refactor: update ice data handling and rendering for improved performance

This commit is contained in:
StempunkDev 2026-01-13 18:45:45 +01:00
parent b1a8c042e6
commit a2139f1aee
3 changed files with 9 additions and 52 deletions

View file

@ -417,38 +417,6 @@ function toggleIce(event) {
}
}
function drawIce() {
TIME && console.time("drawIce");
// Clear existing ice SVG
ice.selectAll("*").remove();
// Draw glaciers
pack.ice.glaciers.forEach((glacier, index) => {
ice
.append("polygon")
.attr("points", glacier.points)
.attr("type", "iceShield")
.attr("data-index", index)
.attr("class", "glacier")
.attr("transform", glacier.offset ? `translate(${glacier.offset[0]},${glacier.offset[1]})` : null);
});
// Draw icebergs
pack.ice.icebergs.forEach((iceberg, index) => {
ice
.append("polygon")
.attr("points", iceberg.points)
.attr("cell", iceberg.cellId)
.attr("size", iceberg.size)
.attr("data-index", index)
.attr("class", "iceberg")
.attr("transform", iceberg.offset ? `translate(${iceberg.offset[0]},${iceberg.offset[1]})` : null);
});
TIME && console.timeEnd("drawIce");
}
function toggleCultures(event) {
const cultures = pack.cultures.filter(c => c.i && !c.removed);
const empty = !cults.selectAll("path").size();