markers - generate from config file

This commit is contained in:
Azgaar 2021-09-25 21:49:34 +03:00 committed by Peter
parent 0530ebbde7
commit b156f3cdf9
6 changed files with 499 additions and 839 deletions

View file

@ -334,21 +334,12 @@
<g id="scaleBar"></g>
</svg>
<div id="loading">
<svg width="100%" height="100%">
<rect x="-1%" y="-1%" width="102%" height="102%" fill="#466eab" />
<rect x="-1%" y="-1%" width="102%" height="102%" fill="url(#oceanic)" />
</svg>
<svg id="loading-rose" width="100%" height="100%" viewBox="0 0 700 700">
<use href="#rose" x="50%" y="50%" />
</svg>
<div id="loading-typography">
<div id="titleName"><t data-t="titleName">Azgaar's</t></div>
<div id="title"><t data-t="title">Fantasy Map Generator</t></div>
<div id="versionText"><t data-t="version">v</t><span id="version"></span></div>
<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
</div>
</div>
<div id="loading">
<div id="titleName"><t data-t="titleName">Azgaar's</t></div>
<div id="title"><t data-t="title">Fantasy Map Generator</t></div>
<div id="version"><t data-t="version">v. </t>1.66</div>
<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
</div>
<div id="optionsContainer" style="opacity: 0">
<div id="collapsible">
@ -2016,68 +2007,25 @@
</button>
</div>
<p>Click to regenerate:</p>
<div id="regenerateFeature">
<button
id="regenerateStateLabels"
data-tip="Click to update state labels placement based on current borders"
>
Labels
</button>
<button
id="regenerateReliefIcons"
data-tip="Click to regenerate all relief icons based on current cell biome and elevation"
>
Relief
</button>
<button id="regenerateRoutes" data-tip="Click to regenerate all routes">Routes</button>
<button id="regenerateRivers" data-tip="Click to regenerate all rivers (restore default state)">
Rivers
</button>
<button id="regeneratePopulation" data-tip="Click to recalculate rural and urban population">
Population
</button>
<button
id="regenerateStates"
data-tip="Click to select new capitals and regenerate states. Emblems and military forces will be regenerated as well, burgs will remain as they are"
>
States
</button>
<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">
Provinces
</button>
<button
id="regenerateBurgs"
data-tip="Click to regenerate all unlocked burgs and routes. States will remain as they are. Note: burgs are only generated in populated areas with culture assigned"
>
Burgs
</button>
<button
id="regenerateResources"
data-tip="Click to regenerate resources"
>
Resources
</button>
<button id="regenerateEmblems" data-tip="Click to regenerate all emblems">Emblems</button>
<button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button>
<button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button>
<button
id="regenerateMilitary"
data-tip="Click to recalculate military forces based on current military options"
>
Military
</button>
<button id="regenerateIce" data-tip="Click to icebergs and glaciers">Ice</button>
<button id="regenerateMarkers" data-tip="Click to regenerate markers">
Markers <i id="configRegenerateMarkers" class="icon-cog" data-tip="Click to set number multiplier"></i>
</button>
<button
id="regenerateZones"
data-tip="Click to regenerate zones. Hold Ctrl and click to set zones number multiplier"
>
Zones
</button>
</div>
<p>Click to regenerate:</p>
<div id="regenerateFeature">
<button id="regenerateStateLabels" data-tip="Click to update state labels placement based on current borders">Labels</button>
<button id="regenerateReliefIcons" data-tip="Click to regenerate all relief icons based on current cell biome and elevation">Relief</button>
<button id="regenerateRoutes" data-tip="Click to regenerate all routes">Routes</button>
<button id="regenerateRivers" data-tip="Click to regenerate all rivers (restore default state)">Rivers</button>
<button id="regeneratePopulation" data-tip="Click to recalculate rural and urban population">Population</button>
<button id="regenerateStates" data-tip="Click to select new capitals and regenerate states. Emblems and military forces will be regenerated as well, burgs will remain as they are">States</button>
<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">Provinces</button>
<button id="regenerateBurgs" data-tip="Click to regenerate all unlocked burgs and routes. States will remain as they are">Burgs</button>
<button id="regenerateResources" data-tip="Click to regenerate resources">Resources</button>
<button id="regenerateEmblems" data-tip="Click to regenerate all emblems">Emblems</button>
<button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button>
<button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button>
<button id="regenerateMilitary" data-tip="Click to recalculate military forces based on current military options">Military</button>
<button id="regenerateIce" data-tip="Click to icebergs and glaciers">Ice</button>
<button id="regenerateMarkers" data-tip="Click to regenerate markers. Hold Ctrl and click to set markers number multiplier">Markers</button>
<button id="regenerateZones" data-tip="Click to regenerate zones. Hold Ctrl and click to set zones number multiplier">Zones</button>
</div>
<p>Click to add:</p>
<div id="addFeature">