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Merge synchronizations with the master branch
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6 changed files with 875 additions and 568 deletions
107
index.html
107
index.html
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@ -24,12 +24,8 @@
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font-size: 10px;
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overflow: hidden;
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}
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#loading > * {
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pointer-events: none;
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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#map {
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position: absolute;
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}
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#loading > * {
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pointer-events: none;
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@ -121,7 +117,6 @@
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id="map"
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width="100%"
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height="100%"
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style="position: absolute"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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@ -340,11 +335,20 @@
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</svg>
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<div id="loading">
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<svg width="100%" height="100%">
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<rect x="-1%" y="-1%" width="102%" height="102%" fill="#466eab" />
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<rect x="-1%" y="-1%" width="102%" height="102%" fill="url(#oceanic)" />
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</svg>
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<svg id="loading-rose" width="100%" height="100%" viewBox="0 0 700 700">
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<use href="#rose" x="50%" y="50%" />
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</svg>
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<div id="loading-typography">
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<div id="titleName"><t data-t="titleName">Azgaar's</t></div>
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<div id="title"><t data-t="title">Fantasy Map Generator</t></div>
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<div id="version"><t data-t="version">v. </t>1.66</div>
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<div id="versionText"><t data-t="version">v</t><span id="version"></span></div>
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<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
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</div>
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</div>
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<div id="optionsContainer" style="opacity: 0">
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<div id="collapsible">
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@ -2014,22 +2018,64 @@
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<p>Click to regenerate:</p>
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<div id="regenerateFeature">
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<button id="regenerateStateLabels" data-tip="Click to update state labels placement based on current borders">Labels</button>
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<button id="regenerateReliefIcons" data-tip="Click to regenerate all relief icons based on current cell biome and elevation">Relief</button>
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<button
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id="regenerateStateLabels"
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data-tip="Click to update state labels placement based on current borders"
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>
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Labels
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</button>
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<button
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id="regenerateReliefIcons"
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data-tip="Click to regenerate all relief icons based on current cell biome and elevation"
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>
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Relief
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</button>
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<button id="regenerateRoutes" data-tip="Click to regenerate all routes">Routes</button>
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<button id="regenerateRivers" data-tip="Click to regenerate all rivers (restore default state)">Rivers</button>
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<button id="regeneratePopulation" data-tip="Click to recalculate rural and urban population">Population</button>
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<button id="regenerateStates" data-tip="Click to select new capitals and regenerate states. Emblems and military forces will be regenerated as well, burgs will remain as they are">States</button>
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<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">Provinces</button>
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<button id="regenerateBurgs" data-tip="Click to regenerate all unlocked burgs and routes. States will remain as they are">Burgs</button>
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<button id="regenerateResources" data-tip="Click to regenerate resources">Resources</button>
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<button id="regenerateRivers" data-tip="Click to regenerate all rivers (restore default state)">
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Rivers
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</button>
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<button id="regeneratePopulation" data-tip="Click to recalculate rural and urban population">
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Population
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</button>
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<button
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id="regenerateStates"
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data-tip="Click to select new capitals and regenerate states. Emblems and military forces will be regenerated as well, burgs will remain as they are"
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>
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States
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</button>
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<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">
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Provinces
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</button>
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<button
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id="regenerateBurgs"
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data-tip="Click to regenerate all unlocked burgs and routes. States will remain as they are. Note: burgs are only generated in populated areas with culture assigned"
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>
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Burgs
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</button>
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<button
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id="regenerateResources"
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data-tip="Click to regenerate resources">
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Resources
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</button>
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<button id="regenerateEmblems" data-tip="Click to regenerate all emblems">Emblems</button>
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<button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button>
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<button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button>
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<button id="regenerateMilitary" data-tip="Click to recalculate military forces based on current military options">Military</button>
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<button
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id="regenerateMilitary"
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data-tip="Click to recalculate military forces based on current military options"
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>
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Military
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</button>
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<button id="regenerateIce" data-tip="Click to icebergs and glaciers">Ice</button>
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<button id="regenerateMarkers" data-tip="Click to regenerate markers. Hold Ctrl and click to set markers number multiplier">Markers</button>
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<button id="regenerateZones" data-tip="Click to regenerate zones. Hold Ctrl and click to set zones number multiplier">Zones</button>
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<button id="regenerateMarkers" data-tip="Click to regenerate markers">
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Markers <i id="configRegenerateMarkers" class="icon-cog" data-tip="Click to set number multiplier"></i>
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</button>
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<button
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id="regenerateZones"
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data-tip="Click to regenerate zones. Hold Ctrl and click to set zones number multiplier"
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>
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Zones
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</button>
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</div>
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<p>Click to add:</p>
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@ -5864,27 +5910,6 @@
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</div>
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</div>
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</div>
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<div data-tip="Move all existing towns to the 'largetown' burg group">
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<input id="submapPromoteTowns" class="checkbox" type="checkbox" />
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<label for="submapPromoteTowns" class="checkbox-label">Promote towns to largetowns</label>
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</div>
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<div data-tip="Add lakes in depressions (can be very slow on big landmasses)">
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<input id="submapAddLakeInDepression" class="checkbox" type="checkbox" />
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<label for="submapAddLakeInDepression" class="checkbox-label">Add lakes in depressions (slow)</label>
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</div>
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</div>
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<div id="alert" style="display: none" class="dialog">
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<p id="alertMessage">Warning!</p>
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</div>
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<div id="prompt" style="display: none" class="dialog">
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<form id="promptForm">
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<div id="promptText"></div>
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<input id="promptInput" type="number" step=".01" placeholder="type value" autocomplete="off" />
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<button type="submit">Confirm</button>
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<button type="button" id="promptCancel" formnovalidate>Cancel</button>
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</form>
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</div>
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<div id="saveTilesScreen" style="display: none" class="dialog">
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@ -8092,6 +8117,8 @@
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<script src="modules/heightmap-generator.js"></script>
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<script src="modules/ocean-layers.js?v=1.87.15"></script>
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<script src="modules/resources-generator.js"></script>
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<script src="modules/production-generator.js"></script>
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<script src="modules/trade-generator.js"></script>
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<script src="modules/river-generator.js"></script>
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<script src="modules/lakes.js"></script>
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<script src="modules/names-generator.js?v=1.87.14"></script>
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