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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
v1.5.05 - emblems regeneration
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parent
24d2efe8b6
commit
925e7accbd
8 changed files with 222 additions and 153 deletions
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@ -60,9 +60,10 @@ function processFeatureRegeneration(event, button) {
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if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
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if (button === "regenerateRivers") regenerateRivers(); else
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if (button === "regeneratePopulation") recalculatePopulation(); else
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if (button === "regenerateBurgs") regenerateBurgs(); else
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if (button === "regenerateStates") regenerateStates(); else
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if (button === "regenerateProvinces") regenerateProvinces(); else
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if (button === "regenerateBurgs") regenerateBurgs(); else
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if (button === "regenerateEmblems") regenerateEmblems(); else
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if (button === "regenerateReligions") regenerateReligions(); else
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if (button === "regenerateCultures") regenerateCultures(); else
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if (button === "regenerateMilitary") regenerateMilitary(); else
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@ -95,6 +96,108 @@ function recalculatePopulation() {
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});
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}
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function regenerateStates() {
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Math.seedrandom(Math.floor(Math.random() * 1e9)); // new random seed
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const burgs = pack.burgs.filter(b => b.i && !b.removed);
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if (!burgs.length) {
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tip("No burgs to generate states. Please create burgs first", false, "error");
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return;
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}
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if (burgs.length < +regionsInput.value) {
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tip(`Not enough burgs to generate ${regionsInput.value} states. Will generate only ${burgs.length} states`, false, "warn");
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}
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// burg local ids sorted by a bit randomized population:
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const sorted = burgs.map((b, i) => [i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]);
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const capitalsTree = d3.quadtree();
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// turn all old capitals into towns
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burgs.filter(b => b.capital).forEach(b => {
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moveBurgToGroup(b.i, "towns");
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b.capital = 0;
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});
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unfog();
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// if desired states number is 0
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if (regionsInput.value == 0) {
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tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, "warn");
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pack.states = pack.states.slice(0,1); // remove all except of neutrals
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pack.states[0].diplomacy = []; // clear diplomacy
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pack.provinces = [0]; // remove all provinces
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pack.cells.state = new Uint16Array(pack.cells.i.length); // reset cells data
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borders.selectAll("path").remove(); // remove borders
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regions.selectAll("path").remove(); // remove states fill
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labels.select("#states").selectAll("text"); // remove state labels
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defs.select("#textPaths").selectAll("path[id*='stateLabel']").remove(); // remove state labels paths
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// remove emblems
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document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove());
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document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
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emblems.selectAll("use").remove();
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if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click();
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if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
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return;
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}
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const neutral = pack.states[0].name;
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const count = Math.min(+regionsInput.value, burgs.length);
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let spacing = (graphWidth + graphHeight) / 2 / count; // min distance between capitals
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pack.states = d3.range(count).map(i => {
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if (!i) return {i, name: neutral};
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let capital = null, x = 0, y = 0;
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for (const i of sorted) {
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capital = burgs[i];
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x = capital.x, y = capital.y;
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if (capitalsTree.find(x, y, spacing) === undefined) break;
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spacing = Math.max(spacing - 1, 1);
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}
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capitalsTree.add([x, y]);
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capital.capital = 1;
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moveBurgToGroup(capital.i, "cities");
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const culture = capital.culture;
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const basename = capital.name.length < 9 && capital.cell%5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
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const name = Names.getState(basename, culture);
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const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]);
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const type = nomadic ? "Nomadic" : pack.cultures[culture].type === "Nomadic" ? "Generic" : pack.cultures[culture].type;
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const expansionism = rn(Math.random() * powerInput.value + 1, 1);
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const coa = COA.generate(capital.coa, .3);
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coa.shield = capital.coa.shield;
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return {i, name, type, capital:capital.i, center:capital.cell, culture, expansionism, coa};
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});
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BurgsAndStates.expandStates();
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BurgsAndStates.normalizeStates();
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BurgsAndStates.collectStatistics();
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BurgsAndStates.assignColors();
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BurgsAndStates.generateCampaigns();
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BurgsAndStates.generateDiplomacy();
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BurgsAndStates.defineStateForms();
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BurgsAndStates.generateProvinces(true);
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if (!layerIsOn("toggleStates")) toggleStates(); else drawStates();
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if (!layerIsOn("toggleBorders")) toggleBorders(); else drawBorders();
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BurgsAndStates.drawStateLabels();
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Military.generate();
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if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
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if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click();
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if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
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if (document.getElementById("militaryOverviewRefresh").offsetParent) militaryOverviewRefresh.click();
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}
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function regenerateProvinces() {
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unfog();
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BurgsAndStates.generateProvinces(true);
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drawBorders();
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if (layerIsOn("toggleProvinces")) drawProvinces();
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}
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function regenerateBurgs() {
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const cells = pack.cells, states = pack.states;
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rankCells();
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@ -148,96 +251,55 @@ function regenerateBurgs() {
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if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
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}
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function regenerateStates() {
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Math.seedrandom(Math.floor(Math.random() * 1e9)); // new random seed
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const burgs = pack.burgs.filter(b => b.i && !b.removed);
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if (!burgs.length) {
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tip("No burgs to generate states. Please create burgs first", false, "error");
