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refactor: Features module start
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9 changed files with 315 additions and 160 deletions
144
main.js
144
main.js
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@ -626,8 +626,7 @@ async function generate(options) {
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grid.cells.h = await HeightmapGenerator.generate(grid);
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pack = {}; // reset pack
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markFeatures();
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markupGridOcean();
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Features.markupGrid();
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addLakesInDeepDepressions();
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openNearSeaLakes();
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@ -638,7 +637,7 @@ async function generate(options) {
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generatePrecipitation();
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reGraph();
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reMarkFeatures();
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Features.markupPack();
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drawCoastline();
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createDefaultRuler();
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@ -718,69 +717,6 @@ function setSeed(precreatedSeed) {
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Math.random = aleaPRNG(seed);
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}
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// Mark features (ocean, lakes, islands) and calculate distance field
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function markFeatures() {
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TIME && console.time("markFeatures");
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Math.random = aleaPRNG(seed); // get the same result on heightmap edit in Erase mode
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const cells = grid.cells;
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const heights = grid.cells.h;
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int8Array(cells.i.length); // cell type: 1 = land coast; -1 = water near coast
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grid.features = [0];
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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cells.f[queue[0]] = i; // feature number
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const land = heights[queue[0]] >= 20;
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let border = false; // true if feature touches map border
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while (queue.length) {
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const q = queue.pop();
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if (cells.b[q]) border = true;
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cells.c[q].forEach(c => {
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const cLand = heights[c] >= 20;
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if (land === cLand && !cells.f[c]) {
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cells.f[c] = i;
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queue.push(c);
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} else if (land && !cLand) {
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cells.t[q] = 1;
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cells.t[c] = -1;
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}
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});
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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grid.features.push({i, land, border, type});
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queue[0] = cells.f.findIndex(f => !f); // find unmarked cell
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}
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TIME && console.timeEnd("markFeatures");
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}
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function markupGridOcean() {
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TIME && console.time("markupGridOcean");
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markup(grid.cells, -2, -1, -10);
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TIME && console.timeEnd("markupGridOcean");
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}
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// Calculate cell-distance to coast for every cell
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function markup(cells, start, increment, limit) {
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for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
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count = 0;
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const prevT = t - increment;
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for (let i = 0; i < cells.i.length; i++) {
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if (cells.t[i] !== prevT) continue;
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for (const c of cells.c[i]) {
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if (cells.t[c]) continue;
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cells.t[c] = t;
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count++;
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}
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}
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}
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}
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function addLakesInDeepDepressions() {
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TIME && console.time("addLakesInDeepDepressions");
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const {cells, features} = grid;
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@ -1222,82 +1158,6 @@ function reGraph() {
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TIME && console.timeEnd("reGraph");
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}
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// Re-mark features (ocean, lakes, islands)
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function reMarkFeatures() {
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TIME && console.time("reMarkFeatures");
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const cells = pack.cells;
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const features = (pack.features = [0]);
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cells.f = new Uint16Array(cells.i.length); // cell feature number
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cells.t = new Int8Array(cells.i.length); // cell type: 1 = land along coast; -1 = water along coast;
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cells.haven = cells.i.length < 65535 ? new Uint16Array(cells.i.length) : new Uint32Array(cells.i.length); // cell haven (opposite water cell);
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cells.harbor = new Uint8Array(cells.i.length); // cell harbor (number of adjacent water cells);
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if (!cells.i.length) return; // no cells -> there is nothing to do
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for (let i = 1, queue = [0]; queue[0] !== -1; i++) {
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const start = queue[0]; // first cell
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cells.f[start] = i; // assign feature number
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const land = cells.h[start] >= 20;
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let border = false; // true if feature touches map border
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let cellNumber = 1; // to count cells number in a feature
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while (queue.length) {
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const q = queue.pop();
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if (cells.b[q]) border = true;
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cells.c[q].forEach(function (e) {
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const eLand = cells.h[e] >= 20;
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if (land && !eLand) {
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cells.t[q] = 1;
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cells.t[e] = -1;
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if (!cells.haven[q]) defineHaven(q);
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} else if (land && eLand) {
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if (!cells.t[e] && cells.t[q] === 1) cells.t[e] = 2;
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else if (!cells.t[q] && cells.t[e] === 1) cells.t[q] = 2;
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}
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if (!cells.f[e] && land === eLand) {
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queue.push(e);
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cells.f[e] = i;
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cellNumber++;
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}
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});
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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let group;
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if (type === "ocean") group = defineOceanGroup(cellNumber);
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else if (type === "island") group = defineIslandGroup(start, cellNumber);
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features.push({i, land, border, type, cells: cellNumber, firstCell: start, group});
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queue[0] = cells.f.findIndex(f => !f); // find unmarked cell
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}
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markup(pack.cells, 3, 1, 0); // markupPackLand
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markup(pack.cells, -2, -1, -10); // markupPackWater
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function defineHaven(i) {
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const water = cells.c[i].filter(c => cells.h[c] < 20);
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const dist2 = water.map(c => (cells.p[i][0] - cells.p[c][0]) ** 2 + (cells.p[i][1] - cells.p[c][1]) ** 2);
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const closest = water[dist2.indexOf(Math.min.apply(Math, dist2))];
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cells.haven[i] = closest;
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cells.harbor[i] = water.length;
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}
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function defineOceanGroup(number) {
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if (number > grid.cells.i.length / 25) return "ocean";
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if (number > grid.cells.i.length / 100) return "sea";
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return "gulf";
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}
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function defineIslandGroup(cell, number) {
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if (cell && features[cells.f[cell - 1]].type === "lake") return "lake_island";
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if (number > grid.cells.i.length / 10) return "continent";
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if (number > grid.cells.i.length / 1000) return "island";
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return "isle";
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}
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TIME && console.timeEnd("reMarkFeatures");
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}
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function isWetLand(moisture, temperature, height) {
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if (moisture > 40 && temperature > -2 && height < 25) return true; //near coast
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if (moisture > 24 && temperature > -2 && height > 24 && height < 60) return true; //off coast
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