mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
refactor: generation script
This commit is contained in:
parent
c0f6ce00ef
commit
87d8c1024d
31 changed files with 364 additions and 324 deletions
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@ -1869,15 +1869,10 @@
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<button
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id="configureWorld"
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data-tip="Click to open world configurator to setup map position on Globe and World climate"
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onclick="editWorld()"
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>
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Configure World
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</button>
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<button
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id="optionsReset"
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data-tip="Click to restore default options (page will be reloaded)"
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onclick="restoreDefaultOptions()"
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>
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<button id="optionsReset" data-tip="Click to restore default options (page will be reloaded)">
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Reset to defaults
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</button>
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</div>
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@ -5547,8 +5542,8 @@
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<div id="options3dBottom" style="margin-top: 0.2em">
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<button id="options3dUpdate" data-tip="Update the scene" class="icon-cw"></button>
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<button
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id="options3dConfigureWorld"
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data-tip="Configure world and map size and climate settings"
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onclick="editWorld()"
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class="icon-globe"
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></button>
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<button id="options3dSave" data-tip="Save screenshot of the 3d scene" class="icon-button-screenshot"></button>
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@ -3,7 +3,7 @@
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"display": "standalone",
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"orientation": "any",
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"name": "Azgaar's Fantansy Map Generator",
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"short_name": "Azgaar's Fantansy Map Generator",
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"short_name": "Azgaar's Fantasy Map Generator",
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"description": "Web application generating interactive and highly customizable maps",
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"scope": "/Fantasy-Map-Generator/",
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"start_url": "/Fantasy-Map-Generator/?source=pwa",
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@ -224,10 +224,10 @@ export function open(options) {
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calculateTemperatures(grid);
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generatePrecipitation(grid);
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reGraph(grid);
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reMarkFeatures();
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drawCoastline();
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reMarkFeatures(pack, newGrid);
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drawCoastline(pack);
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Rivers.generate(erosionAllowed);
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Rivers.generate(pack, grid, erosionAllowed);
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if (!erosionAllowed) {
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for (const i of pack.cells.i) {
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@ -237,7 +237,7 @@ export function open(options) {
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}
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}
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renderLayer("rivers");
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renderLayer("rivers", pack);
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Lakes.defineGroup();
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Biomes.define();
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rankCells();
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@ -344,9 +344,9 @@ export function open(options) {
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calculateTemperatures(grid);
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generatePrecipitation(grid);
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reGraph(grid);
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drawCoastline();
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drawCoastline(pack);
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if (erosionAllowed) Rivers.generate(true);
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if (erosionAllowed) Rivers.generate(pack, grid, true);
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// assign saved pack data from grid back to pack
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const n = pack.cells.i.length;
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@ -2,7 +2,7 @@ import * as d3 from "d3";
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import {heightmapTemplates} from "config/heightmap-templates";
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import {precreatedHeightmaps} from "config/precreated-heightmaps";
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import {generateGrid} from "utils/graphUtils";
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import {generateGrid} from "scripts/generation/graph";
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import {shouldRegenerateGridPoints} from "scripts/generation/generation";
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import {byId} from "utils/shorthands";
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import {generateSeed} from "utils/probabilityUtils";
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@ -15,7 +15,8 @@ const dialogsMap = {
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lakeEditor: "lake-editor",
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religionsEditor: "religions-editor",
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statesEditor: "states-editor",
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unitsEditor: "units-editor"
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unitsEditor: "units-editor",
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worldConfigurator: "world-configurator"
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};
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type TDialog = keyof typeof dialogsMap;
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@ -1,7 +1,7 @@
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export function drawRivers() {
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export function drawRivers(pack: IPack) {
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rivers.selectAll("*").remove();
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const {addMeandering, getRiverPath} = Rivers;
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const {addMeandering, getRiverPath} = window.Rivers;
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const riverPaths = pack.rivers.map(({cells, points, i, widthFactor, sourceWidth}) => {
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if (!cells || cells.length < 2) return;
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@ -12,7 +12,7 @@ export function drawRivers() {
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points = undefined;
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}
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const meanderedPoints = addMeandering(cells, points);
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const meanderedPoints = addMeandering(pack, cells, points);
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const path = getRiverPath(meanderedPoints, widthFactor, sourceWidth);
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return `<path id="river${i}" d="${path}"/>`;
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});
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@ -39,9 +39,9 @@ const layerRenderersMap = {
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temperature: drawTemperature
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};
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export function renderLayer(layerName: keyof typeof layerRenderersMap) {
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const rendered = layerRenderersMap[layerName];
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TIME && console.time(rendered.name);
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rendered();
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TIME && console.timeEnd(rendered.name);
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export function renderLayer(layerName: keyof typeof layerRenderersMap, ...args) {
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const renderer = layerRenderersMap[layerName];
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TIME && console.time(renderer.name);
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renderer(...args);
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TIME && console.timeEnd(renderer.name);
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}
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@ -363,7 +363,7 @@ function toggleTexture(event?: MouseEvent) {
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function toggleRivers(event?: MouseEvent) {
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if (!layerIsOn("toggleRivers")) {
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turnLayerButtonOn("toggleRivers");
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renderLayer("rivers");
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renderLayer("rivers", pack);
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if (isCtrlPressed(event)) editStyle("rivers");
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} else {
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if (isCtrlPressed(event)) return editStyle("rivers");
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@ -85,7 +85,7 @@ window.Biomes = (function () {
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}
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// assign biome id for each cell
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function define() {
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function define(pack, grid) {
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TIME && console.time("defineBiomes");
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const {cells} = pack;
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const {temp, prec} = grid.cells;
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@ -6,7 +6,7 @@ import {round} from "utils/stringUtils";
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import {Ruler} from "modules/measurers";
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// Detect and draw the coastline
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export function drawCoastline() {
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export function drawCoastline(pack) {
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TIME && console.time("drawCoastline");
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const {cells, vertices, features} = pack;
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@ -208,8 +208,8 @@ export function resolveVersionConflicts(version) {
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coastline.selectAll("path").remove();
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lakes.selectAll("path").remove();
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reMarkFeatures();
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drawCoastline();
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reMarkFeatures(pack, newGrid);
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drawCoastline(pack);
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}
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if (version < 1.11) {
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@ -1,18 +1,19 @@
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import * as d3 from "d3";
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import {INFO} from "config/logging";
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import {closeDialogs} from "dialogs/utils";
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import {updatePresetInput} from "layers";
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import {reMarkFeatures} from "modules/markup";
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import {setDefaultEventHandlers} from "scripts/events";
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import {regenerateMap} from "scripts/generation/generation";
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import {calculateVoronoi} from "scripts/generation/graph";
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import {ldb} from "scripts/indexedDB";
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import {tip} from "scripts/tooltips";
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import {last} from "utils/arrayUtils";
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import {parseError} from "utils/errorUtils";
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import {calculateVoronoi, findCell} from "utils/graphUtils";
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import {findCell} from "utils/graphUtils";
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import {link} from "utils/linkUtils";
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import {minmax, rn} from "utils/numberUtils";
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import {regenerateMap} from "scripts/generation/generation";
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import {reMarkFeatures} from "modules/markup";
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import {closeDialogs} from "dialogs/utils";
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// add drag to upload logic, pull request from @evyatron
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export function addDragToUpload() {
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@ -2,13 +2,14 @@ import * as d3 from "d3";
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import {TIME} from "config/logging";
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import {rn} from "utils/numberUtils";
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// @ts-expect-error js module
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import {aleaPRNG} from "scripts/aleaPRNG";
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import {byId} from "utils/shorthands";
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import {getInputNumber, getInputValue} from "utils/nodeUtils";
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import {DISTANCE_FIELD, MIN_LAND_HEIGHT} from "config/generation";
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import {byId} from "utils/shorthands";
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window.Lakes = (function () {
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const setClimateData = function (h) {
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const setClimateData = function (h: Uint8Array, pack: IPack, grid: IGrid) {
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const cells = pack.cells;
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const lakeOutCells = new Uint16Array(cells.i.length);
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@ -39,37 +40,39 @@ window.Lakes = (function () {
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};
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// get array of land cells aroound lake
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const getShoreline = function (lake) {
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const getShoreline = function (lake: IPackFeatureLake, pack: IPack) {
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const uniqueCells = new Set();
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lake.vertices.forEach(v => pack.vertices.c[v].forEach(c => pack.cells.h[c] >= 20 && uniqueCells.add(c)));
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lake.vertices.forEach(v =>
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pack.vertices.c[v].forEach(c => pack.cells.h[c] >= MIN_LAND_HEIGHT && uniqueCells.add(c))
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);
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lake.shoreline = [...uniqueCells];
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};
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const prepareLakeData = h => {
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const prepareLakeData = (h: Uint8Array, pack: IPack) => {
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const cells = pack.cells;
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const ELEVATION_LIMIT = +document.getElementById("lakeElevationLimitOutput").value;
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const ELEVATION_LIMIT = getInputNumber("lakeElevationLimitOutput");
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pack.features.forEach(f => {
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if (f.type !== "lake") return;
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delete f.flux;
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delete f.inlets;
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delete f.outlet;
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delete f.height;
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delete f.closed;
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!f.shoreline && Lakes.getShoreline(f);
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pack.features.forEach(feature => {
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if (!feature || feature.type !== "lake") return;
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delete feature.flux;
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delete feature.inlets;
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delete feature.outlet;
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delete feature.height;
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delete feature.closed;
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!feature.shoreline && getShoreline(feature, pack);
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// lake surface height is as lowest land cells around
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const min = f.shoreline.sort((a, b) => h[a] - h[b])[0];
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f.height = h[min] - 0.1;
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const min = feature.shoreline.sort((a, b) => h[a] - h[b])[0];
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feature.height = h[min] - 0.1;
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// check if lake can be open (not in deep depression)
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if (ELEVATION_LIMIT === 80) {
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f.closed = false;
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feature.closed = false;
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return;
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}
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let deep = true;
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const threshold = f.height + ELEVATION_LIMIT;
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const threshold = feature.height + ELEVATION_LIMIT;
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const queue = [min];
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const checked = [];
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checked[min] = true;
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@ -84,7 +87,7 @@ window.Lakes = (function () {
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if (h[n] < 20) {
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const nFeature = pack.features[cells.f[n]];
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if (nFeature.type === "ocean" || f.height > nFeature.height) {
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if ((nFeature && nFeature.type === "ocean") || feature.height > nFeature.height) {
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deep = false;
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break;
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}
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@ -95,11 +98,11 @@ window.Lakes = (function () {
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}
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}
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f.closed = deep;
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feature.closed = deep;
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});
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};
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const cleanupLakeData = function () {
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const cleanupLakeData = function (pack: IPack) {
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for (const feature of pack.features) {
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if (feature.type !== "lake") continue;
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delete feature.river;
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@ -117,14 +120,15 @@ window.Lakes = (function () {
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}
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};
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const defineGroup = function () {
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const defineGroup = function (pack: IPack) {
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for (const feature of pack.features) {
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if (feature.type !== "lake") continue;
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const lakeEl = lakes.select(`[data-f="${feature.i}"]`).node();
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if (!lakeEl) continue;
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if (feature && feature.type === "lake") {
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const lakeEl = lakes.select(`[data-f="${feature.i}"]`).node();
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if (!lakeEl) continue;
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feature.group = getGroup(feature);
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document.getElementById(feature.group).appendChild(lakeEl);
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feature.group = getGroup(feature);
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byId(feature.group)?.appendChild(lakeEl);
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}
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}
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};
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@ -8,7 +8,7 @@ import {rw, each} from "utils/probabilityUtils";
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import {aleaPRNG} from "scripts/aleaPRNG";
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window.Rivers = (function () {
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const generate = function (allowErosion = true) {
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const generate = function (pack, grid, allowErosion = true) {
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TIME && console.time("generateRivers");
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Math.random = aleaPRNG(seed);
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const {cells, features} = pack;
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@ -25,14 +25,14 @@ window.Rivers = (function () {
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cells.conf = new Uint8Array(cells.i.length); // confluences array
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let riverNext = 1; // first river id is 1
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const h = alterHeights();
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Lakes.prepareLakeData(h);
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resolveDepressions(h);
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const h = alterHeights(pack.cells);
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Lakes.prepareLakeData(h, pack);
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resolveDepressions(pack, h);
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drainWater();
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defineRivers();
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calculateConfluenceFlux();
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Lakes.cleanupLakeData();
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Lakes.cleanupLakeData(pack);
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if (allowErosion) {
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cells.h = Uint8Array.from(h); // apply gradient
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@ -42,14 +42,12 @@ window.Rivers = (function () {
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TIME && console.timeEnd("generateRivers");
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function drainWater() {
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//const MIN_FLUX_TO_FORM_RIVER = 10 * distanceScale;
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const MIN_FLUX_TO_FORM_RIVER = 30;
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const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25;
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const prec = grid.cells.prec;
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const area = pack.cells.area;
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const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
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const lakeOutCells = Lakes.setClimateData(h);
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const lakeOutCells = Lakes.setClimateData(h, pack, grid);
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land.forEach(function (i) {
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cells.fl[i] += prec[cells.g[i]] / cellsNumberModifier; // add flux from precipitation
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@ -195,7 +193,7 @@ window.Rivers = (function () {
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const parent = riverParents[key] || 0;
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const widthFactor = !parent || parent === riverId ? mainStemWidthFactor : defaultWidthFactor;
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const meanderedPoints = addMeandering(riverCells);
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const meanderedPoints = addMeandering(pack, riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = getApproximateLength(meanderedPoints);
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const width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor, 0));
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@ -245,8 +243,7 @@ window.Rivers = (function () {
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};
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// add distance to water value to land cells to make map less depressed
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const alterHeights = () => {
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const {h, c, t} = pack.cells;
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const alterHeights = ({h, c, t}) => {
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return Array.from(h).map((h, i) => {
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if (h < 20 || t[i] < 1) return h;
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return h + t[i] / 100 + d3.mean(c[i].map(c => t[c])) / 10000;
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@ -254,7 +251,7 @@ window.Rivers = (function () {
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};
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// depression filling algorithm (for a correct water flux modeling)
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const resolveDepressions = function (h) {
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const resolveDepressions = function (pack, h) {
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const {cells, features} = pack;
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const maxIterations = +document.getElementById("resolveDepressionsStepsOutput").value;
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const checkLakeMaxIteration = maxIterations * 0.85;
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@ -272,7 +269,7 @@ window.Rivers = (function () {
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for (let iteration = 0; depressions && iteration < maxIterations; iteration++) {
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if (progress.length > 5 && d3.sum(progress) > 0) {
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// bad progress, abort and set heights back
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h = alterHeights();
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h = alterHeights(pack.cells);
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depressions = progress[0];
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break;
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}
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@ -313,11 +310,11 @@ window.Rivers = (function () {
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};
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// add points at 1/3 and 2/3 of a line between adjacents river cells
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const addMeandering = function (riverCells, riverPoints = null, meandering = 0.5) {
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const addMeandering = (pack, riverCells, riverPoints = null, meandering = 0.5) => {
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const {fl, conf, h} = pack.cells;
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const meandered = [];
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const lastStep = riverCells.length - 1;
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const points = getRiverPoints(riverCells, riverPoints);
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const points = getRiverPoints(pack, riverCells, riverPoints);
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let step = h[riverCells[0]] < 20 ? 1 : 10;
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let fluxPrev = 0;
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@ -373,17 +370,17 @@ window.Rivers = (function () {
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return meandered;
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};
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const getRiverPoints = (riverCells, riverPoints) => {
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const getRiverPoints = (pack, riverCells, riverPoints) => {
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if (riverPoints) return riverPoints;
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const {p} = pack.cells;
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return riverCells.map((cell, i) => {
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if (cell === -1) return getBorderPoint(riverCells[i - 1]);
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if (cell === -1) return getBorderPoint(pack, riverCells[i - 1]);
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return p[cell];
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});
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};
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const getBorderPoint = i => {
|
||||
const getBorderPoint = (pack, i) => {
|
||||
const [x, y] = pack.cells.p[i];
|
||||
const min = Math.min(y, graphHeight - y, x, graphWidth - x);
|
||||
if (min === y) return [x, 0];
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ import {rn} from "utils/numberUtils";
|
|||
import {aleaPRNG} from "scripts/aleaPRNG";
|
||||
import {renderLayer} from "layers";
|
||||
import {markupGridFeatures} from "modules/markup";
|
||||
import {generateGrid} from "scripts/generation/graph";
|
||||
|
||||
window.Submap = (function () {
|
||||
const isWater = (pack, id) => pack.cells.h[id] < 20;
|
||||
|
|
@ -130,8 +131,8 @@ window.Submap = (function () {
|
|||
|
||||
// remove misclassified cells
|
||||
stage("Define coastline.");
|
||||
reMarkFeatures();
|
||||
drawCoastline();
|
||||
reMarkFeatures(pack, newGrid);
|
||||
drawCoastline(pack);
|
||||
|
||||
/****************************************************/
|
||||
/* Packed Graph */
|
||||
|
|
@ -210,8 +211,8 @@ window.Submap = (function () {
|
|||
}
|
||||
|
||||
stage("Regenerating river network.");
|
||||
Rivers.generate();
|
||||
renderLayer("rivers");
|
||||
Rivers.generate(pack, grid);
|
||||
renderLayer("rivers", pack);
|
||||
Lakes.defineGroup();
|
||||
|
||||
// biome calculation based on (resampled) grid.cells.temp and prec
|
||||
|
|
|
|||
|
|
@ -168,6 +168,8 @@ optionsContent.on("click", function (event) {
|
|||
else if (id === "translateExtent") toggleTranslateExtent(event.target);
|
||||
else if (id === "speakerTest") testSpeaker();
|
||||
else if (id === "themeColorRestore") restoreDefaultThemeColor();
|
||||
else if (id === "configureWorld") openDialog("worldConfigurator");
|
||||
else if (id === "optionsReset") restoreDefaultOptions();
|
||||
});
|
||||
|
||||
function mapSizeInputChange() {
|
||||
|
|
@ -1025,6 +1027,7 @@ export function toggle3dOptions() {
|
|||
isLoaded = true;
|
||||
|
||||
byId("options3dUpdate").on("click", ThreeD.update);
|
||||
byId("options3dConfigureWorld").on("click", () => openDialog("worldConfigurator"));
|
||||
byId("options3dSave").on("click", ThreeD.saveScreenshot);
|
||||
byId("options3dOBJSave").on("click", ThreeD.saveOBJ);
|
||||
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ export function createRiver() {
|
|||
const defaultWidthFactor = rn(1 / (pointsInput.dataset.cells / 10000) ** 0.25, 2);
|
||||
const widthFactor = 1.2 * defaultWidthFactor;
|
||||
|
||||
const meanderedPoints = addMeandering(riverCells);
|
||||
const meanderedPoints = addMeandering(pack, riverCells);
|
||||
|
||||
const discharge = cells.fl[mouth]; // m3 in second
|
||||
const length = getApproximateLength(meanderedPoints);
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ export function editRiver(id) {
|
|||
|
||||
const river = getRiver();
|
||||
const {cells, points} = river;
|
||||
const riverPoints = Rivers.getRiverPoints(cells, points);
|
||||
const riverPoints = Rivers.getRiverPoints(pack, cells, points);
|
||||
drawControlPoints(riverPoints);
|
||||
drawCells(cells);
|
||||
|
||||
|
|
@ -98,7 +98,7 @@ export function editRiver(id) {
|
|||
function updateRiverWidth(river) {
|
||||
const {addMeandering, getWidth, getOffset} = Rivers;
|
||||
const {cells, discharge, widthFactor, sourceWidth} = river;
|
||||
const meanderedPoints = addMeandering(cells);
|
||||
const meanderedPoints = addMeandering(pack, cells);
|
||||
river.width = getWidth(getOffset(discharge, meanderedPoints.length, widthFactor, sourceWidth));
|
||||
|
||||
const width = `${rn(river.width * distanceScaleInput.value, 3)} ${distanceUnitInput.value}`;
|
||||
|
|
@ -169,7 +169,7 @@ export function editRiver(id) {
|
|||
river.cells = river.points.map(([x, y]) => findCell(x, y));
|
||||
|
||||
const {widthFactor, sourceWidth} = river;
|
||||
const meanderedPoints = Rivers.addMeandering(river.cells, river.points);
|
||||
const meanderedPoints = Rivers.addMeandering(pack, river.cells, river.points);
|
||||
|
||||
const path = Rivers.getRiverPath(meanderedPoints, widthFactor, sourceWidth);
|
||||
elSelected.attr("d", path);
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ import {debounce} from "utils/functionUtils";
|
|||
import {restoreLayers} from "layers";
|
||||
import {undraw} from "scripts/generation/generation";
|
||||
import {closeDialogs} from "dialogs/utils";
|
||||
import {openDialog} from "dialogs";
|
||||
|
||||
window.UISubmap = (function () {
|
||||
byId("submapPointsInput").addEventListener("input", function () {
|
||||
|
|
@ -312,7 +313,7 @@ window.UISubmap = (function () {
|
|||
|
||||
restoreLayers();
|
||||
if (ThreeD.options.isOn) ThreeD.redraw();
|
||||
if ($("#worldConfigurator").is(":visible")) editWorld();
|
||||
if ($("#worldConfigurator").is(":visible")) openDialog("worldConfigurator");
|
||||
}
|
||||
|
||||
function changeStyles(scale) {
|
||||
|
|
|
|||
|
|
@ -131,11 +131,11 @@ async function openEmblemEditor() {
|
|||
}
|
||||
|
||||
function regenerateRivers() {
|
||||
Rivers.generate();
|
||||
Rivers.generate(pack, grid);
|
||||
Lakes.defineGroup();
|
||||
Rivers.specify();
|
||||
if (!layerIsOn("toggleRivers")) toggleLayer("toggleRivers");
|
||||
else renderLayer("rivers");
|
||||
else renderLayer("rivers", pack);
|
||||
}
|
||||
|
||||
function recalculatePopulation() {
|
||||
|
|
@ -588,8 +588,8 @@ function addRiverOnClick() {
|
|||
const initialFlux = grid.cells.prec[cells.g[i]];
|
||||
cells.fl[i] = initialFlux;
|
||||
|
||||
const h = alterHeights();
|
||||
resolveDepressions(h);
|
||||
const h = alterHeights(pacl.cells);
|
||||
resolveDepressions(pack, h);
|
||||
|
||||
while (i) {
|
||||
cells.r[i] = riverId;
|
||||
|
|
@ -663,7 +663,7 @@ function addRiverOnClick() {
|
|||
const defaultWidthFactor = rn(1 / (pointsInput.dataset.cells / 10000) ** 0.25, 2);
|
||||
const widthFactor =
|
||||
river?.widthFactor || (!parent || parent === riverId ? defaultWidthFactor * 1.2 : defaultWidthFactor);
|
||||
const meanderedPoints = addMeandering(riverCells);
|
||||
const meanderedPoints = addMeandering(pack, riverCells);
|
||||
|
||||
const discharge = cells.fl[mouth]; // m3 in second
|
||||
const length = getApproximateLength(meanderedPoints);
|
||||
|
|
@ -704,7 +704,7 @@ function addRiverOnClick() {
|
|||
riversG.append("path").attr("id", id).attr("d", path);
|
||||
|
||||
if (d3.event.shiftKey === false) {
|
||||
Lakes.cleanupLakeData();
|
||||
Lakes.cleanupLakeData(pack);
|
||||
unpressClickToAddButton();
|
||||
document.getElementById("addNewRiver").classList.remove("pressed");
|
||||
if (addNewRiver.offsetParent) riversOverviewRefresh.click();
|
||||
|
|
|
|||
|
|
@ -7,8 +7,7 @@ import {renderLayer} from "layers";
|
|||
|
||||
let isLoaded = false;
|
||||
|
||||
export function editWorld() {
|
||||
if (customization) return;
|
||||
export function open() {
|
||||
$("#worldConfigurator").dialog({
|
||||
title: "Configure World",
|
||||
resizable: false,
|
||||
|
|
@ -63,7 +62,7 @@ export function editWorld() {
|
|||
calculateTemperatures(grid);
|
||||
generatePrecipitation(grid);
|
||||
const heights = new Uint8Array(pack.cells.h);
|
||||
Rivers.generate();
|
||||
Rivers.generate(pack, grid);
|
||||
Lakes.defineGroup();
|
||||
Rivers.specify();
|
||||
pack.cells.h = new Float32Array(heights);
|
||||
|
|
@ -73,7 +72,7 @@ export function editWorld() {
|
|||
if (layerIsOn("togglePrec")) renderLayer("precipitation");
|
||||
if (layerIsOn("toggleBiomes")) renderLayer("biomes");
|
||||
if (layerIsOn("toggleCoordinates")) drawCoordinates();
|
||||
if (layerIsOn("toggleRivers")) renderLayer("rivers");
|
||||
if (layerIsOn("toggleRivers")) renderLayer("rivers", pack);
|
||||
if (document.getElementById("canvas3d")) setTimeout(ThreeD.update(), 500);
|
||||
}
|
||||
|
||||
|
|
|
|||
84
src/scripts/findAll.js
Normal file
84
src/scripts/findAll.js
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
import * as d3 from "d3";
|
||||
|
||||
// findAll d3.quandtree search from https://bl.ocks.org/lwthatcher/b41479725e0ff2277c7ac90df2de2b5e
|
||||
export function addFindAll() {
|
||||
const Quad = function (node, x0, y0, x1, y1) {
|
||||
this.node = node;
|
||||
this.x0 = x0;
|
||||
this.y0 = y0;
|
||||
this.x1 = x1;
|
||||
this.y1 = y1;
|
||||
};
|
||||
|
||||
const tree_filter = function (x, y, radius) {
|
||||
var t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
|
||||
if (t.node) {
|
||||
t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3));
|
||||
}
|
||||
radiusSearchInit(t, radius);
|
||||
|
||||
var i = 0;
|
||||
while ((t.q = t.quads.pop())) {
|
||||
i++;
|
||||
|
||||
// Stop searching if this quadrant can’t contain a closer node.
|
||||
if (
|
||||
!(t.node = t.q.node) ||
|
||||
(t.x1 = t.q.x0) > t.x3 ||
|
||||
(t.y1 = t.q.y0) > t.y3 ||
|
||||
(t.x2 = t.q.x1) < t.x0 ||
|
||||
(t.y2 = t.q.y1) < t.y0
|
||||
)
|
||||
continue;
|
||||
|
||||
// Bisect the current quadrant.
|
||||
if (t.node.length) {
|
||||
t.node.explored = true;
|
||||
var xm = (t.x1 + t.x2) / 2,
|
||||
ym = (t.y1 + t.y2) / 2;
|
||||
|
||||
t.quads.push(
|
||||
new Quad(t.node[3], xm, ym, t.x2, t.y2),
|
||||
new Quad(t.node[2], t.x1, ym, xm, t.y2),
|
||||
new Quad(t.node[1], xm, t.y1, t.x2, ym),
|
||||
new Quad(t.node[0], t.x1, t.y1, xm, ym)
|
||||
);
|
||||
|
||||
// Visit the closest quadrant first.
|
||||
if ((t.i = ((y >= ym) << 1) | (x >= xm))) {
|
||||
t.q = t.quads[t.quads.length - 1];
|
||||
t.quads[t.quads.length - 1] = t.quads[t.quads.length - 1 - t.i];
|
||||
t.quads[t.quads.length - 1 - t.i] = t.q;
|
||||
}
|
||||
}
|
||||
|
||||
// Visit this point. (Visiting coincident points isn’t necessary!)
