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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
move markers into a separate module
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parent
2c4c462499
commit
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6 changed files with 234 additions and 206 deletions
201
main.js
201
main.js
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@ -619,7 +619,7 @@ function generate() {
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Lakes.generateName();
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Military.generate();
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addMarkers();
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Markers.generate();
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addZones();
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Names.getMapName();
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@ -1436,205 +1436,6 @@ function rankCells() {
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TIME && console.timeEnd("rankCells");
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}
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// generate some markers
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function addMarkers(number = 1) {
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if (!number) return;
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TIME && console.time("addMarkers");
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const cells = pack.cells,
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states = pack.states;
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void (function addVolcanoes() {
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let mounts = Array.from(cells.i)
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.filter(i => cells.h[i] > 70)
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.sort((a, b) => cells.h[b] - cells.h[a]);
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let count = mounts.length < 10 ? 0 : Math.ceil((mounts.length / 300) * number);
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if (count) addMarker("volcano", "🌋", 52, 50, 13);
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while (count && mounts.length) {
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const cell = mounts.splice(biased(0, mounts.length - 1, 5), 1);
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const x = cells.p[cell][0],
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y = cells.p[cell][1];
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const id = appendMarker(cell, "volcano");
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const proper = Names.getCulture(cells.culture[cell]);
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const name = P(0.3) ? "Mount " + proper : Math.random() > 0.3 ? proper + " Volcano" : proper;
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notes.push({id, name, legend: `Active volcano. Height: ${getFriendlyHeight([x, y])}`});
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count--;
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}
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})();
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void (function addHotSprings() {
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let springs = Array.from(cells.i)
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.filter(i => cells.h[i] > 50)
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.sort((a, b) => cells.h[b] - cells.h[a]);
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let count = springs.length < 30 ? 0 : Math.ceil((springs.length / 1000) * number);
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if (count) addMarker("hot_springs", "♨️", 50, 52, 12.5);
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while (count && springs.length) {
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const cell = springs.splice(biased(1, springs.length - 1, 3), 1);
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const id = appendMarker(cell, "hot_springs");
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const proper = Names.getCulture(cells.culture[cell]);
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const temp = convertTemperature(gauss(30, 15, 20, 100));
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notes.push({id, name: proper + " Hot Springs", legend: `A hot springs area. Temperature: ${temp}`});
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count--;
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}
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})();
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void (function addMines() {
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let hills = Array.from(cells.i).filter(i => cells.h[i] > 47 && cells.burg[i]);
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let count = !hills.length ? 0 : Math.ceil((hills.length / 7) * number);
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if (!count) return;
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addMarker("mine", "⛏️", 48, 50, 13.5);
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const resources = {salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1};
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while (count && hills.length) {
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const cell = hills.splice(Math.floor(Math.random() * hills.length), 1);
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const id = appendMarker(cell, "mine");
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const resource = rw(resources);
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const burg = pack.burgs[cells.burg[cell]];
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const name = `${burg.name} — ${resource} mining town`;
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const population = rn(burg.population * populationRate * urbanization);
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const legend = `${burg.name} is a mining town of ${population} people just nearby the ${resource} mine`;
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notes.push({id, name, legend});
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count--;
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}
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})();
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void (function addBridges() {
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const meanRoad = d3.mean(cells.road.filter(r => r));
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const meanFlux = d3.mean(cells.fl.filter(fl => fl));
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let bridges = Array.from(cells.i)
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.filter(i => cells.burg[i] && cells.h[i] >= 20 && cells.r[i] && cells.fl[i] > meanFlux && cells.road[i] > meanRoad)
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.sort((a, b) => cells.road[b] + cells.fl[b] / 10 - (cells.road[a] + cells.fl[a] / 10));
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let count = !bridges.length ? 0 : Math.ceil((bridges.length / 12) * number);
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if (count) addMarker("bridge", "🌉", 50, 50, 14);
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while (count && bridges.length) {
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const cell = bridges.splice(0, 1);
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const id = appendMarker(cell, "bridge");
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const burg = pack.burgs[cells.burg[cell]];
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const river = pack.rivers.find(r => r.i === pack.cells.r[cell]);
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const riverName = river ? `${river.name} ${river.type}` : "river";
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const name = river && P(0.2) ? river.name : burg.name;
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notes.push({id, name: `${name} Bridge`, legend: `A stone bridge over the ${riverName} near ${burg.name}`});
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count--;
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}
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})();
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void (function addInns() {
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const maxRoad = d3.max(cells.road) * 0.9;
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let taverns = Array.from(cells.i).filter(i => cells.crossroad[i] && cells.h[i] >= 20 && cells.road[i] > maxRoad);
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if (!taverns.length) return;
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const count = Math.ceil(4 * number);
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addMarker("inn", "🍻", 50, 50, 14.5);
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const color = ["Dark", "Light", "Bright", "Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey"];
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const animal = ["Antelope", "Ape", "Badger", "Bear", "Beaver", "Bison", "Boar", "Buffalo", "Cat", "Crane", "Crocodile", "Crow", "Deer", "Dog", "Eagle", "Elk", "Fox", "Goat", "Goose", "Hare", "Hawk", "Heron", "Horse", "Hyena", "Ibis", "Jackal", "Jaguar", "Lark", "Leopard", "Lion", "Mantis", "Marten", "Moose", "Mule", "Narwhal", "Owl", "Panther", "Rat", "Raven", "Rook", "Scorpion", "Shark", "Sheep", "Snake", "Spider", "Swan", "Tiger", "Turtle", "Wolf", "Wolverine", "Camel", "Falcon", "Hound", "Ox"];
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const adj = ["New", "Good", "High", "Old", "Great", "Big", "Major", "Happy", "Main", "Huge", "Far", "Beautiful", "Fair", "Prime", "Ancient", "Golden", "Proud", "Lucky", "Fat", "Honest", "Giant", "Distant", "Friendly", "Loud", "Hungry", "Magical", "Superior", "Peaceful", "Frozen", "Divine", "Favorable", "Brave", "Sunny", "Flying"];
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for (let i = 0; i < taverns.length && i < count; i++) {
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const cell = taverns.splice(Math.floor(Math.random() * taverns.length), 1);
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const id = appendMarker(cell, "inn");
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const type = P(0.3) ? "inn" : "tavern";
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const name = P(0.5) ? ra(color) + " " + ra(animal) : P(0.6) ? ra(adj) + " " + ra(animal) : ra(adj) + " " + capitalize(type);
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notes.push({id, name: "The " + name, legend: `A big and famous roadside ${type}`});
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}
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})();
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void (function addLighthouses() {
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const lands = cells.i.filter(i => cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c]));
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const lighthouses = Array.from(lands).map(i => [i, cells.v[i][cells.c[i].findIndex(c => cells.h[c] < 20 && cells.road[c])]]);
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if (lighthouses.length) addMarker("lighthouse", "🚨", 50, 50, 16);
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const count = Math.ceil(4 * number);
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for (let i = 0; i < lighthouses.length && i < count; i++) {
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const cell = lighthouses[i][0],
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vertex = lighthouses[i][1];
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const id = appendMarker(cell, "lighthouse");
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const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
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notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to keep the navigation safe`});
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}
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})();
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void (function addWaterfalls() {
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const waterfalls = cells.i.filter(i => cells.r[i] && cells.h[i] > 70);
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if (waterfalls.length) addMarker("waterfall", "⟱", 50, 54, 16.5);
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const count = Math.ceil(3 * number);
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for (let i = 0; i < waterfalls.length && i < count; i++) {
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const cell = waterfalls[i];
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const id = appendMarker(cell, "waterfall");
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const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
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notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `An extremely beautiful waterfall`});
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}
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})();
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void (function addBattlefields() {
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let battlefields = Array.from(cells.i).filter(i => cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25);
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let count = battlefields.length < 100 ? 0 : Math.ceil((battlefields.length / 500) * number);
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if (count) addMarker("battlefield", "⚔️", 50, 52, 12);
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while (count && battlefields.length) {
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const cell = battlefields.splice(Math.floor(Math.random() * battlefields.length), 1);
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const id = appendMarker(cell, "battlefield");
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const campaign = ra(states[cells.state[cell]].campaigns);
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const date = generateDate(campaign.start, campaign.end);
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const name = Names.getCulture(cells.culture[cell]) + " Battlefield";
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const legend = `A historical battle of the ${campaign.name}. \r\nDate: ${date} ${options.era}`;
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notes.push({id, name, legend});
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count--;
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}
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})();
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function addMarker(id, icon, x, y, size) {
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const markers = svg.select("#defs-markers");
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if (markers.select("#marker_" + id).size()) return;
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const symbol = markers
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.append("symbol")
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.attr("id", "marker_" + id)
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.attr("viewBox", "0 0 30 30");
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symbol.append("path").attr("d", "M6,19 l9,10 L24,19").attr("fill", "#000000").attr("stroke", "none");
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symbol.append("circle").attr("cx", 15).attr("cy", 15).attr("r", 10).attr("fill", "#ffffff").attr("stroke", "#000000").attr("stroke-width", 1);
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symbol
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.append("text")
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.attr("x", x + "%")
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.attr("y", y + "%")
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.attr("fill", "#000000")
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.attr("stroke", "#3200ff")
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.attr("stroke-width", 0)
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.attr("font-size", size + "px")
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.attr("dominant-baseline", "central")
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.text(icon);
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}
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function appendMarker(cell, type) {
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const x = cells.p[cell][0],
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y = cells.p[cell][1];
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const id = getNextId("markerElement");
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const name = "#marker_" + type;
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markers
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.append("use")
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.attr("id", id)
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.attr("xlink:href", name)
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.attr("data-id", name)
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.attr("data-x", x)
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.attr("data-y", y)
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.attr("x", x - 15)
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.attr("y", y - 30)
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.attr("data-size", 1)
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.attr("width", 30)
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.attr("height", 30);
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return id;
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}
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TIME && console.timeEnd("addMarkers");
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}
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// regenerate some zones
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function addZones(number = 1) {
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TIME && console.time("addZones");
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