mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 17:51:24 +01:00
refactor(generation): cultures completion
This commit is contained in:
parent
6d70458aaf
commit
a832354b48
12 changed files with 679 additions and 378 deletions
|
|
@ -2,7 +2,14 @@ import * as d3 from "d3";
|
|||
import FlatQueue from "flatqueue";
|
||||
|
||||
import {cultureSets, TCultureSetName} from "config/cultureSets";
|
||||
import {DISTANCE_FIELD, ELEVATION, HUNTING_BIOMES, NOMADIC_BIOMES} from "config/generation";
|
||||
import {
|
||||
DISTANCE_FIELD,
|
||||
ELEVATION,
|
||||
FOREST_BIOMES,
|
||||
HUNTING_BIOMES,
|
||||
MIN_LAND_HEIGHT,
|
||||
NOMADIC_BIOMES
|
||||
} from "config/generation";
|
||||
import {ERROR, TIME, WARN} from "config/logging";
|
||||
import {getColors} from "utils/colorUtils";
|
||||
import {abbreviate} from "utils/languageUtils";
|
||||
|
|
@ -10,8 +17,9 @@ import {getInputNumber, getInputValue, getSelectedOption} from "utils/nodeUtils"
|
|||
import {minmax, rn} from "utils/numberUtils";
|
||||
import {biased, P, rand} from "utils/probabilityUtils";
|
||||
import {byId} from "utils/shorthands";
|
||||
import {defaultNameBases} from "config/namebases";
|
||||
|
||||
const {COA, Names} = window;
|
||||
const {COA} = window;
|
||||
|
||||
const cultureTypeBaseExpansionism: {[key in TCultureType]: number} = {
|
||||
Generic: 1,
|
||||
|
|
@ -33,17 +41,16 @@ export const generateCultures = function (
|
|||
"p" | "i" | "g" | "t" | "h" | "haven" | "harbor" | "f" | "r" | "fl" | "s" | "pop" | "biome"
|
||||
>,
|
||||
temp: Int8Array
|
||||
): {cultureIds: Uint16Array; cultures: TCultures} {
|
||||
): TCultures {
|
||||
TIME && console.time("generateCultures");
|
||||
|
||||
const wildlands: IWilderness = {name: "Wildlands", i: 0, base: 1, origins: [null], shield: "round"};
|
||||
const cultureIds = new Uint16Array(cells.i.length); // cell cultures
|
||||
|
||||
const populatedCellIds = cells.i.filter(cellId => cells.pop[cellId] > 0);
|
||||
const maxSuitability = d3.max(cells.s)!;
|
||||
|
||||
const culturesNumber = getCulturesNumber(populatedCellIds.length);
|
||||
if (!culturesNumber) return {cultureIds, cultures: [wildlands]};
|
||||
if (!culturesNumber) return [wildlands];
|
||||
|
||||
const culturesData = selectCulturesData(culturesNumber);
|
||||
const colors = getColors(culturesNumber);
|
||||
|
|
@ -69,13 +76,12 @@ export const generateCultures = function (
|
|||
|
||||
centers.add(cells.p[center]);
|
||||
codes.push(code);
|
||||
cultureIds[center] = index + 1;
|
||||
|
||||
return {i: index + 1, name, base, center, color, type, expansionism, origins, code, shield};
|
||||
});
|
||||
|
||||
TIME && console.timeEnd("generateCultures");
|
||||
return {cultureIds, cultures: [wildlands, ...definedCultures]};
|
||||
return [wildlands, ...definedCultures];
|
||||
|
||||
function getCulturesNumber(populatedCells: number) {
|
||||
const culturesDesired = getInputNumber("culturesInput");
|
||||
|
|
@ -117,7 +123,7 @@ export const generateCultures = function (
|
|||
}
|
||||
|
||||
function selectCulturesData(culturesNumber: number) {
|
||||
let defaultCultures = getDefault(culturesNumber);
|
||||
let defaultCultures = getDefaultCultures(culturesNumber);
|
||||
if (defaultCultures.length <= culturesNumber) return defaultCultures;
|
||||
|
||||
const cultures = [];
|
||||
|
|
@ -127,7 +133,7 @@ export const generateCultures = function (
|
|||
do {
|
||||
rnd = rand(defaultCultures.length - 1);
|
||||
culture = defaultCultures[rnd];
