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refactor: migrate burg module
This commit is contained in:
parent
9db40a5230
commit
b816880347
6 changed files with 760 additions and 598 deletions
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@ -1,597 +0,0 @@
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"use strict";
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window.Burgs = (() => {
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const generate = () => {
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TIME && console.time("generateBurgs");
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const {cells} = pack;
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let burgs = [0]; // burgs array
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cells.burg = new Uint16Array(cells.i.length);
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const populatedCells = cells.i.filter(i => cells.s[i] > 0 && cells.culture[i]);
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if (!populatedCells.length) {
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ERROR && console.error("There is no populated cells with culture assigned. Cannot generate states");
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return burgs;
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}
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let quadtree = d3.quadtree();
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generateCapitals();
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generateTowns();
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pack.burgs = burgs;
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shift();
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TIME && console.timeEnd("generateBurgs");
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function generateCapitals() {
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const randomize = score => score * (0.5 + Math.random() * 0.5);
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const score = new Int16Array(cells.s.map(randomize));
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const sorted = populatedCells.sort((a, b) => score[b] - score[a]);
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const capitalsNumber = getCapitalsNumber();
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let spacing = (graphWidth + graphHeight) / 2 / capitalsNumber; // min distance between capitals
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for (let i = 0; burgs.length <= capitalsNumber; i++) {
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const cell = sorted[i];
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const [x, y] = cells.p[cell];
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if (quadtree.find(x, y, spacing) === undefined) {
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burgs.push({cell, x, y});
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quadtree.add([x, y]);
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}
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// reset if all cells were checked
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if (i === sorted.length - 1) {
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WARN && console.warn("Cannot place capitals with current spacing. Trying again with reduced spacing");
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quadtree = d3.quadtree();
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i = -1;
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burgs = [0];
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spacing /= 1.2;
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}
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}
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burgs.forEach((burg, burgId) => {
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if (!burgId) return;
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burg.i = burgId;
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burg.state = burgId;
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burg.culture = cells.culture[burg.cell];
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burg.name = Names.getCultureShort(burg.culture);
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burg.feature = cells.f[burg.cell];
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burg.capital = 1;
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cells.burg[burg.cell] = burgId;
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});
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}
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function generateTowns() {
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const randomize = score => score * gauss(1, 3, 0, 20, 3);
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const score = new Int16Array(cells.s.map(randomize));
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const sorted = populatedCells.sort((a, b) => score[b] - score[a]);
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const burgsNumber = getTownsNumber();
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let spacing = (graphWidth + graphHeight) / 150 / (burgsNumber ** 0.7 / 66); // min distance between town
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for (let added = 0; added < burgsNumber && spacing > 1; ) {
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for (let i = 0; added < burgsNumber && i < sorted.length; i++) {
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if (cells.burg[sorted[i]]) continue;
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const cell = sorted[i];
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const [x, y] = cells.p[cell];
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const minSpacing = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make placement not uniform
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if (quadtree.find(x, y, minSpacing) !== undefined) continue; // to close to existing burg
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const burgId = burgs.length;
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const culture = cells.culture[cell];
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const name = Names.getCulture(culture);
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const feature = cells.f[cell];
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burgs.push({cell, x, y, i: burgId, state: 0, culture, name, feature, capital: 0});
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added++;
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cells.burg[cell] = burgId;
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}
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spacing *= 0.5;
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}
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}
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function getCapitalsNumber() {
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let number = +byId("statesNumber").value;
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if (populatedCells.length < number * 10) {
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number = Math.floor(populatedCells.length / 10);
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WARN && console.warn(`Not enough populated cells. Generating only ${number} capitals/states`);
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}
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return number;
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}
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function getTownsNumber() {
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const manorsInput = byId("manorsInput");
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const isAuto = manorsInput.value === "1000"; // '1000' is considered as auto
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if (isAuto) return rn(populatedCells.length / 5 / (grid.points.length / 10000) ** 0.8);
