diff --git a/data/resources.js b/data/resources.js
new file mode 100644
index 00000000..cf32a672
--- /dev/null
+++ b/data/resources.js
@@ -0,0 +1,514 @@
+'use strict';
+
+window.FMG.data.resources = [
+ {
+ i: 1,
+ name: 'Wood',
+ category: 'Construction',
+ icon: 'resource-wood',
+ color: '#966F33',
+ value: 2,
+ chance: 4,
+ model: 'Any_forest',
+ bonus: {fleet: 2, defence: 1},
+ culture: {Hunting: 2}
+ },
+ {
+ i: 2,
+ name: 'Stone',
+ category: 'Construction',
+ icon: 'resource-stone',
+ color: '#979EA2',
+ value: 2,
+ chance: 4,
+ model: 'Hills',
+ bonus: {prestige: 1, defence: 2},
+ culture: {Hunting: 0.6, Nomadic: 0.6}
+ },
+ {
+ i: 3,
+ name: 'Marble',
+ category: 'Construction',
+ icon: 'resource-marble',
+ color: '#d6d0bf',
+ value: 7,
+ chance: 1,
+ model: 'Mountains',
+ bonus: {prestige: 2},
+ culture: {Highland: 2}
+ },
+ {
+ i: 4,
+ name: 'Iron',
+ category: 'Ore',
+ icon: 'resource-iron',
+ color: '#5D686E',
+ value: 4,
+ chance: 4,
+ model: 'Mountains_and_wetlands',
+ bonus: {artillery: 1, infantry: 1, defence: 1},
+ culture: {Highland: 2}
+ },
+ {
+ i: 5,
+ name: 'Copper',
+ category: 'Ore',
+ icon: 'resource-copper',
+ color: '#b87333',
+ value: 5,
+ chance: 3,
+ model: 'Mountains',
+ bonus: {artillery: 2, defence: 1, prestige: 1},
+ culture: {Highland: 2}
+ },
+ {
+ i: 6,
+ name: 'Lead',
+ category: 'Ore',
+ icon: 'resource-lead',
+ color: '#454343',
+ value: 4,
+ chance: 3,
+ model: 'Mountains',
+ bonus: {artillery: 1, defence: 1},
+ culture: {Highland: 2}
+ },
+ {
+ i: 7,
+ name: 'Silver',
+ category: 'Ore',
+ icon: 'resource-silver',
+ color: '#C0C0C0',
+ value: 8,
+ chance: 3,
+ model: 'Mountains',
+ bonus: {prestige: 2},
+ culture: {Hunting: 0.5, Highland: 2, Nomadic: 0.5}
+ },
+ {
+ i: 8,
+ name: 'Gold',
+ category: 'Ore',
+ icon: 'resource-gold',
+ color: '#d4af37',
+ value: 15,
+ chance: 1,
+ model: 'Headwaters',
+ bonus: {prestige: 3},
+ culture: {Highland: 2, Nomadic: 0.5}
+ },
+ {
+ i: 9,
+ name: 'Grain',
+ category: 'Food',
+ icon: 'resource-grain',
+ color: '#F5DEB3',
+ value: 1,
+ chance: 4,
+ model: 'More_habitable',
+ bonus: {population: 4},
+ culture: {River: 3, Lake: 2, Nomadic: 0.5}
+ },
+ {
+ i: 10,
+ name: 'Cattle',
+ category: 'Food',
+ icon: 'resource-cattle',
+ color: '#56b000',
+ value: 2,
+ chance: 4,
+ model: 'Pastures_and_temperate_forest',
+ bonus: {population: 2},
+ culture: {Nomadic: 3}
+ },
+ {
+ i: 11,
+ name: 'Fish',
+ category: 'Food',
+ icon: 'resource-fish',
+ color: '#7fcdff',
+ value: 1,
+ chance: 2,
+ model: 'Marine_and_rivers',
+ bonus: {population: 2},
+ culture: {River: 2, Lake: 3, Naval: 3, Nomadic: 0.5}
+ },
+ {
+ i: 12,
+ name: 'Game',
+ category: 'Food',
