State labels: new label placing algorithm (#977)

* feat: draw state labels start

* feat: update old .map files

* chore: update version hash

* fear: add change to the user's changelog
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Azgaar 2023-08-11 18:56:42 +04:00 committed by GitHub
parent 1bb90251cd
commit 87599d1530
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15 changed files with 395 additions and 281 deletions

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@ -502,223 +502,6 @@ window.BurgsAndStates = (function () {
TIME && console.timeEnd("updateCulturesForBurgsAndStates");
};
// calculate and draw curved state labels for a list of states
const drawStateLabels = function (list) {
TIME && console.time("drawStateLabels");
const {cells, features, states} = pack;
const paths = []; // text paths
lineGen.curve(d3.curveBundle.beta(1));
const mode = options.stateLabelsMode || "auto";
for (const s of states) {
if (!s.i || s.removed || s.lock || !s.cells || (list && !list.includes(s.i))) continue;
const used = [];
const visualCenter = findCell(s.pole[0], s.pole[1]);
const start = cells.state[visualCenter] === s.i ? visualCenter : s.center;
const hull = getHull(start, s.i, s.cells / 10);
const points = [...hull].map(v => pack.vertices.p[v]);
const delaunay = Delaunator.from(points);
const voronoi = new Voronoi(delaunay, points, points.length);
const chain = connectCenters(voronoi.vertices, s.pole[1]);
const relaxed = chain.map(i => voronoi.vertices.p[i]).filter((p, i) => i % 15 === 0 || i + 1 === chain.length);
paths.push([s.i, relaxed]);
function getHull(start, state, maxLake) {
const queue = [start];
const hull = new Set();
while (queue.length) {
const q = queue.pop();
const sameStateNeibs = cells.c[q].filter(c => cells.state[c] === state);
cells.c[q].forEach(function (c, d) {
const passableLake = features[cells.f[c]].type === "lake" && features[cells.f[c]].cells < maxLake;
if (cells.b[c] || (cells.state[c] !== state && !passableLake)) return hull.add(cells.v[q][d]);
const hasCoadjacentSameStateCells = sameStateNeibs.some(neib => cells.c[c].includes(neib));
if (hull.size > 20 && !hasCoadjacentSameStateCells && !passableLake) return hull.add(cells.v[q][d]);
if (used[c]) return;
used[c] = 1;
queue.push(c);
});
}
return hull;
}
function connectCenters(c, y) {
// check if vertex is inside the area
const inside = c.p.map(function (p) {
if (p[0] <= 0 || p[1] <= 0 || p[0] >= graphWidth || p[1] >= graphHeight) return false; // out of the screen
return used[findCell(p[0], p[1])];
});
const pointsInside = d3.range(c.p.length).filter(i => inside[i]);
if (!pointsInside.length) return [0];
const h = c.p.length < 200 ? 0 : c.p.length < 600 ? 0.5 : 1; // power of horyzontality shift
const end =
pointsInside[
d3.scan(
pointsInside,
(a, b) => c.p[a][0] - c.p[b][0] + (Math.abs(c.p[a][1] - y) - Math.abs(c.p[b][1] - y)) * h
)
]; // left point
const start =
pointsInside[
d3.scan(
pointsInside,
(a, b) => c.p[b][0] - c.p[a][0] - (Math.abs(c.p[b][1] - y) - Math.abs(c.p[a][1] - y)) * h
)
]; // right point
// connect leftmost and rightmost points with shortest path
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [],
from = [];
queue.queue({e: start, p: 0});
while (queue.length) {
const next = queue.dequeue(),
n = next.e,
p = next.p;
if (n === end) break;
for (const v of c.v[n]) {
if (v === -1) continue;
const totalCost = p + (inside[v] ? 1 : 100);
if (from[v] || totalCost >= cost[v]) continue;
cost[v] = totalCost;
from[v] = n;
queue.queue({e: v, p: totalCost});
}
}
// restore path
const chain = [end];
let cur = end;
while (cur !== start) {
cur = from[cur];
if (inside[cur]) chain.push(cur);
}
return chain;
}
}
void (function drawLabels() {
const g = labels.select("#states");
const t = defs.select("#textPaths");
const displayed = layerIsOn("toggleLabels");
if (!displayed) toggleLabels();
// remove state labels to be redrawn
for (const state of pack.states) {
if (!state.i || state.removed || state.lock) continue;
if (list && !list.includes(state.i)) continue;
byId(`stateLabel${state.i}`)?.remove();
byId(`textPath_stateLabel${state.i}`)?.remove();
}
const example = g.append("text").attr("x", 0).attr("x", 0).text("Average");
const letterLength = example.node().getComputedTextLength() / 7; // average length of 1 letter
paths.forEach(p => {
const id = p[0];
const state = states[p[0]];
const {name, fullName} = state;
const path = p[1].length > 1 ? round(lineGen(p[1])) : `M${p[1][0][0] - 50},${p[1][0][1]}h${100}`;
const textPath = t
.append("path")
.attr("d", path)
.attr("id", "textPath_stateLabel" + id);
const pathLength = p[1].length > 1 ? textPath.node().getTotalLength() / letterLength : 0; // path length in letters
const [lines, ratio] = getLines(mode, name, fullName, pathLength);
// prolongate path if it's too short
if (pathLength && pathLength < lines[0].length) {
const points = p[1];
const f = points[0];
const l = points[points.length - 1];
const [dx, dy] = [l[0] - f[0], l[1] - f[1]];
const mod = Math.abs((letterLength * lines[0].length) / dx) / 2;
points[0] = [rn(f[0] - dx * mod), rn(f[1] - dy * mod)];
points[points.length - 1] = [rn(l[0] + dx * mod), rn(l[1] + dy * mod)];
textPath.attr("d", round(lineGen(points)));
}
example.attr("font-size", ratio + "%");
const top = (lines.length - 1) / -2; // y offset
const spans = lines.map((l, d) => {
example.text(l);
const left = example.node().getBBox().width / -2; // x offset
return `<tspan x=${rn(left, 1)} dy="${d ? 1 : top}em">${l}</tspan>`;
});
const el = g
.append("text")
.attr("id", "stateLabel" + id)
.append("textPath")
.attr("xlink:href", "#textPath_stateLabel" + id)
.attr("startOffset", "50%")
.attr("font-size", ratio + "%")
.node();
el.insertAdjacentHTML("afterbegin", spans.join(""));
if (mode === "full" || lines.length === 1) return;
// check whether multilined label is generally inside the state. If no, replace with short name label
const cs = pack.cells.state;
const b = el.parentNode.getBBox();
const c1 = () => +cs[findCell(b.x, b.y)] === id;
const c2 = () => +cs[findCell(b.x + b.width / 2, b.y)] === id;
const c3 = () => +cs[findCell(b.x + b.width, b.y)] === id;
const c4 = () => +cs[findCell(b.x + b.width, b.y + b.height)] === id;
const c5 = () => +cs[findCell(b.x + b.width / 2, b.y + b.height)] === id;
const c6 = () => +cs[findCell(b.x, b.y + b.height)] === id;
if (c1() + c2() + c3() + c4() + c5() + c6() > 3) return; // generally inside => exit
// move to one-line name
const text = pathLength > fullName.length * 1.8 ? fullName : name;
example.text(text);
const left = example.node().getBBox().width / -2; // x offset
el.innerHTML = `<tspan x="${left}px">${text}</tspan>`;
const correctedRatio = minmax(rn((pathLength / text.length) * 60), 40, 130);
el.setAttribute("font-size", correctedRatio + "%");
});
example.remove();
if (!displayed) toggleLabels();
})();
function getLines(mode, name, fullName, pathLength) {
// short name
if (mode === "short" || (mode === "auto" && pathLength < name.length)) {
const lines = splitInTwo(name);
const ratio = pathLength / lines[0].length;
return [lines, minmax(rn(ratio * 60), 50, 150)];
}
// full name: one line
if (pathLength > fullName.length * 2.5) {
const lines = [fullName];
const ratio = pathLength / lines[0].length;
return [lines, minmax(rn(ratio * 70), 70, 170)];
}
// full name: two lines
const lines = splitInTwo(fullName);
const ratio = pathLength / lines[0].length;
return [lines, minmax(rn(ratio * 60), 70, 150)];
}
TIME && console.timeEnd("drawStateLabels");
};
// calculate states data like area, population etc.
const collectStatistics = function () {
TIME && console.time("collectStatistics");
@ -1405,7 +1188,6 @@ window.BurgsAndStates = (function () {
specifyBurgs,
defineBurgFeatures,
getType,
drawStateLabels,
collectStatistics,
generateCampaign,
generateCampaigns,