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https://github.com/Azgaar/Fantasy-Map-Generator.git
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refactor: render provinces
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4dc5648310
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12 changed files with 136 additions and 127 deletions
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@ -1,6 +1,5 @@
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import * as d3 from "d3";
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import {getProvincesVertices} from "./drawProvinces";
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import {minmax, rn} from "utils/numberUtils";
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import {byId} from "utils/shorthands";
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@ -42,7 +41,7 @@ export function drawEmblems() {
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const sizeProvinces = getProvinceEmblemsSize();
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const provinceCOAs = validProvinces.map(province => {
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if (!province.pole) getProvincesVertices();
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if (!province.pole) throw "Pole is not defined";
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const [x, y] = province.pole || pack.cells.p[province.center];
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const size = province.coaSize || 1;
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const shift = (sizeProvinces * size) / 2;
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@ -1,122 +1,45 @@
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import polylabel from "polylabel";
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import {pick} from "utils/functionUtils";
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import {byId} from "utils/shorthands";
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import {isProvince} from "utils/typeUtils";
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import {getPaths} from "./utils/getVertexPaths";
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export function drawProvinces() {
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const labelsOn = provs.attr("data-labels") == 1;
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provs.selectAll("*").remove();
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/* global */ const {cells, vertices, features, provinces} = pack;
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const provinces = pack.provinces;
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const {body, gap} = getProvincesVertices();
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const g = provs.append("g").attr("id", "provincesBody");
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const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter(d => d[0]);
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g.selectAll("path")
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.data(bodyData)
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.enter()
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.append("path")
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.attr("d", d => d[0])
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.attr("fill", d => d[2])
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.attr("stroke", "none")
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.attr("id", d => "province" + d[1]);
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const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter(d => d[0]);
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g.selectAll(".path")
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.data(gapData)
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.enter()
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.append("path")
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.attr("d", d => d[0])
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.attr("fill", "none")
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.attr("stroke", d => d[2])
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.attr("id", d => "province-gap" + d[1]);
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const labels = provs.append("g").attr("id", "provinceLabels");
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labels.style("display", `${labelsOn ? "block" : "none"}`);
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const labelData = provinces.filter(p => p.i && !p.removed && p.pole);
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labels
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.selectAll(".path")
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.data(labelData)
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.enter()
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.append("text")
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.attr("x", d => d.pole[0])
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.attr("y", d => d.pole[1])
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.attr("id", d => "provinceLabel" + d.i)
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.text(d => d.name);
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}
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export function getProvincesVertices() {
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const cells = pack.cells,
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vertices = pack.vertices,
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provinces = pack.provinces,
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n = cells.i.length;
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const used = new Uint8Array(cells.i.length);
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const vArray = new Array(provinces.length); // store vertices array
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const body = new Array(provinces.length).fill(""); // store path around each province
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const gap = new Array(provinces.length).fill(""); // store path along water for each province to fill the gaps
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for (const i of cells.i) {
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if (!cells.province[i] || used[i]) continue;
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const p = cells.province[i];
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const onborder = cells.c[i].some(n => cells.province[n] !== p);
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if (!onborder) continue;
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const borderWith = cells.c[i].map(c => cells.province[c]).find(n => n !== p);
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const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.province[i] === borderWith));
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const chain = connectVertices(vertex, p, borderWith);
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if (chain.length < 3) continue;
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const points = chain.map(v => vertices.p[v[0]]);
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if (!vArray[p]) vArray[p] = [];
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vArray[p].push(points);
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body[p] += "M" + points.join("L");
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gap[p] +=
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"M" +
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vertices.p[chain[0][0]] +
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chain.reduce(
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(r, v, i, d) =>
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!i ? r : !v[2] ? r + "L" + vertices.p[v[0]] : d[i + 1] && !d[i + 1][2] ? r + "M" + vertices.p[v[0]] : r,
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""
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);
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}
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// find province visual center
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vArray.forEach((ar, i) => {
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const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number
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provinces[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility
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const paths = getPaths({
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getType: (cellId: number) => cells.province[cellId],
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cells: pick(cells, "c", "v", "b", "h", "f"),
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vertices,
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features,
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options: {fill: true, waterGap: true, halo: false}
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});
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return {body, gap};
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const getColor = (i: string) => (provinces[Number(i)] as IProvince).color;
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// connect vertices to chain
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function connectVertices(start, t, province) {
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const chain = []; // vertices chain to form a path
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let land = vertices.c[start].some(c => cells.h[c] >= 20 && cells.province[c] !== t);
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function check(i) {
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province = cells.province[i];
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land = cells.h[i] >= 20;
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}
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const getLabels = () => {
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const renderLabels = byId("provs")!.getAttribute("data-labels") === "1";
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if (!renderLabels) return [];
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for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
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const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain
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chain.push([current, province, land]); // add current vertex to sequence
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const c = vertices.c[current]; // cells adjacent to vertex
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c.filter(c => cells.province[c] === t).forEach(c => (used[c] = 1));
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const c0 = c[0] >= n || cells.province[c[0]] !== t;
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const c1 = c[1] >= n || cells.province[c[1]] !== t;
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const c2 = c[2] >= n || cells.province[c[2]] !== t;
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const v = vertices.v[current]; // neighboring vertices
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if (v[0] !== prev && c0 !== c1) {
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current = v[0];
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check(c0 ? c[0] : c[1]);
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} else if (v[1] !== prev && c1 !== c2) {
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current = v[1];
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check(c1 ? c[1] : c[2]);
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} else if (v[2] !== prev && c0 !== c2) {
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current = v[2];
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check(c2 ? c[2] : c[0]);
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}
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if (current === chain[chain.length - 1][0]) {
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ERROR && console.error("Next vertex is not found");
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break;
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}
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}
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chain.push([start, province, land]); // add starting vertex to sequence to close the path
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return chain;
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}
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return provinces.filter(isProvince).map(({i, pole: [x, y], name}) => {
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return `<text x="${x}" y="${y}" id="provinceLabel${i}">${name}</text>`;
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});
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};
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const htmlPaths = paths.map(([index, {fill, waterGap}]) => {
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const color = getColor(index);
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return /* html */ `
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<path d="${waterGap}" fill="none" stroke="${color}" id="province-gap${index}" />
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<path d="${fill}" fill="${color}" stroke="none" id="province${index}" />
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`;
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});
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byId("provs")!.innerHTML = /* html*/ `
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<g id="provincesBody">
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${htmlPaths.join("")}
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</g>
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<g id="provinceLabels">
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${getLabels().join("")}
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</g>
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`;
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}
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