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return Math.min(manorsInput.valueAsNumber, populatedCells.length);
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}
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};
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// define port status and shift ports and burgs on rivers close to the edge of the water body
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function shift() {
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const {cells, features, burgs} = pack;
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const temp = grid.cells.temp;
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// port is a capital with any harbor OR any burg with a safe harbor
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// safe harbor is a cell having just one adjacent water cell
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const featurePortCandidates = {};
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for (const burg of burgs) {
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if (!burg.i || burg.lock) continue;
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delete burg.port; // reset port status
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const cellId = burg.cell;
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const haven = cells.haven[cellId];
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const harbor = cells.harbor[cellId];
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const featureId = cells.f[haven];
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if (!featureId) continue; // no adjacent water body
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const isMulticell = features[featureId].cells > 1;
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const isHarbor = (harbor && burg.capital) || harbor === 1;
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const isFrozen = temp[cells.g[cellId]] <= 0;
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if (isMulticell && isHarbor && !isFrozen) {
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if (!featurePortCandidates[featureId]) featurePortCandidates[featureId] = [];
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featurePortCandidates[featureId].push(burg);
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}
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}
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// shift ports to the edge of the water body
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Object.entries(featurePortCandidates).forEach(([featureId, burgs]) => {
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if (burgs.length < 2) return; // only one port on water body - skip
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burgs.forEach(burg => {
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burg.port = featureId;
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const haven = cells.haven[burg.cell];
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const [x, y] = getCloseToEdgePoint(burg.cell, haven);
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burg.x = x;
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burg.y = y;
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});
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});
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// shift non-port river burgs a bit
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for (const burg of burgs) {
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if (!burg.i || burg.lock || burg.port || !cells.r[burg.cell]) continue;
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const cellId = burg.cell;
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const shift = Math.min(cells.fl[cellId] / 150, 1);
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burg.x = cellId % 2 ? rn(burg.x + shift, 2) : rn(burg.x - shift, 2);
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burg.y = cells.r[cellId] % 2 ? rn(burg.y + shift, 2) : rn(burg.y - shift, 2);
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}
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function getCloseToEdgePoint(cell1, cell2) {
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const {cells, vertices} = pack;
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const [x0, y0] = cells.p[cell1];
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const commonVertices = cells.v[cell1].filter(vertex => vertices.c[vertex].some(cell => cell === cell2));
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const [x1, y1] = vertices.p[commonVertices[0]];
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const [x2, y2] = vertices.p[commonVertices[1]];
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const xEdge = (x1 + x2) / 2;
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const yEdge = (y1 + y2) / 2;
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const x = rn(x0 + 0.95 * (xEdge - x0), 2);
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const y = rn(y0 + 0.95 * (yEdge - y0), 2);
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return [x, y];
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}
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}
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const specify = () => {
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TIME && console.time("specifyBurgs");
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pack.burgs.forEach(burg => {
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if (!burg.i || burg.removed || burg.lock) return;
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definePopulation(burg);
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defineEmblem(burg);
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defineFeatures(burg);
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});
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const populations = pack.burgs
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.filter(b => b.i && !b.removed)
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.map(b => b.population)
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.sort((a, b) => a - b); // ascending
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pack.burgs.forEach(burg => {
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if (!burg.i || burg.removed) return;
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defineGroup(burg, populations);
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});
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TIME && console.timeEnd("specifyBurgs");
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};
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const getType = (cellId, port) => {
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const {cells, features} = pack;
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if (port) return "Naval";
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const haven = cells.haven[cellId];
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if (haven !== undefined && features[cells.f[haven]].type === "lake") return "Lake";
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if (cells.h[cellId] > 60) return "Highland";
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if (cells.r[cellId] && cells.fl[cellId] >= 100) return "River";
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const biome = cells.biome[cellId];
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const population = cells.pop[cellId];
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if (!cells.burg[cellId] || population <= 5) {
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if (population < 5 && [1, 2, 3, 4].includes(biome)) return "Nomadic";
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if (biome > 4 && biome < 10) return "Hunting";
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}
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return "Generic";
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};
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function definePopulation(burg) {
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const cellId = burg.cell;
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let population = pack.cells.s[cellId] / 5;
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if (burg.capital) population *= 1.5;
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const connectivityRate = Routes.getConnectivityRate(cellId);
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if (connectivityRate) population *= connectivityRate;
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population *= gauss(1, 1, 0.25, 4, 5); // randomize
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population += ((burg.i % 100) - (cellId % 100)) / 1000; // unround
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burg.population = rn(Math.max(population, 0.01), 3);
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}
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function defineEmblem(burg) {
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burg.type = getType(burg.cell, burg.port);
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const state = pack.states[burg.state];
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const stateCOA = state.coa;
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let kinship = 0.25;
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if (burg.capital) kinship += 0.1;
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else if (burg.port) kinship -= 0.1;
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if (burg.culture !== state.culture) kinship -= 0.25;
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const type = burg.capital && P(0.2) ? "Capital" : burg.type === "Generic" ? "City" : burg.type;
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burg.coa = COA.generate(stateCOA, kinship, null, type);
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burg.coa.shield = COA.getShield(burg.culture, burg.state);
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}
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function defineFeatures(burg) {
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const pop = burg.population;
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burg.citadel = Number(burg.capital || (pop > 50 && P(0.75)) || (pop > 15 && P(0.5)) || P(0.1));
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burg.plaza = Number(
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Routes.isCrossroad(burg.cell) || (Routes.hasRoad(burg.cell) && P(0.7)) || pop > 20 || (pop > 10 && P(0.8))
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);
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burg.walls = Number(burg.capital || pop > 30 || (pop > 20 && P(0.75)) || (pop > 10 && P(0.5)) || P(0.1));
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burg.shanty = Number(pop > 60 || (pop > 40 && P(0.75)) || (pop > 20 && burg.walls && P(0.4)));
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const religion = pack.cells.religion[burg.cell];
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const theocracy = pack.states[burg.state].form === "Theocracy";
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burg.temple = Number(
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(religion && theocracy && P(0.5)) || pop > 50 || (pop > 35 && P(0.75)) || (pop > 20 && P(0.5))
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);
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}
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const getDefaultGroups = () => [
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{name: "capital", active: true, order: 9, features: {capital: true}, preview: "watabou-city"},
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{name: "city", active: true, order: 8, percentile: 90, min: 5, preview: "watabou-city"},
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{
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name: "fort",
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active: true,
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features: {citadel: true, walls: false, plaza: false, port: false},
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order: 6,
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max: 1
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},
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{
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name: "monastery",
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active: true,
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features: {temple: true, walls: false, plaza: false, port: false},
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order: 5,
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max: 0.8
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},
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{
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name: "caravanserai",
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active: true,
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features: {port: false, plaza: true},
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order: 4,
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max: 0.8,
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biomes: [1, 2, 3]
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},
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{
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name: "trading_post",
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active: true,
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order: 3,
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features: {plaza: true},
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max: 0.8,
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biomes: [5, 6, 7, 8, 9, 10, 11, 12]
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},
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{
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name: "village",
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active: true,
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order: 2,
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min: 0.1,
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max: 2,
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preview: "watabou-village"
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},
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{
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name: "hamlet",
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active: true,
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order: 1,
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features: {plaza: false},
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max: 0.1,
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preview: "watabou-village"
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},
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{name: "town", active: true, order: 7, isDefault: true, preview: "watabou-city"}
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];
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function defineGroup(burg, populations) {
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if (burg.lock && burg.group) {
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// locked burgs: don't change group if it still exists
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const group = options.burgs.groups.find(g => g.name === burg.group);
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if (group) return;
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}
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const defaultGroup = options.burgs.groups.find(g => g.isDefault);
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if (!defaultGroup) {
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ERROR && console.error("No default group defined");
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return;
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}
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burg.group = defaultGroup.name;
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for (const group of options.burgs.groups) {
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if (!group.active) continue;
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if (group.min) {
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const isFit = burg.population >= group.min;
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if (!isFit) continue;
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}
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if (group.max) {
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const isFit = burg.population <= group.max;
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if (!isFit) continue;
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}
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if (group.features) {
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const isFit = Object.entries(group.features).every(([feature, value]) => Boolean(burg[feature]) === value);
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if (!isFit) continue;
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}
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if (group.biomes) {
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const isFit = group.biomes.includes(pack.cells.biome[burg.cell]);
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if (!isFit) continue;
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}
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if (group.percentile) {
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const index = populations.indexOf(burg.population);
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const isFit = index >= Math.floor((populations.length * group.percentile) / 100);
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if (!isFit) continue;
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}
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burg.group = group.name; // apply fitting group
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return;
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}
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}
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const previewGeneratorsMap = {
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"watabou-city": createWatabouCityLinks,
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"watabou-village": createWatabouVillageLinks,
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"watabou-dwelling": createWatabouDwellingLinks
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};
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function getPreview(burg) {
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if (burg.link) return {link: burg.link, preview: burg.link};
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const group = options.burgs.groups.find(g => g.name === burg.group);
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if (!group?.preview || !previewGeneratorsMap[group.preview]) return {link: null, preview: null};
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return previewGeneratorsMap[group.preview](burg);
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}
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function createWatabouCityLinks(burg) {
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const cells = pack.cells;
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const {i, name, population: burgPopulation, cell} = burg;
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const burgSeed = burg.MFCG || seed + String(burg.i).padStart(4, 0);
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const sizeRaw = 2.13 * Math.pow((burgPopulation * populationRate) / urbanDensity, 0.385);
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const size = minmax(Math.ceil(sizeRaw), 6, 100);
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const population = rn(burgPopulation * populationRate * urbanization);
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const river = cells.r[cell] ? 1 : 0;
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const coast = Number(burg.port > 0);
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const sea = (() => {
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if (!coast || !cells.haven[cell]) return null;
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// calculate see direction: 0 = east, 0.5 = north, 1 = west, 1.5 = south
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const [x1, y1] = cells.p[cell];
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const [x2, y2] = cells.p[cells.haven[cell]];
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const deg = (Math.atan2(y2 - y1, x2 - x1) * 180) / Math.PI;
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if (deg <= 0) return rn(normalize(Math.abs(deg), 0, 180), 2);
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return rn(2 - normalize(deg, 0, 180), 2);
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})();
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const arableBiomes = river ? [1, 2, 3, 4, 5, 6, 7, 8] : [5, 6, 7, 8];
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const farms = +arableBiomes.includes(cells.biome[cell]);
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const citadel = +burg.citadel;
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const urban_castle = +(citadel && each(2)(i));
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const hub = Routes.isCrossroad(cell);
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const walls = +burg.walls;
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const plaza = +burg.plaza;
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const temple = +burg.temple;
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const shantytown = +burg.shanty;
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const style = "natural";
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const url = new URL("https://watabou.github.io/city-generator/");
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url.search = new URLSearchParams({
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name,
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population,
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size,
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seed: burgSeed,
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river,
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coast,
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farms,
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citadel,
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urban_castle,
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hub,
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plaza,
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temple,
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walls,
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shantytown,
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gates: -1,
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style
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});
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if (sea) url.searchParams.append("sea", sea);
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const link = url.toString();
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return {link, preview: link + "&preview=1"};
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}
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function createWatabouVillageLinks(burg) {
