feat: update relief rendering logic and version to 1.114.0

This commit is contained in:
Azgaar 2026-03-11 00:11:15 +01:00
parent dc06f3d65c
commit ab7baf83fd
6 changed files with 53 additions and 110 deletions

View file

@ -232,14 +232,10 @@ function renderFrame(): void {
renderer.render(scene, camera);
}
function drawWebGl(icons: ReliefIcon[]): void {
const terrainEl = byId("terrain");
if (!terrainEl) return;
if (!icons.length) return;
terrainEl.innerHTML = "";
terrainEl.dataset.mode = "webGL";
const set = terrainEl.getAttribute("set") || "simple";
function drawWebGl(icons: ReliefIcon[], parentEl: HTMLElement): void {
parentEl.innerHTML = "";
parentEl.dataset.mode = "webGL";
const set = parentEl.getAttribute("set") || "simple";
if (ensureRenderer()) {
loadTexture(set).then(() => {
@ -251,23 +247,26 @@ function drawWebGl(icons: ReliefIcon[]): void {
}
}
function drawSvg(icons: ReliefIcon[]): void {
const terrainEl = byId("terrain");
if (!terrainEl) return;
terrainEl.innerHTML = "";
function drawSvg(icons: ReliefIcon[], parentEl: HTMLElement): void {
const html = icons.map(
(r) =>
`<use href="${r.href}" data-id="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
);
terrainEl.innerHTML = html.join("");
terrainEl.dataset.mode = "svg";
parentEl.innerHTML = html.join("");
parentEl.dataset.mode = "svg";
}
window.drawRelief = (type: "svg" | "webGL" = "webGL") => {
window.drawRelief = (
type: "svg" | "webGL" = "webGL",
parentEl: HTMLElement | undefined = byId("terrain"),
) => {
if (!parentEl) throw new Error("Relief: parent element not found");
const icons = pack.relief?.length ? pack.relief : generateRelief();
if (type === "svg") drawSvg(icons);
else drawWebGl(icons);
if (!icons.length) return;
if (type === "svg") drawSvg(icons, parentEl);
else drawWebGl(icons, parentEl);
};
window.undrawRelief = () => {
@ -294,68 +293,8 @@ window.undrawRelief = () => {
// re-render the current WebGL frame (called on pan/zoom)
window.rerenderReliefIcons = renderFrame;
// Migrate legacy saves: read <use> elements from the terrain SVG into pack.relief, remove them from the DOM, then render via WebGL.
window.migrateReliefFromSvg = () => {
const terrainEl = byId("terrain");
if (!terrainEl) return;
const relief: ReliefIcon[] = [];
terrainEl.querySelectorAll<SVGUseElement>("use").forEach((u) => {
const href = u.getAttribute("href") || u.getAttribute("xlink:href") || "";
if (!href) return;
relief.push({
i: relief.length,
href,
x: +u.getAttribute("x")!,
y: +u.getAttribute("y")!,
s: +u.getAttribute("width")!,
});
});
terrainEl.innerHTML = "";
pack.relief = relief;
drawWebGl(relief);
};
let _reliefSvgInjectedForSave = false;
/**
* Before SVG serialization: ensure <use> elements are in the terrain group.
* In WebGL mode, temporarily injects them from pack.relief.
* In SVG edit mode, elements are already live in the DOM.
*/
window.prepareReliefForSave = () => {
const terrainEl = byId("terrain");
if (!terrainEl) return;
if (terrainEl.querySelectorAll("use").length > 0) {
_reliefSvgInjectedForSave = false;
} else {
terrainEl.insertAdjacentHTML(
"afterbegin",
(pack.relief || [])
.map(
(r) =>
`<use href="${r.href}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
)
.join(""),
);
_reliefSvgInjectedForSave = true;
}
};
/** Remove temporarily injected <use> elements after serialization. */
window.restoreReliefAfterSave = () => {
if (_reliefSvgInjectedForSave) {
for (const el of byId("terrain")?.querySelectorAll("use") ?? [])
el.remove();
_reliefSvgInjectedForSave = false;
}
};
declare global {
var drawRelief: (type?: "svg" | "webGL") => void;
var undrawRelief: () => void;
var rerenderReliefIcons: () => void;
var migrateReliefFromSvg: () => void;
var prepareReliefForSave: () => void;
var restoreReliefAfterSave: () => void;
}