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econonics - restore from feb
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100
modules/resources-generator.js
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100
modules/resources-generator.js
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global.Resources = factory());
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}(this, (function () {'use strict';
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// TO-DO
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// apply logic on heightmap edit
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// apply logic on burgs regenearation
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// apply logic on population recalculation
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let cells;
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const getDefault = function() {
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// spread: percentage of eligible cells to get a resource
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// model: cells eligibility model
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return [
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{i: 1, name: "Wood", value: 5, spread: 2, model: "forestAndTaiga", bonus: {fleet: 2, defence: 1}},
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{i: 2, name: "Stone", value: 4, spread: .3, model: "hills", bonus: {prestige: 1, defence: 2}},
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{i: 3, name: "Marble", value: 15, spread: .05, model: "mountains", bonus: {prestige: 2}},
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{i: 4, name: "Iron", value: 8, spread: .12, model: "mountainsAndWetland", bonus: {artillery: 1, infantry: 1, defence: 1}},
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{i: 5, name: "Copper", value: 10, spread: .06, model: "mountains", bonus: {artillery: 2, defence: 1, prestige: 1}},
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{i: 6, name: "Lead", value: 8, spread: .04, model: "mountains", bonus: {artillery: 1, defence: 1}},
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{i: 7, name: "Silver", value: 15, spread: .04, model: "mountains", bonus: {prestige: 2}},
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{i: 8, name: "Gold", value: 30, spread: .02, model: "UpperRivers", bonus: {prestige: 3}},
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{i: 9, name: "Grain", value: 1, spread: 3, model: "habitability", bonus: {population: 4, comfort: 1}},
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{i: 10, name: "Livestock", value: 2, spread: 2, model: "pasturesAndTemperateForest", bonus: {population: 2, comfort: 1}},
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{i: 11, name: "Fish", value: 1, spread: 1.2, model: "water", bonus: {population: 2, comfort: 1}},
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]
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// Savanna, Grassland Deciduous forest
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}
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const chance = v => {
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if (v < .1) return false;
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if (v > 99.9) return true;
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return v / 100 > Math.random();
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}
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const models = {
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forestAndTaiga: i => [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0][cells.biome[i]],
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hills: i => cells.h[i] >= 40,
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mountains: i => cells.h[i] >= 60 || (cells.h[i] >= 40 && P(.1)),
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mountainsAndWetland: i => cells.h[i] >= 60 || (cells.biome[i] === 12 && P(.1)),
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UpperRivers: i => cells.h[i] >= 40 && cells.r[i],
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habitability: i => chance(biomesData.habitability[cells.biome[i]]),
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water: i => cells.h[i] < 20 || cells.r[i],
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pasturesAndTemperateForest: i => chance([0, 0, 0, 100, 100, 20, 100, 0, 0, 0, 0, 0, 0][cells.biome[i]]),
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}
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// Biomes: 0: Marine, 1: Hot desert, 2: Cold desert, 3: Savanna, 4: Grassland,
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// 5: Tropical seasonal forest, 6: Temperate deciduous forest, 7: Tropical rainforest,
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// 8: Temperate rainforest, 9: Taiga, 10: Tundra, 11: Glacier, 12: Wetland
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const generate = function() {
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cells = pack.cells;
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const cellsN = cells.i.length;
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const cellsP = cellsN / 100; // 1% of all cells
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cells.resource = new Uint8Array(cellsN); // resources array [0, 255]
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pack.resources = getDefault().map(resource => {
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const expected = cellsP * resource.spread;
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resource.max = gauss(expected, expected / 2, expected / 5, cellsN, 0);
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resource.cells = 0;
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return resource;
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});
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const shuffledCells = d3.shuffle(cells.i.slice());
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for (const i of shuffledCells) {
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if (!(i%10)) d3.shuffle(pack.resources);
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for (const resource of pack.resources) {
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if (!resource.i) continue;
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if (resource.cells >= resource.max) continue;
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if (!models[resource.model](i)) continue;
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cells.resource[i] = resource.i;
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resource.cells += 1;
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break;
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}
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}
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console.table(pack.resources);
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}
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const draw = function() {
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let resourcesHTML = "";
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for (const i of cells.i) {
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if (!cells.resource[i]) continue;
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const resource = pack.resources.find(resource => resource.i === cells.resource[i]);
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const [x, y] = cells.p[i];
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resourcesHTML += `<use href="#resource-${resource.i}" x="${x-3}" y="${y-3}" width="6" height="6"/>`;
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}
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goods.html(resourcesHTML);
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}
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return {generate, getDefault, draw};
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})));
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@ -116,6 +116,13 @@ function showMapTooltip(point, e, i, g) {
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return;
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}
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if (group === "goods") {
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const id = +e.target.getAttribute("href").slice(10);
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const resource = pack.resources.find(resource => resource.i === id);
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tip("Resource: " + resource.name);
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return;
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}
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if (group === "rivers") {
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const river = +e.target.id.slice(5);
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const r = pack.rivers.find(r => r.i === river);
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