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const {cells, features} = pack;
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const {i, population, cell} = burg;
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const burgSeed = seed + String(i).padStart(4, 0);
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const pop = rn(population * populationRate * urbanization);
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const tags = [];
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if (cells.r[cell] && cells.haven[cell]) tags.push("estuary");
|
||||
else if (cells.haven[cell] && features[cells.f[cell]].cells === 1) tags.push("island,district");
|
||||
else if (burg.port) tags.push("coast");
|
||||
else if (cells.conf[cell]) tags.push("confluence");
|
||||
else if (cells.r[cell]) tags.push("river");
|
||||
else if (pop < 200 && each(4)(cell)) tags.push("pond");
|
||||
|
||||
const connectivityRate = Routes.getConnectivityRate(cell);
|
||||
tags.push(connectivityRate > 1 ? "highway" : connectivityRate === 1 ? "dead end" : "isolated");
|
||||
|
||||
const biome = cells.biome[cell];
|
||||
const arableBiomes = cells.r[cell] ? [1, 2, 3, 4, 5, 6, 7, 8] : [5, 6, 7, 8];
|
||||
if (!arableBiomes.includes(biome)) tags.push("uncultivated");
|
||||
else if (each(6)(cell)) tags.push("farmland");
|
||||
|
||||
const temp = grid.cells.temp[cells.g[cell]];
|
||||
if (temp <= 0 || temp > 28 || (temp > 25 && each(3)(cell))) tags.push("no orchards");
|
||||
|
||||
if (!burg.plaza) tags.push("no square");
|
||||
if (burg.walls) tags.push("palisade");
|
||||
|
||||
if (pop < 100) tags.push("sparse");
|
||||
else if (pop > 300) tags.push("dense");
|
||||
|
||||
const width = (() => {
|
||||
if (pop > 1500) return 1600;
|
||||
if (pop > 1000) return 1400;
|
||||
if (pop > 500) return 1000;
|
||||
if (pop > 200) return 800;
|
||||
if (pop > 100) return 600;
|
||||
return 400;
|
||||
})();
|
||||
const height = rn(width / 2.05);
|
||||
|
||||
const style = (() => {
|
||||
if ([1, 2].includes(biome)) return "sand";
|
||||
if (temp <= 5 || [9, 10, 11].includes(biome)) return "snow";
|
||||
return "default";
|
||||
})();
|
||||
|
||||
const url = new URL("https://watabou.github.io/village-generator/");
|
||||
url.search = new URLSearchParams({pop, name: burg.name, seed: burgSeed, width, height, style, tags});
|
||||
|
||||
const link = url.toString();
|
||||
return {link, preview: link + "&preview=1"};
|
||||
}
|
||||
|
||||
function createWatabouDwellingLinks(burg) {
|
||||
const burgSeed = seed + String(burg.i).padStart(4, 0);
|
||||
const pop = rn(burg.population * populationRate * urbanization);
|
||||
|
||||
const tags = (() => {
|
||||
if (pop > 200) return ["large", "tall"];
|
||||
if (pop > 100) return ["large"];
|
||||
if (pop > 50) return ["tall"];
|
||||
if (pop > 20) return ["low"];
|
||||
return ["small"];
|
||||
})();
|
||||
|
||||
const url = new URL("https://watabou.github.io/dwellings/");
|
||||
url.search = new URLSearchParams({pop, name: "", seed: burgSeed, tags});
|
||||
|
||||
const link = url.toString();
|
||||
return {link, preview: link + "&preview=1"};
|
||||
}
|
||||
|
||||
function add([x, y]) {
|
||||
const {cells} = pack;
|
||||
|
||||
const burgId = pack.burgs.length;
|
||||
const cellId = findCell(x, y);
|
||||
const culture = cells.culture[cellId];
|
||||
const name = Names.getCulture(culture);
|
||||
const state = cells.state[cellId];
|
||||
const feature = cells.f[cellId];
|
||||
|
||||
const burg = {
|
||||
cell: cellId,
|
||||
x,
|
||||
y,
|
||||
i: burgId,
|
||||
state,
|
||||
culture,
|
||||
name,
|
||||
feature,
|
||||
capital: 0,
|
||||
port: 0
|
||||
};
|
||||
definePopulation(burg);
|
||||
defineEmblem(burg);
|
||||
defineFeatures(burg);
|
||||
|
||||
const populations = pack.burgs
|
||||
.filter(b => b.i && !b.removed)
|
||||
.map(b => b.population)
|
||||
.sort((a, b) => a - b); // ascending
|
||||
defineGroup(burg, populations);
|
||||
|
||||
pack.burgs.push(burg);
|
||||
cells.burg[cellId] = burgId;
|
||||
|
||||
const newRoute = Routes.connect(cellId);
|
||||
if (newRoute && layerIsOn("toggleRoutes")) drawRoute(newRoute);
|
||||
|
||||
drawBurgIcon(burg);
|
||||
drawBurgLabel(burg);
|
||||
|
||||
return burgId;
|
||||
}
|
||||
|
||||
function changeGroup(burg, group) {
|
||||
if (group) {
|
||||
burg.group = group;
|
||||
} else {
|
||||
const validBurgs = pack.burgs.filter(b => b.i && !b.removed);
|
||||
const populations = validBurgs.map(b => b.population).sort((a, b) => a - b);
|
||||
defineGroup(burg, populations);
|
||||
}
|
||||
|
||||
drawBurgIcon(burg);
|
||||
drawBurgLabel(burg);
|
||||
}
|
||||
|
||||
function remove(burgId) {
|
||||
const burg = pack.burgs[burgId];
|
||||
if (!burg) return tip(`Burg ${burgId} not found`, false, "error");
|
||||
|
||||
pack.cells.burg[burg.cell] = 0;
|
||||
burg.removed = true;
|
||||
|
||||
const noteId = notes.findIndex(note => note.id === `burg${burgId}`);
|
||||
if (noteId !== -1) notes.splice(noteId, 1);
|
||||
|
||||
if (burg.coa) {
|
||||
byId("burgCOA" + burgId)?.remove();
|
||||
emblems.select(`#burgEmblems > use[data-i='${burgId}']`).remove();
|
||||
delete burg.coa;
|
||||
}
|
||||
|
||||
removeBurgIcon(burg.i);
|
||||
removeBurgLabel(burg.i);
|
||||
}
|
||||
|
||||
return {generate, getDefaultGroups, shift, specify, defineGroup, getPreview, getType, add, changeGroup, remove};
|
||||
})();
|
||||
|
|
@ -8496,7 +8496,6 @@
|
|||
<script defer src="modules/ice.js?v=1.111.0"></script>
|
||||
<script defer src="modules/names-generator.js?v=1.106.0"></script>
|
||||
<script defer src="modules/cultures-generator.js?v=1.106.0"></script>
|
||||
<script defer src="modules/burgs-generator.js?v=1.109.5"></script>
|
||||
<script defer src="modules/states-generator.js?v=1.107.0"></script>
|
||||
<script defer src="modules/provinces-generator.js?v=1.106.0"></script>
|
||||
<script defer src="modules/routes-generator.js?v=1.106.0"></script>
|
||||
|
|
|
|||
734
src/modules/burgs-generator.ts
Normal file
734
src/modules/burgs-generator.ts
Normal file
|
|
@ -0,0 +1,734 @@
|
|||
import { quadtree } from "d3-quadtree";
|
||||
import { byId, each, gauss, minmax, normalize, P, rn } from "../utils";
|
||||
|
||||
declare global {
|
||||
var Burgs: BurgModule;
|
||||
}
|
||||
export interface Burg {
|
||||
cell: number;
|
||||
x: number;
|
||||
y: number;
|
||||
i?: number;
|
||||
state?: number;
|
||||
culture?: number;
|
||||
name?: string;
|
||||
feature?: number;
|
||||
capital?: number;
|
||||
lock?: boolean;
|
||||
port?: string;
|
||||
removed?: boolean;
|
||||
population?: number;
|
||||
type?: string;
|
||||
coa?: any;
|
||||
citadel?: number;
|
||||
plaza?: number;
|
||||
walls?: number;
|
||||
shanty?: number;
|
||||
temple?: number;
|
||||
group?: string;
|
||||
link?: string;
|
||||
MFCG?: string;
|
||||
}
|
||||
|
||||
class BurgModule {
|
||||
shift() {
|
||||
const { cells, features, burgs } = pack;
|
||||
const temp = grid.cells.temp;
|
||||
|
||||
// port is a capital with any harbor OR any burg with a safe harbor
|
||||
// safe harbor is a cell having just one adjacent water cell
|
||||
const featurePortCandidates: Record<number, Burg[]> = {};
|
||||
for (const burg of burgs) {
|
||||
if (!burg.i || burg.lock) continue;
|
||||
delete burg.port; // reset port status
|
||||
const cellId = burg.cell;
|
||||
|
||||
const haven = cells.haven[cellId];
|
||||
const harbor = cells.harbor[cellId];
|
||||
const featureId = cells.f[haven];
|
||||
if (!featureId) continue; // no adjacent water body
|
||||
|
||||
const isMulticell = features[featureId].cells > 1;
|
||||
const isHarbor = (harbor && burg.capital) || harbor === 1;
|
||||
const isFrozen = temp[cells.g[cellId]] <= 0;
|
||||
|
||||
if (isMulticell && isHarbor && !isFrozen) {
|
||||
if (!featurePortCandidates[featureId])
|
||||
featurePortCandidates[featureId] = [];
|
||||
featurePortCandidates[featureId].push(burg);
|
||||
}
|
||||
}
|
||||
|
||||
const getCloseToEdgePoint = (cell1: number, cell2: number) => {
|
||||
