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Merge branch 'master' of github.com-personal:Azgaar/Fantasy-Map-Generator into burg-groups
This commit is contained in:
commit
8e13a3a0de
8 changed files with 211 additions and 32 deletions
89
.github/copilot-instructions.md
vendored
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89
.github/copilot-instructions.md
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@ -0,0 +1,89 @@
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# Fantasy Map Generator
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Azgaar's Fantasy Map Generator is a client-side JavaScript web application for creating fantasy maps. It generates detailed fantasy worlds with countries, cities, rivers, biomes, and cultural elements.
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Always reference these instructions first and fallback to search or bash commands only when you encounter unexpected information that does not match the info here.
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## Working Effectively
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- **CRITICAL**: This is a static web application - NO build process needed. No npm install, no compilation, no bundling.
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- Run the application using HTTP server (required - cannot run with file:// protocol):
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- `python3 -m http.server 8000` - takes 2-3 seconds to start
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- Access at: `http://localhost:8000`
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## Validation
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- Always manually validate any changes by:
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1. Starting the HTTP server (NEVER CANCEL - wait for full startup)
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2. Navigate to the application in browser
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3. Click the "►" button to open the menu and generate a new map
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4. **CRITICAL VALIDATION**: Verify the map generates with countries, cities, roads, and geographic features
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5. Test UI interaction: click "Layers" button, verify layer controls work
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6. Test regeneration: click "New Map!" button, verify new map generates correctly
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- **Known Issues**: Google Analytics and font loading errors are normal (blocked external resources)
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## Repository Structure
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### Core Files
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- `index.html` - Main application entry point
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- `main.js` - Core application logic
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- `versioning.js` - Version management and update handling
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### Key Directories
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- `modules/` - core functionality modules:
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- `modules/ui/` - UI components (editors, tools, style management)
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- `modules/dynamic/` - runtime modules (export, installation)
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- `modules/renderers/` - drawing and rendering logic
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- `utils/` - utility libraries (math, arrays, strings, etc.)
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- `styles/` - visual style presets (JSON files)
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- `libs/` - Third-party libraries (D3.js, TinyMCE, etc.)
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- `images/` - backgrounds, UI elements
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- `charges/` - heraldic symbols and coat of arms elements
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- `config/` - Heightmap templates and configurations
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- `heightmaps/` - Terrain generation data
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## Common Tasks
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### Making Code Changes
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1. Edit JavaScript files directly (no compilation needed)
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2. Refresh browser to see changes immediately
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3. **ALWAYS test map generation** after making changes
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4. Update version in `versioning.js` for all changes
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5. Update file hashes in `index.html` for changed files (format: `file.js?v=1.108.1`)
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### Debugging Map Generation
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- Open browser developer tools console
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- Look for timing logs, e.g. "TOTAL: ~0.76s"
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- Map generation logs show each step (heightmap, rivers, states, etc.)
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- Error messages will indicate specific generation failures
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### Testing Different Map Types
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- Use "New Map!" button for quick regeneration
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- Access "Layers" menu to change map visualization
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- Available presets: Political, Cultural, Religions, Biomes, Heightmap, Physical, Military
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## Troubleshooting
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### Application Won't Load
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- Ensure using HTTP server (not file://)
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- Check console for JavaScript errors
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- Verify all files are present in repository
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### Map Generation Fails
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- Check browser console for error messages
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- Look for specific module failures in generation logs
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- Try refreshing page and generating new map
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### Performance Issues
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- Map generation should complete in ~1 second for standard configurations
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- If slower, check browser console for errors
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Remember: This is a sophisticated client-side application that generates complete fantasy worlds with political systems, geography, cultures, and detailed cartographic elements. Always validate that your changes preserve the core map generation functionality.
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19
index.html
19
index.html
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@ -5009,11 +5009,16 @@
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</label>
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<label for="aiGeneratorKey"
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>Key:
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<input id="aiGeneratorKey" placeholder="Enter API key" class="icon-key" />
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<input
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id="aiGeneratorKey"
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placeholder="Enter API key"
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class="icon-key"
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data-tip="Enter API key. Note: the Generator doesn't store the key or any generated data"
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/>
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<button
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id="aiGeneratorKeyHelp"
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class="icon-help-circled"
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data-tip="Open provider's website to get the API key there. Note: the Map Genenerator doesn't store the key or any generated data"
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data-tip="Click to see the usage instructions"
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/>
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</label>
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</div>
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@ -8329,7 +8334,7 @@
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<script src="utils/polyfills.js?v=1.99.00"></script>
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<script src="utils/probabilityUtils.js?v=1.99.05"></script>
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<script src="utils/stringUtils.js?v=1.106.0"></script>
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<script src="utils/languageUtils.js?v=1.99.00"></script>
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<script src="utils/languageUtils.js?v=1.108.11"></script>
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<script src="utils/unitUtils.js?v=1.99.00"></script>
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<script src="utils/pathUtils.js?v=1.106.0"></script>
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<script defer src="utils/debugUtils.js?v=1.106.0"></script>
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@ -8389,9 +8394,9 @@
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<script defer src="modules/ui/relief-editor.js?v=1.99.00"></script>
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<script defer src="modules/ui/burg-group-editor.js?v=1.106.0"></script>
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<script defer src="modules/ui/burg-editor.js?v=1.106.6"></script>
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<script defer src="modules/ui/units-editor.js?v=1.104.0"></script>
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<script defer src="modules/ui/units-editor.js?v=1.108.12"></script>
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<script defer src="modules/ui/notes-editor.js?v=1.107.3"></script>
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<script defer src="modules/ui/ai-generator.js?v=1.105.22"></script>
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<script defer src="modules/ui/ai-generator.js?v=1.108.8"></script>
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<script defer src="modules/ui/diplomacy-editor.js?v=1.99.00"></script>
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<script defer src="modules/ui/zones-editor.js?v=1.105.20"></script>
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<script defer src="modules/ui/burgs-overview.js?v=1.105.15"></script>
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@ -8399,7 +8404,7 @@
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<script defer src="modules/ui/rivers-overview.js?v=1.99.00"></script>
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<script defer src="modules/ui/military-overview.js?v=1.108.5"></script>
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<script defer src="modules/ui/regiments-overview.js?v=1.108.5"></script>
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<script defer src="modules/ui/markers-overview.js?v=1.108.5"></script>
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<script defer src="modules/ui/markers-overview.js?v=1.108.10"></script>
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<script defer src="modules/ui/regiment-editor.js?v=1.108.5"></script>
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<script defer src="modules/ui/battle-screen.js?v=1.108.5"></script>
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<script defer src="modules/ui/emblems-editor.js?v=1.99.00"></script>
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@ -8414,7 +8419,7 @@
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<script defer src="modules/io/save.js?v=1.107.4"></script>
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<script defer src="modules/io/load.js?v=1.108.0"></script>
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<script defer src="modules/io/cloud.js?v=1.106.0"></script>
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<script defer src="modules/io/export.js?v=1.100.00"></script>
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<script defer src="modules/io/export.js?v=1.108.11"></script>
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<script defer src="modules/renderers/draw-features.js?v=1.108.2"></script>
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<script defer src="modules/renderers/draw-borders.js?v=1.104.0"></script>
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@ -330,6 +330,40 @@ async function getMapURL(
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if (pattern) cloneDefs.appendChild(pattern.cloneNode(true));
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}
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{
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// replace external marker icons
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const externalMarkerImages = cloneEl.querySelectorAll('#markers image[href]:not([href=""])');
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const imageHrefs = Array.from(externalMarkerImages).map(img => img.getAttribute("href"));
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for (const url of imageHrefs) {
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await new Promise(resolve => {
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getBase64(url, base64 => {
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externalMarkerImages.forEach(img => {
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if (img.getAttribute("href") === url) img.setAttribute("href", base64);
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});
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resolve();
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});
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});
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}
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}
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{
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// replace external regiment icons
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const externalRegimentImages = cloneEl.querySelectorAll('#armies image[href]:not([href=""])');
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const imageHrefs = Array.from(externalRegimentImages).map(img => img.getAttribute("href"));
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for (const url of imageHrefs) {
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await new Promise(resolve => {
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getBase64(url, base64 => {
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externalRegimentImages.forEach(img => {
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if (img.getAttribute("href") === url) img.setAttribute("href", base64);
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});
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resolve();
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});
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});
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}
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}
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if (!cloneEl.getElementById("fogging-cont")) cloneEl.getElementById("fog")?.remove(); // remove unused fog
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if (!cloneEl.getElementById("regions")) cloneEl.getElementById("statePaths")?.remove(); // removed unused statePaths
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if (!cloneEl.getElementById("labels")) cloneEl.getElementById("textPaths")?.remove(); // removed unused textPaths
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@ -495,11 +529,10 @@ function saveGeoJsonCells() {
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function saveGeoJsonRoutes() {
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const features = pack.routes.map(({i, points, group, name = null}) => {
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const coordinates = points.map(([x, y]) => getCoordinates(x, y, 4));
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const id = `route${i}`;
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return {
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type: "Feature",
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geometry: {type: "LineString", coordinates},
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properties: {id, group, name}
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properties: {id: i, group, name}
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};
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});
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const json = {type: "FeatureCollection", features};
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@ -514,11 +547,10 @@ function saveGeoJsonRivers() {
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if (!cells || cells.length < 2) return;
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const meanderedPoints = Rivers.addMeandering(cells, points);
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const coordinates = meanderedPoints.map(([x, y]) => getCoordinates(x, y, 4));
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const id = `river${i}`;
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return {
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type: "Feature",
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geometry: {type: "LineString", coordinates},
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properties: {id, source, mouth, parent, basin, widthFactor, sourceWidth, discharge, name, type}
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properties: {id: i, source, mouth, parent, basin, widthFactor, sourceWidth, discharge, name, type}
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};
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}
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);
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@ -532,9 +564,8 @@ function saveGeoJsonMarkers() {
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const features = pack.markers.map(marker => {
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const {i, type, icon, x, y, size, fill, stroke} = marker;
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const coordinates = getCoordinates(x, y, 4);
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const id = `marker${i}`;
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const note = notes.find(note => note.id === id);
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const properties = {id, type, icon, x, y, ...note, size, fill, stroke};
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const properties = {id: i, type, icon, x, y, ...note, size, fill, stroke};
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return {type: "Feature", geometry: {type: "Point", coordinates}, properties};
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});
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@ -8,6 +8,10 @@ const PROVIDERS = {
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anthropic: {
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keyLink: "https://console.anthropic.com/account/keys",
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generate: generateWithAnthropic
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},
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ollama: {
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keyLink: "https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Ollama-text-generation",
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generate: generateWithOllama
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}
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};
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@ -18,11 +22,16 @@ const MODELS = {
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"chatgpt-4o-latest": "openai",
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"gpt-4o": "openai",
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"gpt-4-turbo": "openai",
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"o1-preview": "openai",
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"o1-mini": "openai",
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o3: "openai",
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"o3-mini": "openai",
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"o3-pro": "openai",
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"o4-mini": "openai",
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"claude-opus-4-20250514": "anthropic",
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"claude-sonnet-4-20250514": "anthropic",
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"claude-3-5-haiku-latest": "anthropic",
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"claude-3-5-sonnet-latest": "anthropic",
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"claude-3-opus-latest": "anthropic"
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"claude-3-opus-latest": "anthropic",
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"ollama (local models)": "ollama"
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};
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const SYSTEM_MESSAGE = "I'm working on my fantasy map.";
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@ -76,10 +85,36 @@ async function generateWithAnthropic({key, model, prompt, temperature, onContent
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await handleStream(response, getContent);
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}
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async function generateWithOllama({key, model, prompt, temperature, onContent}) {
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const ollamaModelName = key; // for Ollama, 'key' is the actual model name entered by the user
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const response = await fetch("http://localhost:11434/api/generate", {
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method: "POST",
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headers: {"Content-Type": "application/json"},
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body: JSON.stringify({
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model: ollamaModelName,
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prompt,
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system: SYSTEM_MESSAGE,
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options: {temperature},
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stream: true
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})
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});
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const getContent = json => {
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if (json.response) onContent(json.response);
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};
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await handleStream(response, getContent);
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}
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async function handleStream(response, getContent) {
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if (!response.ok) {
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const json = await response.json();
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throw new Error(json?.error?.message || "Failed to generate");
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let errorMessage = `Failed to generate (${response.status} ${response.statusText})`;
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try {
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const json = await response.json();
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errorMessage = json.error?.message || json.error || errorMessage;
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} catch {}
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throw new Error(errorMessage);
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}
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const reader = response.body.getReader();
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@ -95,13 +130,14 @@ async function handleStream(response, getContent) {
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for (let i = 0; i < lines.length - 1; i++) {
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const line = lines[i].trim();
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if (line.startsWith("data: ") && line !== "data: [DONE]") {
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try {
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const json = JSON.parse(line.slice(6));
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getContent(json);
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} catch (jsonError) {
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ERROR && console.error(`Failed to parse JSON:`, jsonError, `Line: ${line}`);
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}
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if (!line) continue;
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if (line === "data: [DONE]") break;
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try {
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const parsed = line.startsWith("data: ") ? JSON.parse(line.slice(6)) : JSON.parse(line);
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getContent(parsed);
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} catch (error) {
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ERROR && console.error("Failed to parse line:", line, error);
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}
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}
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@ -214,15 +214,15 @@ function overviewMarkers() {
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const body = pack.markers.map(marker => {
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const {i, type, icon, x, y} = marker;
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const id = `marker${i}`;
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const note = notes.find(note => note.id === id);
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const note = notes.find(note => note.id === "marker" + i);
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const name = note ? quote(note.name) : "Unknown";
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const legend = note ? quote(note.legend) : "";
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const lat = getLatitude(y, 2);
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const lon = getLongitude(x, 2);
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return [id, type, icon, name, legend, x, y, lat, lon].join(",");
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return [i, type, icon, name, legend, x, y, lat, lon].join(",");
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});
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const data = headers + body.join("\n");
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|
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@ -121,11 +121,16 @@ function editUnits() {
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function addRuler() {
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if (!layerIsOn("toggleRulers")) toggleRulers();
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const width = Math.min(graphWidth, svgWidth);
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const height = Math.min(graphHeight, svgHeight);
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const pt = byId("map").createSVGPoint();
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(pt.x = graphWidth / 2), (pt.y = graphHeight / 4);
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pt.x = width / 2;
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pt.y = height / 4;
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const p = pt.matrixTransform(viewbox.node().getScreenCTM().inverse());
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const dx = graphWidth / 4 / scale;
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const dy = (rulers.data.length * 40) % (graphHeight / 2);
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const dx = width / 4 / scale;
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const dy = (rulers.data.length * 40) % (height / 2);
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const from = [(p.x - dx) | 0, (p.y + dy) | 0];
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const to = [(p.x + dx) | 0, (p.y + dy) | 0];
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rulers.create(Ruler, [from, to]).draw();
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|
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13
run_python_server.sh
Normal file
13
run_python_server.sh
Normal file
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@ -0,0 +1,13 @@
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#!/usr/bin/env sh
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if command -v python3 >/dev/null 2>&1; then
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PYTHON=python3
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elif command -v python >/dev/null 2>&1; then
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PYTHON=python
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else
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||||
echo "Neither 'python' nor 'python3' was found. Please install Python 3 package." >&2
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exit 1
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fi
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||||
chromium http://localhost:8000
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||||
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||||
$PYTHON -m http.server 8000
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@ -135,7 +135,7 @@ const adjectivizationRules = [
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{
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name: "an",
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probability: 0.5,
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condition: new RegExp("^[a-zA-Z]{0-7}$"),
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condition: new RegExp("^[a-zA-Z]{0,7}$"),
|
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action: noun => trimVowels(noun) + "an"
|
||||
}
|
||||
];
|
||||
|
|
|
|||
Loading…
Add table
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