mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
v1.4.03
This commit is contained in:
parent
9573f99376
commit
a2b93f1396
16 changed files with 130 additions and 130 deletions
24
index.css
24
index.css
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@ -326,13 +326,13 @@ div.tab > button#optionsHide {
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.tab {
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overflow: hidden;
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border-bottom: 1px solid #5d4651;
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height: 2.3em;
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height: 2.2em;
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}
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#options p {
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font-style: italic;
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font-weight: bold;
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margin-bottom: 0;
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margin: .8em 0 0 0;
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}
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#aboutContent {
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@ -346,6 +346,7 @@ div.tab > button#optionsHide {
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#aboutContent a {
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color: #1d1b1c;
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font-weight: bold;
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text-decoration: underline;
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}
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#optionsContent span {
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@ -572,10 +573,9 @@ input[type="color"]::-webkit-color-swatch-wrapper {
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}
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.tab > button.options {
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/* width: 23.25%; */
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width: 18.6%;
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height: 100%;
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padding: 7px 0px;
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padding: 6px 0px;
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}
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button.options {
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@ -943,18 +943,18 @@ body button.noicon {
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}
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.drag-trigger {
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border-left: 12px solid transparent;
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border-right: 12px solid #916e7f;
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border-top: 12px solid transparent;
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border-left: 1em solid transparent;
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border-right: 1em solid #000;
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border-top: 1em solid transparent;
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position: absolute;
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right: 0;
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top: 100%;
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margin-top: -12px;
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right: -1px;
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bottom: -1px;
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opacity: .3;
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}
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.drag-trigger:hover {
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cursor: move;
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border-right-color: #5e4fa2;
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opacity: .6;
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}
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.tint {
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@ -1684,7 +1684,7 @@ ul.share-buttons li {
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}
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ul.share-buttons img {
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width: 18px;
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width: 2em;
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}
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input[type="checkbox"] {
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35
index.html
35
index.html
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@ -1912,22 +1912,21 @@
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<div id="aboutContent" class="tabcontent">
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<p><a href="https://github.com/Azgaar/Fantasy-Map-Generator" target="_blank">Fantasy Map Generator</a> is a free <a href="https://github.com/Azgaar/Fantasy-Map-Generator/blob/master/LICENSE" target="_blank">open source</a> tool which procedurally generates fantasy maps. You may use auto-generated maps as they are, edit them or even create a new map from scratch. Check out the <a href="https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Quick-Start-Tutorial" target="_blank">quick start tutorial</a>, <a href="https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Q&A" target="_blank">Q&A</a> and <a href="https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys" target="_blank">hotkeys</a> for guidance.</p>
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<p>Join our <a href='https://discordapp.com/invite/X7E84HU' target='_blank'>Discord server</a> and <a href="https://www.reddit.com/r/FantasyMapGenerator/" target="_blank">Reddit community</a> to ask questions, get help and share created maps. You may support the project on <a href='https://www.patreon.com/azgaar' target='_blank'>Patreon</a>.</p>
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<p>The project is under active development. Creator and main maintainer: Azgaar. For older versions see the <a href="https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog" target="_blank">changelog</a>. To track the development progress see the <a href="https://trello.com/b/7x832DG4/fantasy-map-generator" target="_blank">devboard</a>. Please report bugs <a href="https://github.com/Azgaar/Fantasy-Map-Generator/issues" target="_blank">here</a>. You can also contact me directly via <a href="mailto:azgaar.fmg@yandex.by" target="_blank">email</a>.</p>
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<p>Special thanks to all supporters on Patreon! <i data-tip="Click to see supporters names" class="collapsible icon-down-open pointer"></i></p>
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<p style="display:none">Patreon Supporters: Aaron Meyer, Ahmad Amerih, AstralJacks, aymeric, Billy Dean Goehring, Branndon Edwards,
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Chase Mayers, Curt Flood, cyninge, Dino Princip, E.M. White, es, Fondue, Fritjof Olsson, Gatsu, Johan Fröberg, Jonathan Moore,
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Joseph Miranda, Kate, KC138, Luke Nelson, Markus Finster, Massimo Vella, Mikey, Nathan Mitchell, Paavi1, Pat, Ryan Westcott,
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Sasquatch, Shawn Spencer, Sizz_TV, Timothée CALLET, UTG community, Vlad Tomash, Wil Sisney, William Merriott, Xariun,
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Gun Metal Games, Scott Marner, Spencer Sherman, Valerii Matskevych, Alloyed Clavicle, Stewart Walsh, Ruthlyn Mollett (Javan),
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Benjamin Mair-Pratt, Diagonath, Alexander Thomas, Ashley Wilson-Savoury, William Henry, Preston Brooks, JOSHUA QUALTIERI,
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Hilton Williams, Katharina Haase, Hisham Bedri, Ian arless, Karnat, Bird, Kevin, Jessica Thomas, Steve Hyatt, Logicspren,
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Alfred García, Jonathan Killstring, John Ackley, Invad3r233, Norbert Žigmund, Jennifer, PoliticsBuff, _gfx_, Maggie,
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Connor McMartin, Jared McDaris, BlastWind, Franc Casanova Ferrer, Dead & Devil, Michael Carmody, Valerie Elise, naikibens220,
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Jordon Phillips, William Pucs, The Dungeon Masters, Brady R Rathbun, J, Shadow, Matthew Tiffany, Huw Williams, Joseph Hamilton,
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FlippantFeline, Tamashi Toh, kms, Stephen Herron, MidnightMoon, Whakomatic x, Barished, Aaron bateson, Brice Moss, Diklyquill,
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PatronUser, Michael Greiner, Steven Bennett, Jacob Harrington, Miguel C., Reya C., Giant Monster Games, Noirbard, Brian Drennen,
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Ben Craigie, Alex Smolin and many others!</p>
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<p>Join our <a href='https://discordapp.com/invite/X7E84HU' target='_blank'>Discord server</a> and <a href="https://www.reddit.com/r/FantasyMapGenerator/" target="_blank">Reddit community</a> to ask questions, get help and share maps.</p>
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<p>The project is under active development. Creator and main maintainer: Azgaar. To track the development progress see the <a href="https://trello.com/b/7x832DG4/fantasy-map-generator" target="_blank">devboard</a>. For older versions see the <a href="https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog" target="_blank">changelog</a>. Please report bugs <a href="https://github.com/Azgaar/Fantasy-Map-Generator/issues" target="_blank">here</a>. You can also contact me directly via <a href="mailto:azgaar.fmg@yandex.by" target="_blank">email</a>.</p>
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<div style="background-color: #e85b46; padding: .4em; width: max-content; margin: .6em auto 0 auto; border: 1px solid #943838">
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<a href="https://www.patreon.com/azgaar" target="_blank" style="color: white; text-decoration: none; font-family: sans-serif">
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<div>
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<div style="width: .8em; display: inline-block; padding: 0 .2em; fill: white">
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<svg viewBox="0 0 569 546">
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<circle cx="362.589996" cy="204.589996" data-fill="1" id="Oval" r="204.589996"></circle>
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<rect data-fill="2" height="545.799988" id="Rectangle" width="100" x="0" y="0"></rect>
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</svg>
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</div>SUPPORT ON PATREON
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</div>
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</a>
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</div>
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<p>Special thanks to <a data-tip="Click to see list of supporters" onclick="showSupporters()">all supporters</a> on Patreon!</p>
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<ul class="share-buttons">
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<li><a href="https://www.facebook.com/sharer/sharer.php?u=https%3A%2F%2Fazgaar.github.io%2FFantasy-Map-Generator%2F"e=" data-tip="Share on Facebook" target="_blank"><img alt="Share on Facebook" src="images/Facebook.png" /></a></li>
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@ -3004,9 +3003,7 @@
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<input id="namesbaseMin" data-tip="Recommended minimum name length" type="number" min=2 max=100>
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<input id="namesbaseMax" data-tip="Recommended maximum name length" type="number" min=2 value=10>
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<span>Double: </span>
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<input id="namesbaseDouble" data-tip="Populate with letters that can used twice in a row" autocorrect="off" spellcheck="false" style="width:5em">
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<span>Multi: </span>
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<input id="namesbaseMulti" data-tip="Multi-word names rate. 1 - allow all multi-word names, 0 - all names should spelled as a single word" type="number" min=0 max=1 step=.1 value=0 style="width:3.6em">
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<input id="namesbaseDouble" data-tip="Populate with letters that can used twice in a row (geminates)" autocorrect="off" spellcheck="false" style="width:10em">
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</div>
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<fieldset>
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<legend>Generated examples: </legend>
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@ -48,13 +48,13 @@ function lineclip(points, bbox, result) {
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}
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// Sutherland-Hodgeman polygon clipping algorithm
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function polygonclip(points, bbox, secure = false) {
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function polygonclip(points, bbox, secure = 0) {
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var result, edge, prev, prevInside, inter, i, p, inside;
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// clip against each side of the clip rectangle
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for (edge = 1; edge <= 8; edge *= 2) {
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result = [];
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prev = points[points.length - 1];
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prev = points[points.length-1];
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prevInside = !(bitCode(prev, bbox) & edge);
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for (i = 0; i < points.length; i++) {
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@ -62,10 +62,10 @@ function polygonclip(points, bbox, secure = false) {
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inside = !(bitCode(p, bbox) & edge);
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inter = inside !== prevInside; // segment goes through the clip window
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if (secure && inter && inside && i) result.push(points[i-1]); // add previous point in secure mode (to get a correct d3 curve)
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if (inter) result.push(intersect(prev, p, edge, bbox)); // add an intersection point
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const pi = intersect(prev, p, edge, bbox);
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if (inter) result.push(pi); // add an intersection point
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if (secure && inter) result.push(pi, pi); // add additional intersection points to secure correct d3 curve
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if (inside) result.push(p); // add a point if it's inside
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else if (secure && prevInside) result.push(p); // // add an outside point if in secure mode (to get a correct d3 curve)
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prev = p;
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prevInside = inside;
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@ -73,6 +73,7 @@ function polygonclip(points, bbox, secure = false) {
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points = result;
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if (!points.length) break;
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}
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//result.forEach(p => debug.append("circle").attr("cx", p[0]).attr("cy", p[1]).attr("r", .6).attr("fill", "red"));
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return result;
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}
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2
libs/three.min.js
vendored
2
libs/three.min.js
vendored
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@ -88,7 +88,7 @@ var t=a.getRenderTarget();return{isWebGL2:c.isWebGL2,shaderID:h,precision:m,inst
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emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap,a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,tangentSpaceNormalMap:0===b.normalMapType,clearcoatNormalMap:!!b.clearcoatNormalMap,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,sheen:!!b.sheen,combine:b.combine,vertexTangents:b.normalMap&&b.vertexTangents,vertexColors:b.vertexColors,
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vertexUvs:!!b.map||!!b.bumpMap||!!b.normalMap||!!b.specularMap||!!b.alphaMap||!!b.emissiveMap||!!b.roughnessMap||!!b.metalnessMap||!!b.clearcoatNormalMap,fog:!!q,useFog:b.fog,fogExp2:q&&q.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,skinning:b.skinning&&0<l,maxBones:l,useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,
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numDirLights:e.directional.length,numPointLights:e.point.length,numSpotLights:e.spot.length,numRectAreaLights:e.rectArea.length,numHemiLights:e.hemi.length,numDirLightShadows:e.directionalShadowMap.length,numPointLightShadows:e.pointShadowMap.length,numSpotLightShadows:e.spotShadowMap.length,numClippingPlanes:u,numClipIntersection:k,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&0<g.length,shadowMapType:a.shadowMap.type,toneMapping:b.toneMapped?a.toneMapping:0,physicallyCorrectLights:a.physicallyCorrectLights,
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premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());d.push(a.gammaOutput);d.push(a.gammaFactor);return d.join()};this.acquireProgram=
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premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());d.push(a.gammaOutput);d.push(a.gammaFactor);return d.join("")};this.acquireProgram=
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function(c,d,f,g){for(var h,l=0,m=e.length;l<m;l++){var q=e[l];if(q.code===g){h=q;++h.usedTimes;break}}void 0===h&&(h=new Wj(a,b,g,c,d,f),e.push(h));return h};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function Zj(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}
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function ak(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function bk(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Hh(){function a(a,d,e,m,q,u){var g=b[c];void 0===g?(g={id:a.id,
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object:a,geometry:d,material:e,program:e.program||f,groupOrder:m,renderOrder:a.renderOrder,z:q,group:u},b[c]=g):(g.id=a.id,g.object=a,g.geometry=d,g.material=e,g.program=e.program||f,g.groupOrder=m,g.renderOrder=a.renderOrder,g.z=q,g.group=u);c++;return g}var b=[],c=0,d=[],e=[],f={id:-1};return{opaque:d,transparent:e,init:function(){c=0;d.length=0;e.length=0},push:function(b,c,f,m,q,u){b=a(b,c,f,m,q,u);(!0===f.transparent?e:d).push(b)},unshift:function(b,c,f,m,q,u){b=a(b,c,f,m,q,u);(!0===f.transparent?
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2
main.js
2
main.js
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@ -952,6 +952,8 @@ function drawCoastline() {
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const waterMask = defs.select("#water");
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lineGen.curve(d3.curveBasisClosed);
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zoom.translateExtent([[-200, -200],[graphWidth+200, graphHeight+200]]);
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for (const i of cells.i) {
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const startFromEdge = !i && cells.h[i] >= 20;
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if (!startFromEdge && cells.t[i] !== -1 && cells.t[i] !== 1) continue; // non-edge cell
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@ -691,7 +691,7 @@
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const naval = states[f].type === "Naval" && states[t].type === "Naval" && cells.f[states[f].center] !== cells.f[states[t].center];
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const neib = naval ? false : states[f].neighbors.includes(t);
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const neibOfNeib = naval || neib ? false : states[f].neighbors.map(n => states[n].neighbors).join().includes(t);
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const neibOfNeib = naval || neib ? false : states[f].neighbors.map(n => states[n].neighbors).join("").includes(t);
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let status = naval ? rw(navals) : neib ? rw(neibs) : neibOfNeib ? rw(neibsOfNeibs) : rw(far);
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@ -8,25 +8,41 @@
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// calculate Markov chain for a namesbase
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const calculateChain = function(string) {
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const chain = [];
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const d = string.toLowerCase().replace(/,/g, " ");
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const chain = [], array = string.split(",");
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for (let i = -1, str = ""; i < d.length - 2; i += str.length, str = "") {
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let v = 0, f = " ";
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for (const n of array) {
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let name = n.trim().toLowerCase();
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const basic = !(/[^\u0000-\u007f]/.test(name)); // basic chars and English rules can be applied
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for (let c=i+1; str.length < 5; c++) {
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if (d[c] === undefined) break;
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str += d[c];
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if (str === " ") break;
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if (d[c] !== "o" && d[c] !== "e" && vowel(d[c]) && d[c+1] === d[c]) break;
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if (d[c+2] === " ") {str += d[c+1]; break;}
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if (vowel(d[c])) v++;
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if (v && vowel(d[c+2])) break;
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// split word into pseudo-syllables
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for (let i=-1, syllable = ""; i < name.length; i += (syllable.length||1), syllable = "") {
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let prev = name[i] || ""; // pre-onset letter
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let v = 0; // 0 if no vowels in syllable
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for (let c=i+1; name[c] && syllable.length < 5; c++) {
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const that = name[c], next = name[c+1]; // next char
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syllable += that;
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if (syllable === " " || syllable === "-") break; // syllable starts with space or hyphen
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if (!next || next === " " || next === "-") break; // no need to check
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if (vowel(that)) v = 1; // check if letter is vowel
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// do not split some diphthongs
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if (that === "y" && next === "e") continue; // 'ye'
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if (basic) { // English-like
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if (that === "o" && next === "o") continue; // 'oo'
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if (that === "e" && next === "e") continue; // 'ee'
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if (that === "a" && next === "e") continue; // 'ae'
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if (that === "c" && next === "h") continue; // 'ch'
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}
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if (vowel(that) === next) break; // two same vowels in a row
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if (v && vowel(name[c+2])) break; // syllable has vowel and additional vowel is expected soon
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}
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if (chain[prev] === undefined) chain[prev] = [];
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chain[prev].push(syllable);
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}
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if (i >= 0) f = d[i];
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if (chain[f] === undefined) chain[f] = [];
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chain[f].push(str);
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}
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return chain;
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@ -39,12 +55,12 @@
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const clearChains = () => chains = [];
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// generate name using Markov's chain
|
||||
const getBase = function(base, min, max, dupl, multi) {
|
||||
const getBase = function(base, min, max, dupl) {
|
||||
if (base === undefined) {console.error("Please define a base"); return;}
|
||||
if (!chains[base]) updateChain(base);
|
||||
|
||||
const data = chains[base];
|
||||
if (!data || data[" "] === undefined) {
|
||||
if (!data || data[""] === undefined) {
|
||||
tip("Namesbase " + base + " is incorrect. Please check in namesbase editor", false, "error");
|
||||
console.error("Namebase " + base + " is incorrect!");
|
||||
return "ERROR";
|
||||
|
|
@ -53,31 +69,26 @@
|
|||
if (!min) min = nameBases[base].min;
|
||||
if (!max) max = nameBases[base].max;
|
||||
if (dupl !== "") dupl = nameBases[base].d;
|
||||
if (!multi) multi = nameBases[base].m;
|
||||
|
||||
let v = data[" "], cur = v[rand(v.length-1)], w = "";
|
||||
for (let i=0; i < 21; i++) {
|
||||
if (cur === " " && Math.random() > multi) {
|
||||
if (w.length < min) {cur = ""; w = ""; v = data[" "];} else break;
|
||||
let v = data[""], cur = ra(v), w = "";
|
||||
for (let i=0; i < 20; i++) {
|
||||
if (cur === "") { // end of word
|
||||
if (w.length < min) {cur = ""; w = ""; v = data[""];} else break;
|
||||
} else {
|
||||
if ((w+cur).length > max) {
|
||||
if (w.length + cur.length > max) { // word too long
|
||||
if (w.length < min) w += cur;
|
||||
break;
|
||||
} else if (cur === " " && w.length+1 < min) {
|
||||
cur = "";
|
||||
v = data[" "];
|
||||
} else {
|
||||
v = data[cur.slice(-1)] || data[" "];
|
||||
}
|
||||
} else v = data[last(cur)] || data[""];
|
||||
}
|
||||
|
||||
w += cur;
|
||||
cur = v[rand(v.length - 1)];
|
||||
cur = ra(v);
|
||||
}
|
||||
|
||||
// parse word to get a final name
|
||||
const l = last(w); // last letter
|
||||
if (l === "'" || l === " ") w = w.slice(0,-1); // not allow apostrophe and space at the end
|
||||
if (l === "'" || l === " " || l === "-") w = w.slice(0,-1); // not allow some characters at the end
|
||||
const basic = !(/[^\u0000-\u007f]/.test(w)); // true if word has only basic characters
|
||||
|
||||
let name = [...w].reduce(function(r, c, i, d) {
|
||||
if (c === d[i+1] && !dupl.includes(c)) return r; // duplication is not allowed
|
||||
|
|
@ -86,8 +97,8 @@
|
|||
if (r.slice(-1) === " ") return r + c.toUpperCase(); // capitalize letter after space
|
||||
if (r.slice(-1) === "-") return r + c.toUpperCase(); // capitalize letter after hyphen
|
||||
if (c === "a" && d[i+1] === "e") return r; // "ae" => "e"
|
||||
if (i+1 < d.length && !vowel(c) && !vowel(d[i-1]) && !vowel(d[i+1])) return r; // remove consonant between 2 consonants
|
||||
if (i+2 < d.length && c === d[i+1] && c === d[i+2]) return r; // remove tree same letters in a row
|
||||
if (basic && i+1 < d.length && !vowel(c) && !vowel(d[i-1]) && !vowel(d[i+1])) return r; // remove consonant between 2 consonants
|
||||
if (i+2 < d.length && c === d[i+1] && c === d[i+2]) return r; // remove three same letters in a row
|
||||
return r + c;
|
||||
}, "");
|
||||
|
||||
|
|
@ -95,7 +106,7 @@
|
|||
if (name.split(" ").some(part => part.length < 2)) name = name.split(" ").map((p,i) => i ? p.toLowerCase() : p).join("");
|
||||
|
||||
if (name.length < 2) {
|
||||
console.error("Name is too short! Random name to be selected");
|
||||
console.error("Name is too short! Random name will be selected");
|
||||
name = ra(nameBases[base].b.split(","));
|
||||
}
|
||||
|
||||
|
|
@ -103,10 +114,10 @@
|
|||
}
|
||||
|
||||
// generate name for culture
|
||||
const getCulture = function(culture, min, max, dupl, multi) {
|
||||
const getCulture = function(culture, min, max, dupl) {
|
||||
if (culture === undefined) {console.error("Please define a culture"); return;}
|
||||
const base = pack.cultures[culture].base;
|
||||
return getBase(base, min, max, dupl, multi);
|
||||
return getBase(base, min, max, dupl);
|
||||
}
|
||||
|
||||
// generate short name for culture
|
||||
|
|
@ -206,7 +217,7 @@
|
|||
}
|
||||
|
||||
const getNameBases = function() {
|
||||
// name, min length, max length, letters to allow duplication, multi-word name rate
|
||||
// name, min length, max length, letters to allow duplication, multi-word name rate [deprecated]
|
||||
return [
|
||||
// real-world bases by Azgaar:
|
||||
{name: "German", i: 0, min: 5, max: 12, d: "lt", m: 0, b: "Achern,Aichhalden,Aitern,Albbruck,Alpirsbach,Altensteig,Althengstett,Appenweier,Auggen,Wildbad,Badenen,Badenweiler,Baiersbronn,Ballrechten,Bellingen,Berghaupten,Bernau,Biberach,Biederbach,Binzen,Birkendorf,Birkenfeld,Bischweier,Blumberg,Bollen,Bollschweil,Bonndorf,Bosingen,Braunlingen,Breisach,Breisgau,Breitnau,Brigachtal,Buchenbach,Buggingen,Buhl,Buhlertal,Calw,Dachsberg,Dobel,Donaueschingen,Dornhan,Dornstetten,Dottingen,Dunningen,Durbach,Durrheim,Ebhausen,Ebringen,Efringen,Egenhausen,Ehrenkirchen,Ehrsberg,Eimeldingen,Eisenbach,Elzach,Elztal,Emmendingen,Endingen,Engelsbrand,Enz,Enzklosterle,Eschbronn,Ettenheim,Ettlingen,Feldberg,Fischerbach,Fischingen,Fluorn,Forbach,Freiamt,Freiburg,Freudenstadt,Friedenweiler,Friesenheim,Frohnd,Furtwangen,Gaggenau,Geisingen,Gengenbach,Gernsbach,Glatt,Glatten,Glottertal,Gorwihl,Gottenheim,Grafenhausen,Grenzach,Griesbach,Gutach,Gutenbach,Hag,Haiterbach,Hardt,Harmersbach,Hasel,Haslach,Hausach,Hausen,Hausern,Heitersheim,Herbolzheim,Herrenalb,Herrischried,Hinterzarten,Hochenschwand,Hofen,Hofstetten,Hohberg,Horb,Horben,Hornberg,Hufingen,Ibach,Ihringen,Inzlingen,Kandern,Kappel,Kappelrodeck,Karlsbad,Karlsruhe,Kehl,Keltern,Kippenheim,Kirchzarten,Konigsfeld,Krozingen,Kuppenheim,Kussaberg,Lahr,Lauchringen,Lauf,Laufenburg,Lautenbach,Lauterbach,Lenzkirch,Liebenzell,Loffenau,Loffingen,Lorrach,Lossburg,Mahlberg,Malsburg,Malsch,March,Marxzell,Marzell,Maulburg,Monchweiler,Muhlenbach,Mullheim,Munstertal,Murg,Nagold,Neubulach,Neuenburg,Neuhausen,Neuried,Neuweiler,Niedereschach,Nordrach,Oberharmersbach,Oberkirch,Oberndorf,Oberbach,Oberried,Oberwolfach,Offenburg,Ohlsbach,Oppenau,Ortenberg,otigheim,Ottenhofen,Ottersweier,Peterstal,Pfaffenweiler,Pfalzgrafenweiler,Pforzheim,Rastatt,Renchen,Rheinau,Rheinfelden,Rheinmunster,Rickenbach,Rippoldsau,Rohrdorf,Rottweil,Rummingen,Rust,Sackingen,Sasbach,Sasbachwalden,Schallbach,Schallstadt,Schapbach,Schenkenzell,Schiltach,Schliengen,Schluchsee,Schomberg,Schonach,Schonau,Schonenberg,Schonwald,Schopfheim,Schopfloch,Schramberg,Schuttertal,Schwenningen,Schworstadt,Seebach,Seelbach,Seewald,Sexau,Simmersfeld,Simonswald,Sinzheim,Solden,Staufen,Stegen,Steinach,Steinen,Steinmauern,Straubenhardt,Stuhlingen,Sulz,Sulzburg,Teinach,Tiefenbronn,Tiengen,Titisee,Todtmoos,Todtnau,Todtnauberg,Triberg,Tunau,Tuningen,uhlingen,Unterkirnach,Reichenbach,Utzenfeld,Villingen,Villingendorf,Vogtsburg,Vohrenbach,Waldachtal,Waldbronn,Waldkirch,Waldshut,Wehr,Weil,Weilheim,Weisenbach,Wembach,Wieden,Wiesental,Wildberg,Winzeln,Wittlingen,Wittnau,Wolfach,Wutach,Wutoschingen,Wyhlen,Zavelstein"},
|
||||
|
|
|
|||
|
|
@ -28,16 +28,21 @@
|
|||
if (!start) continue;
|
||||
used[i] = 1;
|
||||
const chain = connectVertices(start, t); // vertices chain to form a path
|
||||
const relaxation = 1 + t * -2; // select only n-th point
|
||||
const relaxed = chain.filter((v, i) => i % relaxation === 0 || vertices.c[v].some(c => c >= pointsN));
|
||||
if (chain.length < 4) continue;
|
||||
const relax = 1 + t * -2; // select only n-th point
|
||||
const relaxed = chain.filter((v, i) => !(i%relax) || vertices.c[v].some(c => c >= pointsN));
|
||||
if (relaxed.length < 4) continue;
|
||||
const points = clipPoly(relaxed.map(v => vertices.p[v]), 1);
|
||||
if (relaxed.length >= 3) chains.push([t, points]);
|
||||
const inside = d3.polygonContains(points, grid.points[i]);
|
||||
chains.push([t, points, inside]);
|
||||
}
|
||||
|
||||
const bbox = `M0,0h${graphWidth}v${graphHeight}h${-graphWidth}Z`;
|
||||
for (const t of limits) {
|
||||
const path = chains.filter(c => c[0] === t).map(c => round(lineGen(c[1]))).join();
|
||||
const layer = chains.filter(c => c[0] === t);
|
||||
let path = layer.map(c => round(lineGen(c[1]))).join("");
|
||||
if (layer.every(c => !c[2])) path = bbox + path; // add outer ring if all segments are outside (works not for all cases)
|
||||
if (path) oceanLayers.append("path").attr("d", path).attr("fill", "#ecf2f9").style("opacity", opacity);
|
||||
// For each layer there should outer ring. If no, layer will be upside down. Need to fix it in the future
|
||||
}
|
||||
|
||||
// find eligible cell vertex to start path detection
|
||||
|
|
|
|||
|
|
@ -326,6 +326,7 @@ async function loadFromCloud() {
|
|||
function saveGeoJSON_Cells() {
|
||||
let data = "{ \"type\": \"FeatureCollection\", \"features\": [\n";
|
||||
const cells = pack.cells, v = pack.vertices;
|
||||
const getPopulation = i => {const [r, u] = getCellPopulation(i); return rn(r+u)};
|
||||
|
||||
cells.i.forEach(i => {
|
||||
data += "{\n \"type\": \"Feature\",\n \"geometry\": { \"type\": \"Polygon\", \"coordinates\": [[";
|
||||
|
|
@ -340,13 +341,13 @@ function saveGeoJSON_Cells() {
|
|||
data += "["+x+","+y+"]";
|
||||
data += "]] },\n \"properties\": {\n";
|
||||
|
||||
let height = parseInt(getFriendlyHeight([cells.p[i][0],cells.p[i][1]]));
|
||||
const height = parseInt(getFriendlyHeight([cells.p[i][0],cells.p[i][1]]));
|
||||
|
||||
data += " \"id\": \""+i+"\",\n";
|
||||
data += " \"height\": \""+height+"\",\n";
|
||||
data += " \"biome\": \""+cells.biome[i]+"\",\n";
|
||||
data += " \"type\": \""+pack.features[cells.f[i]].type+"\",\n";
|
||||
data += " \"population\": \""+getFriendlyPopulation(i)+"\",\n";
|
||||
data += " \"population\": \""+getPopulation(i)+"\",\n";
|
||||
data += " \"state\": \""+cells.state[i]+"\",\n";
|
||||
data += " \"province\": \""+cells.province[i]+"\",\n";
|
||||
data += " \"culture\": \""+cells.culture[i]+"\",\n";
|
||||
|
|
|
|||
|
|
@ -2,45 +2,35 @@
|
|||
|
||||
function showEPForRoute(node) {
|
||||
const points = [];
|
||||
var prevB=0, i=0, j=0, b=0, ma=0, mi=100, h=0;
|
||||
debug.select("#controlPoints").selectAll("circle").each(function() {
|
||||
i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
|
||||
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
|
||||
points.push(i);
|
||||
});
|
||||
|
||||
const routeLen = node.getTotalLength() * distanceScaleInput.value;
|
||||
|
||||
showElevationProfile(points, routeLen, false);
|
||||
}
|
||||
|
||||
function showEPForRiver(node) {
|
||||
const points = [];
|
||||
var prevB=0, i=0, j=0, b=0, ma=0, mi=100, h=0;
|
||||
debug.select("#controlPoints").selectAll("circle").each(function() {
|
||||
i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
|
||||
const i = findCell(this.getAttribute("cx"), this.getAttribute("cy"));
|
||||
points.push(i);
|
||||
});
|
||||
|
||||
const riverLen = (node.getTotalLength() / 2) * distanceScaleInput.value;
|
||||
|
||||
showElevationProfile(points, riverLen, true);
|
||||
}
|
||||
|
||||
function resizeElevationProfile() {
|
||||
}
|
||||
|
||||
function closeElevationProfile() {
|
||||
modules.elevation = false;
|
||||
}
|
||||
|
||||
function showElevationProfile(data, routeLen, isRiver) {
|
||||
// data is an array of cell indexes, routeLen is the distance, isRiver should be true for rivers, false otherwise
|
||||
// data is an array of cell indexes, routeLen is the distance, isRiver should be true for rivers, false otherwise
|
||||
document.getElementById("elevationGraph").innerHTML = "";
|
||||
|
||||
$("#elevationProfile").dialog({
|
||||
title: "Elevation profile", resizable: false,
|
||||
width: window.width,
|
||||
close: closeElevationProfile,
|
||||
title: "Elevation profile", resizable: false, width: window.width,
|
||||
position: {my: "left top", at: "left+20 bottom-240", of: window, collision: "fit"}
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -223,16 +223,20 @@ function getRiverInfo(id) {
|
|||
return r ? `${r.name} ${r.type} (${id})` : "n/a";
|
||||
}
|
||||
|
||||
function getCellPopulation(i) {
|
||||
const rural = pack.cells.pop[i] * populationRate.value;
|
||||
const urban = pack.cells.burg[i] ? pack.burgs[pack.cells.burg[i]].population * populationRate.value * urbanization.value : 0;
|
||||
return [rural, urban];
|
||||
}
|
||||
|
||||
// get user-friendly (real-world) population value from map data
|
||||
function getFriendlyPopulation(i) {
|
||||
const rural = pack.cells.pop[i] * populationRate.value;
|
||||
const urban = pack.cells.burg[i] ? pack.burgs[pack.cells.burg[i]].population * populationRate.value * urbanization.value : 0;
|
||||
const [rural, urban] = getCellPopulation(i);
|
||||
return `${si(rural+urban)} (${si(rural)} rural, urban ${si(urban)})`;
|
||||
}
|
||||
|
||||
function getPopulationTip(i) {
|
||||
const rural = pack.cells.pop[i] * populationRate.value;
|
||||
const urban = pack.cells.burg[i] ? pack.burgs[pack.cells.burg[i]].population * populationRate.value * urbanization.value : 0;
|
||||
const [rural, urban] = getCellPopulation(i);
|
||||
return `Cell population: ${si(rural+urban)}; Rural: ${si(rural)}; Urban: ${si(urban)}`;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -260,7 +260,7 @@ function drawTemp() {
|
|||
temperature.append("path").attr("d", `M0,0 h${svgWidth} v${svgHeight} h${-svgWidth} Z`).attr("fill", scheme(1 - (min - tMin) / delta)).attr("stroke", "none");
|
||||
|
||||
for (const t of isolines) {
|
||||
const path = chains.filter(c => c[0] === t).map(c => round(lineGen(c[1]))).join();
|
||||
const path = chains.filter(c => c[0] === t).map(c => round(lineGen(c[1]))).join("");
|
||||
if (!path) continue;
|
||||
const fill = scheme(1 - (t - tMin) / delta), stroke = d3.color(fill).darker(.2);
|
||||
temperature.append("path").attr("d", path).attr("fill", fill).attr("stroke", stroke);
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@ function editNamesbase() {
|
|||
document.getElementById("namesbaseMin").addEventListener("input", updateBaseMin);
|
||||
document.getElementById("namesbaseMax").addEventListener("input", updateBaseMax);
|
||||
document.getElementById("namesbaseDouble").addEventListener("input", updateBaseDublication);
|
||||
document.getElementById("namesbaseMulti").addEventListener("input", updateBaseMiltiwordRate);
|
||||
document.getElementById("namesbaseAdd").addEventListener("click", namesbaseAdd);
|
||||
document.getElementById("namesbaseAnalize").addEventListener("click", analizeNamesbase);
|
||||
document.getElementById("namesbaseDefault").addEventListener("click", namesbaseRestoreDefault);
|
||||
|
|
@ -46,7 +45,6 @@ function editNamesbase() {
|
|||
document.getElementById("namesbaseMin").value = nameBases[base].min;
|
||||
document.getElementById("namesbaseMax").value = nameBases[base].max;
|
||||
document.getElementById("namesbaseDouble").value = nameBases[base].d;
|
||||
document.getElementById("namesbaseMulti").value = nameBases[base].m;
|
||||
updateExamples();
|
||||
}
|
||||
|
||||
|
|
@ -67,10 +65,9 @@ function editNamesbase() {
|
|||
|
||||
function updateNamesData() {
|
||||
const base = +document.getElementById("namesbaseSelect").value;
|
||||
const b = document.getElementById("namesbaseTextarea").value.replace(/ /g, "");
|
||||
const b = document.getElementById("namesbaseTextarea").value;
|
||||
if (b.split(",").length < 3) {
|
||||
tip("The names data provided is not correct", false, "error");
|
||||
document.getElementById("namesbaseTextarea").value = nameBases[base].b;
|
||||
tip("The names data provided is too short of incorrect", false, "error");
|
||||
return;
|
||||
}
|
||||
nameBases[base].b = b;
|
||||
|
|
@ -101,12 +98,6 @@ function editNamesbase() {
|
|||
nameBases[base].d = this.value;
|
||||
}
|
||||
|
||||
function updateBaseMiltiwordRate() {
|
||||
if (isNaN(+this.value) || +this.value < 0 || +this.value > 1) {tip("Please provide a number within [0-1] range", false, "error"); return;}
|
||||
const base = +document.getElementById("namesbaseSelect").value;
|
||||
nameBases[base].m = +this.value;
|
||||
}
|
||||
|
||||
function analizeNamesbase() {
|
||||
const string = document.getElementById("namesbaseTextarea").value;
|
||||
if (!string) {tip("Names data field should not be empty", false, "error"); return;}
|
||||
|
|
@ -174,7 +165,6 @@ function editNamesbase() {
|
|||
document.getElementById("namesbaseMin").value = 5;
|
||||
document.getElementById("namesbaseMax").value = 12;
|
||||
document.getElementById("namesbaseDouble").value = "";
|
||||
document.getElementById("namesbaseMulti").value = 0;
|
||||
document.getElementById("namesbaseExamples").innerHTML = "Please provide names data";
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -69,18 +69,11 @@ document.getElementById("options").querySelector("div.tab").addEventListener("cl
|
|||
if (id === "aboutTab") aboutContent.style.display = "block";
|
||||
});
|
||||
|
||||
document.getElementById("options").querySelectorAll("i.collapsible").forEach(el => el.addEventListener("click", collapse));
|
||||
function collapse(e) {
|
||||
const trigger = e.target;
|
||||
const section = trigger.parentElement.nextElementSibling;
|
||||
|
||||
if (section.style.display === "none") {
|
||||
section.style.display = "block";
|
||||
trigger.classList.replace("icon-down-open", "icon-up-open");
|
||||
} else {
|
||||
section.style.display = "none";
|
||||
trigger.classList.replace("icon-up-open", "icon-down-open");
|
||||
}
|
||||
// show popup with a list of Patreon supportes (updated manually, to be replaced with API call)
|
||||
function showSupporters() {
|
||||
const supporters = "Aaron Meyer, Ahmad Amerih, AstralJacks, aymeric, Billy Dean Goehring, Branndon Edwards, Chase Mayers, Curt Flood, cyninge, Dino Princip, E.M. White, es, Fondue, Fritjof Olsson, Gatsu, Johan Fröberg, Jonathan Moore, Joseph Miranda, Kate, KC138, Luke Nelson, Markus Finster, Massimo Vella, Mikey, Nathan Mitchell, Paavi1, Pat, Ryan Westcott, Sasquatch, Shawn Spencer, Sizz_TV, Timothée CALLET, UTG community, Vlad Tomash, Wil Sisney, William Merriott, Xariun, Gun Metal Games, Scott Marner, Spencer Sherman, Valerii Matskevych, Alloyed Clavicle, Stewart Walsh, Ruthlyn Mollett (Javan), Benjamin Mair-Pratt, Diagonath, Alexander Thomas, Ashley Wilson-Savoury, William Henry, Preston Brooks, JOSHUA QUALTIERI, Hilton Williams, Katharina Haase, Hisham Bedri, Ian arless, Karnat, Bird, Kevin, Jessica Thomas, Steve Hyatt, Logicspren, Alfred García, Jonathan Killstring, John Ackley, Invad3r233, Norbert Žigmund, Jennifer, PoliticsBuff, _gfx_, Maggie, Connor McMartin, Jared McDaris, BlastWind, Franc Casanova Ferrer, Dead & Devil, Michael Carmody, Valerie Elise, naikibens220, Jordon Phillips, William Pucs, The Dungeon Masters, Brady R Rathbun, J, Shadow, Matthew Tiffany, Huw Williams, Joseph Hamilton, FlippantFeline, Tamashi Toh, kms, Stephen Herron, MidnightMoon, Whakomatic x, Barished, Aaron bateson, Brice Moss, Diklyquill, PatronUser, Michael Greiner, Steven Bennett, Jacob Harrington, Miguel C., Reya C., Giant Monster Games, Noirbard, Brian Drennen, Ben Craigie, Alex Smolin, Endwords";
|
||||
alertMessage.innerHTML = "<ul style='column-count: 3; column-gap: 2em'>" + supporters.split(", ").sort().map(n => `<li>${n}</li>`).join("") + "</ul>";
|
||||
$("#alert").dialog({resizable: false, title: "Patreon Supporters", width: "30vw", position: {my: "center", at: "center", of: "svg"}});
|
||||
}
|
||||
|
||||
// Option listeners
|
||||
|
|
|
|||
|
|
@ -184,7 +184,7 @@ function editStates() {
|
|||
path.transition().duration(dur).attrTween("stroke-dasharray", function() {return t => i(t)});
|
||||
}
|
||||
|
||||
function stateHighlightOff(event) {
|
||||
function stateHighlightOff() {
|
||||
debug.selectAll(".highlight").each(function() {
|
||||
d3.select(this).transition().duration(1000).attr("opacity", 0).remove();
|
||||
});
|
||||
|
|
@ -201,6 +201,12 @@ function editStates() {
|
|||
statesBody.select("#state-gap"+state).attr("stroke", fill);
|
||||
const halo = d3.color(fill) ? d3.color(fill).darker().hex() : "#666666";
|
||||
statesHalo.select("#state-border"+state).attr("stroke", halo);
|
||||
|
||||
// recolor regiments
|
||||
const solidColor = fill[0] === "#" ? fill : "#999";
|
||||
const darkerColor = d3.color(solidColor).darker().hex();
|
||||
armies.select("#army"+state).attr("fill", solidColor);
|
||||
armies.select("#army"+state).selectAll("g > rect:nth-of-type(2)").attr("fill", darkerColor);
|
||||
}
|
||||
|
||||
openPicker(currentFill, callback);
|
||||
|
|
|
|||
|
|
@ -376,13 +376,13 @@ function common(a, b) {
|
|||
}
|
||||
|
||||
// clip polygon by graph bbox
|
||||
function clipPoly(points, secure = false) {
|
||||
function clipPoly(points, secure = 0) {
|
||||
return polygonclip(points, [0, 0, graphWidth, graphHeight], secure);
|
||||
}
|
||||
|
||||
// check if char is vowel
|
||||
// check if char is vowel or can serve as vowel
|
||||
function vowel(c) {
|
||||
return "aeiouy".includes(c);
|
||||
return `aeiouyɑ'əøɛœæɶɒɨɪɔɐʊɤɯаоиеёэыуюяàèìòùỳẁȁȅȉȍȕáéíóúýẃőűâêîôûŷŵäëïöüÿẅãẽĩõũỹąęįǫųāēīōūȳăĕĭŏŭǎěǐǒǔȧėȯẏẇạẹịọụỵẉḛḭṵṳ`.includes(c);
|
||||
}
|
||||
|
||||
// remove vowels from the end of the string
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue