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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-24 04:51:24 +01:00
merge completed... now to fix all the bugs...
This commit is contained in:
commit
87c4d80fbc
3472 changed files with 466748 additions and 6517 deletions
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@ -1,8 +1,8 @@
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"use strict";
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'use strict';
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window.Rivers = (function () {
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const generate = function (allowErosion = true) {
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TIME && console.time("generateRivers");
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TIME && console.time('generateRivers');
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Math.random = aleaPRNG(seed);
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const {cells, features} = pack;
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@ -28,26 +28,27 @@ window.Rivers = (function () {
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if (allowErosion) cells.h = Uint8Array.from(h); // apply changed heights as basic one
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TIME && console.timeEnd("generateRivers");
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TIME && console.timeEnd('generateRivers');
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function drainWater() {
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const MIN_FLUX_TO_FORM_RIVER = 30;
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const prec = grid.cells.prec;
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const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
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const area = pack.cells.area;
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const land = cells.i.filter((i) => h[i] >= 20).sort((a, b) => h[b] - h[a]);
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const lakeOutCells = Lakes.setClimateData(h);
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land.forEach(function (i) {
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cells.fl[i] += prec[cells.g[i]]; // add flux from precipitation
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cells.fl[i] += (prec[cells.g[i]] * area[i]) / 100; // add flux from precipitation
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// create lake outlet if lake is not in deep depression and flux > evaporation
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const lakes = lakeOutCells[i] ? features.filter(feature => i === feature.outCell && feature.flux > feature.evaporation) : [];
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const lakes = lakeOutCells[i] ? features.filter((feature) => i === feature.outCell && feature.flux > feature.evaporation) : [];
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for (const lake of lakes) {
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const lakeCell = cells.c[i].find(c => h[c] < 20 && cells.f[c] === lake.i);
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const lakeCell = cells.c[i].find((c) => h[c] < 20 && cells.f[c] === lake.i);
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cells.fl[lakeCell] += Math.max(lake.flux - lake.evaporation, 0); // not evaporated lake water drains to outlet
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// allow chain lakes to retain identity
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if (cells.r[lakeCell] !== lake.river) {
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const sameRiver = cells.c[lakeCell].some(c => cells.r[c] === lake.river);
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const sameRiver = cells.c[lakeCell].some((c) => cells.r[c] === lake.river);
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if (sameRiver) {
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cells.r[lakeCell] = lake.river;
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@ -78,7 +79,7 @@ window.Rivers = (function () {
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// downhill cell (make sure it's not in the source lake)
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let min = null;
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if (lakeOutCells[i]) {
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const filtered = cells.c[i].filter(c => !lakes.map(lake => lake.i).includes(cells.f[c]));
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const filtered = cells.c[i].filter((c) => !lakes.map((lake) => lake.i).includes(cells.f[c]));
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min = filtered.sort((a, b) => h[a] - h[b])[0];
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} else if (cells.haven[i]) {
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min = cells.haven[i];
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@ -125,7 +126,7 @@ window.Rivers = (function () {
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if (h[toCell] < 20) {
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// pour water to the water body
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const waterBody = features[cells.f[toCell]];
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if (waterBody.type === "lake") {
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if (waterBody.type === 'lake') {
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if (!waterBody.river || fromFlux > waterBody.enteringFlux) {
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waterBody.river = river;
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waterBody.enteringFlux = fromFlux;
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@ -168,7 +169,7 @@ window.Rivers = (function () {
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const widthFactor = !parent || parent === riverId ? 1.2 : 1;
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const meanderedPoints = addMeandering(riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = rn(getApproximateLength(meanderedPoints), 2);
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const length = getApproximateLength(meanderedPoints);
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const width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor, 0));
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pack.rivers.push({i: riverId, source, mouth, discharge, length, width, widthFactor, sourceWidth: 0, parent, cells: riverCells});
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@ -180,8 +181,8 @@ window.Rivers = (function () {
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if (!cells.conf[i]) continue;
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const sortedInflux = cells.c[i]
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.filter(c => cells.r[c] && h[c] > h[i])
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.map(c => cells.fl[c])
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.filter((c) => cells.r[c] && h[c] > h[i])
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.map((c) => cells.fl[c])
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.sort((a, b) => b - a);
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cells.conf[i] = sortedInflux.reduce((acc, flux, index) => (index ? acc + flux : acc), 0);
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}
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@ -193,21 +194,21 @@ window.Rivers = (function () {
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const {h, c, t} = pack.cells;
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return Array.from(h).map((h, i) => {
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if (h < 20 || t[i] < 1) return h;
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return h + t[i] / 100 + d3.mean(c[i].map(c => t[c])) / 10000;
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return h + t[i] / 100 + d3.mean(c[i].map((c) => t[c])) / 10000;
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});
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};
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// depression filling algorithm (for a correct water flux modeling)
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const resolveDepressions = function (h) {
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const {cells, features} = pack;
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const maxIterations = +document.getElementById("resolveDepressionsStepsOutput").value;
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const maxIterations = +document.getElementById('resolveDepressionsStepsOutput').value;
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const checkLakeMaxIteration = maxIterations * 0.85;
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const elevateLakeMaxIteration = maxIterations * 0.75;
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const height = i => features[cells.f[i]].height || h[i]; // height of lake or specific cell
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const height = (i) => features[cells.f[i]].height || h[i]; // height of lake or specific cell
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const lakes = features.filter(f => f.type === "lake");
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const land = cells.i.filter(i => h[i] >= 20 && !cells.b[i]); // exclude near-border cells
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const lakes = features.filter((f) => f.type === 'lake');
