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Add the ability to regenerate cultures
- Added a button to the tools menu for regeneration. - Regeneration button will handle initial generation of cultures and expansion afterwards. - Pressing regenerate will warn the user. - Small cleanup of trailing whitespace.
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2 changed files with 13 additions and 5 deletions
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@ -55,15 +55,16 @@ toolsContent.addEventListener("click", function(event) {
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});
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function processFeatureRegeneration(event, button) {
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if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
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if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
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if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
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if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
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if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
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if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
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if (button === "regenerateRivers") regenerateRivers(); else
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if (button === "regeneratePopulation") recalculatePopulation(); else
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if (button === "regenerateBurgs") regenerateBurgs(); else
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if (button === "regenerateStates") regenerateStates(); else
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if (button === "regenerateProvinces") regenerateProvinces(); else
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if (button === "regenerateReligions") regenerateReligions(); else
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if (button === "regenerateCultures") regenerateCultures(); else
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if (button === "regenerateMilitary") regenerateMilitary(); else
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if (button === "regenerateIce") regenerateIce(); else
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if (button === "regenerateMarkers") regenerateMarkers(event); else
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@ -244,6 +245,12 @@ function regenerateReligions() {
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if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions();
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}
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function regenerateCultures() {
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Cultures.generate();
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Cultures.expand();
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if (!layerIsOn("toggleCultures")) toggleCultures(); else drawCultures();
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}
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function regenerateMilitary() {
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Military.generate();
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if (!layerIsOn("toggleMilitary")) toggleMilitary();
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