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hotfix: define color scheme on heightmap edit
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7 changed files with 37 additions and 36 deletions
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@ -297,21 +297,12 @@ function drawHeightmap() {
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TIME && console.timeEnd("drawHeightmap");
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}
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const colorSchemes = {
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bright: d3.scaleSequential(d3.interpolateSpectral),
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light: d3.scaleSequential(d3.interpolateRdYlGn),
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natural: d3.scaleSequential(d3.interpolateRgbBasis(["white", "#EEEECC", "tan", "green", "teal"])),
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green: d3.scaleSequential(d3.interpolateGreens),
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livid: d3.scaleSequential(d3.interpolateRgbBasis(["#BBBBDD", "#2A3440", "#17343B", "#0A1E24"])),
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monochrome: d3.scaleSequential(d3.interpolateGreys)
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};
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function getColorScheme(scheme) {
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if (scheme in colorSchemes) return colorSchemes[scheme];
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function getColorScheme(scheme = "bright") {
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if (scheme in heightmapColorSchemes) return heightmapColorSchemes[scheme];
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throw new Error(`Unsupported color scheme: ${scheme}`);
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}
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function getColor(value, scheme = getColorScheme()) {
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function getColor(value, scheme = getColorScheme("bright")) {
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return scheme(1 - (value < 20 ? value - 5 : value) / 100);
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}
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