remove shape rendering optimization as it works bad on complex maps

This commit is contained in:
Azgaar 2022-05-14 13:11:14 +03:00
parent a26204a687
commit b92c8b6ae9
2 changed files with 1 additions and 11 deletions

View file

@ -6297,7 +6297,7 @@
<script src="modules/ui/general.js"></script> <script src="modules/ui/general.js"></script>
<script src="modules/ui/options.js?v=14052022"></script> <script src="modules/ui/options.js?v=14052022"></script>
<script src="main.js?v=13052022"></script> <script src="main.js?v=14052022"></script>
<script defer src="modules/relief-icons.js"></script> <script defer src="modules/relief-icons.js"></script>
<script defer src="modules/ui/style.js"></script> <script defer src="modules/ui/style.js"></script>

10
main.js
View file

@ -459,17 +459,7 @@ function applyDefaultBiomesSystem() {
return {i: d3.range(0, name.length), name, color, biomesMartix, habitability, iconsDensity, icons, cost}; return {i: d3.range(0, name.length), name, color, biomesMartix, habitability, iconsDensity, icons, cost};
} }
let optimizedQuality = false;
function handleZoom(isScaleChanged, isPositionChanged) { function handleZoom(isScaleChanged, isPositionChanged) {
if (!optimizedQuality) {
setRendering("optimizeSpeed");
setTimeout(() => {
optimizedQuality = false;
setRendering(shapeRendering.value);
}, 1000);
}
viewbox.attr("transform", `translate(${viewX} ${viewY}) scale(${scale})`); viewbox.attr("transform", `translate(${viewX} ${viewY}) scale(${scale})`);
if (isPositionChanged) drawCoordinates(); if (isPositionChanged) drawCoordinates();