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feat: Enhance WebGL2LayerFramework initialization and improve global variable handling
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6 changed files with 202 additions and 147 deletions
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@ -1,68 +1,61 @@
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<title>Code coverage report for webgl-layer-framework.ts</title>
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<h1><a href="index.html">All files</a> webgl-layer-framework.ts</h1>
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<pre><table class="coverage">
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<tr><td class="line-count quiet"><a name='L1'></a><a href='#L1'>1</a>
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<a name='L2'></a><a href='#L2'>2</a>
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<a name='L3'></a><a href='#L3'>3</a>
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@ -835,11 +828,6 @@ export class WebGL2LayerFrameworkClass {
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syncTransform(): void {
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if (this._fallback || !this.camera) return;
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const camera = this.camera;
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const viewX = (globalThis as any).viewX ?? 0;
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const viewY = (globalThis as any).viewY ?? 0;
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const scale = (globalThis as any).scale ?? 1;
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const graphWidth = (globalThis as any).graphWidth ?? 960;
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const graphHeight = (globalThis as any).graphHeight ?? 540;
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const bounds = buildCameraBounds(
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viewX,
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viewY,
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@ -893,21 +881,22 @@ declare global {
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globalThis.WebGL2LayerFramework = new WebGL2LayerFrameworkClass();
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</pre></td></tr></table></pre>
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Code coverage generated by
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<a href="https://istanbul.js.org/" target="_blank" rel="noopener noreferrer">istanbul</a>
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at 2026-03-12T13:47:51.911Z
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prettyPrint();
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};
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<div class="push"></div>
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<!-- /wrapper -->
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<div class="footer quiet pad2 space-top1 center small">
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Code coverage generated by
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<a href="https://istanbul.js.org/" target="_blank" rel="noopener noreferrer">istanbul</a>
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at 2026-03-12T13:47:51.911Z
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</div>
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<script src="prettify.js"></script>
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<script>
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window.onload = function () {
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prettyPrint();
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};
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</script>
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<script src="sorter.js"></script>
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<script src="block-navigation.js"></script>
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</body>
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</html>
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@ -91,25 +91,11 @@ export class WebGL2LayerFrameworkClass {
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private resizeObserver: ResizeObserver | null = null;
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private rafId: number | null = null;
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private container: HTMLElement | null = null;
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private _fallback = false;
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get hasFallback(): boolean {
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return this._fallback;
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}
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init(): boolean {
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this._fallback = !detectWebGL2();
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if (this._fallback) return false;
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const mapEl = document.getElementById("map");
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if (!mapEl) {
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console.warn(
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"WebGL2LayerFramework: #map element not found — init() aborted",
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);
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return false;
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}
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if (!mapEl) throw new Error("Map element not found");
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// Wrap #map in a positioned container so the canvas can be a sibling with z-index
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const container = document.createElement("div");
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container.id = "map-container";
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container.style.position = "relative";
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@ -117,7 +103,6 @@ export class WebGL2LayerFrameworkClass {
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container.appendChild(mapEl);
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this.container = container;
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// Canvas: sibling to #map, pointerless, z-index above SVG (AC1)
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const canvas = document.createElement("canvas");
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canvas.id = "terrainCanvas";
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canvas.style.position = "absolute";
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@ -125,27 +110,20 @@ export class WebGL2LayerFrameworkClass {
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canvas.style.pointerEvents = "none";
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canvas.setAttribute("aria-hidden", "true");
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canvas.style.zIndex = String(getLayerZIndex("terrain"));
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canvas.width = container.clientWidth || 960;
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canvas.height = container.clientHeight || 540;
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canvas.width = mapEl.clientWidth || 960;
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canvas.height = mapEl.clientHeight || 540;
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container.appendChild(canvas);
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this.canvas = canvas;
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// Three.js core objects (AC4)
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this.renderer = new WebGLRenderer({
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canvas,
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antialias: false,
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antialias: true,
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alpha: true,
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});
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this.renderer.setSize(canvas.width, canvas.height);
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.renderer.setSize(canvas.width, canvas.height, false);
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this.scene = new Scene();
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this.camera = new OrthographicCamera(
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0,
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canvas.width,
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0,
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canvas.height,
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-1,
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1,
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);
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this.camera = new OrthographicCamera(0, graphWidth, 0, graphHeight, -1, 1);
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this.subscribeD3Zoom();
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@ -178,7 +156,6 @@ export class WebGL2LayerFrameworkClass {
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}
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unregister(id: string): void {
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if (this._fallback) return;
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const layer = this.layers.get(id);
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if (!layer || !this.scene) return;
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const scene = this.scene;
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@ -190,7 +167,6 @@ export class WebGL2LayerFrameworkClass {
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}
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setVisible(id: string, visible: boolean): void {
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if (this._fallback) return;
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const layer = this.layers.get(id);
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if (!layer) return;
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layer.group.visible = visible;
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@ -200,14 +176,13 @@ export class WebGL2LayerFrameworkClass {
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}
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clearLayer(id: string): void {
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if (this._fallback) return;
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const layer = this.layers.get(id);
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if (!layer) return;
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layer.group.clear();
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this.requestRender();
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}
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requestRender(): void {
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if (this._fallback) return;
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if (this.rafId !== null) return;
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this.rafId = requestAnimationFrame(() => {
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this.rafId = null;
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@ -216,13 +191,7 @@ export class WebGL2LayerFrameworkClass {
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}
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syncTransform(): void {
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if (this._fallback || !this.camera) return;
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const camera = this.camera;
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const viewX = (globalThis as any).viewX ?? 0;
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const viewY = (globalThis as any).viewY ?? 0;
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const scale = (globalThis as any).scale ?? 1;
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const graphWidth = (globalThis as any).graphWidth ?? 960;
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const graphHeight = (globalThis as any).graphHeight ?? 540;
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const bounds = buildCameraBounds(
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viewX,
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viewY,
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@ -238,39 +207,38 @@ export class WebGL2LayerFrameworkClass {
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}
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private subscribeD3Zoom(): void {
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// viewbox is a D3 selection global available in the browser; guard for Node test env
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if (typeof (globalThis as any).viewbox === "undefined") return;
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(globalThis as any).viewbox.on("zoom.webgl", () => this.requestRender());
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// viewbox is declared as a global in src/types/global.ts (exposed by main.js).
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// Guard for Node test env where it doesn't exist.
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if (typeof viewbox === "undefined") return;
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viewbox.on("zoom.webgl", () => this.requestRender());
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}
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private observeResize(): void {
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if (!this.container || !this.renderer) return;
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const mapEl = this.container.querySelector("#map") ?? this.container;
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this.resizeObserver = new ResizeObserver((entries) => {
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const { width, height } = entries[0].contentRect;
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if (this.renderer && this.canvas) {
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this.renderer.setSize(width, height);
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if (this.renderer && this.canvas && width > 0 && height > 0) {
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// updateStyle=false — CSS inset:0 handles canvas positioning.
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this.renderer.setSize(width, height, false);
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this.requestRender();
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}
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});
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this.resizeObserver.observe(this.container);
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this.resizeObserver.observe(mapEl);
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}
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private render(): void {
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if (this._fallback || !this.renderer || !this.scene || !this.camera) return;
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const renderer = this.renderer;
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const scene = this.scene;
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const camera = this.camera;
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if (!this.renderer || !this.scene || !this.camera) return;
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this.syncTransform();
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for (const layer of this.layers.values()) {
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if (layer.group.visible) {
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layer.config.render(layer.group);
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}
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if (layer.group.visible) layer.config.render(layer.group);
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}
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renderer.render(scene, camera);
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this.renderer.render(this.scene, this.camera);
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}
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}
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declare global {
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var WebGL2LayerFramework: WebGL2LayerFrameworkClass;
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}
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globalThis.WebGL2LayerFramework = new WebGL2LayerFrameworkClass();
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window.WebGL2LayerFramework = new WebGL2LayerFrameworkClass();
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