const { cells, vertices } = pack;
|
||||
|
||||
const [x0, y0] = cells.p[cell1];
|
||||
const commonVertices = cells.v[cell1].filter((vertex) =>
|
||||
vertices.c[vertex].some((cell) => cell === cell2),
|
||||
);
|
||||
const [x1, y1] = vertices.p[commonVertices[0]];
|
||||
const [x2, y2] = vertices.p[commonVertices[1]];
|
||||
const xEdge = (x1 + x2) / 2;
|
||||
const yEdge = (y1 + y2) / 2;
|
||||
|
||||
const x = rn(x0 + 0.95 * (xEdge - x0), 2);
|
||||
const y = rn(y0 + 0.95 * (yEdge - y0), 2);
|
||||
|
||||
return [x, y];
|
||||
};
|
||||
|
||||
// shift ports to the edge of the water body
|
||||
Object.entries(featurePortCandidates).forEach(([featureId, burgs]) => {
|
||||
if (burgs.length < 2) return; // only one port on water body - skip
|
||||
burgs.forEach((burg) => {
|
||||
burg.port = featureId;
|
||||
const haven = cells.haven[burg.cell];
|
||||
const [x, y] = getCloseToEdgePoint(burg.cell, haven);
|
||||
burg.x = x;
|
||||
burg.y = y;
|
||||
});
|
||||
});
|
||||
|
||||
// shift non-port river burgs a bit
|
||||
for (const burg of burgs) {
|
||||
if (!burg.i || burg.lock || burg.port || !cells.r[burg.cell]) continue;
|
||||
const cellId = burg.cell;
|
||||
const shift = Math.min(cells.fl[cellId] / 150, 1);
|
||||
burg.x = cellId % 2 ? rn(burg.x + shift, 2) : rn(burg.x - shift, 2);
|
||||
burg.y =
|
||||
cells.r[cellId] % 2 ? rn(burg.y + shift, 2) : rn(burg.y - shift, 2);
|
||||
}
|
||||
}
|
||||
|
||||
generate() {
|
||||
TIME && console.time("generateBurgs");
|
||||
const { cells } = pack;
|
||||
|
||||
let burgs: Burg[] = [0 as any]; // burgs array
|
||||
cells.burg = new Uint16Array(cells.i.length);
|
||||
|
||||
const populatedCells = cells.i.filter(
|
||||
(i) => cells.s[i] > 0 && cells.culture[i],
|
||||
);
|
||||
if (!populatedCells.length) {
|
||||
ERROR &&
|
||||
console.error(
|
||||
"There is no populated cells with culture assigned. Cannot generate states",
|
||||
);
|
||||
return burgs;
|
||||
}
|
||||
|
||||
let burgsQuadtree = quadtree();
|
||||
|
||||
const generateCapitals = () => {
|
||||
const randomize = (score: number) => score * (0.5 + Math.random() * 0.5);
|
||||
const score = new Int16Array(cells.s.map(randomize));
|
||||
const sorted = populatedCells.sort((a, b) => score[b] - score[a]);
|
||||
|
||||
const capitalsNumber = getCapitalsNumber();
|
||||
let spacing = (graphWidth + graphHeight) / 2 / capitalsNumber; // min distance between capitals
|
||||
|
||||
for (let i = 0; burgs.length <= capitalsNumber; i++) {
|
||||
const cell = sorted[i];
|
||||
const [x, y] = cells.p[cell];
|
||||
|
||||
if (burgsQuadtree.find(x, y, spacing) === undefined) {
|
||||
burgs.push({ cell, x, y });
|
||||
burgsQuadtree.add([x, y]);
|
||||
}
|
||||
|
||||
// reset if all cells were checked
|
||||
if (i === sorted.length - 1) {
|
||||
WARN &&
|
||||
console.warn(
|
||||
"Cannot place capitals with current spacing. Trying again with reduced spacing",
|
||||
);
|
||||
burgsQuadtree = quadtree();
|
||||
i = -1;
|
||||
burgs = [0 as any];
|
||||
spacing /= 1.2;
|
||||
}
|
||||
}
|
||||
|
||||
burgs.forEach((burg, burgId) => {
|
||||
if (!burgId) return;
|
||||
burg.i = burgId;
|
||||
burg.state = burgId;
|
||||
burg.culture = cells.culture[burg.cell];
|
||||
burg.name = Names.getCultureShort(burg.culture);
|
||||
burg.feature = cells.f[burg.cell];
|
||||
burg.capital = 1;
|
||||
cells.burg[burg.cell] = burgId;
|
||||
});
|
||||
};
|
||||
|
||||
const generateTowns = () => {
|
||||
const randomize = (score: number) => score * gauss(1, 3, 0, 20, 3);
|
||||
const score = new Int16Array(cells.s.map(randomize));
|
||||
const sorted = populatedCells.sort((a, b) => score[b] - score[a]);
|
||||
|
||||
const burgsNumber = getTownsNumber();
|
||||
let spacing =
|
||||
(graphWidth + graphHeight) / 150 / (burgsNumber ** 0.7 / 66); // min distance between town
|
||||
|
||||
for (let added = 0; added < burgsNumber && spacing > 1; ) {
|
||||
for (let i = 0; added < burgsNumber && i < sorted.length; i++) {
|
||||
if (cells.burg[sorted[i]]) continue;
|
||||
const cell = sorted[i];
|
||||
const [x, y] = cells.p[cell];
|
||||
|
||||
const minSpacing = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make placement not uniform
|
||||
if (burgsQuadtree.find(x, y, minSpacing) !== undefined) continue; // to close to existing burg
|
||||
|
||||
const burgId = burgs.length;
|
||||
const culture = cells.culture[cell];
|
||||
const name = Names.getCulture(culture);
|
||||
const feature = cells.f[cell];
|
||||
burgs.push({
|
||||
cell,
|
||||
x,
|
||||
y,
|
||||
i: burgId,
|
||||
state: 0,
|
||||
culture,
|
||||
name,
|
||||
feature,
|
||||
capital: 0,
|
||||
});
|
||||
added++;
|
||||
cells.burg[cell] = burgId;
|
||||
}
|
||||
|
||||
spacing *= 0.5;
|
||||
}
|
||||
};
|
||||
|
||||
generateCapitals();
|
||||
generateTowns();
|
||||
|
||||
pack.burgs = burgs;
|
||||
this.shift();
|
||||
|
||||
TIME && console.timeEnd("generateBurgs");
|
||||
|
||||
function getCapitalsNumber() {
|
||||
let number = (byId("statesNumber") as HTMLInputElement).valueAsNumber;
|
||||
|
||||
if (populatedCells.length < number * 10) {
|
||||
number = Math.floor(populatedCells.length / 10);
|
||||
WARN &&
|
||||
console.warn(
|
||||
`Not enough populated cells. Generating only ${number} capitals/states`,
|
||||
);
|
||||
}
|
||||
|
||||
return number;
|
||||
}
|
||||
|
||||
function getTownsNumber() {
|
||||
const manorsInput = byId("manorsInput") as HTMLInputElement;
|
||||
const isAuto = manorsInput.value === "1000"; // '1000' is considered as auto
|
||||
if (isAuto)
|
||||
return rn(
|
||||
populatedCells.length / 5 / (grid.points.length / 10000) ** 0.8,
|
||||
);
|
||||
|
||||
return Math.min(manorsInput.valueAsNumber, populatedCells.length);
|
||||
}
|
||||
}
|
||||
|
||||
getType(cellId: number, port: string) {
|
||||
const { cells, features } = pack;
|
||||
|
||||
if (port) return "Naval";
|
||||
|
||||
const haven = cells.haven[cellId];
|
||||
if (haven !== undefined && features[cells.f[haven]].type === "lake")
|
||||
return "Lake";
|
||||
|
||||
if (cells.h[cellId] > 60) return "Highland";
|
||||
|
||||
if (cells.r[cellId] && cells.fl[cellId] >= 100) return "River";
|
||||
|
||||
const biome = cells.biome[cellId];
|
||||
const population = cells.pop[cellId];
|
||||
if (!cells.burg[cellId] || population <= 5) {
|
||||
if (population < 5 && [1, 2, 3, 4].includes(biome)) return "Nomadic";
|
||||
if (biome > 4 && biome < 10) return "Hunting";
|
||||
}
|
||||
|
||||
return "Generic";
|
||||
}
|
||||
|
||||
private definePopulation(burg: Burg) {
|
||||
const cellId = burg.cell;
|
||||
let population = pack.cells.s[cellId] / 5;
|
||||
if (burg.capital) population *= 1.5;
|
||||
const connectivityRate = Routes.getConnectivityRate(cellId);
|
||||
if (connectivityRate) population *= connectivityRate;
|
||||
population *= gauss(1, 1, 0.25, 4, 5); // randomize
|
||||
population += (((burg.i as number) % 100) - (cellId % 100)) / 1000; // unround
|
||||
burg.population = rn(Math.max(population, 0.01), 3);
|
||||
}
|
||||
|
||||
private defineEmblem(burg: Burg) {
|
||||
burg.type = this.getType(burg.cell, burg.port as string);
|
||||
|
||||
const state = pack.states[burg.state as number];
|
||||
const stateCOA = state.coa;
|
||||
|
||||
let kinship = 0.25;
|
||||
if (burg.capital) kinship += 0.1;
|
||||
else if (burg.port) kinship -= 0.1;
|
||||
if (burg.culture !== state.culture) kinship -= 0.25;
|
||||
|
||||
const type =
|
||||
burg.capital && P(0.2)
|
||||
? "Capital"
|
||||
: burg.type === "Generic"
|
||||
? "City"
|
||||
: burg.type;
|
||||
burg.coa = COA.generate(stateCOA, kinship, null, type);
|
||||
burg.coa.shield = COA.getShield(burg.culture, burg.state);
|
||||
}
|
||||
|
||||
private defineFeatures(burg: Burg) {
|
||||
const pop = burg.population as number;
|
||||
burg.citadel = Number(
|
||||
burg.capital || (pop > 50 && P(0.75)) || (pop > 15 && P(0.5)) || P(0.1),
|
||||
);
|
||||
burg.plaza = Number(
|
||||
Routes.isCrossroad(burg.cell) ||
|
||||
(Routes.hasRoad(burg.cell) && P(0.7)) ||
|
||||
pop > 20 ||
|
||||
(pop > 10 && P(0.8)),
|
||||
);
|
||||
burg.walls = Number(
|
||||
burg.capital ||
|
||||
pop > 30 ||
|
||||
(pop > 20 && P(0.75)) ||
|
||||
(pop > 10 && P(0.5)) ||
|
||||
P(0.1),
|
||||
);
|
||||
burg.shanty = Number(
|
||||
pop > 60 || (pop > 40 && P(0.75)) || (pop > 20 && burg.walls && P(0.4)),
|
||||
);
|
||||
const religion = pack.cells.religion[burg.cell] as number;
|
||||
const theocracy = pack.states[burg.state as number].form === "Theocracy";
|
||||
burg.temple = Number(
|
||||
(religion && theocracy && P(0.5)) ||
|
||||
pop > 50 ||
|
||||
(pop > 35 && P(0.75)) ||
|
||||
(pop > 20 && P(0.5)),
|
||||
);
|
||||
}
|
||||
|
||||
getDefaultGroups() {
|
||||
return [
|
||||
{
|
||||
name: "capital",
|
||||
active: true,
|
||||
order: 9,
|
||||
features: { capital: true },
|
||||
preview: "watabou-city",
|
||||
},
|
||||
{
|
||||
name: "city",
|
||||
active: true,
|
||||
order: 8,
|
||||
percentile: 90,
|
||||
min: 5,
|
||||
preview: "watabou-city",
|
||||
},
|
||||
{
|
||||
name: "fort",
|
||||
active: true,
|
||||
features: { citadel: true, walls: false, plaza: false, port: false },
|
||||
order: 6,
|
||||
max: 1,
|
||||
},
|
||||
{
|
||||
name: "monastery",
|
||||
active: true,
|
||||
features: { temple: true, walls: false, plaza: false, port: false },
|
||||
order: 5,
|
||||
max: 0.8,
|
||||
},
|
||||
{
|
||||
name: "caravanserai",
|
||||
active: true,
|
||||
features: { port: false, plaza: true },
|
||||
order: 4,
|
||||
max: 0.8,
|
||||
biomes: [1, 2, 3],
|
||||
},
|
||||
{
|
||||
name: "trading_post",
|
||||
active: true,
|
||||
order: 3,
|
||||
features: { plaza: true },
|
||||
max: 0.8,
|
||||
biomes: [5, 6, 7, 8, 9, 10, 11, 12],
|
||||
},
|
||||
{
|
||||
name: "village",
|
||||
active: true,
|
||||
order: 2,
|
||||
min: 0.1,
|
||||
max: 2,
|
||||
preview: "watabou-village",
|
||||
},
|
||||
{
|
||||
name: "hamlet",
|
||||
active: true,
|
||||
order: 1,
|
||||
features: { plaza: false },
|
||||
max: 0.1,
|
||||
preview: "watabou-village",
|
||||
},
|
||||
{
|
||||
name: "town",
|
||||
active: true,
|
||||
order: 7,
|
||||
isDefault: true,
|
||||
preview: "watabou-city",
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
defineGroup(burg: Burg, populations: number[]) {
|
||||
if (burg.lock && burg.group) {
|
||||
// locked burgs: don't change group if it still exists
|
||||
const group = options.burgs.groups.find(
|
||||
(g: any) => g.name === burg.group,
|
||||
);
|
||||
if (group) return;
|
||||
}
|
||||
|
||||
const defaultGroup = options.burgs.groups.find((g: any) => g.isDefault);
|
||||
if (!defaultGroup) {
|
||||
ERROR && console.error("No default group defined");
|
||||
return;
|
||||
}
|
||||
burg.group = defaultGroup.name;
|
||||
|
||||
for (const group of options.burgs.groups) {
|
||||
if (!group.active) continue;
|
||||
|
||||
if (group.min) {
|
||||
const isFit = (burg.population as number) >= group.min;
|
||||
if (!isFit) continue;
|
||||
}
|
||||
|
||||
if (group.max) {
|
||||
const isFit = (burg.population as number) <= group.max;
|
||||
if (!isFit) continue;
|
||||
}
|
||||
|
||||
if (group.features) {
|
||||
const isFit = Object.entries(
|
||||
group.features as Record<string, boolean>,
|
||||
).every(
|
||||
([feature, value]) => Boolean(burg[feature as keyof Burg]) === value,
|
||||
);
|
||||
if (!isFit) continue;
|
||||
}
|
||||
|
||||
if (group.biomes) {
|
||||
const isFit = group.biomes.includes(pack.cells.biome[burg.cell]);
|
||||
if (!isFit) continue;
|
||||
}
|
||||
|
||||
if (group.percentile) {
|
||||
const index = populations.indexOf(burg.population as number);
|
||||
const isFit =
|
||||
index >= Math.floor((populations.length * group.percentile) / 100);
|
||||
if (!isFit) continue;
|
||||
}
|
||||
|
||||
burg.group = group.name; // apply fitting group
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
specify() {
|
||||
TIME && console.time("specifyBurgs");
|
||||
|
||||
pack.burgs.forEach((burg) => {
|
||||
if (!burg.i || burg.removed || burg.lock) return;
|
||||
this.definePopulation(burg);
|
||||
this.defineEmblem(burg);
|
||||
this.defineFeatures(burg);
|
||||
});
|
||||
|
||||
const populations = pack.burgs
|
||||
.filter((b) => b.i && !b.removed)
|
||||
.map((b) => b.population as number)
|
||||
.sort((a: number, b: number) => a - b); // ascending
|
||||
|
||||
pack.burgs.forEach((burg) => {
|
||||
if (!burg.i || burg.removed) return;
|
||||
this.defineGroup(burg, populations);
|
||||
});
|
||||
|
||||
TIME && console.timeEnd("specifyBurgs");
|
||||
}
|
||||
|
||||
private createWatabouCityLinks(burg: Burg) {
|
||||
const cells = pack.cells;
|
||||
const { i, name, population: burgPopulation, cell } = burg;
|
||||
const burgSeed = burg.MFCG || seed + String(burg.i).padStart(4, "0");
|
||||
|
||||
const sizeRaw =
|
||||
2.13 * ((burgPopulation! * populationRate) / urbanDensity) ** 0.385;
|
||||
const size = minmax(Math.ceil(sizeRaw), 6, 100);
|
||||
const population = rn(burgPopulation! * populationRate * urbanization);
|
||||
|
||||
const river = cells.r[cell] ? 1 : 0;
|
||||
const coast = Number(parseInt(burg.port as string, 10) > 0);
|
||||
const sea = (() => {
|
||||
if (!coast || !cells.haven[cell]) return null;
|
||||
|
||||
// calculate see direction: 0 = east, 0.5 = north, 1 = west, 1.5 = south
|
||||
const [x1, y1] = cells.p[cell];
|
||||
const [x2, y2] = cells.p[cells.haven[cell]];
|
||||
const deg = (Math.atan2(y2 - y1, x2 - x1) * 180) / Math.PI;
|
||||
|
||||
if (deg <= 0) return rn(normalize(Math.abs(deg), 0, 180), 2);
|
||||
return rn(2 - normalize(deg, 0, 180), 2);
|
||||
})();
|
||||
|
||||
const arableBiomes = river ? [1, 2, 3, 4, 5, 6, 7, 8] : [5, 6, 7, 8];
|
||||
const farms = +arableBiomes.includes(cells.biome[cell]);
|
||||
|
||||
const citadel = +(burg.citadel as number);
|
||||
const urban_castle = +(citadel && each(2)(i as number));
|
||||
|
||||
const hub = Routes.isCrossroad(cell);
|
||||
const walls = +(burg.walls as number);
|
||||
const plaza = +(burg.plaza as number);
|
||||
const temple = +(burg.temple as number);
|
||||
const shantytown = +(burg.shanty as number);
|
||||
|
||||
const style = "natural";
|
||||
|
||||
const url = new URL("https://watabou.github.io/city-generator/");
|
||||
url.search = new URLSearchParams({
|
||||
name: name || "",
|
||||
population: population.toString(),
|
||||
size: size.toString(),
|
||||
seed: burgSeed,
|
||||
river: river.toString(),
|
||||
coast: coast.toString(),
|
||||
farms: farms.toString(),
|
||||
citadel: citadel.toString(),
|
||||
urban_castle: urban_castle.toString(),
|
||||
hub: hub.toString(),
|
||||
plaza: plaza.toString(),
|
||||
temple: temple.toString(),
|
||||
walls: walls.toString(),
|
||||
shantytown: shantytown.toString(),
|
||||
gates: (-1).toString(),
|
||||
style,
|
||||
}).toString();
|
||||
if (sea) url.searchParams.append("sea", sea.toString());
|
||||
|
||||
const link = url.toString();
|
||||
return { link, preview: `${link}&preview=1` };
|
||||
}
|
||||
|
||||
private createWatabouVillageLinks(burg: Burg) {
|
||||
const { cells, features } = pack;
|
||||
const { i, population, cell } = burg;
|
||||
|
||||
const burgSeed = seed + String(i).padStart(4, "0");
|
||||
const pop = rn(population! * populationRate * urbanization);
|
||||
const tags = [];
|
||||
|
||||
if (cells.r[cell] && cells.haven[cell]) tags.push("estuary");
|
||||
else if (cells.haven[cell] && features[cells.f[cell]].cells === 1)
|
||||
tags.push("island,district");
|
||||
else if (burg.port) tags.push("coast");
|
||||
else if (cells.conf[cell]) tags.push("confluence");
|
||||
else if (cells.r[cell]) tags.push("river");
|
||||
else if (pop < 200 && each(4)(cell)) tags.push("pond");
|
||||
|
||||
const connectivityRate = Routes.getConnectivityRate(cell);
|
||||
tags.push(
|
||||
connectivityRate > 1
|
||||
? "highway"
|
||||
: connectivityRate === 1
|
||||
? "dead end"
|
||||
: "isolated",
|
||||
);
|
||||
|
||||
const biome = cells.biome[cell];
|
||||
const arableBiomes = cells.r[cell]
|
||||
? [1, 2, 3, 4, 5, 6, 7, 8]
|
||||
: [5, 6, 7, 8];
|
||||
