mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 12:01:23 +01:00
refactor(#902): locked states cells to be assigned on start
This commit is contained in:
parent
e984c708d1
commit
aa29f69bbf
2 changed files with 8 additions and 6 deletions
|
|
@ -364,7 +364,7 @@ window.BurgsAndStates = (function () {
|
||||||
TIME && console.time("expandStates");
|
TIME && console.time("expandStates");
|
||||||
const {cells, states, cultures, burgs} = pack;
|
const {cells, states, cultures, burgs} = pack;
|
||||||
|
|
||||||
cells.state = new Uint16Array(cells.i.length);
|
cells.state = cells.state || new Uint16Array(cells.i.length);
|
||||||
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
||||||
const cost = [];
|
const cost = [];
|
||||||
const neutral = (cells.i.length / 5000) * 2500 * neutralInput.value * statesNeutral; // limit cost for state growth
|
const neutral = (cells.i.length / 5000) * 2500 * neutralInput.value * statesNeutral; // limit cost for state growth
|
||||||
|
|
|
||||||
|
|
@ -238,11 +238,6 @@ function recreateStates() {
|
||||||
// pack.provinces[id].should_restore = true;
|
// pack.provinces[id].should_restore = true;
|
||||||
});
|
});
|
||||||
|
|
||||||
for (const i of pack.cells.i) {
|
|
||||||
const stateId = pack.cells.state[i];
|
|
||||||
if (stateId === s.i) pack.cells.state[i] = newId;
|
|
||||||
}
|
|
||||||
|
|
||||||
const {x, y} = validBurgs[s.capital];
|
const {x, y} = validBurgs[s.capital];
|
||||||
capitalsTree.add([x, y]);
|
capitalsTree.add([x, y]);
|
||||||
|
|
||||||
|
|
@ -250,6 +245,13 @@ function recreateStates() {
|
||||||
newStates.push(s);
|
newStates.push(s);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
for (const i of pack.cells.i) {
|
||||||
|
const stateId = pack.cells.state[i];
|
||||||
|
const lockedStateIndex = lockedStatesIds.indexOf(stateId) + 1;
|
||||||
|
// lockedStateIndex is an index of locked state of 0 if state is not locked
|
||||||
|
pack.cells.state[i] = lockedStateIndex;
|
||||||
|
}
|
||||||
|
|
||||||
for (let i = newStates.length; i < count; i++) {
|
for (let i = newStates.length; i < count; i++) {
|
||||||
let capital = null;
|
let capital = null;
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue