mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
remove shape rendering optimization as it works bad on complex maps
This commit is contained in:
parent
a26204a687
commit
b92c8b6ae9
2 changed files with 1 additions and 11 deletions
|
|
@ -6297,7 +6297,7 @@
|
|||
|
||||
<script src="modules/ui/general.js"></script>
|
||||
<script src="modules/ui/options.js?v=14052022"></script>
|
||||
<script src="main.js?v=13052022"></script>
|
||||
<script src="main.js?v=14052022"></script>
|
||||
|
||||
<script defer src="modules/relief-icons.js"></script>
|
||||
<script defer src="modules/ui/style.js"></script>
|
||||
|
|
|
|||
10
main.js
10
main.js
|
|
@ -459,17 +459,7 @@ function applyDefaultBiomesSystem() {
|
|||
return {i: d3.range(0, name.length), name, color, biomesMartix, habitability, iconsDensity, icons, cost};
|
||||
}
|
||||
|
||||
let optimizedQuality = false;
|
||||
|
||||
function handleZoom(isScaleChanged, isPositionChanged) {
|
||||
if (!optimizedQuality) {
|
||||
setRendering("optimizeSpeed");
|
||||
setTimeout(() => {
|
||||
optimizedQuality = false;
|
||||
setRendering(shapeRendering.value);
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
viewbox.attr("transform", `translate(${viewX} ${viewY}) scale(${scale})`);
|
||||
|
||||
if (isPositionChanged) drawCoordinates();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue