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feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework
- Removed global renderer, camera, and scene management in favor of layer framework integration. - Implemented terrain layer registration with setup, render, and dispose methods. - Enhanced texture loading and caching mechanisms. - Updated geometry building to return Mesh objects directly. - Added performance benchmarking story for render performance validation. - Created bundle size audit story to ensure effective tree-shaking and size constraints.
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@ -49,13 +49,13 @@ development_status:
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# Epic 2: Relief Icons Layer Migration
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epic-2: in-progress
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2-1-verify-and-implement-per-icon-rotation-in-buildsetmesh: ready-for-dev
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2-2-refactor-draw-relief-icons-ts-to-use-framework: ready-for-dev
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2-3-webgl2-fallback-integration-verification: ready-for-dev
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2-1-verify-and-implement-per-icon-rotation-in-buildsetmesh: done
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2-2-refactor-draw-relief-icons-ts-to-use-framework: review
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2-3-webgl2-fallback-integration-verification: review
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epic-2-retrospective: optional
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# Epic 3: Quality & Bundle Integrity
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epic-3: backlog
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3-1-performance-benchmarking: backlog
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3-2-bundle-size-audit: backlog
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epic-3: in-progress
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3-1-performance-benchmarking: ready-for-dev
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3-2-bundle-size-audit: ready-for-dev
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epic-3-retrospective: optional
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