refactor: render covering layers

This commit is contained in:
Azgaar 2022-08-29 22:40:06 +03:00
parent 538ad3512e
commit 8abf443f70
25 changed files with 171 additions and 366 deletions

View file

@ -26,7 +26,8 @@ import {createGrid} from "./grid/grid";
import {createPack} from "./pack/pack";
import {getInputValue, setInputValue} from "utils/nodeUtils";
import {calculateMapCoordinates} from "modules/coordinates";
import {drawPolygons} from "utils/debugUtils";
import {drawPoint, drawPolygons} from "utils/debugUtils";
import {isReligion} from "utils/typeUtils";
const {Zoom, ThreeD} = window;
@ -70,10 +71,15 @@ async function generate(options?: IGenerationOptions) {
// renderLayer("biomes");
renderLayer("burgs");
renderLayer("routes");
renderLayer("cultures");
//renderLayer("religions");
// renderLayer("states");
renderLayer("religions");
// drawPolygons(pack.cells.religion, pack.cells.v, pack.vertices.p, {fillOpacity: 0.8, excludeZeroes: true});
pack.religions.filter(isReligion).forEach(({center}) =>
drawPoint(pack.cells.p[center], {
radius: 5
})
);
WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
// showStatistics();

View file

@ -32,8 +32,6 @@ export function generateReligions({
pick(cells, "i", "c", "biome", "culture", "burg", "state", "route")
);
console.log(religions);
TIME && console.timeEnd("generateReligions");
return {religionIds, religions};
}