mirror of
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burgs placement change + resource style
This commit is contained in:
parent
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commit
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6 changed files with 687 additions and 479 deletions
File diff suppressed because it is too large
Load diff
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@ -3,7 +3,7 @@
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})(this, function () {
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'use strict';
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// TO-DO
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// TODO
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// apply logic on heightmap edit
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// apply logic on burgs regeneration
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// apply logic on population recalculation
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@ -13,48 +13,47 @@
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let cells, cellId;
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const getDefault = function () {
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// model: cells eligibility function; chance: chance to get rosource in model-eligible cell
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return [
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{i: 1, name: 'Wood', category: 'Construction', icon: 'resource-wood', color: '#966F33', value: 5, chance: 10, model: 'Any_forest', bonus: {fleet: 2, defence: 1}},
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{i: 2, name: 'Stone', category: 'Construction', icon: 'resource-stone', color: '#979EA2', value: 4, chance: 7, model: 'Hills', bonus: {prestige: 1, defence: 2}},
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{i: 3, name: 'Marble', category: 'Construction', icon: 'resource-marble', color: '#d6d0bf', value: 15, chance: 1, model: 'Mountains', bonus: {prestige: 2}},
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{i: 4, name: 'Iron', category: 'Ore', icon: 'resource-iron', color: '#5D686E', value: 8, chance: 8, model: 'Mountains_and_wetlands', bonus: {artillery: 1, infantry: 1, defence: 1}},
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{i: 5, name: 'Copper', category: 'Ore', icon: 'resource-copper', color: '#b87333', value: 10, chance: 3, model: 'Mountains', bonus: {artillery: 2, defence: 1, prestige: 1}},
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{i: 6, name: 'Lead', category: 'Ore', icon: 'resource-lead', color: '#454343', value: 8, chance: 3, model: 'Mountains', bonus: {artillery: 1, defence: 1}},
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{i: 7, name: 'Silver', category: 'Ore', icon: 'resource-silver', color: '#C0C0C0', value: 15, chance: 3, model: 'Mountains', bonus: {prestige: 2}},
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{i: 8, name: 'Gold', category: 'Ore', icon: 'resource-gold', color: '#d4af37', value: 30, chance: 1, model: 'Headwaters', bonus: {prestige: 3}},
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{i: 9, name: 'Grain', category: 'Food', icon: 'resource-grain', color: '#F5DEB3', value: 1, chance: 15, model: 'Biome_habitability', bonus: {population: 4}},
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{i: 10, name: 'Cattle', category: 'Food', icon: 'resource-cattle', color: '#56b000', value: 2, chance: 10, model: 'Pastures_and_temperate_forest', bonus: {population: 2}},
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{i: 11, name: 'Fish', category: 'Food', icon: 'resource-fish', color: '#7fcdff', value: 1, chance: 5, model: 'Marine_and_rivers', bonus: {population: 2}},
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{i: 1, name: 'Wood', category: 'Construction', icon: 'resource-wood', color: '#966F33', value: 2, chance: 4, model: 'Any_forest', bonus: {fleet: 2, defence: 1}},
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{i: 2, name: 'Stone', category: 'Construction', icon: 'resource-stone', color: '#979EA2', value: 2, chance: 4, model: 'Hills', bonus: {prestige: 1, defence: 2}},
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{i: 3, name: 'Marble', category: 'Construction', icon: 'resource-marble', color: '#d6d0bf', value: 7, chance: 1, model: 'Mountains', bonus: {prestige: 2}},
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{i: 4, name: 'Iron', category: 'Ore', icon: 'resource-iron', color: '#5D686E', value: 4, chance: 4, model: 'Mountains_and_wetlands', bonus: {artillery: 1, infantry: 1, defence: 1}},
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{i: 5, name: 'Copper', category: 'Ore', icon: 'resource-copper', color: '#b87333', value: 5, chance: 3, model: 'Mountains', bonus: {artillery: 2, defence: 1, prestige: 1}},
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{i: 6, name: 'Lead', category: 'Ore', icon: 'resource-lead', color: '#454343', value: 4, chance: 3, model: 'Mountains', bonus: {artillery: 1, defence: 1}},
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{i: 7, name: 'Silver', category: 'Ore', icon: 'resource-silver', color: '#C0C0C0', value: 8, chance: 3, model: 'Mountains', bonus: {prestige: 2}},
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{i: 8, name: 'Gold', category: 'Ore', icon: 'resource-gold', color: '#d4af37', value: 15, chance: 1, model: 'Headwaters', bonus: {prestige: 3}},
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{i: 9, name: 'Grain', category: 'Food', icon: 'resource-grain', color: '#F5DEB3', value: 1, chance: 4, model: 'More_habitable', bonus: {population: 4}},
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{i: 10, name: 'Cattle', category: 'Food', icon: 'resource-cattle', color: '#56b000', value: 2, chance: 4, model: 'Pastures_and_temperate_forest', bonus: {population: 2}},
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{i: 11, name: 'Fish', category: 'Food', icon: 'resource-fish', color: '#7fcdff', value: 1, chance: 2, model: 'Marine_and_rivers', bonus: {population: 2}},
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{i: 12, name: 'Game', category: 'Food', icon: 'resource-game', color: '#c38a8a', value: 2, chance: 3, model: 'Any_forest', bonus: {archers: 2, population: 1}},
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{i: 13, name: 'Wine', category: 'Food', icon: 'resource-wine', color: '#963e48', value: 3, chance: 4, model: 'Tropical_forests', bonus: {population: 1, prestige: 1}},
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{i: 14, name: 'Olives', category: 'Food', icon: 'resource-olives', color: '#BDBD7D', value: 3, chance: 4, model: 'Tropical_forests', bonus: {population: 1}},
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{i: 15, name: 'Honey', category: 'Food', icon: 'resource-honey', color: '#DCBC66', value: 4, chance: 3, model: 'Temperate_and_boreal_forests', bonus: {population: 1}},
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{i: 16, name: 'Salt', category: 'Food', icon: 'resource-salt', color: '#E5E4E5', value: 5, chance: 4, model: 'Arid_land_and_salt_lakes', bonus: {population: 1, defence: 1}},
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{i: 17, name: 'Dates', category: 'Food', icon: 'resource-dates', color: '#dbb2a3', value: 3, chance: 3, model: 'Hot_desert', bonus: {population: 1}},
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{i: 18, name: 'Horses', category: 'Supply', icon: 'resource-horses', color: '#ba7447', value: 10, chance: 6, model: 'Grassland_and_cold_desert', bonus: {cavalry: 2}},
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{i: 19, name: 'Elephants', category: 'Supply', icon: 'resource-elephants', color: '#C5CACD', value: 15, chance: 2, model: 'Hot_biomes', bonus: {cavalry: 1}},
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{i: 20, name: 'Camels', category: 'Supply', icon: 'resource-camels', color: '#C19A6B', value: 13, chance: 4, model: 'Deserts', bonus: {cavalry: 1}},
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{i: 21, name: 'Hemp', category: 'Material', icon: 'resource-hemp', color: '#069a06', value: 2, chance: 4, model: 'Deciduous_forests', bonus: {fleet: 2}},
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{i: 22, name: 'Pearls', category: 'Luxury', icon: 'resource-pearls', color: '#EAE0C8', value: 35, chance: 3, model: 'Tropical_waters', bonus: {prestige: 1}},
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{i: 23, name: 'Gemstones', category: 'Luxury', icon: 'resource-gemstones', color: '#e463e4', value: 35, chance: 2, model: 'Mountains', bonus: {prestige: 1}},
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{i: 24, name: 'Dyes', category: 'Luxury', icon: 'resource-dyes', color: '#fecdea', value: 15, chance: 0.5, model: 'Habitable_biome_or_marine', bonus: {prestige: 1}},
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{i: 25, name: 'Incense', category: 'Luxury', icon: 'resource-incense', color: '#ebe5a7', value: 25, chance: 2, model: 'Hot_desert_and_tropical_forest', bonus: {prestige: 2}},
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{i: 26, name: 'Silk', category: 'Luxury', icon: 'resource-silk', color: '#e0f0f8', value: 30, chance: 1, model: 'Tropical_rainforest', bonus: {prestige: 2}},
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{i: 27, name: 'Spices', category: 'Luxury', icon: 'resource-spices', color: '#e99c75', value: 30, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 2}},
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{i: 28, name: 'Amber', category: 'Luxury', icon: 'resource-amber', color: '#e68200', value: 15, chance: 2, model: 'Foresty_seashore', bonus: {prestige: 1}},
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{i: 29, name: 'Furs', category: 'Material', icon: 'resource-furs', color: '#8a5e51', value: 13, chance: 2, model: 'Boreal_forests', bonus: {prestige: 1}},
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{i: 30, name: 'Sheep', category: 'Material', icon: 'resource-sheeps', color: '#53b574', value: 2, chance: 5, model: 'Pastures_and_temperate_forest', bonus: {infantry: 1}},
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{i: 31, name: 'Slaves', category: 'Supply', icon: 'resource-slaves', color: '#757575', value: 10, chance: 3, model: 'Less_habitable_seashore', bonus: {population: 2}},
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{i: 32, name: 'Tar', category: 'Material', icon: 'resource-tar', color: '#727272', value: 3, chance: 3, model: 'Any_forest', bonus: {fleet: 1}},
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{i: 33, name: 'Saltpeter', category: 'Material', icon: 'resource-saltpeter', color: '#e6e3e3', value: 8, chance: 2, model: 'Biome_habitability', bonus: {artillery: 3}},
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{i: 34, name: 'Coal', category: 'Material', icon: 'resource-coal', color: '#36454f', value: 2, chance: 7, model: 'Hills', bonus: {artillery: 2}},
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{i: 35, name: 'Oil', category: 'Material', icon: 'resource-oil', color: '#565656', value: 5, chance: 2, model: 'Less_habitable_biomes', bonus: {artillery: 1}},
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{i: 36, name: 'Tropical timber', category: 'Luxury', icon: 'resource-tropicalTimber', color: '#a45a52', value: 20, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 1}},
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{i: 37, name: 'Whales', category: 'Food', icon: 'resource-whales', color: '#cccccc', value: 2, chance: 2, model: 'Arctic_waters', bonus: {population: 1}},
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{i: 13, name: 'Wine', category: 'Food', icon: 'resource-wine', color: '#963e48', value: 2, chance: 3, model: 'Tropical_forests', bonus: {population: 1, prestige: 1}},
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{i: 14, name: 'Olives', category: 'Food', icon: 'resource-olives', color: '#BDBD7D', value: 2, chance: 3, model: 'Tropical_forests', bonus: {population: 1}},
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{i: 15, name: 'Honey', category: 'Food', icon: 'resource-honey', color: '#DCBC66', value: 2, chance: 3, model: 'Temperate_and_boreal_forests', bonus: {population: 1}},
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{i: 16, name: 'Salt', category: 'Food', icon: 'resource-salt', color: '#E5E4E5', value: 3, chance: 3, model: 'Arid_land_and_salt_lakes', bonus: {population: 1, defence: 1}},
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{i: 17, name: 'Dates', category: 'Food', icon: 'resource-dates', color: '#dbb2a3', value: 2, chance: 2, model: 'Hot_desert', bonus: {population: 1}},
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{i: 18, name: 'Horses', category: 'Supply', icon: 'resource-horses', color: '#ba7447', value: 5, chance: 4, model: 'Grassland_and_cold_desert', bonus: {cavalry: 2}},
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{i: 19, name: 'Elephants', category: 'Supply', icon: 'resource-elephants', color: '#C5CACD', value: 7, chance: 2, model: 'Hot_biomes', bonus: {cavalry: 1}},
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{i: 20, name: 'Camels', category: 'Supply', icon: 'resource-camels', color: '#C19A6B', value: 7, chance: 3, model: 'Deserts', bonus: {cavalry: 1}},
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{i: 21, name: 'Hemp', category: 'Material', icon: 'resource-hemp', color: '#069a06', value: 2, chance: 3, model: 'Deciduous_forests', bonus: {fleet: 2}},
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{i: 22, name: 'Pearls', category: 'Luxury', icon: 'resource-pearls', color: '#EAE0C8', value: 16, chance: 2, model: 'Tropical_waters', bonus: {prestige: 1}},
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{i: 23, name: 'Gemstones', category: 'Luxury', icon: 'resource-gemstones', color: '#e463e4', value: 17, chance: 2, model: 'Mountains', bonus: {prestige: 1}},
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{i: 24, name: 'Dyes', category: 'Luxury', icon: 'resource-dyes', color: '#fecdea', value: 6, chance: 0.5, model: 'Habitable_biome_or_marine', bonus: {prestige: 1}},
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{i: 25, name: 'Incense', category: 'Luxury', icon: 'resource-incense', color: '#ebe5a7', value: 12, chance: 2, model: 'Hot_desert_and_tropical_forest', bonus: {prestige: 2}},
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{i: 26, name: 'Silk', category: 'Luxury', icon: 'resource-silk', color: '#e0f0f8', value: 15, chance: 1, model: 'Tropical_rainforest', bonus: {prestige: 2}},
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{i: 27, name: 'Spices', category: 'Luxury', icon: 'resource-spices', color: '#e99c75', value: 15, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 2}},
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{i: 28, name: 'Amber', category: 'Luxury', icon: 'resource-amber', color: '#e68200', value: 7, chance: 2, model: 'Foresty_seashore', bonus: {prestige: 1}},
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{i: 29, name: 'Furs', category: 'Material', icon: 'resource-furs', color: '#8a5e51', value: 6, chance: 2, model: 'Boreal_forests', bonus: {prestige: 1}},
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{i: 30, name: 'Sheep', category: 'Material', icon: 'resource-sheeps', color: '#53b574', value: 2, chance: 3, model: 'Pastures_and_temperate_forest', bonus: {infantry: 1}},
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{i: 31, name: 'Slaves', category: 'Supply', icon: 'resource-slaves', color: '#757575', value: 5, chance: 2, model: 'Less_habitable_seashore', bonus: {population: 2}},
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{i: 32, name: 'Tar', category: 'Material', icon: 'resource-tar', color: '#727272', value: 2, chance: 3, model: 'Any_forest', bonus: {fleet: 1}},
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{i: 33, name: 'Saltpeter', category: 'Material', icon: 'resource-saltpeter', color: '#e6e3e3', value: 3, chance: 2, model: 'Less_habitable_biomes', bonus: {artillery: 3}},
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{i: 34, name: 'Coal', category: 'Material', icon: 'resource-coal', color: '#36454f', value: 2, chance: 3, model: 'Hills', bonus: {artillery: 2}},
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{i: 35, name: 'Oil', category: 'Material', icon: 'resource-oil', color: '#565656', value: 3, chance: 2, model: 'Less_habitable_biomes', bonus: {artillery: 1}},
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{i: 36, name: 'Tropical timber', category: 'Luxury', icon: 'resource-tropicalTimber', color: '#a45a52', value: 10, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 1}},
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{i: 37, name: 'Whales', category: 'Food', icon: 'resource-whales', color: '#cccccc', value: 2, chance: 3, model: 'Arctic_waters', bonus: {population: 1}},
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{i: 38, name: 'Sugar', category: 'Food', icon: 'resource-sugar', color: '#7abf87', value: 3, chance: 3, model: 'Tropical_rainforest', bonus: {population: 1}},
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{i: 39, name: 'Tea', category: 'Luxury', icon: 'resource-tea', color: '#d0f0c0', value: 10, chance: 3, model: 'Hilly_tropical_rainforest', bonus: {prestige: 1}},
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{i: 40, name: 'Tobacco', category: 'Luxury', icon: 'resource-tobacco', color: '#6D5843', value: 10, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 1}}
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{i: 39, name: 'Tea', category: 'Luxury', icon: 'resource-tea', color: '#d0f0c0', value: 5, chance: 3, model: 'Hilly_tropical_rainforest', bonus: {prestige: 1}},
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{i: 40, name: 'Tobacco', category: 'Luxury', icon: 'resource-tobacco', color: '#6D5843', value: 5, chance: 2, model: 'Tropical_rainforest', bonus: {prestige: 1}}
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];
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};
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@ -66,8 +65,8 @@
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Mountains: 'minHeight(60) || (minHeight(40) && nth(10))',
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Mountains_and_wetlands: 'minHeight(60) || (biome(12) && nth(8))',
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Headwaters: 'river() && minHeight(40)',
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Biome_habitability: 'habitability()',
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Marine_and_rivers: 'type("ocean", "freshwater", "salt") || (river() && shore(1, 2))',
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More_habitable: 'minHabitability(20) && habitability()',
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Marine_and_rivers: 'shore(-1) && (type("ocean", "freshwater", "salt") || (river() && shore(1, 2)))',
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Pastures_and_temperate_forest: '(biome(3, 4) && !elevation()) || (biome(6) && random(70)) || (biome(5) && nth(5))',
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Tropical_forests: 'biome(5, 7)',
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Arid_land_and_salt_lakes: 'type("salt", "dry") || (biome(1, 2) && random(70)) || (biome(12) && nth(10))',
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@ -80,19 +79,19 @@
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Tropical_waters: 'shore(-1) && minTemp(18)',
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Hilly_tropical_rainforest: 'minHeight(40) && biome(7)',
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Subtropical_waters: 'shore(-1) && minTemp(14)',
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Habitable_biome_or_marine: 'shore(-1) || habitable()',
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Habitable_biome_or_marine: 'shore(-1) || minHabitability(1)',
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Foresty_seashore: 'shore(1) && biome(6, 7, 8, 9)',
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Boreal_forests: 'biome(9) || (biome(10) && nth(2)) || (biome(6, 8) && nth(5)) || (biome(12) && nth(10))',
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Less_habitable_seashore: 'shore(1) && habitable() && !habitability()',
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Less_habitable_biomes: 'habitable() && !habitability()',
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Arctic_waters: 'biome(0) && maxTemp(7)'
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Less_habitable_seashore: 'shore(1) && minHabitability(1) && !habitability()',
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Less_habitable_biomes: 'minHabitability(1) && !habitability()',
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Arctic_waters: 'shore(-1) && biome(0) && maxTemp(7)'
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};
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const methods = {
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random: (number) => number >= 100 || (number > 0 && number / 100 > Math.random()),
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nth: (number) => !(cellId % number),
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habitable: () => biomesData.habitability[pack.cells.biome[cellId]],
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habitability: () => biomesData.habitability[cells.biome[cellId]] / 100 > Math.random(),
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minHabitability: (min) => biomesData.habitability[pack.cells.biome[cellId]] >= min,
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habitability: () => biomesData.habitability[cells.biome[cellId]] > Math.random() * 100,
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elevation: () => pack.cells.h[cellId] / 100 > Math.random(),
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biome: (...biomes) => biomes.includes(pack.cells.biome[cellId]),
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minHeight: (heigh) => pack.cells.h[cellId] >= heigh,
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const allMethods = '{' + Object.keys(methods).join(', ') + '}';
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const generate = function () {
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console.time('generateResources');
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TIME && console.time('generateResources');
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cells = pack.cells;
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cells.resource = new Uint8Array(cells.i.length); // resources array [0, 255]
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const resourceMaxCells = Math.ceil((200 * cells.i.length) / 5000);
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@ -128,7 +127,7 @@
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for (const resource of pack.resources) {
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if (resource.cells >= resourceMaxCells) continue;
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if (resource.cells >= resource.chance && rnd > resource.chance) continue;
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if (resource.cells ? rnd > resource.chance : Math.random() * 100 > resource.chance) continue;
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if (!resource.fn({...methods})) continue;
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cells.resource[i] = resource.i;
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}
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pack.resources.sort((a, b) => (a.i > b.i ? 1 : -1)).forEach((r) => delete r.fn);
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console.timeEnd('generateResources');
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TIME && console.timeEnd('generateResources');
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};
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const getStroke = (color) => d3.color(color).darker(2).hex();
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@ -1655,6 +1655,7 @@ function toggleResources(event) {
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function drawResources() {
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console.time('drawResources');
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const someArePinned = pack.resources.some((resource) => resource.pinned);
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const drawCircle = +goods.attr('data-circle');
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let resourcesHTML = '';
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for (const i of pack.cells.i) {
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@ -1664,11 +1665,17 @@ function drawResources() {
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const [x, y] = pack.cells.p[i];
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const stroke = Resources.getStroke(resource.color);
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if (!drawCircle) {
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resourcesHTML += `<use href="#${resource.icon}" x="${x - 3}" y="${y - 3}" width="6" height="6"/>`;
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continue;
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}
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resourcesHTML += `<g>
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<circle data-i="${resource.i}" cx=${x} cy=${y} r="3" fill="${resource.color}" stroke="${stroke}" />
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<use href="#${resource.icon}" x="${x - 3}" y="${y - 3}" width="6" height="6"/>
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</g>`;
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}
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goods.html(resourcesHTML);
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console.timeEnd('drawResources');
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}
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@ -251,6 +251,13 @@ function selectStyleElement() {
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styleStrokeWidthInput.value = styleStrokeWidthOutput.value = el.attr('stroke-width') || 1;
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}
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if (sel === 'goods') {
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styleStrokeWidth.style.display = 'block';
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styleStrokeWidthInput.value = styleStrokeWidthOutput.value = el.attr('stroke-width') || '';
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styleResources.style.display = 'block';
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styleResourcesCircle.checked = +el.attr('data-circle');
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}
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// update group options
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styleGroupSelect.options.length = 0; // remove all options
|
||||
if (['routes', 'labels', 'coastline', 'lakes', 'anchors', 'burgIcons', 'borders'].includes(sel)) {
|
||||
|
|
@ -677,6 +684,12 @@ styleEmblemsStateSizeInput.addEventListener('input', drawEmblems);
|
|||
styleEmblemsProvinceSizeInput.addEventListener('input', drawEmblems);
|
||||
styleEmblemsBurgSizeInput.addEventListener('input', drawEmblems);
|
||||
|
||||
styleResourcesCircle.addEventListener('change', function () {
|
||||
goods.attr('data-circle', +this.checked);
|
||||
goods.selectAll('*').remove();
|
||||
drawResources();
|
||||
});
|
||||
|
||||
// request a URL to image to be used as a texture
|
||||
function textureProvideURL() {
|
||||
alertMessage.innerHTML = `Provide an image URL to be used as a texture:
|
||||
|
|
@ -913,7 +926,7 @@ function applyDefaultStyle() {
|
|||
fogging.attr('opacity', 0.98).attr('fill', '#30426f');
|
||||
emblems.attr('opacity', 0.9).attr('stroke-width', 1).attr('filter', null);
|
||||
|
||||
goods.attr('opacity', 1).attr('fill', '#000').attr('stroke', '#000').attr('stroke-width', 0.32).attr('filter', 'url(#dropShadow01)');
|
||||
goods.attr('opacity', 1).attr('data-circle', 1).attr('fill', '#000').attr('stroke', '#000').attr('stroke-width', 0.32).attr('filter', 'url(#dropShadow01)');
|
||||
}
|
||||
|
||||
// apply style settings in JSON
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue