Draw state labels improvement (#1155)

* chore: render debug elements

* feat: redo draw state labels algo

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
This commit is contained in:
Azgaar 2024-10-19 13:25:34 +02:00 committed by GitHub
parent efbe0373b0
commit 87e1dc2c5d
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6 changed files with 156 additions and 128 deletions

View file

@ -8073,7 +8073,7 @@
<script src="modules/ui/style-presets.js?v=1.100.00"></script>
<script src="modules/ui/general.js?v=1.100.00"></script>
<script src="modules/ui/options.js?v=1.105.12"></script>
<script src="main.js?v=1.105.9"></script>
<script src="main.js?v=1.105.16"></script>
<script defer src="modules/relief-icons.js?v=1.99.05"></script>
<script defer src="modules/ui/style.js?v=1.104.0"></script>
@ -8092,7 +8092,7 @@
<script defer src="modules/ui/ice-editor.js?v=1.99.00"></script>
<script defer src="modules/ui/lakes-editor.js?v=1.105.14"></script>
<script defer src="modules/ui/coastline-editor.js?v=1.99.00"></script>
<script defer src="modules/ui/labels-editor.js?v=1.101.00"></script>
<script defer src="modules/ui/labels-editor.js?v=1.105.16"></script>
<script defer src="modules/ui/rivers-editor.js?v=1.99.00"></script>
<script defer src="modules/ui/rivers-creator.js?v=1.99.00"></script>
<script defer src="modules/ui/relief-editor.js?v=1.99.00"></script>
@ -8131,7 +8131,7 @@
<script defer src="modules/renderers/draw-temperature.js?v=1.104.0"></script>
<script defer src="modules/renderers/draw-emblems.js?v=1.104.0"></script>
<script defer src="modules/renderers/draw-military.js?v=1.104.13"></script>
<script defer src="modules/renderers/draw-state-labels.js?v=1.104.0"></script>
<script defer src="modules/renderers/draw-state-labels.js?v=1.105.16"></script>
<script defer src="modules/renderers/draw-burg-labels.js?v=1.104.0"></script>
<script defer src="modules/renderers/draw-burg-icons.js?v=1.104.0"></script>
</body>

View file

@ -106,10 +106,10 @@ coastline.append("g").attr("id", "lake_island");
terrs.append("g").attr("id", "oceanHeights");
terrs.append("g").attr("id", "landHeights");
let burgLabels = labels.append("g").attr("id", "burgLabels");
labels.append("g").attr("id", "states");
labels.append("g").attr("id", "addedLabels");
let burgLabels = labels.append("g").attr("id", "burgLabels");
burgIcons.append("g").attr("id", "cities");
burgLabels.append("g").attr("id", "cities");
anchors.append("g").attr("id", "cities");

View file

@ -14,11 +14,11 @@ function drawStateLabels(list) {
// increase step to 15 or 30 to make it faster and more horyzontal
// decrease step to 5 to improve accuracy
const ANGLE_STEP = 9;
const raycast = precalculateAngles(ANGLE_STEP);
const angles = precalculateAngles(ANGLE_STEP);
const INITIAL_DISTANCE = 10;
const DISTANCE_STEP = 15;
const MAX_ITERATIONS = 100;
const LENGTH_START = 5;
const LENGTH_STEP = 5;
const LENGTH_MAX = 300;
const labelPaths = getLabelPaths();
const letterLength = checkExampleLetterLength();
@ -35,87 +35,25 @@ function drawStateLabels(list) {
if (list && !list.includes(state.i)) continue;
const offset = getOffsetWidth(state.cells);
const maxLakeSize = state.cells / 50;
const maxLakeSize = state.cells / 20;
const [x0, y0] = state.pole;
const offsetPoints = new Map(
(offset ? raycast : []).map(({angle, x: x1, y: y1}) => {
const [x, y] = [x0 + offset * x1, y0 + offset * y1];
return [angle, {x, y}];
})
);
const distances = raycast.map(({angle, x: dx, y: dy, modifier}) => {
let distanceMin;
const distance1 = getMaxDistance(state.i, {x: x0, y: y0}, dx, dy, maxLakeSize);
if (offset) {
const point2 = offsetPoints.get(angle - 90 < 0 ? angle + 270 : angle - 90);
const distance2 = getMaxDistance(state.i, point2, dx, dy, maxLakeSize);
const point3 = offsetPoints.get(angle + 90 >= 360 ? angle - 270 : angle + 90);
const distance3 = getMaxDistance(state.i, point3, dx, dy, maxLakeSize);
distanceMin = Math.min(distance1, distance2, distance3);
} else {
distanceMin = distance1;
}
const [x, y] = [x0 + distanceMin * dx, y0 + distanceMin * dy];
return {angle, distance: distanceMin * modifier, x, y};
const rays = angles.map(({angle, dx, dy}) => {
const {length, x, y} = raycast({stateId: state.i, x0, y0, dx, dy, maxLakeSize, offset});
return {angle, length, x, y};
});
const [ray1, ray2] = findBestRayPair(rays);
const {
angle,
x: x1,
y: y1
} = distances.reduce(
(acc, {angle, distance, x, y}) => {
if (distance > acc.distance) return {angle, distance, x, y};
return acc;
},
{angle: 0, distance: 0, x: 0, y: 0}
);
const pathPoints = [[ray1.x, ray1.y], state.pole, [ray2.x, ray2.y]];
if (ray1.x > ray2.x) pathPoints.reverse();
const oppositeAngle = angle >= 180 ? angle - 180 : angle + 180;
const {x: x2, y: y2} = distances.reduce(
(acc, {angle, distance, x, y}) => {
const angleDif = getAnglesDif(angle, oppositeAngle);
const score = distance * getAngleModifier(angleDif);
if (score > acc.score) return {angle, score, x, y};
return acc;
},
{angle: 0, score: 0, x: 0, y: 0}
);
DEBUG && drawPoint(state.pole, {color: "black", radius: 1});
DEBUG && drawPath(pathPoints, {color: "black", width: 0.2});
const pathPoints = [[x1, y1], state.pole, [x2, y2]];
if (x1 > x2) pathPoints.reverse();
labelPaths.push([state.i, pathPoints]);
}
return labelPaths;
function getMaxDistance(stateId, point, dx, dy, maxLakeSize) {
let distance = INITIAL_DISTANCE;
for (let i = 0; i < MAX_ITERATIONS; i++) {
const [x, y] = [point.x + distance * dx, point.y + distance * dy];
const cellId = findCell(x, y, DISTANCE_STEP);
// drawPoint([x, y], {color: cellId && isPassable(cellId) ? "blue" : "red", radius: 0.8});
if (!cellId || !isPassable(cellId)) break;
distance += DISTANCE_STEP;
}
return distance;
function isPassable(cellId) {
const feature = features[cells.f[cellId]];
if (feature.type === "lake") return feature.cells <= maxLakeSize;
return stateIds[cellId] === stateId;
}
}
}
function checkExampleLetterLength() {
@ -129,7 +67,7 @@ function drawStateLabels(list) {
function drawLabelPath(letterLength) {
const mode = options.stateLabelsMode || "auto";
const lineGen = d3.line().curve(d3.curveBundle.beta(1));
const lineGen = d3.line().curve(d3.curveNatural);