|
||||
else {
|
||||
var dx = x - +this._x.call(null, t.node.data),
|
||||
dy = y - +this._y.call(null, t.node.data),
|
||||
d2 = dx * dx + dy * dy;
|
||||
radiusSearchVisit(t, d2);
|
||||
}
|
||||
}
|
||||
return t.result;
|
||||
};
|
||||
|
||||
d3.quadtree.prototype.findAll = tree_filter;
|
||||
|
||||
var radiusSearchInit = function (t, radius) {
|
||||
t.result = [];
|
||||
(t.x0 = t.x - radius), (t.y0 = t.y - radius);
|
||||
(t.x3 = t.x + radius), (t.y3 = t.y + radius);
|
||||
t.radius = radius * radius;
|
||||
};
|
||||
|
||||
var radiusSearchVisit = function (t, d2) {
|
||||
t.node.data.scanned = true;
|
||||
if (d2 < t.radius) {
|
||||
do {
|
||||
t.result.push(t.node.data);
|
||||
t.node.data.selected = true;
|
||||
} while ((t.node = t.node.next));
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@ import * as d3 from "d3";
|
|||
|
||||
import {ERROR, INFO, WARN} from "config/logging";
|
||||
import {closeDialogs} from "dialogs/utils";
|
||||
import {openDialog} from "dialogs";
|
||||
import {initLayers, renderLayer, restoreLayers} from "layers";
|
||||
// @ts-expect-error js module
|
||||
import {drawCoastline} from "modules/coastline";
|
||||
|
|
@ -29,11 +30,29 @@ import {rankCells} from "../rankCells";
|
|||
import {showStatistics} from "../statistics";
|
||||
import {createGrid} from "./grid";
|
||||
import {reGraph} from "./reGraph";
|
||||
import {getInputValue, setInputValue} from "utils/nodeUtils";
|
||||
|
||||
const {Zoom, Lakes, OceanLayers, Rivers, Biomes, Cultures, BurgsAndStates, Religions, Military, Markers, Names} =
|
||||
window;
|
||||
const {
|
||||
Zoom,
|
||||
Lakes,
|
||||
OceanLayers,
|
||||
Rivers,
|
||||
Biomes,
|
||||
Cultures,
|
||||
BurgsAndStates,
|
||||
Religions,
|
||||
Military,
|
||||
Markers,
|
||||
Names,
|
||||
ThreeD
|
||||
} = window;
|
||||
|
||||
async function generate(options?: {seed: string; graph: IGrid}) {
|
||||
interface IGenerationOptions {
|
||||
seed: string;
|
||||
graph: IGrid;
|
||||
}
|
||||
|
||||
async function generate(options?: IGenerationOptions) {
|
||||
try {
|
||||
const timeStart = performance.now();
|
||||
const {seed: precreatedSeed, graph: precreatedGraph} = options || {};
|
||||
|
|
@ -47,17 +66,17 @@ async function generate(options?: {seed: string; graph: IGrid}) {
|
|||
randomizeOptions();
|
||||
|
||||
const newGrid = await createGrid(grid, precreatedGraph);
|
||||
const newPack = reGraph(newGrid);
|
||||
|
||||
const pack = reGraph(newGrid);
|
||||
reMarkFeatures(pack, newGrid);
|
||||
drawCoastline();
|
||||
reMarkFeatures(newPack, newGrid);
|
||||
drawCoastline(newPack);
|
||||
|
||||
Rivers.generate();
|
||||
renderLayer("rivers");
|
||||
Lakes.defineGroup();
|
||||
Biomes.define();
|
||||
Rivers.generate(newPack, newGrid);
|
||||
renderLayer("rivers", newPack);
|
||||
Lakes.defineGroup(newPack);
|
||||
Biomes.define(newPack, newGrid);
|
||||
|
||||
rankCells();
|
||||
rankCells(newPack);
|
||||
Cultures.generate();
|
||||
Cultures.expand();
|
||||
BurgsAndStates.generate();
|
||||
|
|
@ -82,6 +101,9 @@ async function generate(options?: {seed: string; graph: IGrid}) {
|
|||
drawScaleBar(window.scale);
|
||||
Names.getMapName();
|
||||
|
||||
// @ts-expect-error redefine global
|
||||
pack = newPack;
|
||||
|
||||
WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
|
||||
showStatistics();
|
||||
INFO && console.groupEnd();
|
||||
|
|
@ -142,10 +164,10 @@ export function undraw() {
|
|||
unfog();
|
||||
}
|
||||
|
||||
export const regenerateMap = debounce(async function (options) {
|
||||
export const regenerateMap = debounce(async function (options: IGenerationOptions) {
|
||||
WARN && console.warn("Generate new random map");
|
||||
|
||||
const cellsDesired = +byId("pointsInput").dataset.cells;
|
||||
const cellsDesired = Number(byId("pointsInput")?.dataset.cells);
|
||||
const shouldShowLoading = cellsDesired > 10000;
|
||||
shouldShowLoading && showLoading();
|
||||
|
||||
|
|
@ -156,7 +178,7 @@ export const regenerateMap = debounce(async function (options) {
|
|||
await generate(options);
|
||||
restoreLayers();
|
||||
if (ThreeD.options.isOn) ThreeD.redraw();
|
||||
if ($("#worldConfigurator").is(":visible")) editWorld();
|
||||
if ($("#worldConfigurator").is(":visible")) openDialog("worldConfigurator");
|
||||
|
||||
shouldShowLoading && hideLoading();
|
||||
clearMainTip();
|
||||
|
|
@ -164,14 +186,13 @@ export const regenerateMap = debounce(async function (options) {
|
|||
|
||||
// focus on coordinates, cell or burg provided in searchParams
|
||||
function focusOn() {
|
||||
const url = new URL(window.location.href);
|
||||
const params = url.searchParams;
|
||||
const params = new URL(window.location.href).searchParams;
|
||||
|
||||
const fromMGCG = params.get("from") === "MFCG" && document.referrer;
|
||||
if (fromMGCG) {
|
||||
if (params.get("seed").length === 13) {
|
||||
if (params.get("seed")?.length === 13) {
|
||||
// show back burg from MFCG
|
||||
const burgSeed = params.get("seed").slice(-4);
|
||||
const burgSeed = params.get("seed")!.slice(-4);
|
||||
params.set("burg", burgSeed);
|
||||
} else {
|
||||
// select burg for MFCG
|
||||
|
|
@ -185,10 +206,10 @@ function focusOn() {
|
|||
const burgParam = params.get("burg");
|
||||
|
||||
if (scaleParam || cellParam || burgParam) {
|
||||
const scale = +scaleParam || 8;
|
||||
const scale = scaleParam ? Number(scaleParam) : 8;
|
||||
|
||||
if (cellParam) {
|
||||
const cell = +params.get("cell");
|
||||
const cell = Number(scaleParam);
|
||||
const [x, y] = pack.cells.p[cell];
|
||||
Zoom.to(x, y, scale, 1600);
|
||||
return;
|
||||
|
|
@ -203,14 +224,14 @@ function focusOn() {
|
|||
return;
|
||||
}
|
||||
|
||||
const x = +params.get("x") || graphWidth / 2;
|
||||
const y = +params.get("y") || graphHeight / 2;
|
||||
const x = params.get("x") ? Number(params.get("x")) : graphWidth / 2;
|
||||
const y = params.get("y") ? Number(params.get("y")) : graphHeight / 2;
|
||||
Zoom.to(x, y, scale, 1600);
|
||||
}
|
||||
}
|
||||
|
||||
// find burg for MFCG and focus on it
|
||||
function findBurgForMFCG(params) {
|
||||
function findBurgForMFCG(params: URLSearchParams) {
|
||||
const {cells, burgs} = pack;
|
||||
|
||||
if (pack.burgs.length < 2) {
|
||||
|
|
@ -219,17 +240,17 @@ function findBurgForMFCG(params) {
|
|||
}
|
||||
|
||||
// used for selection
|
||||
const size = +params.get("size");
|
||||
const coast = +params.get("coast");
|
||||
const port = +params.get("port");
|
||||
const river = +params.get("river");
|
||||
const size = params.get("size") ? Number(params.get("size")) : 10;
|
||||
const coast = Boolean(params.get("coast"));
|
||||
const port = Boolean(params.get("port"));
|
||||
const river = Boolean(params.get("river"));
|
||||
|
||||
let selection = defineSelection(coast, port, river);
|
||||
if (!selection.length) selection = defineSelection(coast, !port, !river);
|
||||
if (!selection.length) selection = defineSelection(!coast, 0, !river);
|
||||
if (!selection.length) selection = defineSelection(!coast, false, !river);
|
||||
if (!selection.length) selection = [burgs[1]]; // select first if nothing is found
|
||||
|
||||
function defineSelection(coast, port, river) {
|
||||
function defineSelection(coast: boolean, port: boolean, river: boolean) {
|
||||
if (port && river) return burgs.filter(b => b.port && cells.r[b.cell]);
|
||||
if (!port && coast && river) return burgs.filter(b => !b.port && cells.t[b.cell] === 1 && cells.r[b.cell]);
|
||||
if (!coast && !river) return burgs.filter(b => cells.t[b.cell] !== 1 && !cells.r[b.cell]);
|
||||
|
|
@ -240,29 +261,27 @@ function findBurgForMFCG(params) {
|
|||
|
||||
// select a burg with closest population from selection
|
||||
const selected = d3.scan(selection, (a, b) => Math.abs(a.population - size) - Math.abs(b.population - size));
|
||||
const burgId = selection[selected].i;
|
||||
if (!burgId) {
|
||||
ERROR && console.error("Cannot select a burg for MFCG");
|
||||
return;
|
||||
}
|
||||
const burgId = selected && selection[selected].i;
|
||||
if (!burgId) return ERROR && console.error("Cannot select a burg for MFCG");
|
||||
|
||||
const b = burgs[burgId];
|
||||
const referrer = new URL(document.referrer);
|
||||
for (let p of referrer.searchParams) {
|
||||
if (p[0] === "name") b.name = p[1];
|
||||
else if (p[0] === "size") b.population = +p[1];
|
||||
else if (p[0] === "seed") b.MFCG = +p[1];
|
||||
else if (p[0] === "shantytown") b.shanty = +p[1];
|
||||
else b[p[0]] = +p[1]; // other parameters
|
||||
const searchParams = new URL(document.referrer).searchParams;
|
||||
for (let [param, value] of searchParams) {
|
||||
if (param === "name") b.name = value;
|
||||
else if (param === "size") b.population = +value;
|
||||
else if (param === "seed") b.MFCG = +value;
|
||||
else if (param === "shantytown") b.shanty = +value;
|
||||
}
|
||||
if (params.get("name") && params.get("name") != "null") b.name = params.get("name");
|
||||
|
||||
const nameParam = params.get("name");
|
||||
if (nameParam && nameParam !== "null") b.name = nameParam;
|
||||
|
||||
const label = burgLabels.select("[data-id='" + burgId + "']");
|
||||
if (label.size()) {
|
||||
label
|
||||
.text(b.name)
|
||||
.classed("drag", true)
|
||||
.on("mouseover", function () {
|
||||
.on("mouseover", function (this: Element) {
|
||||
d3.select(this).classed("drag", false);
|
||||
label.on("mouseover", null);
|
||||
});
|
||||
|
|
@ -270,24 +289,27 @@ function findBurgForMFCG(params) {
|
|||
|
||||
Zoom.to(b.x, b.y, 8, 1600);
|
||||
Zoom.invoke();
|
||||
|
||||
tip("Here stands the glorious city of " + b.name, true, "success", 15000);
|
||||
}
|
||||
|
||||
// set map seed (string!)
|
||||
function setSeed(precreatedSeed) {
|
||||
function setSeed(precreatedSeed?: string) {
|
||||
if (!precreatedSeed) {
|
||||
const first = !mapHistory[0];
|
||||
const url = new URL(window.location.href);
|
||||
const params = url.searchParams;
|
||||
const urlSeed = url.searchParams.get("seed");
|
||||
if (first && params.get("from") === "MFCG" && urlSeed.length === 13) seed = urlSeed.slice(0, -4);
|
||||
|
||||
const params = new URL(window.location.href).searchParams;
|
||||
const urlSeed = params.get("seed");
|
||||
const optionsSeed = getInputValue("optionsSeed");
|
||||
|
||||
if (first && params.get("from") === "MFCG" && urlSeed?.length === 13) seed = urlSeed.slice(0, -4);
|
||||
else if (first && urlSeed) seed = urlSeed;
|
||||
else if (optionsSeed.value && optionsSeed.value != seed) seed = optionsSeed.value;
|
||||
else if (optionsSeed && optionsSeed !== seed) seed = optionsSeed;
|
||||
else seed = generateSeed();
|
||||
} else {
|
||||
seed = precreatedSeed;
|
||||
}
|
||||
|
||||
byId("optionsSeed").value = seed;
|
||||
setInputValue("optionsSeed", seed);
|
||||
Math.random = aleaPRNG(seed);
|
||||
}
|
||||
|
|
|
|||
87
src/scripts/generation/graph.ts
Normal file
87
src/scripts/generation/graph.ts
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
import Delaunator from "delaunator";
|
||||
|
||||
import {Voronoi} from "modules/voronoi";
|
||||
import {TIME} from "config/logging";
|
||||
// @ts-expect-error js module
|
||||
import {aleaPRNG} from "scripts/aleaPRNG";
|
||||
import {createTypedArray} from "utils/arrayUtils";
|
||||
import {rn} from "utils/numberUtils";
|
||||
import {byId} from "utils/shorthands";
|
||||
|
||||
export function generateGrid() {
|
||||
Math.random = aleaPRNG(seed); // reset PRNG
|
||||
const {spacing, cellsDesired, boundary, points, cellsX, cellsY} = placePoints();
|
||||
const {cells, vertices} = calculateVoronoi(points, boundary);
|
||||
return {spacing, cellsDesired, boundary, points, cellsX, cellsY, cells, vertices};
|
||||
}
|
||||
|
||||
// place random points to calculate Voronoi diagram
|
||||
function placePoints() {
|
||||
TIME && console.time("placePoints");
|
||||
const cellsDesired = Number(byId("pointsInput")?.dataset.cells);
|
||||
const spacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2); // spacing between points before jirrering
|
||||
|
||||
const boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
|
||||
const points = getJitteredGrid(graphWidth, graphHeight, spacing); // points of jittered square grid
|
||||
const cellsX = Math.floor((graphWidth + 0.5 * spacing - 1e-10) / spacing);
|
||||
const cellsY = Math.floor((graphHeight + 0.5 * spacing - 1e-10) / spacing);
|
||||
TIME && console.timeEnd("placePoints");
|
||||
|
||||
return {spacing, cellsDesired, boundary, points, cellsX, cellsY};
|
||||
}
|
||||
|
||||
// calculate Delaunay and then Voronoi diagram
|
||||
export function calculateVoronoi(points: TPoints, boundary: TPoints): IGraph {
|
||||
TIME && console.time("calculateDelaunay");
|
||||
const allPoints: TPoints = points.concat(boundary);
|
||||
const delaunay = Delaunator.from(allPoints);
|
||||
TIME && console.timeEnd("calculateDelaunay");
|
||||
|
||||
TIME && console.time("calculateVoronoi");
|
||||
const {cells, vertices} = new Voronoi(delaunay, allPoints, points.length);
|
||||
const i = createTypedArray({maxValue: points.length, length: points.length}).map((_, i) => i); // array of indexes
|
||||
|
||||
TIME && console.timeEnd("calculateVoronoi");
|
||||
return {cells: {...cells, i}, vertices};
|
||||
}
|
||||
|
||||
// add points along map edge to pseudo-clip voronoi cells
|
||||
function getBoundaryPoints(width: number, height: number, spacing: number) {
|
||||
const offset = rn(-1 * spacing);
|
||||
const bSpacing = spacing * 2;
|
||||
const w = width - offset * 2;
|
||||
const h = height - offset * 2;
|
||||
const numberX = Math.ceil(w / bSpacing) - 1;
|
||||
const numberY = Math.ceil(h / bSpacing) - 1;
|
||||
const points: TPoints = [];
|
||||
|
||||
for (let i = 0.5; i < numberX; i++) {
|
||||
let x = Math.ceil((w * i) / numberX + offset);
|
||||
points.push([x, offset], [x, h + offset]);
|
||||
}
|
||||
|
||||
for (let i = 0.5; i < numberY; i++) {
|
||||
let y = Math.ceil((h * i) / numberY + offset);
|
||||
points.push([offset, y], [w + offset, y]);
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
// get points on a regular square grid and jitter them a bit
|
||||
function getJitteredGrid(width: number, height: number, spacing: number) {
|
||||
const radius = spacing / 2; // square radius
|
||||
const jittering = radius * 0.9; // max deviation
|
||||
const doubleJittering = jittering * 2;
|
||||
const jitter = () => Math.random() * doubleJittering - jittering;
|
||||
|
||||
const points: TPoints = [];
|
||||
for (let y = radius; y < height; y += spacing) {
|
||||
for (let x = radius; x < width; x += spacing) {
|
||||
const xj = Math.min(rn(x + jitter(), 2), width);
|
||||
const yj = Math.min(rn(y + jitter(), 2), height);
|
||||
points.push([xj, yj]);
|
||||
}
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
import {calculateTemperatures} from "modules/temperature";
|
||||
import {generateGrid} from "utils/graphUtils";
|
||||
import {generateGrid} from "scripts/generation/graph";
|
||||
import {calculateMapCoordinates, defineMapSize} from "modules/coordinates";
|
||||
import {markupGridFeatures} from "modules/markup";
|
||||
// @ts-expect-error js module
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ import * as d3 from "d3";
|
|||
import {TIME} from "config/logging";
|
||||
import {UINT16_MAX} from "constants";
|
||||
import {createTypedArray} from "utils/arrayUtils";
|
||||
import {calculateVoronoi, getPackPolygon} from "utils/graphUtils";
|
||||
import {calculateVoronoi} from "scripts/generation/graph";
|
||||
import {rn} from "utils/numberUtils";
|
||||
import {DISTANCE_FIELD, MIN_LAND_HEIGHT} from "config/generation";
|
||||
|
||||
|
|
@ -51,20 +51,21 @@ export function reGraph(grid: IGrid): IPackBase {
|
|||
newCells.h.push(height);
|
||||
}
|
||||
|
||||
const {cells, vertices} = calculateVoronoi(newCells.p, grid.boundary);
|
||||
|
||||
function getCellArea(i: number) {
|
||||
const area = Math.abs(d3.polygonArea(getPackPolygon(i)));
|
||||
const polygon = cells.v[i].map(v => vertices.p[v]);
|
||||
const area = Math.abs(d3.polygonArea(polygon));
|
||||
return Math.min(area, UINT16_MAX);
|
||||
}
|
||||
|
||||
const {cells, vertices} = calculateVoronoi(newCells.p, grid.boundary);
|
||||
|
||||
const pack: IPackBase = {
|
||||
vertices,
|
||||
cells: {
|
||||
...cells,
|
||||
p: newCells.p,
|
||||
g: createTypedArray({maxValue: grid.points.length, from: newCells.g}),
|
||||
q: d3.quadtree(newCells.p.map(([x, y], i) => [x, y, i])),
|
||||
q: d3.quadtree(newCells.p.map(([x, y], i) => [x, y, i])) as unknown as Quadtree,
|
||||
h: new Uint8Array(newCells.h),
|
||||
area: createTypedArray({maxValue: UINT16_MAX, from: cells.i}).map(getCellArea)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,8 @@ import {addResizeListener} from "modules/ui/options";
|
|||
// @ts-ignore
|
||||
import {addDragToUpload} from "modules/io/load";
|
||||
import {addHotkeyListeners} from "scripts/hotkeys";
|
||||
// @ts-ignore
|
||||
import {addFindAll} from "scripts/findAll";
|
||||
|
||||
export function addGlobalListeners() {
|
||||
if (PRODUCTION) {
|
||||
|
|
@ -22,6 +24,7 @@ export function addGlobalListeners() {
|
|||
addHotkeyListeners();
|
||||
assignSpeakerBehavior();
|
||||
addDragToUpload();
|
||||
addFindAll();
|
||||
}
|
||||
|
||||
function registerServiceWorker() {
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ const FLUX_MAX_BONUS = 250;
|
|||
const SUITABILITY_FACTOR = 5;
|
||||
|
||||
// assess cells suitability for population and rank cells for culture centers and burgs placement
|
||||
export function rankCells() {
|
||||
export function rankCells(pack: IPack) {
|
||||
TIME && console.time("rankCells");
|
||||
const {cells, features} = pack;
|
||||
|
||||
|
|
|
|||
5
src/types/overrides.d.ts
vendored
5
src/types/overrides.d.ts
vendored
|
|
@ -33,3 +33,8 @@ interface Node {
|
|||
on: (name: string, fn: EventListenerOrEventListenerObject, options?: AddEventListenerOptions) => void;
|
||||
off: (name: string, fn: EventListenerOrEventListenerObject) => void;
|
||||
}
|
||||
|
||||
interface Quadtree extends d3.Quadtree<Number> {
|
||||
find: (x: number, y: number, radius: number) => [x: number, y: number, cellId: number];
|
||||
findAll: (x: number, y: number, radius: number) => [x: number, y: number, cellId: number][];
|
||||
}
|
||||
|
|
|
|||
6
src/types/pack.d.ts
vendored
6
src/types/pack.d.ts
vendored
|
|
@ -29,7 +29,7 @@ interface IPackCells {
|
|||
burg: UintArray;
|
||||
haven: UintArray;
|
||||
harbor: UintArray;
|
||||
q: d3.Quadtree<number[]>;
|
||||
q: Quadtree;
|
||||
}
|
||||
|
||||
interface IPackBase extends IGraph {
|
||||
|
|
@ -95,6 +95,9 @@ interface IBurg {
|
|||
x: number;
|
||||
y: number;
|
||||
population: number;
|
||||
port: number;
|
||||
shanty: number;
|
||||
MFCG?: string | number;
|
||||
removed?: boolean;
|
||||
}
|
||||
|
||||
|
|
@ -119,4 +122,5 @@ interface IRiver {
|
|||
length: number;
|
||||
discharge: number;
|
||||
cells: number[];
|
||||
points?: number[];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,92 +1,6 @@
|
|||
import * as d3 from "d3";
|
||||
import Delaunator from "delaunator";
|
||||
|
||||
import {DISTANCE_FIELD, MIN_LAND_HEIGHT} from "config/generation";
|
||||
import {Voronoi} from "modules/voronoi";
|
||||
// @ts-expect-error js module
|
||||
import {aleaPRNG} from "scripts/aleaPRNG";
|
||||
import {TIME} from "../config/logging";
|
||||
import {createTypedArray} from "./arrayUtils";
|
||||
import {rn} from "./numberUtils";
|
||||
import {byId} from "./shorthands";
|
||||
|
||||
export function generateGrid() {
|
||||
Math.random = aleaPRNG(seed); // reset PRNG
|
||||
const {spacing, cellsDesired, boundary, points, cellsX, cellsY} = placePoints();
|
||||
const {cells, vertices} = calculateVoronoi(points, boundary);
|
||||
return {spacing, cellsDesired, boundary, points, cellsX, cellsY, cells, vertices};
|
||||
}
|
||||
|
||||
// place random points to calculate Voronoi diagram
|
||||
function placePoints() {
|
||||
TIME && console.time("placePoints");
|
||||
const cellsDesired = Number(byId("pointsInput")?.dataset.cells);
|
||||
const spacing = rn(Math.sqrt((graphWidth * graphHeight) / cellsDesired), 2); // spacing between points before jirrering
|
||||
|
||||
const boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
|
||||
const points = getJitteredGrid(graphWidth, graphHeight, spacing); // points of jittered square grid
|
||||
const cellsX = Math.floor((graphWidth + 0.5 * spacing - 1e-10) / spacing);
|
||||
const cellsY = Math.floor((graphHeight + 0.5 * spacing - 1e-10) / spacing);
|
||||
TIME && console.timeEnd("placePoints");
|
||||
|
||||
return {spacing, cellsDesired, boundary, points, cellsX, cellsY};
|
||||
}
|
||||
|
||||
// calculate Delaunay and then Voronoi diagram
|
||||
export function calculateVoronoi(points: TPoints, boundary: TPoints): IGraph {
|
||||
TIME && console.time("calculateDelaunay");
|
||||
const allPoints: TPoints = points.concat(boundary);
|
||||
const delaunay = Delaunator.from(allPoints);
|
||||
TIME && console.timeEnd("calculateDelaunay");
|
||||
|
||||
TIME && console.time("calculateVoronoi");
|
||||
const {cells, vertices} = new Voronoi(delaunay, allPoints, points.length);
|
||||
const i = createTypedArray({maxValue: points.length, length: points.length}).map((_, i) => i); // array of indexes
|
||||
|
||||
TIME && console.timeEnd("calculateVoronoi");
|
||||
return {cells: {...cells, i}, vertices};
|
||||
}
|
||||
|
||||
// add points along map edge to pseudo-clip voronoi cells
|
||||
function getBoundaryPoints(width: number, height: number, spacing: number) {
|
||||
const offset = rn(-1 * spacing);
|
||||
const bSpacing = spacing * 2;
|
||||
const w = width - offset * 2;
|
||||
const h = height - offset * 2;
|
||||
const numberX = Math.ceil(w / bSpacing) - 1;
|
||||
const numberY = Math.ceil(h / bSpacing) - 1;
|
||||
const points: TPoints = [];
|
||||
|
||||
for (let i = 0.5; i < numberX; i++) {
|
||||
let x = Math.ceil((w * i) / numberX + offset);
|
||||
points.push([x, offset], [x, h + offset]);
|
||||
}
|
||||
|
||||
for (let i = 0.5; i < numberY; i++) {
|
||||
let y = Math.ceil((h * i) / numberY + offset);
|
||||
points.push([offset, y], [w + offset, y]);
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
// get points on a regular square grid and jitter them a bit
|
||||
function getJitteredGrid(width: number, height: number, spacing: number) {
|
||||
const radius = spacing / 2; // square radius
|
||||
const jittering = radius * 0.9; // max deviation
|
||||
const doubleJittering = jittering * 2;
|
||||
const jitter = () => Math.random() * doubleJittering - jittering;
|
||||
|
||||
const points: TPoints = [];
|
||||
for (let y = radius; y < height; y += spacing) {
|
||||
for (let x = radius; x < width; x += spacing) {
|
||||
const xj = Math.min(rn(x + jitter(), 2), width);
|
||||
const yj = Math.min(rn(y + jitter(), 2), height);
|
||||
points.push([xj, yj]);
|
||||
}
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
// return cell index on a regular square grid
|
||||
export function findGridCell(x: number, y: number, grid: IGrid) {
|
||||
|
|
@ -125,7 +39,7 @@ export function findGridAll(x: number, y: number, radius: number) {
|
|||
// return array of cell indexes in radius
|
||||
export function findAll(x: number, y: number, radius: number) {
|
||||
const found = pack.cells.q.findAll(x, y, radius);
|
||||
return found.map(r => r[2]);
|
||||
return found.map(data => data[2]);
|
||||
}
|
||||
|
||||
// get polygon points for packed cells knowing cell id
|
||||
|
|
@ -157,85 +71,3 @@ export function isWater(cellId: number) {
|
|||
export function isCoastal(i: number) {
|
||||
return pack.cells.t[i] === DISTANCE_FIELD.LAND_COAST;
|
||||
}
|
||||
|
||||
// findAll d3.quandtree search from https://bl.ocks.org/lwthatcher/b41479725e0ff2277c7ac90df2de2b5e
|
||||
function addFindAll() {
|
||||
const Quad = function (node, x0, y0, x1, y1) {
|
||||
this.node = node;
|
||||
this.x0 = x0;
|
||||
this.y0 = y0;
|
||||
this.x1 = x1;
|
||||
this.y1 = y1;
|
||||
};
|
||||
|
||||
const tree_filter = function (x, y, radius) {
|
||||
var t = {x, y, x0: this._x0, y0: this._y0, x3: this._x1, y3: this._y1, quads: [], node: this._root};
|
||||
if (t.node) {
|
||||
t.quads.push(new Quad(t.node, t.x0, t.y0, t.x3, t.y3));
|
||||
}
|
||||
radiusSearchInit(t, radius);
|
||||
|
||||
var i = 0;
|
||||
while ((t.q = t.quads.pop())) {
|
||||
i++;
|
||||
|
||||
// Stop searching if this quadrant can’t contain a closer node.
|
||||
if (
|
||||
!(t.node = t.q.node) ||
|
||||
(t.x1 = t.q.x0) > t.x3 ||
|
||||
(t.y1 = t.q.y0) > t.y3 ||
|
||||
(t.x2 = t.q.x1) < t.x0 ||
|
||||
(t.y2 = t.q.y1) < t.y0
|
||||
)
|
||||
continue;
|
||||
|
||||
// Bisect the current quadrant.
|
||||
if (t.node.length) {
|
||||
t.node.explored = true;
|
||||
var xm = (t.x1 + t.x2) / 2,
|
||||
ym = (t.y1 + t.y2) / 2;
|
||||
|
||||
t.quads.push(
|
||||
new Quad(t.node[3], xm, ym, t.x2, t.y2),
|
||||
new Quad(t.node[2], t.x1, ym, xm, t.y2),
|
||||
new Quad(t.node[1], xm, t.y1, t.x2, ym),
|
||||
new Quad(t.node[0], t.x1, t.y1, xm, ym)
|
||||
);
|
||||
|
||||
// Visit the closest quadrant first.
|
||||
if ((t.i = ((y >= ym) << 1) | (x >= xm))) {
|
||||
t.q = t.quads[t.quads.length - 1];
|
||||
t.quads[t.quads.length - 1] = t.quads[t.quads.length - 1 - t.i];
|
||||
t.quads[t.quads.length - 1 - t.i] = t.q;
|
||||
}
|
||||
}
|
||||
|
||||
// Visit this point. (Visiting coincident points isn’t necessary!)
|
||||
else {
|
||||
var dx = x - +this._x.call(null, t.node.data),
|
||||
dy = y - +this._y.call(null, t.node.data),
|
||||
d2 = dx * dx + dy * dy;
|
||||
radiusSearchVisit(t, d2);
|
||||
}
|
||||
}
|
||||
return t.result;
|
||||
};
|
||||
d3.quadtree.prototype.findAll = tree_filter;
|
||||
|
||||
var radiusSearchInit = function (t, radius) {
|
||||
t.result = [];
|
||||
(t.x0 = t.x - radius), (t.y0 = t.y - radius);
|
||||
(t.x3 = t.x + radius), (t.y3 = t.y + radius);
|
||||
t.radius = radius * radius;
|
||||
};
|
||||
|
||||
var radiusSearchVisit = function (t, d2) {
|
||||
t.node.data.scanned = true;
|
||||
if (d2 < t.radius) {
|
||||
do {
|
||||
t.result.push(t.node.data);
|
||||
t.node.data.selected = true;
|
||||
} while ((t.node = t.node.next));
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue