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markers - generate from config file
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6 changed files with 499 additions and 839 deletions
102
index.html
102
index.html
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@ -334,21 +334,12 @@
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<g id="scaleBar"></g>
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</svg>
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<div id="loading">
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<svg width="100%" height="100%">
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<rect x="-1%" y="-1%" width="102%" height="102%" fill="#466eab" />
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<rect x="-1%" y="-1%" width="102%" height="102%" fill="url(#oceanic)" />
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</svg>
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<svg id="loading-rose" width="100%" height="100%" viewBox="0 0 700 700">
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<use href="#rose" x="50%" y="50%" />
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</svg>
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<div id="loading-typography">
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<div id="titleName"><t data-t="titleName">Azgaar's</t></div>
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<div id="title"><t data-t="title">Fantasy Map Generator</t></div>
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<div id="versionText"><t data-t="version">v</t><span id="version"></span></div>
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<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
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</div>
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</div>
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<div id="loading">
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<div id="titleName"><t data-t="titleName">Azgaar's</t></div>
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<div id="title"><t data-t="title">Fantasy Map Generator</t></div>
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<div id="version"><t data-t="version">v. </t>1.66</div>
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<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
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</div>
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<div id="optionsContainer" style="opacity: 0">
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<div id="collapsible">
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@ -2016,68 +2007,25 @@
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</button>
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</div>
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<p>Click to regenerate:</p>
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<div id="regenerateFeature">
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<button
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id="regenerateStateLabels"
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data-tip="Click to update state labels placement based on current borders"
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>
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Labels
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</button>
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<button
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id="regenerateReliefIcons"
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data-tip="Click to regenerate all relief icons based on current cell biome and elevation"
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>
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Relief
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</button>
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<button id="regenerateRoutes" data-tip="Click to regenerate all routes">Routes</button>
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<button id="regenerateRivers" data-tip="Click to regenerate all rivers (restore default state)">
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Rivers
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</button>
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<button id="regeneratePopulation" data-tip="Click to recalculate rural and urban population">
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Population
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</button>
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<button
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id="regenerateStates"
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data-tip="Click to select new capitals and regenerate states. Emblems and military forces will be regenerated as well, burgs will remain as they are"
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>
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States
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</button>
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<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">
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Provinces
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</button>
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<button
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id="regenerateBurgs"
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data-tip="Click to regenerate all unlocked burgs and routes. States will remain as they are. Note: burgs are only generated in populated areas with culture assigned"
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>
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Burgs
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</button>
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<button
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id="regenerateResources"
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data-tip="Click to regenerate resources"
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>
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Resources
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</button>
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<button id="regenerateEmblems" data-tip="Click to regenerate all emblems">Emblems</button>
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<button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button>
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<button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button>
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<button
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id="regenerateMilitary"
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data-tip="Click to recalculate military forces based on current military options"
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>
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Military
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</button>
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<button id="regenerateIce" data-tip="Click to icebergs and glaciers">Ice</button>
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<button id="regenerateMarkers" data-tip="Click to regenerate markers">
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Markers <i id="configRegenerateMarkers" class="icon-cog" data-tip="Click to set number multiplier"></i>
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</button>
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<button
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id="regenerateZones"
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data-tip="Click to regenerate zones. Hold Ctrl and click to set zones number multiplier"
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>
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Zones
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</button>
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</div>
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<p>Click to regenerate:</p>
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<div id="regenerateFeature">
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<button id="regenerateStateLabels" data-tip="Click to update state labels placement based on current borders">Labels</button>
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<button id="regenerateReliefIcons" data-tip="Click to regenerate all relief icons based on current cell biome and elevation">Relief</button>
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<button id="regenerateRoutes" data-tip="Click to regenerate all routes">Routes</button>
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<button id="regenerateRivers" data-tip="Click to regenerate all rivers (restore default state)">Rivers</button>
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<button id="regeneratePopulation" data-tip="Click to recalculate rural and urban population">Population</button>
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<button id="regenerateStates" data-tip="Click to select new capitals and regenerate states. Emblems and military forces will be regenerated as well, burgs will remain as they are">States</button>
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<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">Provinces</button>
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<button id="regenerateBurgs" data-tip="Click to regenerate all unlocked burgs and routes. States will remain as they are">Burgs</button>
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<button id="regenerateResources" data-tip="Click to regenerate resources">Resources</button>
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<button id="regenerateEmblems" data-tip="Click to regenerate all emblems">Emblems</button>
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<button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button>
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<button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button>
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<button id="regenerateMilitary" data-tip="Click to recalculate military forces based on current military options">Military</button>
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<button id="regenerateIce" data-tip="Click to icebergs and glaciers">Ice</button>
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<button id="regenerateMarkers" data-tip="Click to regenerate markers. Hold Ctrl and click to set markers number multiplier">Markers</button>
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<button id="regenerateZones" data-tip="Click to regenerate zones. Hold Ctrl and click to set zones number multiplier">Zones</button>
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</div>
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<p>Click to add:</p>
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<div id="addFeature">
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