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const land = cells.i.filter((i) => h[i] >= 20 && !cells.b[i]); // exclude near-border cells
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land.sort((a, b) => h[a] - h[b]); // lowest cells go first
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const progress = [];
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@ -226,12 +227,12 @@ window.Rivers = (function () {
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if (iteration < checkLakeMaxIteration) {
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for (const l of lakes) {
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if (l.closed) continue;
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const minHeight = d3.min(l.shoreline.map(s => h[s]));
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const minHeight = d3.min(l.shoreline.map((s) => h[s]));
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if (minHeight >= 100 || l.height > minHeight) continue;
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if (iteration > elevateLakeMaxIteration) {
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l.shoreline.forEach(i => (h[i] = cells.h[i]));
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l.height = d3.min(l.shoreline.map(s => h[s])) - 1;
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l.shoreline.forEach((i) => (h[i] = cells.h[i]));
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l.height = d3.min(l.shoreline.map((s) => h[s])) - 1;
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l.closed = true;
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continue;
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}
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@ -242,7 +243,7 @@ window.Rivers = (function () {
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}
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for (const i of land) {
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const minHeight = d3.min(cells.c[i].map(c => height(c)));
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const minHeight = d3.min(cells.c[i].map((c) => height(c)));
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if (minHeight >= 100 || h[i] > minHeight) continue;
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depressions++;
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@ -318,15 +319,16 @@ window.Rivers = (function () {
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};
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const getRiverPoints = (riverCells, riverPoints) => {
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if (riverPoints) return riverPoints;
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const {p} = pack.cells;
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return riverCells.map((cell, i) => {
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if (riverPoints && riverPoints[i]) return riverPoints[i];
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if (cell === -1) return getBorderPoint(riverCells[i - 1]);
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return p[cell];
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});
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};
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const getBorderPoint = i => {
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const getBorderPoint = (i) => {
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const [x, y] = pack.cells.p[i];
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const min = Math.min(y, graphHeight - y, x, graphWidth - x);
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if (min === y) return [x, 0];
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@ -339,7 +341,7 @@ window.Rivers = (function () {
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const MAX_FLUX_WIDTH = 2;
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const LENGTH_FACTOR = 200;
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const STEP_WIDTH = 1 / LENGTH_FACTOR;
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const LENGTH_PROGRESSION = [1, 1, 2, 3, 5, 8, 13, 21, 34].map(n => n / LENGTH_FACTOR);
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const LENGTH_PROGRESSION = [1, 1, 2, 3, 5, 8, 13, 21, 34].map((n) => n / LENGTH_FACTOR);
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const MAX_PROGRESSION = last(LENGTH_PROGRESSION);
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const getOffset = (flux, pointNumber, widthFactor = 1, startingWidth = 0) => {
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@ -369,7 +371,7 @@ window.Rivers = (function () {
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const right = lineGen(riverPointsRight.reverse());
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let left = lineGen(riverPointsLeft);
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left = left.substring(left.indexOf("C"));
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left = left.substring(left.indexOf('C'));
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return round(right + left, 1);
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};
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@ -405,36 +407,39 @@ window.Rivers = (function () {
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const getType = function ({i, length, parent}) {
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if (smallLength === null) {
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const threshold = Math.ceil(pack.rivers.length * 0.15);
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smallLength = pack.rivers.map(r => r.length || 0).sort((a, b) => a - b)[threshold];
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smallLength = pack.rivers.map((r) => r.length || 0).sort((a, b) => a - b)[threshold];
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}
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const isSmall = length < smallLength;
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const isFork = each(3)(i) && parent && parent !== i;
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return rw(riverTypes[isFork ? "fork" : "main"][isSmall ? "small" : "big"]);
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return rw(riverTypes[isFork ? 'fork' : 'main'][isSmall ? 'small' : 'big']);
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};
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const getApproximateLength = points => points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0), 0);
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const getApproximateLength = (points) => {
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const length = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0), 0);
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return rn(length, 2);
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};
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// Real mouth width examples: Amazon 6000m, Volga 6000m, Dniepr 3000m, Mississippi 1300m, Themes 900m,
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// Danube 800m, Daugava 600m, Neva 500m, Nile 450m, Don 400m, Wisla 300m, Pripyat 150m, Bug 140m, Muchavets 40m
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const getWidth = offset => rn((offset / 1.5) ** 1.8, 2); // mouth width in km
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const getWidth = (offset) => rn((offset / 1.5) ** 1.8, 2); // mouth width in km
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// remove river and all its tributaries
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const remove = function (id) {
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const cells = pack.cells;
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const riversToRemove = pack.rivers.filter(r => r.i === id || r.parent === id || r.basin === id).map(r => r.i);
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riversToRemove.forEach(r => rivers.select("#river" + r).remove());
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const riversToRemove = pack.rivers.filter((r) => r.i === id || r.parent === id || r.basin === id).map((r) => r.i);
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riversToRemove.forEach((r) => rivers.select('#river' + r).remove());
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cells.r.forEach((r, i) => {
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if (!r || !riversToRemove.includes(r)) return;
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cells.r[i] = 0;
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cells.fl[i] = grid.cells.prec[cells.g[i]];
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cells.conf[i] = 0;
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});
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pack.rivers = pack.rivers.filter(r => !riversToRemove.includes(r.i));
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pack.rivers = pack.rivers.filter((r) => !riversToRemove.includes(r.i));
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};
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const getBasin = function (r) {
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const parent = pack.rivers.find(river => river.i === r)?.parent;
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const parent = pack.rivers.find((river) => river.i === r)?.parent;
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if (!parent || r === parent) return r;
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return getBasin(parent);
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};
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