diff --git a/data/resources.js b/data/resources.js
deleted file mode 100644
index 472295f9..00000000
--- a/data/resources.js
+++ /dev/null
@@ -1,554 +0,0 @@
-'use strict';
-
-window.FMG.data.resources = [
- {
- i: 1,
- name: 'Wood',
- category: 'Construction',
- icon: 'resource-wood',
- color: '#966F33',
- value: 2,
- chance: 4,
- model: 'Any_forest',
- unit: 'pile',
- bonus: {fleet: 2, defence: 1},
- culture: {Hunting: 2}
- },
- {
- i: 2,
- name: 'Stone',
- category: 'Construction',
- icon: 'resource-stone',
- color: '#979EA2',
- value: 2,
- chance: 4,
- model: 'Hills',
- unit: 'pallet',
- bonus: {prestige: 1, defence: 2},
- culture: {Hunting: 0.6, Nomadic: 0.6}
- },
- {
- i: 3,
- name: 'Marble',
- category: 'Construction',
- icon: 'resource-marble',
- color: '#d6d0bf',
- value: 7,
- chance: 1,
- model: 'Mountains',
- unit: 'pallet',
- bonus: {prestige: 2},
- culture: {Highland: 2}
- },
- {
- i: 4,
- name: 'Iron',
- category: 'Ore',
- icon: 'resource-iron',
- color: '#5D686E',
- value: 4,
- chance: 4,
- model: 'Mountains_and_wetlands',
- unit: 'wagon',
- bonus: {artillery: 1, infantry: 1, defence: 1},
- culture: {Highland: 2}
- },
- {
- i: 5,
- name: 'Copper',
- category: 'Ore',
- icon: 'resource-copper',
- color: '#b87333',
- value: 5,
- chance: 3,
- model: 'Mountains',
- unit: 'wagon',
- bonus: {artillery: 2, defence: 1, prestige: 1},
- culture: {Highland: 2}
- },
- {
- i: 6,
- name: 'Lead',
- category: 'Ore',
- icon: 'resource-lead',
- color: '#454343',
- value: 4,
- chance: 3,
- model: 'Mountains',
- unit: 'wagon',
- bonus: {artillery: 1, defence: 1},
- culture: {Highland: 2}
- },
- {
- i: 7,
- name: 'Silver',
- category: 'Ore',
- icon: 'resource-silver',
- color: '#C0C0C0',
- value: 8,
- chance: 3,
- model: 'Mountains',
- unit: 'bullion',
- bonus: {prestige: 2},
- culture: {Hunting: 0.5, Highland: 2, Nomadic: 0.5}
- },
- {
- i: 8,
- name: 'Gold',
- category: 'Ore',
- icon: 'resource-gold',
- color: '#d4af37',
- value: 15,
- chance: 1,
- model: 'Headwaters',
- unit: 'bullion',
- bonus: {prestige: 3},
- culture: {Highland: 2, Nomadic: 0.5}
- },
- {
- i: 9,
- name: 'Grain',
- category: 'Food',
- icon: 'resource-grain',
- color: '#F5DEB3',
- value: 1,
- chance: 4,
- model: 'More_habitable',
- unit: 'wain',
- bonus: {population: 4},
- culture: {River: 3, Lake: 2, Nomadic: 0.5}
- },
- {
- i: 10,
- name: 'Cattle',
- category: 'Food',
- icon: 'resource-cattle',
- color: '#56b000',
- value: 2,
- chance: 4,
- model: 'Pastures_and_temperate_forest',
- unit: 'head',
- bonus: {population: 2},
- culture: {Nomadic: 3}
- },
- {
- i: 11,
- name: 'Fish',
- category: 'Food',
- icon: 'resource-fish',
- color: '#7fcdff',
- value: 1,
- chance: 2,
- model: 'Marine_and_rivers',
- unit: 'wain',
- bonus: {population: 2},
- culture: {River: 2, Lake: 3, Naval: 3, Nomadic: 0.5}
- },
- {
- i: 12,
- name: 'Game',
- category: 'Food',
- icon: 'resource-game',
- color: '#c38a8a',
- value: 2,
- chance: 3,
- model: 'Any_forest',
- unit: 'wain',
- bonus: {archers: 2, population: 1},
- culture: {Naval: 0.6, Nomadic: 2, Hunting: 3}
- },
- {
- i: 13,
- name: 'Wine',
- category: 'Food',
- icon: 'resource-wine',
- color: '#963e48',
- value: 2,
- chance: 3,
- model: 'Tropical_forests',
- unit: 'barrel',
- bonus: {population: 1, prestige: 1},
- culture: {Highland: 1.2, Nomadic: 0.5}
- },
- {
- i: 14,
- name: 'Olives',
- category: 'Food',
- icon: 'resource-olives',
- color: '#BDBD7D',
- value: 2,
- chance: 3,
- model: 'Tropical_forests',
- unit: 'barrel',
- bonus: {population: 1},
- culture: {Generic: 0.8, Nomadic: 0.5}
- },
- {
- i: 15,
- name: 'Honey',
- category: 'Food',
- icon: 'resource-honey',
- color: '#DCBC66',
- value: 2,
- chance: 3,
- model: 'Temperate_and_boreal_forests',
- unit: 'barrel',
- bonus: {population: 1},
- culture: {Hunting: 2, Highland: 2}
- },
- {
- i: 16,
- name: 'Salt',
- category: 'Food',
- icon: 'resource-salt',
- color: '#E5E4E5',
- value: 3,
- chance: 3,
- model: 'Arid_land_and_salt_lakes',
- unit: 'bag',
- bonus: {population: 1, defence: 1},
- culture: {Naval: 1.2, Nomadic: 1.4}
- },
- {
- i: 17,
- name: 'Dates',
- category: 'Food',
- icon: 'resource-dates',
- color: '#dbb2a3',
- value: 2,
- chance: 2,
- model: 'Hot_desert',
- unit: 'wain',
- bonus: {population: 1},
- culture: {Hunting: 0.8, Highland: 0.8}
- },
- {
- i: 18,
- name: 'Horses',
- category: 'Supply',
- icon: 'resource-horses',
- color: '#ba7447',
- value: 5,
- chance: 4,
- model: 'Grassland_and_cold_desert',
- unit: 'head',
- bonus: {cavalry: 2},
- culture: {Nomadic: 3}
- },
- {
- i: 19,
- name: 'Elephants',
- category: 'Supply',
- icon: 'resource-elephants',
- color: '#C5CACD',
- value: 7,
- chance: 2,
- model: 'Hot_biomes',
- unit: 'head',
- bonus: {cavalry: 1},
- culture: {Nomadic: 1.2, Highland: 0.5}
- },
- {
- i: 20,
- name: 'Camels',
- category: 'Supply',
- icon: 'resource-camels',
- color: '#C19A6B',
- value: 7,
- chance: 3,
- model: 'Deserts',
- unit: 'head',
- bonus: {cavalry: 1},
- culture: {Nomadic: 3}
- },
- {
- i: 21,
- name: 'Hemp',
- category: 'Material',
- icon: 'resource-hemp',
- color: '#069a06',
- value: 2,
- chance: 3,
- model: 'Deciduous_forests',
- unit: 'wain',
- bonus: {fleet: 2},
- culture: {River: 2, Lake: 2, Naval: 2}
- },
- {
- i: 22,
- name: 'Pearls',
- category: 'Luxury',
- icon: 'resource-pearls',
- color: '#EAE0C8',
- value: 16,
- chance: 2,
- model: 'Tropical_waters',
- unit: 'pearl',
- bonus: {prestige: 1},
- culture: {Naval: 3}
- },
- {
- i: 23,
- name: 'Gemstones',
- category: 'Luxury',
- icon: 'resource-gemstones',
- color: '#e463e4',
- value: 17,
- chance: 2,
- model: 'Mountains',
- unit: 'stone',
- bonus: {prestige: 1},
- culture: {Naval: 2}
- },
- {
- i: 24,
- name: 'Dyes',
- category: 'Luxury',