|
||||
} while (!P(culture.odd));
|
||||
} while (!P(culture.chance));
|
||||
cultures.push(culture);
|
||||
defaultCultures.splice(rnd, 1);
|
||||
}
|
||||
|
|
@ -135,6 +141,15 @@ export const generateCultures = function (
|
|||
return cultures;
|
||||
}
|
||||
|
||||
function getDefaultCultures(culturesNumber: number) {
|
||||
const cultureSet = getInputValue("culturesSet") as TCultureSetName;
|
||||
if (cultureSet in cultureSets) {
|
||||
return cultureSets[cultureSet](culturesNumber);
|
||||
}
|
||||
|
||||
throw new Error(`Unsupported culture set: ${cultureSet}`);
|
||||
}
|
||||
|
||||
function placeCenter(sortingString: string) {
|
||||
let spacing = (graphWidth + graphHeight) / 2 / culturesNumber;
|
||||
|
||||
|
|
@ -158,28 +173,30 @@ export const generateCultures = function (
|
|||
let cellId: number;
|
||||
|
||||
const sortingMethods = {
|
||||
n: () => Math.ceil((cells.s[cellId] / maxSuitability) * 3), // normalized cell score
|
||||
// normalized cell score
|
||||
score: () => Math.ceil((cells.s[cellId] / maxSuitability) * 3),
|
||||
|
||||
td: (goalTemp: number) => {
|
||||
// temperature delta
|
||||
temp: (goalTemp: number) => {
|
||||
const tempDelta = Math.abs(temp[cells.g[cellId]] - goalTemp);
|
||||
return tempDelta ? tempDelta + 1 : 1;
|
||||
},
|
||||
|
||||
bd: (biomes: number[], fee = 4) => {
|
||||
// biome delta
|
||||
biome: (biomes: number[], fee = 4) => {
|
||||
return biomes.includes(cells.biome[cellId]) ? 1 : fee;
|
||||
},
|
||||
|
||||
sf: (fee = 4) => {
|
||||
// fee if for an ocean coast
|
||||
oceanCoast: (fee = 4) => {
|
||||
const haven = cells.haven[cellId];
|
||||
const havenHeature = features[haven];
|
||||
return haven && havenHeature && havenHeature.type !== "lake" ? 1 : fee;
|
||||
const havenFeature = features[haven];
|
||||
return haven && havenFeature && havenFeature.type === "ocean" ? 1 : fee;
|
||||
},
|
||||
|
||||
t: () => cells.t[cellId],
|
||||
|
||||
h: () => cells.h[cellId],
|
||||
|
||||
s: () => cells.s[cellId]
|
||||
coastDist: () => cells.t[cellId],
|
||||
height: () => cells.h[cellId],
|
||||
suitability: () => cells.s[cellId]
|
||||
};
|
||||
|
||||
const allSortingMethods = `{${Object.keys(sortingMethods).join(", ")}}`;
|
||||
|
|
@ -245,7 +262,7 @@ export const generateCultures = function (
|
|||
// make sure namesbase exists in nameBases
|
||||
if (!nameBases.length) {
|
||||
ERROR && console.error("Name base is empty, default nameBases will be applied");
|
||||
nameBases = Names.getNameBases();
|
||||
nameBases = [...defaultNameBases];
|
||||
}
|
||||
|
||||
// check if base is in nameBases
|
||||
|
|
@ -256,48 +273,47 @@ export const generateCultures = function (
|
|||
}
|
||||
};
|
||||
|
||||
export const getDefault = function (culturesNumber: number) {
|
||||
const cultureSet = getInputValue("culturesSet") as TCultureSetName;
|
||||
if (cultureSet in cultureSets) {
|
||||
return cultureSets[cultureSet](culturesNumber);
|
||||
}
|
||||
|
||||
throw new Error(`Unsupported culture set: ${cultureSet}`);
|
||||
};
|
||||
|
||||
// expand cultures across the map (Dijkstra-like algorithm)
|
||||
export const expand = function () {
|
||||
export const expandCultures = function (
|
||||
cultures: TCultures,
|
||||
features: TPackFeatures,
|
||||
cells: Pick<IPack["cells"], "c" | "area" | "h" | "t" | "f" | "r" | "fl" | "biome" | "pop">
|
||||
) {
|
||||
TIME && console.time("expandCultures");
|
||||
|
||||
const queue = new FlatQueue();
|
||||
pack.cultures.forEach(culture => {
|
||||
if (!culture.i || culture.removed) return;
|
||||
const cultureIds = new Uint16Array(cells.h.length); // cell cultures
|
||||
const isWilderness = (culture: ICulture | IWilderness): culture is IWilderness => culture.i === 0;
|
||||
|
||||
const queue = new FlatQueue<{cellId: number; cultureId: number}>();
|
||||
cultures.forEach(culture => {
|
||||
if (isWilderness(culture) || culture.removed) return;
|
||||
queue.push({cellId: culture.center, cultureId: culture.i}, 0);
|
||||
});
|
||||
|
||||
const neutral = (cells.i.length / 5000) * 3000 * neutralInput.value; // limit cost for culture growth
|
||||
const cost = [];
|
||||
const cellsNumberFactor = cells.h.length / 1.6;
|
||||
const neutral = cellsNumberFactor * getInputNumber("neutralInput"); // limit cost for culture growth
|
||||
const cost: number[] = [];
|
||||
|
||||
while (queue.length) {
|
||||
const priority = queue.peekValue();
|
||||
const {cellId, cultureId} = queue.pop();
|
||||
const priority = queue.peekValue()!;
|
||||
const {cellId, cultureId} = queue.pop()!;
|
||||
|
||||
if (cultureId === 0) throw new Error("Wilderness culture should not expand");
|
||||
const {type, expansionism} = cultures[cultureId] as ICulture;
|
||||
const cultureBiome = cells.biome[cellId];
|
||||
|
||||
const type = pack.cultures[cultureId].type;
|
||||
cells.c[cellId].forEach(neibCellId => {
|
||||
const biome = cells.biome[neibCellId];
|
||||
const biomeCost = getBiomeCost(cultureId, biome, type);
|
||||
const biomeChangeCost = biome === cells.biome[cellId] ? 0 : 20; // penalty on biome change
|
||||
const biomeCost = getBiomeCost(biome, cultureBiome, type);
|
||||
const heightCost = getHeightCost(neibCellId, cells.h[neibCellId], type);
|
||||
const riverCost = getRiverCost(cells.r[neibCellId], neibCellId, type);
|
||||
const typeCost = getTypeCost(cells.t[neibCellId], type);
|
||||
const totalCost =
|
||||
priority +
|
||||
(biomeCost + biomeChangeCost + heightCost + riverCost + typeCost) / pack.cultures[cultureId].expansionism;
|
||||
const totalCost = priority + (biomeCost + heightCost + riverCost + typeCost) / expansionism;
|
||||
|
||||
if (totalCost > neutral) return;
|
||||
|
||||
if (!cost[neibCellId] || totalCost < cost[neibCellId]) {
|
||||
if (cells.s[neibCellId] > 0) cells.culture[neibCellId] = cultureId; // assign culture to populated cell
|
||||
if (cells.pop[neibCellId] > 0) cultureIds[neibCellId] = cultureId; // assign culture to populated cell
|
||||
cost[neibCellId] = totalCost;
|
||||
queue.push({cellId: neibCellId, cultureId}, totalCost);
|
||||
}
|
||||
|
|
@ -305,87 +321,47 @@ export const expand = function () {
|
|||
}
|
||||
|
||||
TIME && console.timeEnd("expandCultures");
|
||||
};
|
||||
return cultureIds;
|
||||
|
||||
function getBiomeCost(cultureId: number, biome: number, type: TCultureType) {
|
||||
const center = cultureId && (pack.cultures[cultureId] as ICulture).center;
|
||||
const cultureBiome = cells.biome[center];
|
||||
|
||||
if (cultureBiome === biome) return 10; // tiny penalty for native biome
|
||||
if (type === "Hunting") return biomesData.cost[biome] * 5; // non-native biome penalty for hunters
|
||||
if (type === "Nomadic" && biome > 4 && biome < 10) return biomesData.cost[biome] * 10; // forest biome penalty for nomads
|
||||
return biomesData.cost[biome] * 2; // general non-native biome penalty
|
||||
}
|
||||
|
||||
function getHeightCost(cellId: number, height: number, type: TCultureType) {
|
||||
const feature = pack.features[cells.f[cellId]];
|
||||
const area = cells.area[cellId];
|
||||
if (type === "Lake" && feature && feature.type === "lake") return 10; // no lake crossing penalty for Lake cultures
|
||||
if (type === "Naval" && height < 20) return area * 2; // low sea/lake crossing penalty for Naval cultures
|
||||
if (type === "Nomadic" && height < 20) return area * 50; // giant sea/lake crossing penalty for Nomads
|
||||
if (height < 20) return area * 6; // general sea/lake crossing penalty
|
||||
if (type === "Highland" && height < 44) return 3000; // giant penalty for highlanders on lowlands
|
||||
if (type === "Highland" && height < 62) return 200; // giant penalty for highlanders on lowhills
|
||||
if (type === "Highland") return 0; // no penalty for highlanders on highlands
|
||||
if (height >= 67) return 200; // general mountains crossing penalty
|
||||
if (height >= 44) return 30; // general hills crossing penalty
|
||||
return 0;
|
||||
}
|
||||
|
||||
function getRiverCost(riverId: number, cellId: number, type: TCultureType) {
|
||||
if (type === "River") return riverId ? 0 : 100; // penalty for river cultures
|
||||
if (!riverId) return 0; // no penalty for others if there is no river
|
||||
return minmax(cells.fl[cellId] / 10, 20, 100); // river penalty from 20 to 100 based on flux
|
||||
}
|
||||
|
||||
function getTypeCost(t: number, type: TCultureType) {
|
||||
if (t === LAND_COAST) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline
|
||||
if (t === LANDLOCKED) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads
|
||||
if (t !== WATER_COAST) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals
|
||||
return 0;
|
||||
}
|
||||
|
||||
export const add = function (center: number) {
|
||||
const defaultCultures = getDefault();
|
||||
let culture, base, name;
|
||||
|
||||
if (pack.cultures.length < defaultCultures.length) {
|
||||
// add one of the default cultures
|
||||
culture = pack.cultures.length;
|
||||
base = defaultCultures[culture].base;
|
||||
name = defaultCultures[culture].name;
|
||||
} else {
|
||||
// add random culture besed on one of the current ones
|
||||
culture = rand(pack.cultures.length - 1);
|
||||
name = Names.getCulture(culture, 5, 8, "");
|
||||
base = pack.cultures[culture].base;
|
||||
function getBiomeCost(biome: number, cultureBiome: number, type: TCultureType) {
|
||||
if (cultureBiome === biome) return 10; // tiny penalty for native biome
|
||||
if (type === "Hunting") return biomesData.cost[biome] * 5; // non-native biome penalty for hunters
|
||||
if (type === "Nomadic" && FOREST_BIOMES.includes(biome)) return biomesData.cost[biome] * 10; // forest biome penalty for nomads
|
||||
return biomesData.cost[biome] * 2; // general non-native biome penalty
|
||||
}
|
||||
const code = abbreviate(
|
||||
name,
|
||||
pack.cultures.map(c => c.code)
|
||||
);
|
||||
const i = pack.cultures.length;
|
||||
const color = d3.color(d3.scaleSequential(d3.interpolateRainbow)(Math.random())).hex();
|
||||
|
||||
// define emblem shape
|
||||
let shield = culture.shield;
|
||||
const emblemShape = document.getElementById("emblemShape").value;
|
||||
if (emblemShape === "random") shield = COA.getRandomShield();
|
||||
function getHeightCost(cellId: number, height: number, type: TCultureType) {
|
||||
if (height < MIN_LAND_HEIGHT) {
|
||||
const feature = features[cells.f[cellId]];
|
||||
const area = cells.area[cellId];
|
||||
|
||||
pack.cultures.push({
|
||||
name,
|
||||
color,
|
||||
base,
|
||||
center,
|
||||
i,
|
||||
expansionism: 1,
|
||||
type: "Generic",
|
||||
cells: 0,
|
||||
area: 0,
|
||||
rural: 0,
|
||||
urban: 0,
|
||||
origins: [0],
|
||||
code,
|
||||
shield
|
||||
});
|
||||
if (type === "Lake" && feature && feature.type === "lake") return 10; // almost lake crossing penalty for Lake cultures
|
||||
if (type === "Naval") return area * 2; // low sea or lake crossing penalty for Naval cultures
|
||||
if (type === "Nomadic") return area * 50; // giant sea or lake crossing penalty for Nomads
|
||||
return area * 6; // general sea or lake crossing penalty
|
||||
}
|
||||
|
||||
if (type === "Highland") {
|
||||
if (height >= MOUNTAINS) return 0; // no penalty for highlanders on highlands
|
||||
if (height < HILLS) return 3000; // giant penalty for highlanders on lowlands
|
||||
return 100; // penalty for highlanders on hills
|
||||
}
|
||||
|
||||
if (height >= MOUNTAINS) return 200; // general mountains crossing penalty
|
||||
if (height >= HILLS) return 30; // general hills crossing penalty
|
||||
return 0;
|
||||
}
|
||||
|
||||
function getRiverCost(riverId: number, cellId: number, type: TCultureType) {
|
||||
if (type === "River") return riverId ? 0 : 100; // penalty for river cultures
|
||||
if (!riverId) return 0; // no penalty for others if there is no river
|
||||
return minmax(cells.fl[cellId] / 10, 20, 100); // river penalty from 20 to 100 based on flux
|
||||
}
|
||||
|
||||
function getTypeCost(t: number, type: TCultureType) {
|
||||
if (t === LAND_COAST) return type === "Naval" || type === "Lake" ? 0 : type === "Nomadic" ? 60 : 20; // penalty for coastline
|
||||
if (t === LANDLOCKED) return type === "Naval" || type === "Nomadic" ? 30 : 0; // low penalty for land level 2 for Navals and nomads
|
||||
if (t !== WATER_COAST) return type === "Naval" || type === "Lake" ? 100 : 0; // penalty for mainland for navals
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ import {rankCells} from "scripts/generation/pack/rankCells";
|
|||
import {createTypedArray} from "utils/arrayUtils";
|
||||
import {pick} from "utils/functionUtils";
|
||||
import {rn} from "utils/numberUtils";
|
||||
import {generateCultures} from "./cultures";
|
||||
import {generateCultures, expandCultures} from "./cultures";
|
||||
import {generateRivers} from "./rivers";
|
||||
|
||||
const {LAND_COAST, WATER_COAST, DEEPER_WATER} = DISTANCE_FIELD;
|
||||
|
|
@ -39,7 +39,7 @@ export function createPack(grid: IGrid): IPack {
|
|||
temp
|
||||
);
|
||||
|
||||
const biome: IPack["cells"]["biome"] = Biomes.define({
|
||||
const biome: Uint8Array = Biomes.define({
|
||||
temp,
|
||||
prec,
|
||||
flux,
|
||||
|
|
@ -62,7 +62,7 @@ export function createPack(grid: IGrid): IPack {
|
|||
harbor
|
||||
});
|
||||
|
||||
const {cultureIds, cultures} = generateCultures(
|
||||
const cultures = generateCultures(
|
||||
mergedFeatures,
|
||||
{
|
||||
p: cells.p,
|
||||
|
|
@ -82,7 +82,18 @@ export function createPack(grid: IGrid): IPack {
|
|||
temp
|
||||
);
|
||||
|
||||
// Cultures.expand();
|
||||
const cultureIds = expandCultures(cultures, mergedFeatures, {
|
||||
c: cells.c,
|
||||
area: cells.area,
|
||||
h: heights,
|
||||
t: distanceField,
|
||||
f: featureIds,
|
||||
r: riverIds,
|
||||
fl: flux,
|
||||
biome,
|
||||
pop: population
|
||||
});
|
||||
|
||||
// BurgsAndStates.generate();
|
||||
// Religions.generate();
|
||||
// BurgsAndStates.defineStateForms();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue