Fix: rework texture data format (#1017)

* fix: rework texture save format

* refactor: move textures to a local folder

* fix: export texture

* fix: don't export empty texture

* chore: pump version

* fix: rescale water mask on screen size change

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
This commit is contained in:
Azgaar 2023-11-19 14:43:56 +04:00 committed by GitHub
parent 958a2c6ef8
commit ada39b47ad
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GPG key ID: 4AEE18F83AFDEB23
47 changed files with 225 additions and 273 deletions

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@ -415,7 +415,7 @@ async function parseLoadedData(data) {
.forEach(el => el.classList.add("buttonoff"));
// turn on active layers
if (notHidden(texture) && hasChild(texture, "image")) turnOn("toggleTexture");
if (hasChild(texture, "image")) turnOn("toggleTexture");
if (hasChildren(terrs)) turnOn("toggleHeight");
if (hasChildren(biomes)) turnOn("toggleBiomes");
if (hasChildren(cells)) turnOn("toggleCells");
@ -456,7 +456,7 @@ async function parseLoadedData(data) {
{
// dynamically import and run auto-update script
const versionNumber = parseFloat(params[0]);
const {resolveVersionConflicts} = await import("../dynamic/auto-update.js?v=1.93.00");
const {resolveVersionConflicts} = await import("../dynamic/auto-update.js?v=1.94.00");
resolveVersionConflicts(versionNumber);
}
@ -468,6 +468,12 @@ async function parseLoadedData(data) {
}
}
{
// add custom texture if any
const textureHref = texture.attr("data-href");
updateTextureSelectValue(textureHref);
}
void (function checkDataIntegrity() {
const cells = pack.cells;