refactor: refactor religions expand

This commit is contained in:
Azgaar 2022-09-01 00:22:46 +03:00
parent 5361565cd7
commit b9ff6a652c
13 changed files with 55 additions and 40 deletions

View file

@ -780,7 +780,7 @@ window.BurgsAndStates = (function () {
const sameColored = pack.states.filter(s => s.color === c);
sameColored.forEach((s, d) => {
if (!d) return;
s.color = getMixedColor(s.color);
s.color = brighter(getMixedColor(s.color, 0.2), 0.3);
});
});
@ -1209,7 +1209,7 @@ window.BurgsAndStates = (function () {
const formName = rw(form);
form[formName] += 10;
const fullName = name + " " + formName;
const color = getMixedColor(s.color);
const color = brighter(getMixedColor(s.color, 0.2), 0.3);
const kinship = nameByBurg ? 0.8 : 0.4;
const type = getType(center, burg.port);
const coa = COA.generate(stateBurgs[i].coa, kinship, null, type);
@ -1317,7 +1317,7 @@ window.BurgsAndStates = (function () {
// generate "wild" province name
const cultureId = cells.culture[center];
const f = pack.features[cells.f[center]];
const color = getMixedColor(s.color);
const color = brighter(getMixedColor(s.color, 0.2), 0.3);
const provCells = stateNoProvince.filter(i => cells.province[i] === province);
const singleIsle = provCells.length === f.cells && !provCells.find(i => cells.f[i] !== f.i);