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return;
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}
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if (burgs.length < +regionsInput.value) {
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tip(`Not enough burgs to generate ${regionsInput.value} states. Will generate only ${burgs.length} states`, false, "warn");
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}
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function regenerateEmblems() {
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// remove old emblems
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document.querySelectorAll("[id^=stateCOA]").forEach(el => el.remove());
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document.querySelectorAll("[id^=provinceCOA]").forEach(el => el.remove());
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document.querySelectorAll("[id^=burgCOA]").forEach(el => el.remove());
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emblems.selectAll("use").remove();
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// burg local ids sorted by a bit randomized population:
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const sorted = burgs.map((b, i) => [i, b.population * Math.random()]).sort((a, b) => b[1] - a[1]).map(b => b[0]);
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const capitalsTree = d3.quadtree();
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// turn all old capitals into towns
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burgs.filter(b => b.capital).forEach(b => {
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moveBurgToGroup(b.i, "towns");
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b.capital = 0;
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// generate new emblems
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pack.states.forEach(state => {
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if (!state.i || state.removed) return;
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state.coa = COA.generate(null);
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state.coa.shield = COA.getShield(state.culture, null);
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});
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unfog();
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pack.burgs.forEach(burg => {
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if (!burg.i || burg.removed) return;
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const state = pack.states[burg.state];
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// if desired states number is 0
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if (regionsInput.value == 0) {
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tip(`Cannot generate zero states. Please check the <i>States Number</i> option`, false, "warn");
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pack.states = pack.states.slice(0,1); // remove all except of neutrals
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pack.states[0].diplomacy = []; // clear diplomacy
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pack.provinces = [0]; // remove all provinces
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pack.cells.state = new Uint16Array(pack.cells.i.length); // reset cells data
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borders.selectAll("path").remove(); // remove borders
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regions.selectAll("path").remove(); // remove states fill
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labels.select("#states").selectAll("text"); // remove state labels
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defs.select("#textPaths").selectAll("path[id*='stateLabel']").remove(); // remove state labels paths
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let kinship = .25;
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if (burg.capital) kinship += .1;
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else if (burg.port) kinship -= .1;
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if (burg.culture !== state.culture) kinship -= .25;
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burg.coa = COA.generate(state.coa, kinship);
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burg.coa.shield = COA.getShield(burg.culture, burg.state);
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});
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if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click();
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if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
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return;
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}
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pack.provinces.forEach(province => {
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if (!province.i || province.removed) return;
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const parent = province.burg ? pack.burgs[province.burg] : pack.states[province.state];
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const neutral = pack.states[0].name;
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const count = Math.min(+regionsInput.value, burgs.length);
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let spacing = (graphWidth + graphHeight) / 2 / count; // min distance between capitals
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pack.states = d3.range(count).map(i => {
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if (!i) return {i, name: neutral};
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let capital = null, x = 0, y = 0;
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for (const i of sorted) {
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capital = burgs[i];
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x = capital.x, y = capital.y;
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if (capitalsTree.find(x, y, spacing) === undefined) break;
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spacing = Math.max(spacing - 1, 1);
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let dominion = false;
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if (province.burg) {
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dominion = P(.2);
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if (province.formName === "Colony") dominion = P(.95); else
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if (province.formName === "Island") dominion = P(.6); else
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if (province.formName === "Islands") dominion = P(.5); else
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if (province.formName === "Territory") dominion = P(.4); else
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if (province.formName === "Land") dominion = P(.3);
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}
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capitalsTree.add([x, y]);
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capital.capital = 1;
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moveBurgToGroup(capital.i, "cities");
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const nameByBurg = province.burg && province.name.slice(0, 3) === parent.name.slice(0, 3);
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const kinship = dominion ? 0 : nameByBurg ? .8 : .4;
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const culture = pack.cells.culture[province.center];
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const culture = capital.culture;
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const basename = capital.name.length < 9 && capital.cell%5 === 0 ? capital.name : Names.getCulture(culture, 3, 6, "", 0);
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const name = Names.getState(basename, culture);
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const nomadic = [1, 2, 3, 4].includes(pack.cells.biome[capital.cell]);
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const type = nomadic ? "Nomadic" : pack.cultures[culture].type === "Nomadic" ? "Generic" : pack.cultures[culture].type;
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const expansionism = rn(Math.random() * powerInput.value + 1, 1);
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return {i, name, type, capital:capital.i, center:capital.cell, culture, expansionism};
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province.coa = COA.generate(parent.coa, kinship, dominion);
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province.coa.shield = COA.getShield(culture, province.state);
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});
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BurgsAndStates.expandStates();
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BurgsAndStates.normalizeStates();
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BurgsAndStates.collectStatistics();
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BurgsAndStates.assignColors();
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BurgsAndStates.generateCampaigns();
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BurgsAndStates.generateDiplomacy();
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BurgsAndStates.defineStateForms();
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BurgsAndStates.generateProvinces(true);
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if (!layerIsOn("toggleStates")) toggleStates(); else drawStates();
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if (!layerIsOn("toggleBorders")) toggleBorders(); else drawBorders();
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BurgsAndStates.drawStateLabels();
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Military.generate();
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if (document.getElementById("burgsOverviewRefresh").offsetParent) burgsOverviewRefresh.click();
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if (document.getElementById("statesEditorRefresh").offsetParent) statesEditorRefresh.click();
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if (document.getElementById("militaryOverviewRefresh").offsetParent) militaryOverviewRefresh.click();
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}
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function regenerateProvinces() {
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unfog();
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BurgsAndStates.generateProvinces(true);
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drawBorders();
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if (layerIsOn("toggleProvinces")) drawProvinces();
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if (layerIsOn("toggleEmblems")) drawEmblems(); // redrawEmblems
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}
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function regenerateReligions() {
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