+ icon: 'resource-game',
+ color: '#c38a8a',
+ value: 2,
+ chance: 3,
+ model: 'Any_forest',
+ bonus: {archers: 2, population: 1},
+ culture: {Naval: 0.6, Nomadic: 2, Hunting: 3}
+ },
+ {
+ i: 13,
+ name: 'Wine',
+ category: 'Food',
+ icon: 'resource-wine',
+ color: '#963e48',
+ value: 2,
+ chance: 3,
+ model: 'Tropical_forests',
+ bonus: {population: 1, prestige: 1},
+ culture: {Highland: 1.2, Nomadic: 0.5}
+ },
+ {
+ i: 14,
+ name: 'Olives',
+ category: 'Food',
+ icon: 'resource-olives',
+ color: '#BDBD7D',
+ value: 2,
+ chance: 3,
+ model: 'Tropical_forests',
+ bonus: {population: 1},
+ culture: {Generic: 0.8, Nomadic: 0.5}
+ },
+ {
+ i: 15,
+ name: 'Honey',
+ category: 'Food',
+ icon: 'resource-honey',
+ color: '#DCBC66',
+ value: 2,
+ chance: 3,
+ model: 'Temperate_and_boreal_forests',
+ bonus: {population: 1},
+ culture: {Hunting: 2, Highland: 2}
+ },
+ {
+ i: 16,
+ name: 'Salt',
+ category: 'Food',
+ icon: 'resource-salt',
+ color: '#E5E4E5',
+ value: 3,
+ chance: 3,
+ model: 'Arid_land_and_salt_lakes',
+ bonus: {population: 1, defence: 1},
+ culture: {Naval: 1.2, Nomadic: 1.4}
+ },
+ {
+ i: 17,
+ name: 'Dates',
+ category: 'Food',
+ icon: 'resource-dates',
+ color: '#dbb2a3',
+ value: 2,
+ chance: 2,
+ model: 'Hot_desert',
+ bonus: {population: 1},
+ culture: {Hunting: 0.8, Highland: 0.8}
+ },
+ {
+ i: 18,
+ name: 'Horses',
+ category: 'Supply',
+ icon: 'resource-horses',
+ color: '#ba7447',
+ value: 5,
+ chance: 4,
+ model: 'Grassland_and_cold_desert',
+ bonus: {cavalry: 2},
+ culture: {Nomadic: 3}
+ },
+ {
+ i: 19,
+ name: 'Elephants',
+ category: 'Supply',
+ icon: 'resource-elephants',
+ color: '#C5CACD',
+ value: 7,
+ chance: 2,
+ model: 'Hot_biomes',
+ bonus: {cavalry: 1},
+ culture: {Nomadic: 1.2, Highland: 0.5}
+ },
+ {
+ i: 20,
+ name: 'Camels',
+ category: 'Supply',
+ icon: 'resource-camels',
+ color: '#C19A6B',
+ value: 7,
+ chance: 3,
+ model: 'Deserts',
+ bonus: {cavalry: 1},
+ culture: {Nomadic: 3}
+ },
+ {
+ i: 21,
+ name: 'Hemp',
+ category: 'Material',
+ icon: 'resource-hemp',
+ color: '#069a06',
+ value: 2,
+ chance: 3,
+ model: 'Deciduous_forests',
+ bonus: {fleet: 2},
+ culture: {River: 2, Lake: 2, Naval: 2}
+ },
+ {
+ i: 22,
+ name: 'Pearls',
+ category: 'Luxury',
+ icon: 'resource-pearls',
+ color: '#EAE0C8',
+ value: 16,
+ chance: 2,
+ model: 'Tropical_waters',
+ bonus: {prestige: 1},
+ culture: {Naval: 3}
+ },
+ {
+ i: 23,
+ name: 'Gemstones',
+ category: 'Luxury',
+ icon: 'resource-gemstones',
+ color: '#e463e4',
+ value: 17,
+ chance: 2,
+ model: 'Mountains',
+ bonus: {prestige: 1},
+ culture: {Naval: 2}
+ },
+ {
+ i: 24,
+ name: 'Dyes',
+ category: 'Luxury',
+ icon: 'resource-dyes',
+ color: '#fecdea',
+ value: 6,
+ chance: 0.5,
+ model: 'Habitable_biome_or_marine',
+ bonus: {prestige: 1},
+ culture: {Generic: 2}
+ },
+ {
+ i: 25,
+ name: 'Incense',
+ category: 'Luxury',
+ icon: 'resource-incense',
+ color: '#ebe5a7',
+ value: 12,
+ chance: 2,
+ model: 'Hot_desert_and_tropical_forest',
+ bonus: {prestige: 2},
+ culture: {Generic: 2}
+ },
+ {
+ i: 26,
+ name: 'Silk',
+ category: 'Luxury',
+ icon: 'resource-silk',
+ color: '#e0f0f8',
+ value: 15,
+ chance: 1,
+ model: 'Tropical_rainforest',
+ bonus: {prestige: 2},
+ culture: {River: 1.2, Lake: 1.2}
+ },
+ {
+ i: 27,
+ name: 'Spices',
+ category: 'Luxury',
+ icon: 'resource-spices',
+ color: '#e99c75',
+ value: 15,
+ chance: 2,
+ model: 'Tropical_rainforest',
+ bonus: {prestige: 2},
+ culture: {Generic: 2}
+ },
+ {
+ i: 28,
+ name: 'Amber',
+ category: 'Luxury',
+ icon: 'resource-amber',
+ color: '#e68200',
+ value: 7,
+ chance: 2,
+ model: 'Foresty_seashore',
+ bonus: {prestige: 1},
+ culture: {Generic: 2}
+ },
+ {
+ i: 29,
+ name: 'Furs',
+ category: 'Material',
+ icon: 'resource-furs',
+ color: '#8a5e51',
+ value: 6,
+ chance: 2,
+ model: 'Boreal_forests',
+ bonus: {prestige: 1},
+ culture: {Hunting: 3}
+ },
+ {
+ i: 30,
+ name: 'Sheep',
+ category: 'Material',
+ icon: 'resource-sheeps',
+ color: '#53b574',
+ value: 2,
+ chance: 3,
+ model: 'Pastures_and_temperate_forest',
+ bonus: {infantry: 1},
+ culture: {Naval: 2, Highland: 2}
+ },
+ {
+ i: 31,
+ name: 'Slaves',
+ category: 'Supply',
+ icon: 'resource-slaves',
+ color: '#757575',
+ value: 5,
+ chance: 2,
+ model: 'Less_habitable_seashore',
+ bonus: {population: 2},
+ culture: {Naval: 2, Nomadic: 3, Hunting: 0.6, Highland: 0.4}
+ },
+ {
+ i: 32,
+ name: 'Tar',
+ category: 'Material',
+ icon: 'resource-tar',
+ color: '#727272',
+ value: 2,
+ chance: 3,
+ model: 'Any_forest',
+ bonus: {fleet: 1},
+ culture: {Hunting: 3}
+ },
+ {
+ i: 33,
+ name: 'Saltpeter',
+ category: 'Material',
+ icon: 'resource-saltpeter',
+ color: '#e6e3e3',
+ value: 3,
+ chance: 2,
+ model: 'Less_habitable_biomes',
+ bonus: {artillery: 3},
+ culture: {Generic: 2}
+ },
+ {
+ i: 34,
+ name: 'Coal',
+ category: 'Material',
+ icon: 'resource-coal',
+ color: '#36454f',
+ value: 2,
+ chance: 3,
+ model: 'Hills',
+ bonus: {artillery: 2},
+ culture: {Generic: 2}
+ },
+ {
+ i: 35,
+ name: 'Oil',
+ category: 'Material',
+ icon: 'resource-oil',
+ color: '#565656',
+ value: 3,
+ chance: 2,
+ model: 'Less_habitable_biomes',
+ bonus: {artillery: 1},
+ culture: {Generic: 2, Nomadic: 2}
+ },
+ {
+ i: 36,
+ name: 'Tropical timber',
+ category: 'Luxury',
+ icon: 'resource-tropicalTimber',
+ color: '#a45a52',
+ value: 10,
+ chance: 2,
+ model: 'Tropical_rainforest',
+ bonus: {prestige: 1},
+ culture: {Generic: 2}
+ },
+ {
+ i: 37,
+ name: 'Whales',
+ category: 'Food',
+ icon: 'resource-whales',
+ color: '#cccccc',
+ value: 2,
+ chance: 3,
+ model: 'Arctic_waters',
+ bonus: {population: 1},
+ culture: {Naval: 2}
+ },
+ {
+ i: 38,
+ name: 'Sugar',
+ category: 'Food',
+ icon: 'resource-sugar',
+ color: '#7abf87',
+ value: 3,
+ chance: 3,
+ model: 'Tropical_rainforest',
+ bonus: {population: 1},
+ culture: {Lake: 2, River: 2}
+ },
+ {
+ i: 39,
+ name: 'Tea',
+ category: 'Luxury',
+ icon: 'resource-tea',
+ color: '#d0f0c0',
+ value: 5,
+ chance: 3,
+ model: 'Hilly_tropical_rainforest',
+ bonus: {prestige: 1},
+ culture: {Lake: 2, River: 2, Highland: 2}
+ },
+ {
+ i: 40,
+ name: 'Tobacco',
+ category: 'Luxury',
+ icon: 'resource-tobacco',
+ color: '#6D5843',
+ value: 5,
+ chance: 2,
+ model: 'Tropical_rainforest',
+ bonus: {prestige: 1},
+ culture: {Lake: 2, River: 2}
+ }
+];
+
+window.FMG.data.resourceModels = {
+ Deciduous_forests: 'biome(6, 7, 8)',
+ Any_forest: 'biome(5, 6, 7, 8, 9)',
+ Temperate_and_boreal_forests: 'biome(6, 8, 9)',
+ Hills: 'minHeight(40) || (minHeight(30) && nth(10))',
+ Mountains: 'minHeight(60) || (minHeight(40) && nth(10))',
+ Mountains_and_wetlands: 'minHeight(60) || (biome(12) && nth(8))',
+ Headwaters: 'river() && minHeight(40)',
+ More_habitable: 'minHabitability(20) && habitability()',
+ Marine_and_rivers: 'shore(-1) && (type("ocean", "freshwater", "salt") || (river() && shore(1, 2)))',
+ Pastures_and_temperate_forest: '(biome(3, 4) && !elevation()) || (biome(6) && random(70)) || (biome(5) && nth(5))',
+ Tropical_forests: 'biome(5, 7)',
+ Arid_land_and_salt_lakes: 'type("salt", "dry") || (biome(1, 2) && random(70)) || (biome(12) && nth(10))',
+ Hot_desert: 'biome(1)',
+ Deserts: 'biome(1, 2)',
+ Grassland_and_cold_desert: 'biome(3) || (biome(2) && nth(4))',
+ Hot_biomes: 'biome(1, 3, 5, 7)',
+ Hot_desert_and_tropical_forest: 'biome(1, 7)',
+ Tropical_rainforest: 'biome(7)',
+ Tropical_waters: 'shore(-1) && minTemp(18)',
+ Hilly_tropical_rainforest: 'minHeight(40) && biome(7)',
+ Subtropical_waters: 'shore(-1) && minTemp(14)',
+ Habitable_biome_or_marine: 'shore(-1) || minHabitability(1)',
+ Foresty_seashore: 'shore(1) && biome(6, 7, 8, 9)',
+ Boreal_forests: 'biome(9) || (biome(10) && nth(2)) || (biome(6, 8) && nth(5)) || (biome(12) && nth(10))',
+ Less_habitable_seashore: 'shore(1) && minHabitability(1) && !habitability()',
+ Less_habitable_biomes: 'minHabitability(1) && !habitability()',
+ Arctic_waters: 'shore(-1) && biome(0) && maxTemp(7)'
+};
diff --git a/index.html b/index.html
index bd13708a..7920df17 100644
--- a/index.html
+++ b/index.html
@@ -35,6 +35,12 @@
+
+