mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 12:01:23 +01:00
Merge branch 'master' of https://github.com/mosuzi/Fantasy-Map-Generator into localization-dev
This commit is contained in:
commit
b3dc77578c
303 changed files with 11387 additions and 2609 deletions
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@ -1517,27 +1517,15 @@ function toggleRelief(event) {
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function toggleTexture(event) {
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if (!layerIsOn("toggleTexture")) {
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turnButtonOn("toggleTexture");
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// append default texture image selected by default. Don't append on load to not harm performance
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if (!texture.selectAll("*").size()) {
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const x = +styleTextureShiftX.value;
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const y = +styleTextureShiftY.value;
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const image = texture
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.append("image")
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.attr("id", "textureImage")
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.attr("x", x)
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.attr("y", y)
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.attr("width", graphWidth - x)
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.attr("height", graphHeight - y)
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.attr("preserveAspectRatio", "xMidYMid slice");
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getBase64(styleTextureInput.value, base64 => image.attr("xlink:href", base64));
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}
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$("#texture").fadeIn();
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zoom.scaleBy(svg, 1.00001); // enforce browser re-draw
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// href is not set directly to avoid image loading when layer is off
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const textureImage = byId("textureImage");
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if (textureImage) textureImage.setAttribute("href", textureImage.getAttribute("src"));
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if (event && isCtrlClick(event)) editStyle("texture");
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} else {
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if (event && isCtrlClick(event)) return editStyle("texture");
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$("#texture").fadeOut();
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turnButtonOff("toggleTexture");
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texture.select("image").attr("href", null);
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}
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}
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@ -1762,9 +1750,9 @@ function drawEmblems() {
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TIME && console.time("drawEmblems");
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const {states, provinces, burgs} = pack;
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const validStates = states.filter(s => s.i && !s.removed && s.coa && s.coaSize != 0);
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const validProvinces = provinces.filter(p => p.i && !p.removed && p.coa && p.coaSize != 0);
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const validBurgs = burgs.filter(b => b.i && !b.removed && b.coa && b.coaSize != 0);
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const validStates = states.filter(s => s.i && !s.removed && s.coa && s.coa.size !== 0);
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const validProvinces = provinces.filter(p => p.i && !p.removed && p.coa && p.coa.size !== 0);
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const validBurgs = burgs.filter(b => b.i && !b.removed && b.coa && b.coa.size !== 0);
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const getStateEmblemsSize = () => {
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const startSize = minmax((graphHeight + graphWidth) / 40, 10, 100);
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@ -1790,26 +1778,26 @@ function drawEmblems() {
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const sizeBurgs = getBurgEmblemSize();
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const burgCOAs = validBurgs.map(burg => {
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const {x, y} = burg;
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const size = burg.coaSize || 1;
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const size = burg.coa.size || 1;
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const shift = (sizeBurgs * size) / 2;
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return {type: "burg", i: burg.i, x, y, size, shift};
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return {type: "burg", i: burg.i, x: burg.coa.x || x, y: burg.coa.y || y, size, shift};
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});
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const sizeProvinces = getProvinceEmblemsSize();
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const provinceCOAs = validProvinces.map(province => {
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if (!province.pole) getProvincesVertices();
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const [x, y] = province.pole || pack.cells.p[province.center];
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const size = province.coaSize || 1;
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const size = province.coa.size || 1;
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const shift = (sizeProvinces * size) / 2;
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return {type: "province", i: province.i, x, y, size, shift};
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return {type: "province", i: province.i, x: province.coa.x || x, y: province.coa.y || y, size, shift};
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});
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const sizeStates = getStateEmblemsSize();
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const stateCOAs = validStates.map(state => {
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const [x, y] = state.pole || pack.cells.p[state.center];
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const size = state.coaSize || 1;
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const size = state.coa.size || 1;
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const shift = (sizeStates * size) / 2;
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return {type: "state", i: state.i, x, y, size, shift};
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return {type: "state", i: state.i, x: state.coa.x || x, y: state.coa.y || y, size, shift};
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});
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const nodes = burgCOAs.concat(provinceCOAs).concat(stateCOAs);
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