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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-03-22 07:07:24 +01:00
feat: update relief rendering logic and version to 1.114.0
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6 changed files with 53 additions and 110 deletions
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@ -1112,4 +1112,23 @@ export function resolveVersionConflicts(mapVersion) {
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zone.cells = unique(zone.cells);
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});
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}
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if (isOlderThan("1.114.0")) {
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// v1.114.0 add reliefIcon to pack data and changed rendering method to WebGL
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const terrainEl = byId("terrain");
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if (!terrainEl) return;
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const relief = [];
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terrainEl.querySelectorAll("use").forEach(u => {
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const href = u.getAttribute("href") || u.getAttribute("xlink:href") || "";
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if (!href) return;
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const x = +u.getAttribute("x");
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const y = +u.getAttribute("y");
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const s = +u.getAttribute("width");
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relief.push({i: relief.length, href, x, y, s});
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});
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terrainEl.innerHTML = "";
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pack.relief = relief;
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if (layerIsOn("toggleRelief")) drawRelief();
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}
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}
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@ -180,10 +180,7 @@ async function getMapURL(
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fullMap = false
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} = {}
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) {
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// Temporarily inject <use> elements so the clone includes relief icon data
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if (typeof prepareReliefForSave === "function") prepareReliefForSave();
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const cloneEl = byId("map").cloneNode(true); // clone svg
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if (typeof restoreReliefAfterSave === "function") restoreReliefAfterSave();
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cloneEl.id = "fantasyMap";
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document.body.appendChild(cloneEl);
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const clone = d3.select(cloneEl);
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@ -261,6 +258,19 @@ async function getMapURL(
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cloneDefs.querySelector("#defs-emblems")?.remove();
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}
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{
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// render relief icons in svg and add used icons to defs
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const terrainEl = cloneEl.getElementById("terrain");
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if (terrainEl) drawRelief("svg", terrainEl);
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const uniqueElements = new Set(pack.relief?.map(r => r.href) || []);
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const defsRelief = svgDefs.getElementById("defs-relief");
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for (const terrain of uniqueElements) {
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const element = defsRelief.querySelector(terrain);
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if (element) cloneDefs.appendChild(element.cloneNode(true));
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}
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}
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{
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// replace ocean pattern href to base64
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const image = cloneEl.getElementById("oceanicPattern");
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@ -289,22 +299,6 @@ async function getMapURL(
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}
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}
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// add relief icons (from <use> elements – canvas <image> is excluded)
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if (cloneEl.getElementById("terrain")) {
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const uniqueElements = new Set();
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const terrainUses = cloneEl.getElementById("terrain").querySelectorAll("use");
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for (let i = 0; i < terrainUses.length; i++) {
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const href = terrainUses[i].getAttribute("href") || terrainUses[i].getAttribute("xlink:href");
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if (href && href.startsWith("#")) uniqueElements.add(href);
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}
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const defsRelief = svgDefs.getElementById("defs-relief");
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for (const terrain of [...uniqueElements]) {
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const element = defsRelief.querySelector(terrain);
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if (element) cloneDefs.appendChild(element.cloneNode(true));
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}
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}
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// add wind rose
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if (cloneEl.getElementById("compass")) {
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const rose = svgDefs.getElementById("defs-compass-rose");
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@ -440,12 +440,7 @@ async function parseLoadedData(data, mapVersion) {
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if (hasChildren(coordinates)) turnOn("toggleCoordinates");
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if (isVisible(compass) && hasChild(compass, "use")) turnOn("toggleCompass");
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if (hasChildren(rivers)) turnOn("toggleRivers");
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if (isVisible(terrain) && hasChildren(terrain)) {
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turnOn("toggleRelief");
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}
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// Migrate any legacy SVG <use> elements to canvas rendering
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// (runs regardless of visibility to handle maps loaded with relief layer off)
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if (typeof migrateReliefFromSvg === "function") migrateReliefFromSvg();
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if (hasChildren(terrain)) turnOn("toggleRelief");
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if (hasChildren(relig)) turnOn("toggleReligions");
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if (hasChildren(cults)) turnOn("toggleCultures");
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if (hasChildren(statesBody)) turnOn("toggleStates");
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@ -77,11 +77,7 @@ function prepareMapData() {
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const rulersString = rulers.toString();
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const fonts = JSON.stringify(getUsedFonts(svg.node()));
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// save svg
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// Temporarily inject <use> elements so the SVG snapshot includes relief icon data
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if (typeof prepareReliefForSave === "function") prepareReliefForSave();
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const cloneEl = document.getElementById("map").cloneNode(true);
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if (typeof restoreReliefAfterSave === "function") restoreReliefAfterSave();
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// reset transform values to default
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cloneEl.setAttribute("width", graphWidth);
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@ -16,7 +16,7 @@
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* For the changes that may be interesting to end users, update the `latestPublicChanges` array below (new changes on top).
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*/
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const VERSION = "1.113.5";
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const VERSION = "1.114.0";
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if (parseMapVersion(VERSION) !== VERSION) alert("versioning.js: Invalid format or parsing function");
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{
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@ -30,6 +30,7 @@ if (parseMapVersion(VERSION) !== VERSION) alert("versioning.js: Invalid format o
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}
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const latestPublicChanges = [
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"Relief icons: improved performance on huge maps",
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"Search input in Overview dialogs",
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"Custom burg grouping and icon selection",
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"Ability to set custom image as Marker or Regiment icon",
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@ -41,8 +42,7 @@ if (parseMapVersion(VERSION) !== VERSION) alert("versioning.js: Invalid format o
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"New style preset: Dark Seas",
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"New routes generation algorithm",
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"Routes overview tool",
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"Configurable longitude",
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"Export zones to GeoJSON"
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"Configurable longitude"
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];
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function showUpdateWindow() {
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@ -232,14 +232,10 @@ function renderFrame(): void {
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renderer.render(scene, camera);
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}
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function drawWebGl(icons: ReliefIcon[]): void {
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const terrainEl = byId("terrain");
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if (!terrainEl) return;
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if (!icons.length) return;
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terrainEl.innerHTML = "";
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terrainEl.dataset.mode = "webGL";
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const set = terrainEl.getAttribute("set") || "simple";
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function drawWebGl(icons: ReliefIcon[], parentEl: HTMLElement): void {
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parentEl.innerHTML = "";
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parentEl.dataset.mode = "webGL";
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const set = parentEl.getAttribute("set") || "simple";
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if (ensureRenderer()) {
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loadTexture(set).then(() => {
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@ -251,23 +247,26 @@ function drawWebGl(icons: ReliefIcon[]): void {
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}
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}
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function drawSvg(icons: ReliefIcon[]): void {
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const terrainEl = byId("terrain");
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if (!terrainEl) return;
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terrainEl.innerHTML = "";
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function drawSvg(icons: ReliefIcon[], parentEl: HTMLElement): void {
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const html = icons.map(
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(r) =>
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`<use href="${r.href}" data-id="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
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);
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terrainEl.innerHTML = html.join("");
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terrainEl.dataset.mode = "svg";
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parentEl.innerHTML = html.join("");
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parentEl.dataset.mode = "svg";
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}
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window.drawRelief = (type: "svg" | "webGL" = "webGL") => {
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window.drawRelief = (
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type: "svg" | "webGL" = "webGL",
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parentEl: HTMLElement | undefined = byId("terrain"),
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) => {
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if (!parentEl) throw new Error("Relief: parent element not found");
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const icons = pack.relief?.length ? pack.relief : generateRelief();
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if (type === "svg") drawSvg(icons);
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else drawWebGl(icons);
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if (!icons.length) return;
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if (type === "svg") drawSvg(icons, parentEl);
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else drawWebGl(icons, parentEl);
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};
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window.undrawRelief = () => {
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@ -294,68 +293,8 @@ window.undrawRelief = () => {
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// re-render the current WebGL frame (called on pan/zoom)
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window.rerenderReliefIcons = renderFrame;
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// Migrate legacy saves: read <use> elements from the terrain SVG into pack.relief, remove them from the DOM, then render via WebGL.
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window.migrateReliefFromSvg = () => {
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const terrainEl = byId("terrain");
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if (!terrainEl) return;
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const relief: ReliefIcon[] = [];
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terrainEl.querySelectorAll<SVGUseElement>("use").forEach((u) => {
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const href = u.getAttribute("href") || u.getAttribute("xlink:href") || "";
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if (!href) return;
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relief.push({
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i: relief.length,
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href,
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x: +u.getAttribute("x")!,
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y: +u.getAttribute("y")!,
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s: +u.getAttribute("width")!,
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});
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});
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terrainEl.innerHTML = "";
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pack.relief = relief;
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drawWebGl(relief);
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};
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let _reliefSvgInjectedForSave = false;
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/**
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* Before SVG serialization: ensure <use> elements are in the terrain group.
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* In WebGL mode, temporarily injects them from pack.relief.
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* In SVG edit mode, elements are already live in the DOM.
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*/
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window.prepareReliefForSave = () => {
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const terrainEl = byId("terrain");
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if (!terrainEl) return;
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if (terrainEl.querySelectorAll("use").length > 0) {
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_reliefSvgInjectedForSave = false;
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} else {
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terrainEl.insertAdjacentHTML(
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"afterbegin",
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(pack.relief || [])
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.map(
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(r) =>
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`<use href="${r.href}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
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)
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.join(""),
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);
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_reliefSvgInjectedForSave = true;
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}
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};
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/** Remove temporarily injected <use> elements after serialization. */
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window.restoreReliefAfterSave = () => {
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if (_reliefSvgInjectedForSave) {
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for (const el of byId("terrain")?.querySelectorAll("use") ?? [])
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el.remove();
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_reliefSvgInjectedForSave = false;
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}
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};
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declare global {
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var drawRelief: (type?: "svg" | "webGL") => void;
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var undrawRelief: () => void;
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var rerenderReliefIcons: () => void;
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var migrateReliefFromSvg: () => void;
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var prepareReliefForSave: () => void;
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var restoreReliefAfterSave: () => void;
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}
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