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refactor: Remove debug logging from WebGL2LayerClass initialization and syncTransform methods
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1 changed files with 0 additions and 9 deletions
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@ -34,8 +34,6 @@ export class WebGL2LayerClass {
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this.scene = new Scene();
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this.camera = new OrthographicCamera(0, graphWidth, 0, graphHeight, -1, 1);
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console.log("WebGL2Layer: initialized");
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svg.on("zoom.webgl", () => this.requestRender());
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// Process pre-init registrations (register() before init() is explicitly safe)
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@ -101,13 +99,6 @@ export class WebGL2LayerClass {
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}
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syncTransform(): void {
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console.log("WebGL2Layer: syncing transform", {
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viewX,
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viewY,
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scale,
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graphWidth,
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graphHeight,
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});
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if (!this.camera) return;
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const x = -viewX / scale;
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const y = -viewY / scale;
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