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Add the ability to lock states, provinces, cultures, and religions (#902)
* Add the basis for locking everything, code and test the culture locking * Got the religion generator working, but not the tree. There are cycles being generated * Religions work now, including the tree view * Got the states and provinces working as well, all good and ready * Refresh the province editor when regenerating * Implement the versioning steps * Fix the state naming and color changing even when locked * The fix did not work with loaded maps, fix that too * Fix a few more bugs and address the PR feedback * Fix the state expanding event when they're locked bug * Implement some logic to ignore state being locked when regenerating provinces directly.
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11 changed files with 522 additions and 127 deletions
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@ -153,6 +153,7 @@ function addListeners() {
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else if (classList.contains("statePopulation")) changePopulation(stateId);
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else if (classList.contains("icon-pin")) toggleFog(stateId, classList);
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else if (classList.contains("icon-trash-empty")) stateRemovePrompt(stateId);
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else if (classList.contains("icon-lock") || classList.contains("icon-lock-open")) updateLockStatus(stateId, classList);
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});
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$body.on("input", function (ev) {
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@ -288,6 +289,7 @@ function statesEditorAddLines() {
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<span data-tip="Cells count" class="icon-check-empty ${hidden} show hide"></span>
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<div data-tip="Cells count" class="stateCells ${hidden} show hide">${s.cells}</div>
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<span data-tip="Toggle state focus" class="icon-pin ${focused ? "" : " inactive"} hide"></span>
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<span data-tip="Lock the state" class="icon-lock${s.lock ? '' : '-open'} hide"></span>
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<span data-tip="Remove the state" class="icon-trash-empty hide"></span>
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</div>`;
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}
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@ -1362,3 +1364,11 @@ function closeStatesEditor() {
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debug.selectAll(".highlight").remove();
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$body.innerHTML = "";
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}
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function updateLockStatus(stateId, classList) {
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const s = pack.states[stateId];
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s.lock = !s.lock;
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classList.toggle("icon-lock-open");
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classList.toggle("icon-lock");
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}
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