if (!arableBiomes.includes(biome)) tags.push("uncultivated");
|
||||
else if (each(6)(cell)) tags.push("farmland");
|
||||
|
||||
const temp = grid.cells.temp[cells.g[cell]];
|
||||
if (temp <= 0 || temp > 28 || (temp > 25 && each(3)(cell)))
|
||||
tags.push("no orchards");
|
||||
|
||||
if (!burg.plaza) tags.push("no square");
|
||||
if (burg.walls) tags.push("palisade");
|
||||
|
||||
if (pop < 100) tags.push("sparse");
|
||||
else if (pop > 300) tags.push("dense");
|
||||
|
||||
const width = (() => {
|
||||
if (pop > 1500) return 1600;
|
||||
if (pop > 1000) return 1400;
|
||||
if (pop > 500) return 1000;
|
||||
if (pop > 200) return 800;
|
||||
if (pop > 100) return 600;
|
||||
return 400;
|
||||
})();
|
||||
const height = rn(width / 2.05);
|
||||
|
||||
const style = (() => {
|
||||
if ([1, 2].includes(biome)) return "sand";
|
||||
if (temp <= 5 || [9, 10, 11].includes(biome)) return "snow";
|
||||
return "default";
|
||||
})();
|
||||
|
||||
const url = new URL("https://watabou.github.io/village-generator/");
|
||||
url.search = new URLSearchParams({
|
||||
pop: pop.toString(),
|
||||
name: burg.name || "",
|
||||
seed: burgSeed,
|
||||
width: width.toString(),
|
||||
height: height.toString(),
|
||||
style,
|
||||
tags: tags.join(","),
|
||||
}).toString();
|
||||
|
||||
const link = url.toString();
|
||||
return { link, preview: `${link}&preview=1` };
|
||||
}
|
||||
|
||||
private createWatabouDwellingLinks(burg: Burg) {
|
||||
const burgSeed = seed + String(burg.i).padStart(4, "0");
|
||||
const pop = rn(burg.population! * populationRate * urbanization);
|
||||
|
||||
const tags = (() => {
|
||||
if (pop > 200) return ["large", "tall"];
|
||||
if (pop > 100) return ["large"];
|
||||
if (pop > 50) return ["tall"];
|
||||
if (pop > 20) return ["low"];
|
||||
return ["small"];
|
||||
})();
|
||||
|
||||
const url = new URL("https://watabou.github.io/dwellings/");
|
||||
url.search = new URLSearchParams({
|
||||
pop: pop.toString(),
|
||||
name: "",
|
||||
seed: burgSeed,
|
||||
tags: tags.join(","),
|
||||
}).toString();
|
||||
|
||||
const link = url.toString();
|
||||
return { link, preview: `${link}&preview=1` };
|
||||
}
|
||||
|
||||
getPreview(burg: Burg): { link: string | null; preview: string | null } {
|
||||
const previewGeneratorsMap: Record<
|
||||
string,
|
||||
(burg: Burg) => { link: string | null; preview: string | null }
|
||||
> = {
|
||||
"watabou-city": this.createWatabouCityLinks,
|
||||
"watabou-village": this.createWatabouVillageLinks,
|
||||
"watabou-dwelling": this.createWatabouDwellingLinks,
|
||||
};
|
||||
if (burg.link) return { link: burg.link, preview: burg.link };
|
||||
|
||||
const group = options.burgs.groups.find((g: any) => g.name === burg.group);
|
||||
if (!group?.preview || !previewGeneratorsMap[group.preview])
|
||||
return { link: null, preview: null };
|
||||
|
||||
return previewGeneratorsMap[group.preview](burg);
|
||||
}
|
||||
|
||||
add([x, y]: [number, number]) {
|
||||
const { cells } = pack;
|
||||
|
||||
const burgId = pack.burgs.length;
|
||||
const cellId = window.findCell(x, y, undefined, pack);
|
||||
const culture = cells.culture[cellId as number];
|
||||
const name = Names.getCulture(culture);
|
||||
const state = cells.state[cellId as number];
|
||||
const feature = cells.f[cellId as number];
|
||||
|
||||
const burg: Burg = {
|
||||
cell: cellId as number,
|
||||
x,
|
||||
y,
|
||||
i: burgId,
|
||||
state,
|
||||
culture,
|
||||
name,
|
||||
feature,
|
||||
capital: 0,
|
||||
port: "0",
|
||||
};
|
||||
this.definePopulation(burg);
|
||||
this.defineEmblem(burg);
|
||||
this.defineFeatures(burg);
|
||||
|
||||
const populations = pack.burgs
|
||||
.filter((b) => b.i && !b.removed)
|
||||
.map((b) => b.population as number)
|
||||
.sort((a: number, b: number) => a - b); // ascending
|
||||
this.defineGroup(burg, populations);
|
||||
|
||||
pack.burgs.push(burg);
|
||||
cells.burg[cellId as number] = burgId;
|
||||
|
||||
const newRoute = Routes.connect(cellId as number);
|
||||
if (newRoute && layerIsOn("toggleRoutes")) drawRoute(newRoute);
|
||||
|
||||
drawBurgIcon(burg);
|
||||
drawBurgLabel(burg);
|
||||
|
||||
return burgId;
|
||||
}
|
||||
|
||||
changeGroup(burg: Burg, group: string | null) {
|
||||
if (group) {
|
||||
burg.group = group;
|
||||
} else {
|
||||
const validBurgs = pack.burgs.filter((b) => b.i && !b.removed);
|
||||
const populations = validBurgs
|
||||
.map((b) => b.population as number)
|
||||
.sort((a, b) => a - b);
|
||||
this.defineGroup(burg, populations);
|
||||
}
|
||||
|
||||
drawBurgIcon(burg);
|
||||
drawBurgLabel(burg);
|
||||
}
|
||||
|
||||
remove(burgId: number) {
|
||||
const burg = pack.burgs[burgId];
|
||||
if (!burg) return tip(`Burg ${burgId} not found`, false, "error");
|
||||
|
||||
pack.cells.burg[burg.cell] = 0;
|
||||
burg.removed = true;
|
||||
|
||||
const noteId = notes.findIndex((note) => note.id === `burg${burgId}`);
|
||||
if (noteId !== -1) notes.splice(noteId, 1);
|
||||
|
||||
if (burg.coa) {
|
||||
byId(`burgCOA${burgId}`)?.remove();
|
||||
emblems.select(`#burgEmblems > use[data-i='${burgId}']`).remove();
|
||||
delete burg.coa;
|
||||
}
|
||||
|
||||
removeBurgIcon(burg.i);
|
||||
removeBurgLabel(burg.i);
|
||||
}
|
||||
}
|
||||
window.Burgs = new BurgModule();
|
||||
|
|
@ -4,4 +4,5 @@ import "./features";
|
|||
import "./lakes";
|
||||
import "./ocean-layers";
|
||||
import "./river-generator";
|
||||
import "./burgs-generator";
|
||||
import "./biomes";
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import type { Burg } from "../modules/burgs-generator";
|
||||
import type { PackedGraphFeature } from "../modules/features";
|
||||
import type { River } from "../modules/river-generator";
|
||||
|
||||
|
|
@ -22,12 +23,17 @@ export interface PackedGraph {
|
|||
r: Uint16Array; // river id passing through cell
|
||||
f: Uint16Array; // feature id occupying cell
|
||||
fl: TypedArray; // flux presence in cell
|
||||
s: TypedArray; // cell suitability
|
||||
pop: TypedArray; // cell population density
|
||||
conf: TypedArray; // cell water confidence
|
||||
haven: TypedArray; // cell is a haven
|
||||
g: number[]; // cell ground type
|
||||
culture: number[]; // cell culture id
|
||||
biome: TypedArray; // cell biome id
|
||||
harbor: TypedArray; // cell harbour presence
|
||||
burg: TypedArray; // cell burg id
|
||||
religion: TypedArray; // cell religion id
|
||||
state: number[]; // cell state id
|
||||
};
|
||||
vertices: {
|
||||
i: number[]; // vertex indices
|
||||
|
|
@ -39,4 +45,6 @@ export interface PackedGraph {
|
|||
};
|
||||
rivers: River[];
|
||||
features: PackedGraphFeature[];
|
||||
burgs: Burg[];
|
||||
states: any[];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,14 +10,21 @@ declare global {
|
|||
var TIME: boolean;
|
||||
var WARN: boolean;
|
||||
var ERROR: boolean;
|
||||
var options: any;
|
||||
|
||||
var heightmapTemplates: any;
|
||||
var Names: any;
|
||||
var Routes: any;
|
||||
var populationRate: number;
|
||||
var urbanDensity: number;
|
||||
var urbanization: number;
|
||||
|
||||
var pointsInput: HTMLInputElement;
|
||||
var heightExponentInput: HTMLInputElement;
|
||||
|
||||
var rivers: Selection<SVGElement, unknown, null, undefined>;
|
||||
var oceanLayers: Selection<SVGGElement, unknown, null, undefined>;
|
||||
var emblems: Selection<SVGElement, unknown, null, undefined>;
|
||||
var biomesData: {
|
||||
i: number[];
|
||||
name: string[];
|
||||
|
|
@ -28,4 +35,14 @@ declare global {
|
|||
icons: string[][];
|
||||
cost: number[];
|
||||
};
|
||||
var COA: any;
|
||||
var notes: any[];
|
||||
|
||||
var layerIsOn: (layerId: string) => boolean;
|
||||
var drawRoute: (route: any) => void;
|
||||
var drawBurgIcon: (burg: any) => void;
|
||||
var drawBurgLabel: (burg: any) => void;
|
||||
var removeBurgIcon: (burg: any) => void;
|
||||
var removeBurgLabel: (burg: any) => void;
|
||||
var tip: (message: string, autoHide?: boolean, type?: string) => void;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue