mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
markers rework - editor functions
This commit is contained in:
parent
def32b7f74
commit
95f9d990d9
8 changed files with 633 additions and 214 deletions
49
main.js
49
main.js
|
|
@ -338,11 +338,39 @@ function findBurgForMFCG(params) {
|
|||
|
||||
// apply default biomes data
|
||||
function applyDefaultBiomesSystem() {
|
||||
const name = ["Marine", "Hot desert", "Cold desert", "Savanna", "Grassland", "Tropical seasonal forest", "Temperate deciduous forest", "Tropical rainforest", "Temperate rainforest", "Taiga", "Tundra", "Glacier", "Wetland"];
|
||||
const name = [
|
||||
"Marine",
|
||||
"Hot desert",
|
||||
"Cold desert",
|
||||
"Savanna",
|
||||
"Grassland",
|
||||
"Tropical seasonal forest",
|
||||
"Temperate deciduous forest",
|
||||
"Tropical rainforest",
|
||||
"Temperate rainforest",
|
||||
"Taiga",
|
||||
"Tundra",
|
||||
"Glacier",
|
||||
"Wetland"
|
||||
];
|
||||
const color = ["#466eab", "#fbe79f", "#b5b887", "#d2d082", "#c8d68f", "#b6d95d", "#29bc56", "#7dcb35", "#409c43", "#4b6b32", "#96784b", "#d5e7eb", "#0b9131"];
|
||||
const habitability = [0, 4, 10, 22, 30, 50, 100, 80, 90, 12, 4, 0, 12];
|
||||
const iconsDensity = [0, 3, 2, 120, 120, 120, 120, 150, 150, 100, 5, 0, 150];
|
||||
const icons = [{}, {dune: 3, cactus: 6, deadTree: 1}, {dune: 9, deadTree: 1}, {acacia: 1, grass: 9}, {grass: 1}, {acacia: 8, palm: 1}, {deciduous: 1}, {acacia: 5, palm: 3, deciduous: 1, swamp: 1}, {deciduous: 6, swamp: 1}, {conifer: 1}, {grass: 1}, {}, {swamp: 1}];
|
||||
const icons = [
|
||||
{},
|
||||
{dune: 3, cactus: 6, deadTree: 1},
|
||||
{dune: 9, deadTree: 1},
|
||||
{acacia: 1, grass: 9},
|
||||
{grass: 1},
|
||||
{acacia: 8, palm: 1},
|
||||
{deciduous: 1},
|
||||
{acacia: 5, palm: 3, deciduous: 1, swamp: 1},
|
||||
{deciduous: 6, swamp: 1},
|
||||
{conifer: 1},
|
||||
{grass: 1},
|
||||
{},
|
||||
{swamp: 1}
|
||||
];
|
||||
const cost = [10, 200, 150, 60, 50, 70, 70, 80, 90, 200, 1000, 5000, 150]; // biome movement cost
|
||||
const biomesMartix = [
|
||||
// hot ↔ cold [>19°C; <-4°C]; dry ↕ wet
|
||||
|
|
@ -494,9 +522,7 @@ function invokeActiveZooming() {
|
|||
+markers.attr("rescale") &&
|
||||
pack.markers?.forEach(marker => {
|
||||
const {i, x, y, size = 30, hidden} = marker;
|
||||
if (hidden) return;
|
||||
|
||||
const el = document.getElementById(`marker${i}`);
|
||||
const el = !hidden && document.getElementById(`marker${i}`);
|
||||
if (!el) return;
|
||||
|
||||
const zoomedSize = Math.max(rn(size / 5 + 24 / scale, 2), 1);
|
||||
|
|
@ -1483,7 +1509,18 @@ function addZones(number = 1) {
|
|||
});
|
||||
}
|
||||
|
||||
const invasion = rw({Invasion: 4, Occupation: 3, Raid: 2, Conquest: 2, Subjugation: 1, Foray: 1, Skirmishes: 1, Incursion: 2, Pillaging: 1, Intervention: 1});
|
||||
const invasion = rw({
|
||||
Invasion: 4,
|
||||
Occupation: 3,
|
||||
Raid: 2,
|
||||
Conquest: 2,
|
||||
Subjugation: 1,
|
||||
Foray: 1,
|
||||
Skirmishes: 1,
|
||||
Incursion: 2,
|
||||
Pillaging: 1,
|
||||
Intervention: 1
|
||||
});
|
||||
const name = getAdjective(invader.name) + " " + invasion;
|
||||
data.push({name, type: "Invasion", cells: cellsArray, fill: "url(#hatch1)"});
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue