v. 0.59.12b

This commit is contained in:
Azgaar 2018-09-05 22:26:15 +03:00
parent c0d622356b
commit b1309eae71

View file

@ -16,7 +16,7 @@
// And particularry:
// Migrate from d3-voronoi to mapbox-delunator or d3-delaunay
// Use typed array instead of array of objects
// Use typed arrays instead of array of objects
// Get rid of jQuery as d3.js can almost all the same and more
// Re-build UI on reactive approach, vue.js
@ -444,13 +444,8 @@ function fantasyMap() {
console.time("placePoints");
points = [];
const mod = rn((graphWidth + graphHeight) / 1500, 2); // screen size modifier
const radius = rn(5.2 * mod / graphSize, 2); // 5.2 is a radius to get 10k cells on 960 x 540 screen and size 1
const sampler = poissonDiscSampler(graphWidth, graphHeight, radius);
while (sample = sampler()) {
const x = rn(sample[0], 2);
const y = rn(sample[1], 2);
points.push([x, y]);
}
const spacing = rn(7.5 * mod / graphSize, 2); // space between points before jirrering
points = getJitteredGrid(spacing);
heights = new Uint8Array(points.length);
console.timeEnd("placePoints");
}
@ -6313,66 +6308,20 @@ function fantasyMap() {
console.timeEnd("loadMap");
}
// Poisson-disc sampling for a points
// Source: bl.ocks.org/mbostock/99049112373e12709381; Based on https://www.jasondavies.com/poisson-disc
function poissonDiscSampler(width, height, radius) {
var k = 5, // maximum number of points before rejection
radius2 = radius * radius,
R = 3 * radius2,
cellSize = radius * Math.SQRT1_2,
gridWidth = Math.ceil(width / cellSize),
gridHeight = Math.ceil(height / cellSize),
grid = new Array(gridWidth * gridHeight),
queue = [],
queueSize = 0,
sampleSize = 0;
return function() {
if (!sampleSize) return sample(Math.random() * width, Math.random() * height);
// Pick a random existing sample and remove it from the queue
while (queueSize) {
var i = Math.random() * queueSize | 0,
s = queue[i];
// Make a new candidate between [radius, 2 * radius] from the existing sample.
for (let j = 0; j < k; ++j) {
var a = 2 * Math.PI * Math.random(),
r = Math.sqrt(Math.random() * R + radius2),
x = s[0] + r * Math.cos(a),
y = s[1] + r * Math.sin(a);
// Reject candidates that are outside the allowed extent, or closer than 2 * radius to any existing sample
if (0 <= x && x < width && 0 <= y && y < height && far(x, y)) return sample(x, y);
}
queue[i] = queue[--queueSize];
queue.length = queueSize;
// get square grid with some jirrering
function getJitteredGrid(spacing) {
const radius = spacing / 2; // square radius
const jittering = radius * 0.9; // max deviation
const jitter = function() {return Math.random() * 2 * jittering - jittering;}
let points = [];
for (let y = radius; y < graphHeight; y += spacing) {
for (let x = radius; x < graphWidth; x += spacing) {
let xj = rn(x + jitter(), 2);
let yj = rn(y + jitter(), 2);
points.push([xj, yj]);
}
};
function far(x, y) {
var i = x / cellSize | 0,
j = y / cellSize | 0,
i0 = Math.max(i - 2, 0),
j0 = Math.max(j - 2, 0),
i1 = Math.min(i + 3, gridWidth),
j1 = Math.min(j + 3, gridHeight);
for (j = j0; j < j1; ++j) {
var o = j * gridWidth;
for (i = i0; i < i1; ++i) {
if (s = grid[o + i]) {
var s,
dx = s[0] - x,
dy = s[1] - y;
if (dx * dx + dy * dy < radius2) return false;
}
}
}
return true;
}
function sample(x, y) {
var s = [x, y];
queue.push(s);
grid[gridWidth * (y / cellSize | 0) + (x / cellSize | 0)] = s;
++sampleSize;
++queueSize;
return s;
}
return points;
}
// Hotkeys, see github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys