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refactor: Features module start
This commit is contained in:
parent
ec236d146b
commit
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9 changed files with 315 additions and 160 deletions
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@ -8026,6 +8026,7 @@
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<script src="config/heightmap-templates.js"></script>
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<script src="config/precreated-heightmaps.js"></script>
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<script src="modules/heightmap-generator.js?v=1.99.00"></script>
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<script src="modules/features.js?v=1.104.0"></script>
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<script src="modules/ocean-layers.js?v=1.104.0"></script>
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<script src="modules/river-generator.js?v=1.99.05"></script>
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<script src="modules/lakes.js?v=1.99.00"></script>
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@ -8042,9 +8043,10 @@
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<script src="modules/zones-generator.js?v=1.100.00"></script>
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<script src="modules/coa-generator.js?v=1.99.00"></script>
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<script src="modules/submap.js?v=1.104.0"></script>
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<script src="libs/alea.min.js"></script>
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<script src="libs/polylabel.min.js"></script>
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<script src="libs/lineclip.min.js"></script>
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<script src="libs/alea.min.js"></script>
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<script src="libs/simplify.js"></script>
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<script src="modules/fonts.js?v=1.99.03"></script>
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<script src="modules/ui/layers.js?v=1.101.00"></script>
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<script src="modules/ui/measurers.js?v=1.99.00"></script>
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@ -8102,7 +8104,7 @@
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<script defer src="modules/io/cloud.js?v=1.99.00"></script>
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<script defer src="modules/io/export.js?v=1.100.00"></script>
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<script defer src="modules/renderers/draw-coastline.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-features.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-borders.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-heightmap.js?v=1.104.0"></script>
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<script defer src="modules/renderers/draw-markers.js?v=1.104.0"></script>
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103
libs/simplify.js
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103
libs/simplify.js
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@ -0,0 +1,103 @@
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/*
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(c) 2017, Vladimir Agafonkin
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Simplify.js, a high-performance JS polyline simplification library
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mourner.github.io/simplify-js
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*/
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{
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// square distance between 2 points
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function getSqDist([x1, y1], [x2, y2]) {
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const dx = x1 - x2;
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const dy = y1 - y2;
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return dx * dx + dy * dy;
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}
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// square distance from a point to a segment
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function getSqSegDist([x1, y1], [x, y], [x2, y2]) {
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let dx = x2 - x;
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let dy = y2 - y;
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if (dx !== 0 || dy !== 0) {
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const t = ((x1 - x) * dx + (y1 - y) * dy) / (dx * dx + dy * dy);
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if (t > 1) {
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x = x2;
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y = y2;
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} else if (t > 0) {
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x += dx * t;
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y += dy * t;
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}
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}
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dx = x1 - x;
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dy = y1 - y;
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return dx * dx + dy * dy;
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}
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// rest of the code doesn't care about point format
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// basic distance-based simplification
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function simplifyRadialDist(points, sqTolerance) {
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let prevPoint = points[0];
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const newPoints = [prevPoint];
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let point;
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for (let i = 1, len = points.length; i < len; i++) {
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point = points[i];
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if (getSqDist(point, prevPoint) > sqTolerance) {
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newPoints.push(point);
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prevPoint = point;
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}
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}
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if (point && prevPoint !== point) newPoints.push(point);
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return newPoints;
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}
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function simplifyDPStep(points, first, last, sqTolerance, simplified) {
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let maxSqDist = sqTolerance;
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let index = first;
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for (let i = first + 1; i < last; i++) {
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const sqDist = getSqSegDist(points[i], points[first], points[last]);
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if (sqDist > maxSqDist) {
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index = i;
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maxSqDist = sqDist;
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}
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}
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if (maxSqDist > sqTolerance) {
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if (index - first > 1) simplifyDPStep(points, first, index, sqTolerance, simplified);
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simplified.push(points[index]);
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if (last - index > 1) simplifyDPStep(points, index, last, sqTolerance, simplified);
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}
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}
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// simplification using Ramer-Douglas-Peucker algorithm
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function simplifyDouglasPeucker(points, sqTolerance) {
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const last = points.length - 1;
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const simplified = [points[0]];
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simplifyDPStep(points, 0, last, sqTolerance, simplified);
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simplified.push(points[last]);
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return simplified;
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}
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// both algorithms combined for awesome performance
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function simplify(points, tolerance, highestQuality = false) {
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if (points.length <= 2) return points;
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const sqTolerance = tolerance * tolerance;
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points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);
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points = simplifyDouglasPeucker(points, sqTolerance);
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return points;
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}
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window.simplify = simplify;
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}
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144
main.js
144
main.js
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@ -626,8 +626,7 @@ async function generate(options) {
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grid.cells.h = await HeightmapGenerator.generate(grid);
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pack = {}; // reset pack
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markFeatures();
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markupGridOcean();
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Features.markupGrid();
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addLakesInDeepDepressions();
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openNearSeaLakes();
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@ -638,7 +637,7 @@ async function generate(options) {
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generatePrecipitation();
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reGraph();
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reMarkFeatures();
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Features.markupPack();
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drawCoastline();
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createDefaultRuler();
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@ -718,69 +717,6 @@ function setSeed(precreatedSeed) {
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Math.random = aleaPRNG(seed);
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}
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// Mark features (ocean, lakes, islands) and calculate distance field
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function markFeatures() {
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TIME && console.time("markFeatures");
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Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode
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const cells = grid.cells;
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const heights = grid.cells.h;
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int8Array(cells.i.length); // cell type: 1 = land coast; -1 = water near coast
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grid.features = [0];
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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cells.f[queue[0]] = i; // feature number
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const land = heights[queue[0]] >= 20;
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let border = false; // true if feature touches map border
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while (queue.length) {
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const q = queue.pop();
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if (cells.b[q]) border = true;
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cells.c[q].forEach(c => {
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const cLand = heights[c] >= 20;
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if (land === cLand && !cells.f[c]) {
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cells.f[c] = i;
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queue.push(c);
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} else if (land && !cLand) {
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cells.t[q] = 1;
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cells.t[c] = -1;
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}
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});
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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grid.features.push({i, land, border, type});
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queue[0] = cells.f.findIndex(f => !f); // find unmarked cell
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}
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TIME && console.timeEnd("markFeatures");
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}
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function markupGridOcean() {
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TIME && console.time("markupGridOcean");
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markup(grid.cells, -2, -1, -10);
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TIME && console.timeEnd("markupGridOcean");
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}
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// Calculate cell-distance to coast for every cell
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function markup(cells, start, increment, limit) {
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for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
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count = 0;
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const prevT = t - increment;
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for (let i = 0; i < cells.i.length; i++) {
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if (cells.t[i] !== prevT) continue;
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for (const c of cells.c[i]) {
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if (cells.t[c]) continue;
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cells.t[c] = t;
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count++;
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}
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}
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}
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}
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function addLakesInDeepDepressions() {
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TIME && console.time("addLakesInDeepDepressions");
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const {cells, features} = grid;
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@ -1222,82 +1158,6 @@ function reGraph() {
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TIME && console.timeEnd("reGraph");
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}
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// Re-mark features (ocean, lakes, islands)
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function reMarkFeatures() {
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TIME && console.time("reMarkFeatures");
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const cells = pack.cells;
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const features = (pack.features = [0]);
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int8Array(cells.i.length); // cell type: 1 = land along coast; -1 = water along coast;
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cells.haven = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length); // cell haven (opposite water cell);
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cells.harbor = new Uint8Array(cells.i.length); // cell harbor (number of adjacent water cells);
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if (!cells.i.length) return; // no cells -> there is nothing to do
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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const start = queue[0]; // first cell
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cells.f[start] = i; // assign feature number
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const land = cells.h[start] >= 20;
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let border = false; // true if feature touches map border
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let cellNumber = 1; // to count cells number in a feature
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while (queue.length) {
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const q = queue.pop();
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if (cells.b[q]) border = true;
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cells.c[q].forEach(function (e) {
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const eLand = cells.h[e] >= 20;
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if (land && !eLand) {
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cells.t[q] = 1;
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cells.t[e] = -1;
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if (!cells.haven[q]) defineHaven(q);
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} else if (land && eLand) {
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if (!cells.t[e] && cells.t[q] === 1) cells.t[e] = 2;
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else if (!cells.t[q] && cells.t[e] === 1) cells.t[q] = 2;
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}
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if (!cells.f[e] && land === eLand) {
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queue.push(e);
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cells.f[e] = i;
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cellNumber++;
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}
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});
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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let group;
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if (type === "ocean") group = defineOceanGroup(cellNumber);
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else if (type === "island") group = defineIslandGroup(start, cellNumber);
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features.push({i, land, border, type, cells: cellNumber, firstCell: start, group});
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queue[0] = cells.f.findIndex(f => !f); // find unmarked cell
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}
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markup(pack.cells, 3, 1, 0); // markupPackLand
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markup(pack.cells, -2, -1, -10); // markupPackWater
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function defineHaven(i) {
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const water = cells.c[i].filter(c => cells.h[c] < 20);
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const dist2 = water.map(c => (cells.p[i][0] - cells.p[c][0]) ** 2 + (cells.p[i][1] - cells.p[c][1]) ** 2);
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const closest = water[dist2.indexOf(Math.min.apply(Math, dist2))];
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cells.haven[i] = closest;
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cells.harbor[i] = water.length;
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}
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function defineOceanGroup(number) {
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if (number > grid.cells.i.length / 25) return "ocean";
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if (number > grid.cells.i.length / 100) return "sea";
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return "gulf";
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}
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function defineIslandGroup(cell, number) {
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if (cell && features[cells.f[cell - 1]].type === "lake") return "lake_island";
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if (number > grid.cells.i.length / 10) return "continent";
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if (number > grid.cells.i.length / 1000) return "island";
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return "isle";
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}
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TIME && console.timeEnd("reMarkFeatures");
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}
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function isWetLand(moisture, temperature, height) {
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if (moisture > 40 && temperature > -2 && height < 25) return true; //near coast
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if (moisture > 24 && temperature > -2 && height > 24 && height < 60) return true; //off coast
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@ -202,7 +202,7 @@ export function resolveVersionConflicts(mapVersion) {
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coastline.selectAll("path").remove();
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lakes.selectAll("path").remove();
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reMarkFeatures();
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Features.markupPack();
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drawCoastline();
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createDefaultRuler();
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}
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142
modules/features.js
Normal file
142
modules/features.js
Normal file
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@ -0,0 +1,142 @@
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"use strict";
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window.Features = (function () {
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// calculate cell-distance_to_coast for each cell
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function markup(cells, start, increment, limit) {
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for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
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count = 0;
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const prevT = t - increment;
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for (let i = 0; i < cells.i.length; i++) {
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if (cells.t[i] !== prevT) continue;
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for (const c of cells.c[i]) {
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if (cells.t[c]) continue;
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cells.t[c] = t;
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count++;
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}
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}
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}
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}
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// mark features (ocean, lakes, islands) and calculate distance field
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function markupGrid() {
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TIME && console.time("markupGrid");
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Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode
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const cells = grid.cells;
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const heights = grid.cells.h;
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int8Array(cells.i.length); // cell type: 1 = land coast; -1 = water near coast
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grid.features = [0];
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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cells.f[queue[0]] = i; // feature number
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const land = heights[queue[0]] >= 20;
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let border = false; // true if feature touches map border
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while (queue.length) {
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const q = queue.pop();
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if (cells.b[q]) border = true;
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cells.c[q].forEach(c => {
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const cLand = heights[c] >= 20;
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if (land === cLand && !cells.f[c]) {
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cells.f[c] = i;
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queue.push(c);
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} else if (land && !cLand) {
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cells.t[q] = 1;
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cells.t[c] = -1;
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}
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});
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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grid.features.push({i, land, border, type});
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queue[0] = cells.f.findIndex(f => !f); // find unmarked cell
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}
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markup(grid.cells, -2, -1, -10); // markup grid water
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TIME && console.timeEnd("markupGrid");
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}
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// define Pack features (oceans, lakes, islands) add related details
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function markupPack() {
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TIME && console.time("markupPack");
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const {cells} = pack;
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const features = [0];
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int8Array(cells.i.length); // cell type: 1 = land along coast; -1 = water along coast;
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cells.haven = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length); // cell haven (opposite water cell);
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cells.harbor = new Uint8Array(cells.i.length); // cell harbor (number of adjacent water cells);
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if (!cells.i.length) return; // no cells -> there is nothing to do
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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const start = queue[0]; // first cell
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cells.f[start] = i; // assign feature number
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const land = cells.h[start] >= 20;
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let border = false; // true if feature touches map border
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let cellNumber = 1; // to count cells number in a feature
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while (queue.length) {
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const q = queue.pop();
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if (cells.b[q]) border = true;
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cells.c[q].forEach(function (e) {
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const eLand = cells.h[e] >= 20;
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if (land && !eLand) {
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cells.t[q] = 1;
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cells.t[e] = -1;
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if (!cells.haven[q]) defineHaven(q);
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} else if (land && eLand) {
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if (!cells.t[e] && cells.t[q] === 1) cells.t[e] = 2;
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else if (!cells.t[q] && cells.t[e] === 1) cells.t[q] = 2;
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}
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if (!cells.f[e] && land === eLand) {
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queue.push(e);
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cells.f[e] = i;
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cellNumber++;
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}
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});
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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let group;
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if (type === "ocean") group = defineOceanGroup(cellNumber);
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else if (type === "island") group = defineIslandGroup(start, cellNumber);
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features.push({i, land, border, type, cells: cellNumber, firstCell: start, group});
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queue[0] = cells.f.findIndex(f => !f); // find unmarked cell
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}
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function defineHaven(i) {
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const water = cells.c[i].filter(c => cells.h[c] < 20);
|
||||
const dist2 = water.map(c => (cells.p[i][0] - cells.p[c][0]) ** 2 + (cells.p[i][1] - cells.p[c][1]) ** 2);
|
||||
const closest = water[dist2.indexOf(Math.min.apply(Math, dist2))];
|
||||
|
||||
cells.haven[i] = closest;
|
||||
cells.harbor[i] = water.length;
|
||||
}
|
||||
|
||||
function defineOceanGroup(number) {
|
||||
if (number > grid.cells.i.length / 25) return "ocean";
|
||||
if (number > grid.cells.i.length / 100) return "sea";
|
||||
return "gulf";
|
||||
}
|
||||
|
||||
function defineIslandGroup(cell, number) {
|
||||
if (cell && features[cells.f[cell - 1]].type === "lake") return "lake_island";
|
||||
if (number > grid.cells.i.length / 10) return "continent";
|
||||
if (number > grid.cells.i.length / 1000) return "island";
|
||||
return "isle";
|
||||
}
|
||||
|
||||
pack.features = features;
|
||||
markup(pack.cells, 3, 1, 0); // markup pack land
|
||||
markup(pack.cells, -2, -1, -10); // markup pack water
|
||||
|
||||
TIME && console.timeEnd("markupPack");
|
||||
}
|
||||
|
||||
return {markupGrid, markupPack};
|
||||
})();
|
||||
|
|
@ -369,7 +369,7 @@ async function parseLoadedData(data, mapVersion) {
|
|||
|
||||
void (function parsePackData() {
|
||||
reGraph();
|
||||
reMarkFeatures();
|
||||
Features.markupPack();
|
||||
pack.features = JSON.parse(data[12]);
|
||||
pack.cultures = JSON.parse(data[13]);
|
||||
pack.states = JSON.parse(data[14]);
|
||||
|
|
|
|||
|
|
@ -109,3 +109,57 @@ function drawCoastline() {
|
|||
|
||||
TIME && console.timeEnd("drawCoastline");
|
||||
}
|
||||
|
||||
function drawFeatures() {
|
||||
TIME && console.time("drawFeatures");
|
||||
const {vertices, features} = pack;
|
||||
|
||||
const landMask = defs.select("#land");
|
||||
const waterMask = defs.select("#water");
|
||||
const lineGen = d3.line().curve(d3.curveBasisClosed);
|
||||
|
||||
for (const feature of features) {
|
||||
if (!feature || feature.type === "ocean") continue;
|
||||
|
||||
const points = feature.vertices.map(vertex => vertices.p[vertex]);
|
||||
const simplifiedPoints = simplify(points, 0.3);
|
||||
const clippedPoints = clipPoly(simplifiedPoints, 1);
|
||||
const path = round(lineGen(clippedPoints));
|
||||
|
||||
if (feature.type === "lake") {
|
||||
landMask
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("fill", "black")
|
||||
.attr("id", "land_" + feature.i);
|
||||
|
||||
lakes
|
||||
.select(`#${feature.group}`)
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("id", "lake_" + feature.i)
|
||||
.attr("data-f", feature.i);
|
||||
} else {
|
||||
landMask
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("fill", "white")
|
||||
.attr("id", "land_" + feature.i);
|
||||
|
||||
waterMask
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("fill", "black")
|
||||
.attr("id", "water_" + feature.i);
|
||||
|
||||
coastline
|
||||
.select(`#${feature.group}`)
|
||||
.append("path")
|
||||
.attr("d", path)
|
||||
.attr("id", "island_" + feature.i)
|
||||
.attr("data-f", feature.i);
|
||||
}
|
||||
}
|
||||
|
||||
TIME && console.timeEnd("drawFeatures");
|
||||
}
|
||||
|
|
@ -111,14 +111,10 @@ window.Submap = (function () {
|
|||
}
|
||||
|
||||
stage("Detect features, ocean and generating lakes");
|
||||
markFeatures();
|
||||
markupGridOcean();
|
||||
Features.markupGrid();
|
||||
|
||||
// Warning: addLakesInDeepDepressions can be very slow!
|
||||
if (options.addLakesInDepressions) {
|
||||
addLakesInDeepDepressions();
|
||||
openNearSeaLakes();
|
||||
}
|
||||
addLakesInDeepDepressions();
|
||||
openNearSeaLakes();
|
||||
|
||||
OceanLayers();
|
||||
|
||||
|
|
@ -130,7 +126,7 @@ window.Submap = (function () {
|
|||
|
||||
// remove misclassified cells
|
||||
stage("Define coastline");
|
||||
reMarkFeatures();
|
||||
Features.markupPack();
|
||||
drawCoastline();
|
||||
createDefaultRuler();
|
||||
|
||||
|
|
|
|||
|
|
@ -215,8 +215,7 @@ function editHeightmap(options) {
|
|||
pack.religions = [];
|
||||
|
||||
const erosionAllowed = allowErosion.checked;
|
||||
markFeatures();
|
||||
markupGridOcean();
|
||||
Features.markupGrid();
|
||||
if (erosionAllowed) {
|
||||
addLakesInDeepDepressions();
|
||||
openNearSeaLakes();
|
||||
|
|
@ -225,7 +224,7 @@ function editHeightmap(options) {
|
|||
calculateTemperatures();
|
||||
generatePrecipitation();
|
||||
reGraph();
|
||||
reMarkFeatures();
|
||||
Features.markupPack();
|
||||
drawCoastline();
|
||||
|
||||
Rivers.generate(erosionAllowed);
|
||||
|
|
@ -337,14 +336,13 @@ function editHeightmap(options) {
|
|||
zone.selectAll("*").remove();
|
||||
});
|
||||
|
||||
markFeatures();
|
||||
markupGridOcean();
|
||||
Features.markupGrid();
|
||||
if (erosionAllowed) addLakesInDeepDepressions();
|
||||
OceanLayers();
|
||||
calculateTemperatures();
|
||||
generatePrecipitation();
|
||||
reGraph();
|
||||
reMarkFeatures();
|
||||
Features.markupPack();
|
||||
drawCoastline();
|
||||
|
||||
if (erosionAllowed) Rivers.generate(true);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue