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fix: rework texture save format
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20 changed files with 168 additions and 169 deletions
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@ -178,7 +178,7 @@ function mapSizeInputChange() {
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}
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}
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// change svg size on manual size change or window resize, do not change graph size
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// change svg size on manual size change or window resize (do not change graph size!)
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function changeMapSize() {
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svgWidth = Math.min(+mapWidthInput.value, window.innerWidth);
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svgHeight = Math.min(+mapHeightInput.value, window.innerHeight);
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@ -190,12 +190,12 @@ function changeMapSize() {
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[0, 0],
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[maxWidth, maxHeight]
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]);
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landmass.select("rect").attr("x", 0).attr("y", 0).attr("width", maxWidth).attr("height", maxHeight);
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oceanPattern.select("rect").attr("x", 0).attr("y", 0).attr("width", maxWidth).attr("height", maxHeight);
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oceanLayers.select("rect").attr("x", 0).attr("y", 0).attr("width", maxWidth).attr("height", maxHeight);
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fogging.selectAll("rect").attr("x", 0).attr("y", 0).attr("width", maxWidth).attr("height", maxHeight);
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defs.select("mask#fog > rect").attr("width", maxWidth).attr("height", maxHeight);
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texture.select("image").attr("width", maxWidth).attr("height", maxHeight);
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fitScaleBar();
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if (window.fitLegendBox) fitLegendBox();
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