const textGroup = d3.select("g#labels > g#states");
const pathGroup = d3.select("defs > g#deftemp > g#textPaths");
@ -192,35 +130,15 @@ function drawStateLabels(list) {
const text = pathLength > state.fullName.length * 1.8 ? state.fullName : state.name;
textElement.innerHTML = `<tspan x="0">${text}</tspan>`;
const correctedRatio = minmax(rn((pathLength / text.length) * 50), 40, 130);
const correctedRatio = minmax(rn((pathLength / text.length) * 50), 50, 130);
textElement.setAttribute("font-size", correctedRatio + "%");
}
}
// point offset to reduce label overlap with state borders
function getOffsetWidth(cellsNumber) {
if (cellsNumber < 80) return 0;
if (cellsNumber < 140) return 5;
if (cellsNumber < 200) return 15;
if (cellsNumber < 300) return 20;
if (cellsNumber < 500) return 25;
return 30;
}
// difference between two angles in range [0, 180]
function getAnglesDif(angle1, angle2) {
return 180 - Math.abs(Math.abs(angle1 - angle2) - 180);
}
// score multiplier based on angle difference betwee left and right sides
function getAngleModifier(angleDif) {
if (angleDif === 0) return 1;
if (angleDif <= 15) return 0.95;
if (angleDif <= 30) return 0.9;
if (angleDif <= 45) return 0.6;
if (angleDif <= 60) return 0.3;
if (angleDif <= 90) return 0.1;
return 0; // >90
if (cellsNumber < 40) return 0;
if (cellsNumber < 200) return 5;
return 10;
}
function precalculateAngles(step) {
@ -228,37 +146,133 @@ function drawStateLabels(list) {
const RAD = Math.PI / 180;
for (let angle = 0; angle < 360; angle += step) {
const x = Math.cos(angle * RAD);
const y = Math.sin(angle * RAD);
const angleDif = 90 - Math.abs((angle % 180) - 90);
const modifier = 1 - angleDif / 120; // [0.25, 1]
angles.push({angle, modifier, x, y});
const dx = Math.cos(angle * RAD);
const dy = Math.sin(angle * RAD);
angles.push({angle, dx, dy});
}
return angles;
}
function raycast({stateId, x0, y0, dx, dy, maxLakeSize, offset}) {
let ray = {length: 0, x: x0, y: y0};
for (let length = LENGTH_START; length < LENGTH_MAX; length += LENGTH_STEP) {
const [x, y] = [x0 + length * dx, y0 + length * dy];
// offset points are perpendicular to the ray
const offset1 = [x + -dy * offset, y + dx * offset];
const offset2 = [x + dy * offset, y + -dx * offset];
DEBUG && drawPoint([x, y], {color: isInsideState(x, y) ? "blue" : "red", radius: 0.8});
DEBUG && drawPoint(offset1, {color: isInsideState(...offset1) ? "blue" : "red", radius: 0.4});
DEBUG && drawPoint(offset2, {color: isInsideState(...offset2) ? "blue" : "red", radius: 0.4});
const inState = isInsideState(x, y) && isInsideState(...offset1) && isInsideState(...offset2);
if (!inState) break;
ray = {length, x, y};
}
return ray;
function isInsideState(x, y) {
if (x < 0 || x > graphWidth || y < 0 || y > graphHeight) return false;
const cellId = findCell(x, y);
const feature = features[cells.f[cellId]];
if (feature.type === "lake") return isInnerLake(feature) || isSmallLake(feature);
return stateIds[cellId] === stateId;
}
function isInnerLake(feature) {
return feature.shoreline.every(cellId => stateIds[cellId] === stateId);
}
function isSmallLake(feature) {
return feature.cells <= maxLakeSize;
}
}
function findBestRayPair(rays) {
let bestPair = null;
let bestScore = -Infinity;
for (let i = 0; i < rays.length; i++) {
const score1 = rays[i].length * scoreRayAngle(rays[i].angle);
for (let j = i + 1; j < rays.length; j++) {
const score2 = rays[j].length * scoreRayAngle(rays[j].angle);
const pairScore = (score1 + score2) * scoreCurvature(rays[i].angle, rays[j].angle);
if (pairScore > bestScore) {
bestScore = pairScore;
bestPair = [rays[i], rays[j]];
}
}
}
return bestPair;
}
function scoreRayAngle(angle) {
const normalizedAngle = Math.abs(angle % 180); // [0, 180]
const horizontality = Math.abs(normalizedAngle - 90) / 90; // [0, 1]
if (horizontality === 1) return 1; // Best: horizontal
if (horizontality >= 0.75) return 0.9; // Very good: slightly slanted
if (horizontality >= 0.5) return 0.6; // Good: moderate slant
if (horizontality >= 0.25) return 0.5; // Acceptable: more slanted
if (horizontality >= 0.15) return 0.2; // Poor: almost vertical
return 0.1; // Very poor: almost vertical
}
function scoreCurvature(angle1, angle2) {
const delta = getAngleDelta(angle1, angle2);
const similarity = evaluateArc(angle1, angle2);
if (delta === 180) return 1; // straight line: best
if (delta < 90) return 0; // acute: not allowed
if (delta < 120) return 0.6 * similarity;
if (delta < 140) return 0.7 * similarity;
if (delta < 160) return 0.8 * similarity;
return similarity;
}
function getAngleDelta(angle1, angle2) {
let delta = Math.abs(angle1 - angle2) % 360;
if (delta > 180) delta = 360 - delta; // [0, 180]
return delta;
}
// compute arc similarity towards x-axis
function evaluateArc(angle1, angle2) {
const proximity1 = Math.abs((angle1 % 180) - 90);
const proximity2 = Math.abs((angle2 % 180) - 90);
return 1 - Math.abs(proximity1 - proximity2) / 90;
}
function getLinesAndRatio(mode, name, fullName, pathLength) {
// short name
if (mode === "short" || (mode === "auto" && pathLength <= name.length)) {
const lines = splitInTwo(name);
if (mode === "short") return getShortOneLine();
if (pathLength > fullName.length * 2) return getFullOneLine();
return getFullTwoLines();
function getShortOneLine() {
const ratio = pathLength / name.length;
return [[name], minmax(rn(ratio * 60), 50, 150)];
}
function getFullOneLine() {
const ratio = pathLength / fullName.length;
return [[fullName], minmax(rn(ratio * 70), 70, 170)];
}
function getFullTwoLines() {
const lines = splitInTwo(fullName);
const longestLineLength = d3.max(lines.map(({length}) => length));
const ratio = pathLength / longestLineLength;
return [lines, minmax(rn(ratio * 60), 50, 150)];
return [lines, minmax(rn(ratio * 60), 70, 150)];
}
// full name: one line
if (pathLength > fullName.length * 2) {
const lines = [fullName];
const ratio = pathLength / lines[0].length;
return [lines, minmax(rn(ratio * 70), 70, 170)];
}
// full name: two lines
const lines = splitInTwo(fullName);
const longestLineLength = d3.max(lines.map(({length}) => length));
const ratio = pathLength / longestLineLength;
return [lines, minmax(rn(ratio * 60), 70, 150)];
}
// check whether multi-lined label is mostly inside the state. If no, replace it with short name label

View file

@ -122,7 +122,7 @@ function editLabel() {
function redrawLabelPath() {
const path = byId("textPath_" + elSelected.attr("id"));
lineGen.curve(d3.curveBundle.beta(1));
lineGen.curve(d3.curveNatural);
const points = [];
debug
.select("#controlPoints")

View file

@ -56,3 +56,17 @@ function drawRouteConnections() {
}
}
}
function drawPoint([x, y], {color = "red", radius = 0.5}) {
debug.append("circle").attr("cx", x).attr("cy", y).attr("r", radius).attr("fill", color);
}
function drawPath(points, {color = "red", width = 0.5}) {
const lineGen = d3.line().curve(d3.curveBundle);
debug
.append("path")
.attr("d", round(lineGen(points)))
.attr("stroke", color)
.attr("stroke-width", width)
.attr("fill", "none");
}

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@ -12,7 +12,7 @@
*
* Example: 1.102.2 -> Major version 1, Minor version 102, Patch version 2
*/
const VERSION = "1.105.15";
const VERSION = "1.105.16";
if (parseMapVersion(VERSION) !== VERSION) alert("versioning.js: Invalid format or parsing function");
{