diff --git a/index.css b/index.css
index 06093237..bd765183 100644
--- a/index.css
+++ b/index.css
@@ -1718,6 +1718,10 @@ rect.fillRect {
width: 4em;
}
+#militaryOptionsTable button {
+ width: 100%;
+}
+
#gridOverlay {
fill: none;
}
diff --git a/index.html b/index.html
index 3f02c81b..d0f14813 100644
--- a/index.html
+++ b/index.html
@@ -2660,7 +2660,7 @@
-
+
Overlay opacity:
diff --git a/modules/military-generator.js b/modules/military-generator.js
index 3b509cbb..009b4b0d 100644
--- a/modules/military-generator.js
+++ b/modules/military-generator.js
@@ -88,7 +88,7 @@
if (!t) continue;
let x = p[i][0], y = p[i][1], n = 0;
if (u.type === "naval") {let haven = cells.haven[i]; x = p[haven][0], y = p[haven][1]; n = 1}; // place naval to sea
- s.temp.platoons.push({cell: i, a:t, t, x, y, u:u.name, n, s:u.separate});
+ s.temp.platoons.push({cell: i, a:t, t, x, y, u:u.name, n, s:u.separate, type:u.type});
}
}
@@ -140,8 +140,8 @@
const t = rn(army * s.temp[u.name] * populationRate.value);
if (!t) continue;
let x = p[b.cell][0], y = p[b.cell][1], n = 0;
- if (u.type === "naval") {let haven = cells.haven[b.cell]; x = p[haven][0], y = p[haven][1]; n = 1}; // place naval to sea
- s.temp.platoons.push({cell: b.cell, a:t, t, x, y, u:u.name, n, s:u.separate});
+ if (u.type === "naval") {let haven = cells.haven[b.cell]; x = p[haven][0], y = p[haven][1]; n = 1}; // place naval in sea cell
+ s.temp.platoons.push({cell: b.cell, a:t, t, x, y, u:u.name, n, s:u.separate, type:u.type});
}
}
@@ -154,7 +154,8 @@
}()
const expected = 3 * populationRate.value; // expected regiment size
- const mergeable = (n, s) => (!n.s && !s.s) || n.u === s.u;
+ const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.type === n1.type; // check if regiments can be merged
+
// get regiments for each state
valid.forEach(s => {
s.military = createRegiments(s.temp.platoons, s);
@@ -164,7 +165,7 @@
function createRegiments(nodes, s) {
if (!nodes.length) return [];
- nodes.sort((a,b) => a.a - b.a);
+ nodes.sort((a,b) => a.a - b.a); // form regiments in cells with most troops
const tree = d3.quadtree(nodes, d => d.x, d => d.y);
nodes.forEach(n => {
tree.remove(n);
@@ -186,7 +187,7 @@
n0.t = 0;
}
- // parse regiments data to easy-readable json
+ // parse regiments data
const regiments = nodes.filter(n => n.t).sort((a,b) => b.t - a.t).map((r, i) => {
const u = {}; u[r.u] = r.a;
(r.childen||[]).forEach(n => u[n.u] = u[n.u] ? u[n.u] += n.a : n.a);
@@ -208,9 +209,9 @@
const getDefaultOptions = function() {
return [
- {icon: "⚔️", name:"infantry", rural:.25, urban:.2, crew:1, power:1, type:"melee", separate:0},
- {icon: "🏹", name:"archers", rural:.12, urban:.2, crew:1, power:1, type:"ranged", separate:0},
- {icon: "🐴", name:"cavalry", rural:.12, urban:.03, crew:2, power:2, type:"mounted", separate:0},
+ {icon: "⚔️", name:"infantry", rural:.25, urban:.2, crew:1, power:1, type:"melee", separate:0},
+ {icon: "🏹", name:"archers", rural:.12, urban:.2, crew:1, power:1, type:"ranged", separate:0},
+ {icon: "🐴", name:"cavalry", rural:.12, urban:.03, crew:2, power:2, type:"mounted", separate:0},
{icon: "💣", name:"artillery", rural:0, urban:.03, crew:8, power:12, type:"machinery", separate:0},
{icon: "🌊", name:"fleet", rural:0, urban:.015, crew:100, power:50, type:"naval", separate:1}
];
@@ -290,9 +291,8 @@
// get default regiment emblem
const getEmblem = function(r) {
- if (r.n) return "🌊";
- if (!Object.values(r.u).length) return "🔰"; // regiment without troops
- if (cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]].capital) return "👑"; // "Royal" regiment based in capital
+ if (!r.n && !Object.values(r.u).length) return "🔰"; // "Newbie" regiment without troops
+ if (!r.n && pack.states[r.state].form === "Monarchy" && cells.burg[r.cell] && pack.burgs[cells.burg[r.cell]].capital) return "👑"; // "Royal" regiment based in capital
const mainUnit = Object.entries(r.u).sort((a,b) => b[1]-a[1])[0][0]; // unit with more troops in regiment
const unit = options.military.find(u => u.name === mainUnit);
return unit.icon;