- icon: 'resource-dyes',
- color: '#fecdea',
- value: 6,
- chance: 0.5,
- model: 'Habitable_biome_or_marine',
- unit: 'bag',
- bonus: {prestige: 1},
- culture: {Generic: 2}
- },
- {
- i: 25,
- name: 'Incense',
- category: 'Luxury',
- icon: 'resource-incense',
- color: '#ebe5a7',
- value: 12,
- chance: 2,
- model: 'Hot_desert_and_tropical_forest',
- unit: 'chest',
- bonus: {prestige: 2},
- culture: {Generic: 2}
- },
- {
- i: 26,
- name: 'Silk',
- category: 'Luxury',
- icon: 'resource-silk',
- color: '#e0f0f8',
- value: 15,
- chance: 1,
- model: 'Tropical_rainforest',
- unit: 'bolt',
- bonus: {prestige: 2},
- culture: {River: 1.2, Lake: 1.2}
- },
- {
- i: 27,
- name: 'Spices',
- category: 'Luxury',
- icon: 'resource-spices',
- color: '#e99c75',
- value: 15,
- chance: 2,
- model: 'Tropical_rainforest',
- unit: 'chest',
- bonus: {prestige: 2},
- culture: {Generic: 2}
- },
- {
- i: 28,
- name: 'Amber',
- category: 'Luxury',
- icon: 'resource-amber',
- color: '#e68200',
- value: 7,
- chance: 2,
- model: 'Foresty_seashore',
- unit: 'stone',
- bonus: {prestige: 1},
- culture: {Generic: 2}
- },
- {
- i: 29,
- name: 'Furs',
- category: 'Material',
- icon: 'resource-furs',
- color: '#8a5e51',
- value: 6,
- chance: 2,
- model: 'Boreal_forests',
- unit: 'pelt',
- bonus: {prestige: 1},
- culture: {Hunting: 3}
- },
- {
- i: 30,
- name: 'Sheep',
- category: 'Material',
- icon: 'resource-sheeps',
- color: '#53b574',
- value: 2,
- chance: 3,
- model: 'Pastures_and_temperate_forest',
- unit: 'head',
- bonus: {infantry: 1},
- culture: {Naval: 2, Highland: 2}
- },
- {
- i: 31,
- name: 'Slaves',
- category: 'Supply',
- icon: 'resource-slaves',
- color: '#757575',
- value: 5,
- chance: 2,
- model: 'Less_habitable_seashore',
- unit: 'slave',
- bonus: {population: 2},
- culture: {Naval: 2, Nomadic: 3, Hunting: 0.6, Highland: 0.4}
- },
- {
- i: 32,
- name: 'Tar',
- category: 'Material',
- icon: 'resource-tar',
- color: '#727272',
- value: 2,
- chance: 3,
- model: 'Any_forest',
- unit: 'barrel',
- bonus: {fleet: 1},
- culture: {Hunting: 3}
- },
- {
- i: 33,
- name: 'Saltpeter',
- category: 'Material',
- icon: 'resource-saltpeter',
- color: '#e6e3e3',
- value: 3,
- chance: 2,
- model: 'Less_habitable_biomes',
- unit: 'barrel',
- bonus: {artillery: 3},
- culture: {Generic: 2}
- },
- {
- i: 34,
- name: 'Coal',
- category: 'Material',
- icon: 'resource-coal',
- color: '#36454f',
- value: 2,
- chance: 3,
- model: 'Hills',
- unit: 'wain',
- bonus: {artillery: 2},
- culture: {Generic: 2}
- },
- {
- i: 35,
- name: 'Oil',
- category: 'Material',
- icon: 'resource-oil',
- color: '#565656',
- value: 3,
- chance: 2,
- model: 'Less_habitable_biomes',
- unit: 'barrel',
- bonus: {artillery: 1},
- culture: {Generic: 2, Nomadic: 2}
- },
- {
- i: 36,
- name: 'Tropical timber',
- category: 'Luxury',
- icon: 'resource-tropicalTimber',
- color: '#a45a52',
- value: 10,
- chance: 2,
- model: 'Tropical_rainforest',
- unit: 'pile',
- bonus: {prestige: 1},
- culture: {Generic: 2}
- },
- {
- i: 37,
- name: 'Whales',
- category: 'Food',
- icon: 'resource-whales',
- color: '#cccccc',
- value: 2,
- chance: 3,
- model: 'Arctic_waters',
- unit: 'barrel',
- bonus: {population: 1},
- culture: {Naval: 2}
- },
- {
- i: 38,
- name: 'Sugar',
- category: 'Food',
- icon: 'resource-sugar',
- color: '#7abf87',
- value: 3,
- chance: 3,
- model: 'Tropical_rainforest',
- unit: 'bag',
- bonus: {population: 1},
- culture: {Lake: 2, River: 2}
- },
- {
- i: 39,
- name: 'Tea',
- category: 'Luxury',
- icon: 'resource-tea',
- color: '#d0f0c0',
- value: 5,
- chance: 3,
- model: 'Hilly_tropical_rainforest',
- unit: 'bag',
- bonus: {prestige: 1},
- culture: {Lake: 2, River: 2, Highland: 2}
- },
- {
- i: 40,
- name: 'Tobacco',
- category: 'Luxury',
- icon: 'resource-tobacco',
- color: '#6D5843',
- value: 5,
- chance: 2,
- model: 'Tropical_rainforest',
- unit: 'bag',
- bonus: {prestige: 1},
- culture: {Lake: 2, River: 2}
- }
-];
-
-window.FMG.data.resourceModels = {
- Deciduous_forests: 'biome(6, 7, 8)',
- Any_forest: 'biome(5, 6, 7, 8, 9)',
- Temperate_and_boreal_forests: 'biome(6, 8, 9)',
- Hills: 'minHeight(40) || (minHeight(30) && nth(10))',
- Mountains: 'minHeight(60) || (minHeight(20) && nth(10))',
- Mountains_and_wetlands: 'minHeight(60) || (biome(12) && nth(7)) || (minHeight(20) && nth(10))',
- Headwaters: 'river() && minHeight(40)',
- More_habitable: 'minHabitability(20) && habitability()',
- Marine_and_rivers: 'shore(-1) && (type("ocean", "freshwater", "salt") || (river() && shore(1, 2)))',
- Pastures_and_temperate_forest: '(biome(3, 4) && !elevation()) || (biome(6) && random(70)) || (biome(5) && nth(5))',
- Tropical_forests: 'biome(5, 7)',
- Arid_land_and_salt_lakes: 'shore(1) && type("salt", "dry") || (biome(1, 2) && random(70)) || (biome(12) && nth(10))',
- Hot_desert: 'biome(1)',
- Deserts: 'biome(1, 2)',
- Grassland_and_cold_desert: 'biome(3) || (biome(2) && nth(4))',
- Hot_biomes: 'biome(1, 3, 5, 7)',
- Hot_desert_and_tropical_forest: 'biome(1, 7)',
- Tropical_rainforest: 'biome(7)',
- Tropical_waters: 'shore(-1) && minTemp(18)',
- Hilly_tropical_rainforest: 'minHeight(40) && biome(7)',
- Subtropical_waters: 'shore(-1) && minTemp(14)',
- Habitable_biome_or_marine: 'shore(-1) || minHabitability(1)',
- Foresty_seashore: 'shore(1) && biome(6, 7, 8, 9)',
- Boreal_forests: 'biome(9) || (biome(10) && nth(2)) || (biome(6, 8) && nth(5)) || (biome(12) && nth(10))',
- Less_habitable_seashore: 'shore(1) && minHabitability(1) && !habitability()',
- Less_habitable_biomes: 'minHabitability(1) && !habitability()',
- Arctic_waters: 'shore(-1) && biome(0) && maxTemp(7)'
-};
diff --git a/index.html b/index.html
index 97bd4748..cc824ee8 100644
--- a/index.html
+++ b/index.html
@@ -35,12 +35,6 @@
-
-