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v. 0.59.12b
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1 changed files with 15 additions and 66 deletions
81
script.js
81
script.js
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@ -16,7 +16,7 @@
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// And particularry:
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// Migrate from d3-voronoi to mapbox-delunator or d3-delaunay
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// Use typed array instead of array of objects
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// Use typed arrays instead of array of objects
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// Get rid of jQuery as d3.js can almost all the same and more
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// Re-build UI on reactive approach, vue.js
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@ -444,13 +444,8 @@ function fantasyMap() {
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console.time("placePoints");
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points = [];
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const mod = rn((graphWidth + graphHeight) / 1500, 2); // screen size modifier
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const radius = rn(5.2 * mod / graphSize, 2); // 5.2 is a radius to get 10k cells on 960 x 540 screen and size 1
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const sampler = poissonDiscSampler(graphWidth, graphHeight, radius);
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while (sample = sampler()) {
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const x = rn(sample[0], 2);
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const y = rn(sample[1], 2);
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points.push([x, y]);
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}
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const spacing = rn(7.5 * mod / graphSize, 2); // space between points before jirrering
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points = getJitteredGrid(spacing);
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heights = new Uint8Array(points.length);
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console.timeEnd("placePoints");
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}
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@ -6313,66 +6308,20 @@ function fantasyMap() {
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console.timeEnd("loadMap");
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}
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// Poisson-disc sampling for a points
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// Source: bl.ocks.org/mbostock/99049112373e12709381; Based on https://www.jasondavies.com/poisson-disc
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function poissonDiscSampler(width, height, radius) {
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var k = 5, // maximum number of points before rejection
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radius2 = radius * radius,
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R = 3 * radius2,
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cellSize = radius * Math.SQRT1_2,
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gridWidth = Math.ceil(width / cellSize),
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gridHeight = Math.ceil(height / cellSize),
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grid = new Array(gridWidth * gridHeight),
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queue = [],
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queueSize = 0,
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sampleSize = 0;
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return function() {
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if (!sampleSize) return sample(Math.random() * width, Math.random() * height);
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// Pick a random existing sample and remove it from the queue
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while (queueSize) {
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var i = Math.random() * queueSize | 0,
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s = queue[i];
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// Make a new candidate between [radius, 2 * radius] from the existing sample.
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for (let j = 0; j < k; ++j) {
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var a = 2 * Math.PI * Math.random(),
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r = Math.sqrt(Math.random() * R + radius2),
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x = s[0] + r * Math.cos(a),
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y = s[1] + r * Math.sin(a);
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// Reject candidates that are outside the allowed extent, or closer than 2 * radius to any existing sample
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if (0 <= x && x < width && 0 <= y && y < height && far(x, y)) return sample(x, y);
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}
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queue[i] = queue[--queueSize];
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queue.length = queueSize;
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// get square grid with some jirrering
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function getJitteredGrid(spacing) {
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const radius = spacing / 2; // square radius
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const jittering = radius * 0.9; // max deviation
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const jitter = function() {return Math.random() * 2 * jittering - jittering;}
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let points = [];
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for (let y = radius; y < graphHeight; y += spacing) {
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for (let x = radius; x < graphWidth; x += spacing) {
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let xj = rn(x + jitter(), 2);
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let yj = rn(y + jitter(), 2);
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points.push([xj, yj]);
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}
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};
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function far(x, y) {
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var i = x / cellSize | 0,
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j = y / cellSize | 0,
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i0 = Math.max(i - 2, 0),
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j0 = Math.max(j - 2, 0),
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i1 = Math.min(i + 3, gridWidth),
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j1 = Math.min(j + 3, gridHeight);
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for (j = j0; j < j1; ++j) {
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var o = j * gridWidth;
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for (i = i0; i < i1; ++i) {
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if (s = grid[o + i]) {
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var s,
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dx = s[0] - x,
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dy = s[1] - y;
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if (dx * dx + dy * dy < radius2) return false;
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}
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}
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}
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return true;
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}
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function sample(x, y) {
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var s = [x, y];
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queue.push(s);
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grid[gridWidth * (y / cellSize | 0) + (x / cellSize | 0)] = s;
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++sampleSize;
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++queueSize;
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return s;
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}
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return points;
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}
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// Hotkeys, see github.com/Azgaar/Fantasy-Map-Generator/wiki/Hotkeys
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