addOverseaRoute

This commit is contained in:
Azgaar 2021-06-13 19:57:00 +03:00
parent e3da664e56
commit af1d369e31

View file

@ -1,33 +1,36 @@
(function (global, factory) { (function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.Routes = factory());
typeof define === 'function' && define.amd ? define(factory) : })(this, function () {
(global.Routes = factory()); "use strict";
}(this, (function () {'use strict';
const getRoads = function() { const getRoads = function () {
TIME && console.time("generateMainRoads"); TIME && console.time("generateMainRoads");
const cells = pack.cells, burgs = pack.burgs.filter(b => b.i && !b.removed); const cells = pack.cells;
const burgs = pack.burgs.filter(b => b.i && !b.removed);
const capitals = burgs.filter(b => b.capital); const capitals = burgs.filter(b => b.capital);
if (capitals.length < 2) return []; // not enough capitals to build main roads if (capitals.length < 2) return []; // not enough capitals to build main roads
const paths = []; // array to store path segments const paths = []; // array to store path segments
for (const b of capitals) { for (const b of capitals) {
const connect = capitals.filter(c => c.i > b.i && c.feature === b.feature); const connect = capitals.filter(c => c.i > b.i && c.feature === b.feature);
if (!connect.length) continue; if (!connect.length) continue;
const farthest = d3.scan(connect, (a, c) => ((c.y - b.y) ** 2 + (c.x - b.x) ** 2) - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2)); const farthest = d3.scan(connect, (a, c) => (c.y - b.y) ** 2 + (c.x - b.x) ** 2 - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2));
const [from, exit] = findLandPath(b.cell, connect[farthest].cell, null); const [from, exit] = findLandPath(b.cell, connect[farthest].cell, null);
const segments = restorePath(b.cell, exit, "main", from); const segments = restorePath(b.cell, exit, "main", from);
segments.forEach(s => paths.push(s)); segments.forEach(s => paths.push(s));
} }
cells.i.forEach(i => cells.s[i] += cells.road[i] / 2); // add roads to suitability score cells.i.forEach(i => (cells.s[i] += cells.road[i] / 2)); // add roads to suitability score
TIME && console.timeEnd("generateMainRoads"); TIME && console.timeEnd("generateMainRoads");
return paths; return paths;
} };
const getTrails = function() { const getTrails = function () {
TIME && console.time("generateTrails"); TIME && console.time("generateTrails");
const cells = pack.cells, burgs = pack.burgs.filter(b => b.i && !b.removed); const cells = pack.cells;
const burgs = pack.burgs.filter(b => b.i && !b.removed);
if (burgs.length < 2) return []; // not enough burgs to build trails if (burgs.length < 2) return []; // not enough burgs to build trails
let paths = []; // array to store path segments let paths = []; // array to store path segments
@ -35,11 +38,11 @@
const isle = burgs.filter(b => b.feature === f.i); // burgs on island const isle = burgs.filter(b => b.feature === f.i); // burgs on island
if (isle.length < 2) continue; if (isle.length < 2) continue;
isle.forEach(function(b, i) { isle.forEach(function (b, i) {
let path = []; let path = [];
if (!i) { if (!i) {
// build trail from the first burg on island to the farthest one on the same island // build trail from the first burg on island to the farthest one on the same island
const farthest = d3.scan(isle, (a, c) => ((c.y - b.y) ** 2 + (c.x - b.x) ** 2) - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2)); const farthest = d3.scan(isle, (a, c) => (c.y - b.y) ** 2 + (c.x - b.x) ** 2 - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2));
const to = isle[farthest].cell; const to = isle[farthest].cell;
if (cells.road[to]) return; if (cells.road[to]) return;
const [from, exit] = findLandPath(b.cell, to, null); const [from, exit] = findLandPath(b.cell, to, null);
@ -57,26 +60,31 @@
TIME && console.timeEnd("generateTrails"); TIME && console.timeEnd("generateTrails");
return paths; return paths;
} };
const getSearoutes = function() { const getSearoutes = function () {
TIME && console.time("generateSearoutes"); TIME && console.time("generateSearoutes");
const allPorts = pack.burgs.filter(b => b.port > 0 && !b.removed); const {cells, burgs, features} = pack;
if (allPorts.length < 2) return []; const allPorts = burgs.filter(b => b.port > 0 && !b.removed);
const bodies = new Set(allPorts.map(b => b.port)); // features with ports if (!allPorts.length) return [];
const bodies = new Set(allPorts.map(b => b.port)); // water features with ports
let paths = []; // array to store path segments let paths = []; // array to store path segments
const connected = []; // store cell id of connected burgs const connected = []; // store cell id of connected burgs
bodies.forEach(function(f) { bodies.forEach(f => {
const ports = allPorts.filter(b => b.port === f); // all ports on the same feature const ports = allPorts.filter(b => b.port === f); // all ports on the same feature
if (ports.length < 2) return; if (!ports.length) return;
for (let s=0; s < ports.length; s++) { if (features[f].border) addOverseaRoute(f, ports[0]);
// get inner-map routes
for (let s = 0; s < ports.length; s++) {
const source = ports[s].cell; const source = ports[s].cell;
if (connected[source]) continue; if (connected[source]) continue;
for (let t=s+1; t < ports.length; t++) { for (let t = s + 1; t < ports.length; t++) {
const target = ports[t].cell; const target = ports[t].cell;
if (connected[target]) continue; if (connected[target]) continue;
@ -90,61 +98,63 @@
connected[target] = 1; connected[target] = 1;
} }
} }
}); });
function addOverseaRoute(f, port) {
const {x, y, cell: source} = port;
const dist = p => Math.abs(p[0] - x) + Math.abs(p[1] - y);
const [x1, y1] = [
[0, y],
[x, 0],
[graphWidth, y],
[x, graphHeight]
].sort((a, b) => dist(a) - dist(b))[0];
const target = findCell(x1, y1);
if (cells.f[target] === f && cells.h[target] < 20) {
const [from, exit, passable] = findOceanPath(target, source, true);
if (passable) {
const path = restorePath(target, exit, "ocean", from);
paths = paths.concat(path);
last(path).push([x1, y1]);
}
}
}
TIME && console.timeEnd("generateSearoutes"); TIME && console.timeEnd("generateSearoutes");
return paths; return paths;
} };
const draw = function(main, small, ocean) { const draw = function (main, small, water) {
TIME && console.time("drawRoutes"); TIME && console.time("drawRoutes");
const cells = pack.cells, burgs = pack.burgs; const {cells, burgs} = pack;
const {burg, p} = cells;
const getBurgCoords = b => [burgs[b].x, burgs[b].y];
const getPathPoints = cells => cells.map(i => (Array.isArray(i) ? i : burg[i] ? getBurgCoords(burg[i]) : p[i]));
const getPath = segment => round(lineGen(getPathPoints(segment)), 1);
const getPathsHTML = (paths, type) => paths.map((path, i) => `<path id="${type}${i}" d="${getPath(path)}" />`).join("");
lineGen.curve(d3.curveCatmullRom.alpha(0.1)); lineGen.curve(d3.curveCatmullRom.alpha(0.1));
roads.html(getPathsHTML(main, "road"));
trails.html(getPathsHTML(small, "trail"));
// main routes
roads.selectAll("path").data(main).enter().append("path")
.attr("id", (d, i) => "road" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
// small routes
trails.selectAll("path").data(small).enter().append("path")
.attr("id", (d, i) => "trail" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
// ocean routes
lineGen.curve(d3.curveBundle.beta(1)); lineGen.curve(d3.curveBundle.beta(1));
searoutes.selectAll("path").data(ocean).enter().append("path") searoutes.html(getPathsHTML(water, "searoute"));
.attr("id", (d, i) => "searoute" + i)
.attr("d", d => round(lineGen(d.map(c => {
const b = cells.burg[c];
const x = b ? burgs[b].x : cells.p[c][0];
const y = b ? burgs[b].y : cells.p[c][1];
return [x, y];
})), 1));
TIME && console.timeEnd("drawRoutes"); TIME && console.timeEnd("drawRoutes");
} };
const regenerate = function() { const regenerate = function () {
routes.selectAll("path").remove(); routes.selectAll("path").remove();
pack.cells.road = new Uint16Array(pack.cells.i.length); pack.cells.road = new Uint16Array(pack.cells.i.length);
pack.cells.crossroad = new Uint16Array(pack.cells.i.length); pack.cells.crossroad = new Uint16Array(pack.cells.i.length);
const main = getRoads(); const main = getRoads();
const small = getTrails(); const small = getTrails();
const ocean = getSearoutes(); const water = getSearoutes();
draw(main, small, ocean); draw(main, small, water);
} };
return {getRoads, getTrails, getSearoutes, draw, regenerate}; return {getRoads, getTrails, getSearoutes, draw, regenerate};
@ -152,11 +162,14 @@
function findLandPath(start, exit = null, toRoad = null) { function findLandPath(start, exit = null, toRoad = null) {
const cells = pack.cells; const cells = pack.cells;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [], from = []; const cost = [],
from = [];
queue.queue({e: start, p: 0}); queue.queue({e: start, p: 0});
while (queue.length) { while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p; const next = queue.dequeue(),
n = next.e,
p = next.p;
if (toRoad && cells.road[n]) return [from, n]; if (toRoad && cells.road[n]) return [from, n];
for (const c of cells.c[n]) { for (const c of cells.c[n]) {
@ -175,7 +188,6 @@
cost[c] = totalCost; cost[c] = totalCost;
queue.queue({e: c, p: totalCost}); queue.queue({e: c, p: totalCost});
} }
} }
return [from, exit]; return [from, exit];
} }
@ -183,7 +195,9 @@
function restorePath(start, end, type, from) { function restorePath(start, end, type, from) {
const cells = pack.cells; const cells = pack.cells;
const path = []; // to store all segments; const path = []; // to store all segments;
let segment = [], current = end, prev = end; let segment = [],
current = end,
prev = end;
const score = type === "main" ? 5 : 1; // to incrade road score at cell const score = type === "main" ? 5 : 1; // to incrade road score at cell
if (type === "ocean" || !cells.road[prev]) segment.push(end); if (type === "ocean" || !cells.road[prev]) segment.push(end);
@ -197,8 +211,14 @@
if (segment.length) { if (segment.length) {
segment.push(current); segment.push(current);
path.push(segment); path.push(segment);
if (segment[0] !== end) {cells.road[segment[0]] += score; cells.crossroad[segment[0]] += score;} if (segment[0] !== end) {
if (current !== start) {cells.road[current] += score; cells.crossroad[current] += score;} cells.road[segment[0]] += score;
cells.crossroad[segment[0]] += score;
}
if (current !== start) {
cells.road[current] += score;
cells.crossroad[current] += score;
}
} }
segment = []; segment = [];
prev = current; prev = current;
@ -218,29 +238,34 @@
// find water paths // find water paths
function findOceanPath(start, exit = null, toRoute = null) { function findOceanPath(start, exit = null, toRoute = null) {
const cells = pack.cells, temp = grid.cells.temp; const cells = pack.cells,
temp = grid.cells.temp;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p}); const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [], from = []; const cost = [],
from = [];
queue.queue({e: start, p: 0}); queue.queue({e: start, p: 0});
while (queue.length) { while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p; const next = queue.dequeue(),
n = next.e,
p = next.p;
if (toRoute && n !== start && cells.road[n]) return [from, n, true]; if (toRoute && n !== start && cells.road[n]) return [from, n, true];
for (const c of cells.c[n]) { for (const c of cells.c[n]) {
if (c === exit) {from[c] = n; return [from, exit, true];} if (c === exit) {
from[c] = n;
return [from, exit, true];
}
if (cells.h[c] >= 20) continue; // ignore land cells if (cells.h[c] >= 20) continue; // ignore land cells
if (temp[cells.g[c]] <= -5) continue; // ignore cells with term <= -5 if (temp[cells.g[c]] <= -5) continue; // ignore cells with term <= -5
const dist2 = (cells.p[c][1] - cells.p[n][1]) ** 2 + (cells.p[c][0] - cells.p[n][0]) ** 2; const dist2 = (cells.p[c][1] - cells.p[n][1]) ** 2 + (cells.p[c][0] - cells.p[n][0]) ** 2;
const totalCost = p + (cells.road[c] ? 1 + dist2 / 2 : dist2 + (cells.t[c] ? 1 : 100)); const totalCost = p + (cells.road[c] ? 1 + dist2 / 2 : dist2 + (cells.t[c] ? 1 : 100));
if (from[c] || totalCost >= cost[c]) continue; if (from[c] || totalCost >= cost[c]) continue;
from[c] = n, cost[c] = totalCost; (from[c] = n), (cost[c] = totalCost);
queue.queue({e: c, p: totalCost}); queue.queue({e: c, p: totalCost});
} }
} }
return [from, exit, false]; return [from, exit, false];
} }
});
})));