mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 03:51:23 +01:00
Fix river identities
This commit is contained in:
parent
453300f99d
commit
85cba72f78
1 changed files with 52 additions and 60 deletions
|
|
@ -35,21 +35,24 @@
|
|||
|
||||
void function drainWater() {
|
||||
const land = cells.i.filter(i => h[i] >= 20).sort((a,b) => h[b] - h[a]);
|
||||
const lakes = features.filter(f => f.type === "lake" && f.group === "freshwater").sort((a,b) => b.height - a.height);
|
||||
const outlets = new Uint32Array(features.length);
|
||||
// enumerate lake outlet positions
|
||||
features.filter(f => f.type === "lake" && (f.group === "freshwater" || f.group === "frozen")).forEach(l => {
|
||||
let outlet = 0;
|
||||
if (l.shoreline) {
|
||||
outlet = l.shoreline[d3.scan(l.shoreline, (a,b) => h[a] - h[b])];
|
||||
} else {
|
||||
WARN && console.warn('Re-scanning shoreline of a lake');
|
||||
const shallows = cells.i.filter(j => cells.t[j] === -1 && cells.f[j] === l.i);
|
||||
let shoreline = [];
|
||||
shallows.map(w => cells.c[w]).forEach(cList => cList.forEach(s => shoreline.push(s)));
|
||||
outlet = shoreline[d3.scan(shoreline, (a,b) => h[a] - h[b])];
|
||||
}
|
||||
outlets[l.i] = outlet;
|
||||
delete l.shoreline // cleanup temp data once used
|
||||
});
|
||||
|
||||
const flowDown = function(min, mFlux, iFlux, ri, i = 0,
|
||||
wetCB = (iFlux, ri, nx, ny, i) => {
|
||||
// pour water to the sea haven
|
||||
riversData.push({river: ri, cell: cells.haven[i], x: nx, y: ny});
|
||||
const mf = features[cells.f[min]]; // feature of min cell
|
||||
if (mf.type === "lake") {
|
||||
if (!mf.river || iFlux > mf.flux) {
|
||||
mf.river = ri; // pour water to temporaly elevated lake
|
||||
mf.flux = iFlux; // entering flux
|
||||
}
|
||||
mf.totalFlux += iFlux;
|
||||
}
|
||||
}){
|
||||
const flowDown = function(min, mFlux, iFlux, ri, i = 0){
|
||||
let terminus = false;
|
||||
if (cells.r[min]) { // downhill cell already has river assigned
|
||||
if (mFlux < iFlux) {
|
||||
|
|
@ -65,7 +68,16 @@
|
|||
|
||||
const nx = p[min][0], ny = p[min][1];
|
||||
if (h[min] < 20) {
|
||||
wetCB(iFlux, ri, nx, ny, i);
|
||||
// pour water to the sea haven
|
||||
riversData.push({river: ri, cell: cells.haven[i], x: nx, y: ny});
|
||||
const mf = features[cells.f[min]]; // feature of min cell
|
||||
if (mf.type === "lake") {
|
||||
if (!mf.river || iFlux > mf.flux) {
|
||||
mf.river = ri; // pour water to temporaly elevated lake
|
||||
mf.flux = iFlux; // entering flux
|
||||
}
|
||||
mf.totalFlux += iFlux;
|
||||
}
|
||||
terminus = true;
|
||||
} else {
|
||||
cells.fl[min] += iFlux; // propagate flux
|
||||
|
|
@ -78,6 +90,28 @@
|
|||
cells.fl[i] += grid.cells.prec[cells.g[i]]; // flux from precipitation
|
||||
const x = p[i][0], y = p[i][1];
|
||||
|
||||
// lake outlets draw from lake
|
||||
let n = -1, out2 = 0;
|
||||
while (outlets.includes(i, n+1)) {
|
||||
n = outlets.indexOf(i, n+1);
|
||||
const l = features[n];
|
||||
if ( ! l ) {continue;}
|
||||
let ri = l.river;
|
||||
const j = cells.haven[i];
|
||||
if (cells.r[j]) {
|
||||
ri = cells.r[j];
|
||||
} else {
|
||||
//TODO optionally string along river
|
||||
// cells.r[j] = ri;
|
||||
cells.r[j] = riverNext;
|
||||
riversData.push({river: riverNext, cell: j, x: p[j][0], y: p[j][1]});
|
||||
riverNext++;
|
||||
}
|
||||
flowDown(i, cells.fl[i], l.totalFlux, cells.r[j]);
|
||||
// prevent dropping imediately back into the lake
|
||||
out2 = cells.c[i].filter(c => h[c] >= 20).sort((a,b) => h[a] - h[b])[0]; // downhill land cell
|
||||
}
|
||||
|
||||
// near-border cell: pour out of the screen
|
||||
if (cells.b[i]) {
|
||||
if (cells.r[i]) {
|
||||
|
|
@ -92,7 +126,7 @@
|
|||
return;
|
||||
}
|
||||
|
||||
const min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
|
||||
const min = out2 ? out2 : cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
|
||||
// let min = cells.c[i][d3.scan(cells.c[i], (a, b) => h[a] - h[b])]; // downhill cell
|
||||
|
||||
if (cells.fl[i] < 30) {
|
||||
|
|
@ -110,49 +144,6 @@
|
|||
flowDown(min, cells.fl[min], cells.fl[i], cells.r[i], i);
|
||||
|
||||
});
|
||||
|
||||
lakes.forEach( l => { // drain lakes
|
||||
const lakeFlux = features[l.i].totalFlux;
|
||||
let outlet = 0;
|
||||
if (l.shoreline) {
|
||||
outlet = l.shoreline[d3.scan(l.shoreline, (a,b) => h[a] - h[b])];
|
||||
} else {
|
||||
WARN && console.warn('Re-scanning shoreline of a lake');
|
||||
const shallows = cells.i.filter(j => cells.t[j] === -1 && cells.f[j] === l.i);
|
||||
let shoreline = l.firstCell - 1;
|
||||
shallows.map(w => cells.c[w]).forEach(cList => shoreline += cList);
|
||||
outlet = shoreline[d3.scan(shoreline, (a,b) => h[a] - h[b])];
|
||||
}
|
||||
if (!outlet) return; // depressed lake is endorheic
|
||||
let ri = l.river
|
||||
if(l.cells > 1) {
|
||||
const j = cells.haven[outlet];
|
||||
// if (features[cells.f[i]].totalFlux > l.flux * 2) {
|
||||
ri = ++riverNext;
|
||||
// } else {
|
||||
//TODO String the river along to the exit
|
||||
// }
|
||||
// assign river to come out of the lake
|
||||
cells.r[j] = ri;
|
||||
riversData.push({river: ri, cell: j, x: p[j][0], y: p[j][1]});
|
||||
}
|
||||
flowDown(outlet, cells.fl[outlet], lakeFlux, ri, 0, (a,b,c,d) => {});
|
||||
// two segments, so it doesn't return-stub
|
||||
// lowest land neighbour
|
||||
let next = cells.c[outlet].filter(c => h[c] >= 20).sort((a,b) => h[a] - h[b])[0];
|
||||
flowDown(next, cells.fl[next], cells.fl[outlet], cells.r[outlet], outlet, (a,b,c,d) => {});
|
||||
|
||||
// Keep going all the way
|
||||
let min = cells.c[next][d3.scan(cells.c[next], (a,b) => h[a] - h[b])];
|
||||
while (h[min] >= 20){
|
||||
let i = min;
|
||||
min = cells.c[i][d3.scan(cells.c[i], (a,b) => h[a] - h[b])];
|
||||
if (flowDown(min, cells.conf[min] ? cells.fl[min] - cells.conf[min] : cells.fl[min], lakeFlux, ri, i))
|
||||
break;
|
||||
}
|
||||
|
||||
delete l.shoreline; // cleanup temp passed data
|
||||
});
|
||||
}()
|
||||
|
||||
void function defineRivers() {
|
||||
|
|
@ -194,10 +185,11 @@
|
|||
const resolveDepressions = function(h) {
|
||||
const cells = pack.cells;
|
||||
const land = cells.i.filter(i => h[i] >= 20 && h[i] < 100 && !cells.b[i]); // exclude near-border cells
|
||||
const lakes = pack.features.filter(f => f.type === "lake" && f.group === "freshwater"); // to keep lakes flat
|
||||
const lakes = pack.features.filter(f => f.type === "lake" && (f.group === "freshwater" || f.group === "frozen")); // to keep lakes flat
|
||||
lakes.forEach(l => {
|
||||
l.shoreline = [l.firstCell - 1];
|
||||
l.height = 21;
|
||||
l.totalFlux = grid.cells.prec[cells.g[l.firstCell]];
|
||||
});
|
||||
for (let i of land.filter(i => cells.t[i] === 1)) { // select shoreline cells
|
||||
cells.c[i].map(c => pack.features[cells.f[c]]).forEach(cf => {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue