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v1.1.11
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481d7da4e6
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9 changed files with 31 additions and 28 deletions
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@ -114,9 +114,9 @@ function editProvinces() {
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const focused = defs.select("#fog #focusProvince"+p.i).size();
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lines += `<div class="states" data-id=${p.i} data-name=${p.name} data-form=${p.formName} data-color="${p.color}" data-capital="${capital}" data-state="${stateName}" data-area=${area} data-population=${population}>
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<svg data-tip="Province fill style. Click to change" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${p.color}" class="zoneFill"></svg>
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<input data-tip="Province name. Click and type to change" class="name pointer" value="${p.name}" readonly>
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<input data-tip="Province name. Click to change" class="name pointer" value="${p.name}" readonly>
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<span data-tip="Click to open province COA in the Iron Arachne Heraldry Generator. Ctrl + click to change the seed" class="icon-fleur pointer hide"></span>
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<input data-tip="Province form name. Click and type to change" class="name pointer hide" value="${p.formName}" readonly>
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<input data-tip="Province form name. Click to change" class="name pointer hide" value="${p.formName}" readonly>
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<span data-tip="Province capital. Click to zoom into view" class="icon-star-empty pointer hide ${p.burg?'':'placeholder'}"></span>
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<select data-tip="Province capital. Click to select from burgs within the state. No capital means the province is governed from the state capital" class="cultureBase hide ${p.burgs.length?'':'placeholder'}">${p.burgs.length ? getCapitalOptions(p.burgs, p.burg) : ''}</select>
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<input data-tip="Province owner" class="provinceOwner" value="${stateName}" disabled">
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@ -305,7 +305,7 @@ function editProvinces() {
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});
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function applyPopulationChange() {
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const ruralChange = rn(ruralPop.value / rural, 4);
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const ruralChange = ruralPop.value / rural;
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if (isFinite(ruralChange) && ruralChange !== 1) {
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cells.forEach(i => pack.cells.pop[i] *= ruralChange);
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}
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@ -315,13 +315,13 @@ function editProvinces() {
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cells.forEach(i => pack.cells.pop[i] = pop);
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}
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const urbanChange = rn(urbanPop.value / urban, 4);
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const urbanChange = urbanPop.value / urban;
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if (isFinite(urbanChange) && urbanChange !== 1) {
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p.burgs.forEach(b => pack.burgs[b].population *= urbanChange);
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p.burgs.forEach(b => pack.burgs[b].population = rn(pack.burgs[b].population * urbanChange, 4));
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}
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if (!isFinite(urbanChange) && +urbanPop.value > 0) {
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const points = urbanPop.value / populationRate.value / urbanization.value;
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const population = rn(points / burgs.length);
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const population = rn(points / burgs.length, 4);
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p.burgs.forEach(b => pack.burgs[b].population = population);
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}
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