mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
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fix: hotkeys to use universal codes
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parent
50d440059f
commit
965bfc7246
1 changed files with 74 additions and 75 deletions
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@ -4,10 +4,10 @@ document.addEventListener("keydown", handleKeydown);
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document.addEventListener("keyup", handleKeyup);
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function handleKeydown(event) {
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const {key, code, ctrlKey, altKey} = event;
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const {code, ctrlKey, altKey} = event;
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if (altKey && !ctrlKey) event.preventDefault(); // disallow alt key combinations
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if (ctrlKey && ["KeyS", "KeyC"].includes(code)) event.preventDefault(); // disallow CTRL + S and CTRL + C
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if (["F1", "F2", "F6", "F9", "Tab"].includes(key)) event.preventDefault(); // disallow default Fn and Tab
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if (["F1", "F2", "F6", "F9", "Tab"].includes(code)) event.preventDefault(); // disallow default Fn and Tab
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}
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function handleKeyup(event) {
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@ -19,83 +19,82 @@ function handleKeyup(event) {
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if (document.getSelection().toString()) return; // don't trigger if user selects text
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event.stopPropagation();
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const {ctrlKey, metaKey, shiftKey, altKey} = event;
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const key = event.key.toUpperCase();
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const {code, key, ctrlKey, metaKey, shiftKey, altKey} = event;
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const ctrl = ctrlKey || metaKey || key === "Control";
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const shift = shiftKey || key === "Shift";
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const alt = altKey || key === "Alt";
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if (key === "F1") showInfo();
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else if (key === "F2") regeneratePrompt("hotkey");
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else if (key === "F6") quickSave();
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else if (key === "F9") quickLoad();
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else if (key === "TAB") toggleOptions(event);
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else if (key === "ESCAPE") closeAllDialogs();
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else if (key === "DELETE") removeElementOnKey();
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else if (key === "O" && document.getElementById("canvas3d")) toggle3dOptions();
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else if (ctrl && key === "Q") toggleSaveReminder();
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else if (ctrl && key === "S") dowloadMap();
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else if (ctrl && key === "C") saveToDropbox();
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else if (ctrl && key === "Z" && undo.offsetParent) undo.click();
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else if (ctrl && key === "Y" && redo.offsetParent) redo.click();
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else if (shift && key === "H") editHeightmap();
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else if (shift && key === "B") editBiomes();
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else if (shift && key === "S") editStates();
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else if (shift && key === "P") editProvinces();
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else if (shift && key === "D") editDiplomacy();
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else if (shift && key === "C") editCultures();
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else if (shift && key === "N") editNamesbase();
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else if (shift && key === "Z") editZones();
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else if (shift && key === "R") editReligions();
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else if (shift && key === "Y") openEmblemEditor();
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else if (shift && key === "Q") editUnits();
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else if (shift && key === "O") editNotes();
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else if (shift && key === "T") overviewBurgs();
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else if (shift && key === "V") overviewRivers();
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else if (shift && key === "M") overviewMilitary();
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else if (shift && key === "K") overviewMarkers();
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else if (shift && key === "E") viewCellDetails();
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else if (shift && key === "1") toggleAddBurg();
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else if (shift && key === "2") toggleAddLabel();
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else if (shift && key === "3") toggleAddRiver();
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else if (shift && key === "4") toggleAddRoute();
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else if (shift && key === "5") toggleAddMarker();
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else if (alt && key === "B") console.table(pack.burgs);
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else if (alt && key === "S") console.table(pack.states);
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else if (alt && key === "C") console.table(pack.cultures);
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else if (alt && key === "R") console.table(pack.religions);
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else if (alt && key === "F") console.table(pack.features);
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else if (key === "X") toggleTexture();
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else if (key === "H") toggleHeight();
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else if (key === "B") toggleBiomes();
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else if (key === "E") toggleCells();
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else if (key === "G") toggleGrid();
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else if (key === "O") toggleCoordinates();
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else if (key === "W") toggleCompass();
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else if (key === "V") toggleRivers();
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else if (key === "F") toggleRelief();
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else if (key === "C") toggleCultures();
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else if (key === "S") toggleStates();
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else if (key === "P") toggleProvinces();
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else if (key === "Z") toggleZones();
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else if (key === "D") toggleBorders();
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else if (key === "R") toggleReligions();
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else if (key === "U") toggleRoutes();
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else if (key === "T") toggleTemp();
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else if (key === "N") togglePopulation();
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else if (key === "J") toggleIce();
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else if (key === "A") togglePrec();
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else if (key === "Y") toggleEmblems();
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else if (key === "L") toggleLabels();
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else if (key === "I") toggleIcons();
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else if (key === "M") toggleMilitary();
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else if (key === "K") toggleMarkers();
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else if (key === "=") toggleRulers();
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else if (key === "/") toggleScaleBar();
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else if (key === "ARROWLEFT") zoom.translateBy(svg, 10, 0);
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else if (key === "ARROWRIGHT") zoom.translateBy(svg, -10, 0);
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else if (key === "ARROWUP") zoom.translateBy(svg, 0, 10);
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else if (key === "ARROWDOWN") zoom.translateBy(svg, 0, -10);
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if (code === "F1") showInfo();
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else if (code === "F2") regeneratePrompt("hotkey");
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else if (code === "F6") quickSave();
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else if (code === "F9") quickLoad();
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else if (code === "Tab") toggleOptions(event);
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else if (code === "Escape") closeAllDialogs();
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else if (code === "Delete") removeElementOnKey();
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else if (code === "KeyO" && document.getElementById("canvas3d")) toggle3dOptions();
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else if (ctrl && code === "KeyQ") toggleSaveReminder();
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else if (ctrl && code === "KeyS") dowloadMap();
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else if (ctrl && code === "KeyC") saveToDropbox();
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else if (ctrl && code === "KeyZ" && undo.offsetParent) undo.click();
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else if (ctrl && code === "KeyY" && redo.offsetParent) redo.click();
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else if (shift && code === "KeyH") editHeightmap();
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else if (shift && code === "KeyB") editBiomes();
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else if (shift && code === "KeyS") editStates();
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else if (shift && code === "KeyP") editProvinces();
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else if (shift && code === "KeyD") editDiplomacy();
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else if (shift && code === "KeyC") editCultures();
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else if (shift && code === "KeyN") editNamesbase();
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else if (shift && code === "KeyZ") editZones();
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else if (shift && code === "KeyR") editReligions();
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else if (shift && code === "KeyY") openEmblemEditor();
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else if (shift && code === "KeyQ") editUnits();
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else if (shift && code === "KeyO") editNotes();
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else if (shift && code === "KeyT") overviewBurgs();
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else if (shift && code === "KeyV") overviewRivers();
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else if (shift && code === "KeyM") overviewMilitary();
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else if (shift && code === "KeyK") overviewMarkers();
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else if (shift && code === "KeyE") viewCellDetails();
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else if (key === "!") toggleAddBurg();
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else if (key === "@") toggleAddLabel();
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else if (key === "#") toggleAddRiver();
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else if (key === "$") toggleAddRoute();
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else if (key === "%") toggleAddMarker();
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else if (alt && code === "KeyB") console.table(pack.burgs);
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else if (alt && code === "KeyS") console.table(pack.states);
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else if (alt && code === "KeyC") console.table(pack.cultures);
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else if (alt && code === "KeyR") console.table(pack.religions);
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else if (alt && code === "KeyF") console.table(pack.features);
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else if (code === "KeyX") toggleTexture();
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else if (code === "KeyH") toggleHeight();
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else if (code === "KeyB") toggleBiomes();
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else if (code === "KeyE") toggleCells();
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else if (code === "KeyG") toggleGrid();
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else if (code === "KeyO") toggleCoordinates();
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else if (code === "KeyW") toggleCompass();
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else if (code === "KeyV") toggleRivers();
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else if (code === "KeyF") toggleRelief();
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else if (code === "KeyC") toggleCultures();
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else if (code === "KeyS") toggleStates();
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else if (code === "KeyP") toggleProvinces();
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else if (code === "KeyZ") toggleZones();
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else if (code === "KeyD") toggleBorders();
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else if (code === "KeyR") toggleReligions();
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else if (code === "KeyU") toggleRoutes();
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else if (code === "KeyT") toggleTemp();
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else if (code === "KeyN") togglePopulation();
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else if (code === "KeyJ") toggleIce();
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else if (code === "KeyA") togglePrec();
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else if (code === "KeyY") toggleEmblems();
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else if (code === "KeyL") toggleLabels();
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else if (code === "KeyI") toggleIcons();
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else if (code === "KeyM") toggleMilitary();
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else if (code === "KeyK") toggleMarkers();
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else if (code === "Equal") toggleRulers();
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else if (code === "Slash") toggleScaleBar();
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else if (code === "ArrowLeft") zoom.translateBy(svg, 10, 0);
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else if (code === "ArrowRight") zoom.translateBy(svg, -10, 0);
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else if (code === "ArrowUp") zoom.translateBy(svg, 0, 10);
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else if (code === "ArrowDown") zoom.translateBy(svg, 0, -10);
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else if (key === "+" || key === "-") pressNumpadSign(key);
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else if (key === "0") resetZoom(1000);
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else if (key === "1") zoom.scaleTo(svg, 1);
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