diff --git a/index.html b/index.html
index eb703795..c4280dd9 100644
--- a/index.html
+++ b/index.html
@@ -7645,7 +7645,6 @@
-
diff --git a/src/layers/renderers/drawRoutes.ts b/src/layers/renderers/drawRoutes.ts
index d7308bea..2c9751f4 100644
--- a/src/layers/renderers/drawRoutes.ts
+++ b/src/layers/renderers/drawRoutes.ts
@@ -2,11 +2,17 @@ import * as d3 from "d3";
import {round} from "utils/stringUtils";
+const lineGenTypeMap: {[key in IRoute["type"]]: d3.CurveFactory | d3.CurveFactoryLineOnly} = {
+ road: d3.curveCatmullRom.alpha(0.1),
+ trail: d3.curveCatmullRom.alpha(0.1),
+ sea: d3.curveBundle.beta(1)
+};
+
export function drawRoutes() {
routes.selectAll("path").remove();
const {cells, burgs} = pack;
- const lineGen = d3.line().curve(d3.curveCatmullRom.alpha(0.1));
+ const lineGen = d3.line();
const SHARP_ANGLE = 135;
const VERY_SHARP_ANGLE = 115;
@@ -15,8 +21,10 @@ export function drawRoutes() {
const routePaths: Dict = {};
for (const {i, type, cells} of pack.routes) {
- straightenPathAngles(cells); // mutates points
+ if (type !== "sea") straightenPathAngles(cells); // mutates points
const pathPoints = cells.map(cellId => points[cellId]);
+
+ lineGen.curve(lineGenTypeMap[type]);
const path = round(lineGen(pathPoints)!, 1);
if (!routePaths[type]) routePaths[type] = [];
diff --git a/src/layers/toggles.ts b/src/layers/toggles.ts
index 6c97ef9e..27ab35fc 100644
--- a/src/layers/toggles.ts
+++ b/src/layers/toggles.ts
@@ -375,14 +375,11 @@ function toggleRivers(event?: MouseEvent) {
function toggleRoutes(event?: MouseEvent) {
if (!layerIsOn("toggleRoutes")) {
turnLayerButtonOn("toggleRoutes");
- $("#routes").fadeIn();
+ renderLayer("routes");
if (isCtrlPressed(event)) editStyle("routes");
} else {
- if (isCtrlPressed(event)) {
- editStyle("routes");
- return;
- }
- $("#routes").fadeOut();
+ if (isCtrlPressed(event)) return editStyle("routes");
+ routes.selectAll("path").remove();
turnLayerButtonOff("toggleRoutes");
}
}
diff --git a/src/modules/dynamic/export-json.js b/src/modules/dynamic/export-json.js
index 215ba2dc..a71647cf 100644
--- a/src/modules/dynamic/export-json.js
+++ b/src/modules/dynamic/export-json.js
@@ -76,7 +76,7 @@ function getGridCellsDataJson() {
const gridCells = getGridCellsData();
const exportData = {info, gridCells};
- TIME && console.log("getGridCellsDataJson");
+ TIME && console.timeEnd("getGridCellsDataJson");
return JSON.stringify(exportData);
}
diff --git a/src/modules/io/cloud.js b/src/modules/io/cloud.js
index 18da11a2..f68704f0 100644
--- a/src/modules/io/cloud.js
+++ b/src/modules/io/cloud.js
@@ -59,7 +59,7 @@ window.Cloud = (function () {
async save(fileName, contents) {
const resp = await this.call("filesUpload", {path: "/" + fileName, contents});
- DEBUG && console.log("Dropbox response:", resp);
+ DEBUG && console.info("Dropbox response:", resp);
return true;
},
@@ -103,7 +103,7 @@ window.Cloud = (function () {
// Callback function for auth window
async setDropBoxToken(token) {
- DEBUG && console.log("Access token:", token);
+ DEBUG && console.info("Access token:", token);
setToken(this.name, token);
await this.connect(token);
this.authWindow.close();
@@ -130,7 +130,7 @@ window.Cloud = (function () {
allow_download: true
};
const resp = await this.call("sharingCreateSharedLinkWithSettings", {path, settings});
- DEBUG && console.log("Dropbox link object:", resp.result);
+ DEBUG && console.info("Dropbox link object:", resp.result);
return resp.result.url;
}
};
diff --git a/src/modules/io/load.js b/src/modules/io/load.js
index eff5ce21..af0f973f 100644
--- a/src/modules/io/load.js
+++ b/src/modules/io/load.js
@@ -75,7 +75,7 @@ export function quickLoad() {
async function loadFromDropbox() {
const mapPath = document.getElementById("loadFromDropboxSelect")?.value;
- DEBUG && console.log("Loading map from Dropbox:", mapPath);
+ DEBUG && console.info("Loading map from Dropbox:", mapPath);
const blob = await Cloud.providers.dropbox.load(mapPath);
uploadMap(blob);
}
diff --git a/src/modules/routes-generator.js b/src/modules/routes-generator.js
deleted file mode 100644
index 22132637..00000000
--- a/src/modules/routes-generator.js
+++ /dev/null
@@ -1,287 +0,0 @@
-import * as d3 from "d3";
-import FlatQueue from "flatqueue";
-
-import {TIME} from "config/logging";
-import {findCell} from "utils/graphUtils";
-import {last} from "utils/arrayUtils";
-import {round} from "utils/stringUtils";
-
-window.Routes = (function () {
- const getRoads = function () {
- TIME && console.time("generateMainRoads");
- const cells = pack.cells;
- const burgs = pack.burgs.filter(b => b.i && !b.removed);
- const capitals = burgs.filter(b => b.capital).sort((a, b) => a.population - b.population);
-
- if (capitals.length < 2) return []; // not enough capitals to build main roads
- const paths = []; // array to store path segments
-
- for (const b of capitals) {
- const connect = capitals.filter(c => c.feature === b.feature && c !== b);
- for (const t of connect) {
- const [from, exit] = findLandPath(b.cell, t.cell, true);
- const segments = restorePath(b.cell, exit, "main", from);
- segments.forEach(s => paths.push(s));
- }
- }
-
- cells.i.forEach(i => (cells.s[i] += cells.road[i] / 2)); // add roads to suitability score
- TIME && console.timeEnd("generateMainRoads");
- return paths;
- };
-
- const getTrails = function () {
- TIME && console.time("generateTrails");
- const cells = pack.cells;
- const burgs = pack.burgs.filter(b => b.i && !b.removed);
-
- if (burgs.length < 2) return []; // not enough burgs to build trails
-
- let paths = []; // array to store path segments
- for (const f of pack.features.filter(f => f.land)) {
- const isle = burgs.filter(b => b.feature === f.i); // burgs on island
- if (isle.length < 2) continue;
-
- isle.forEach(function (b, i) {
- let path = [];
- if (!i) {
- // build trail from the first burg on island
- // to the farthest one on the same island or the closest road
- const farthest = d3.scan(
- isle,
- (a, c) => (c.y - b.y) ** 2 + (c.x - b.x) ** 2 - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2)
- );
- const to = isle[farthest].cell;
- if (cells.road[to]) return;
- const [from, exit] = findLandPath(b.cell, to, true);
- path = restorePath(b.cell, exit, "small", from);
- } else {
- // build trail from all other burgs to the closest road on the same island
- if (cells.road[b.cell]) return;
- const [from, exit] = findLandPath(b.cell, null, true);
- if (exit === null) return;
- path = restorePath(b.cell, exit, "small", from);
- }
- if (path) paths = paths.concat(path);
- });
- }
-
- TIME && console.timeEnd("generateTrails");
- return paths;
- };
-
- const getSearoutes = function () {
- TIME && console.time("generateSearoutes");
- const {cells, burgs, features} = pack;
- const allPorts = burgs.filter(b => b.port > 0 && !b.removed);
-
- if (!allPorts.length) return [];
-
- const bodies = new Set(allPorts.map(b => b.port)); // water features with ports
- let paths = []; // array to store path segments
- const connected = []; // store cell id of connected burgs
-
- bodies.forEach(f => {
- const ports = allPorts.filter(b => b.port === f); // all ports on the same feature
- if (!ports.length) return;
-
- if (features[f]?.border) addOverseaRoute(f, ports[0]);
-
- // get inner-map routes
- for (let s = 0; s < ports.length; s++) {
- const source = ports[s].cell;
- if (connected[source]) continue;
-
- for (let t = s + 1; t < ports.length; t++) {
- const target = ports[t].cell;
- if (connected[target]) continue;
-
- const [from, exit, passable] = findOceanPath(target, source, true);
- if (!passable) continue;
-
- const path = restorePath(target, exit, "ocean", from);
- paths = paths.concat(path);
-
- connected[source] = 1;
- connected[target] = 1;
- }
- }
- });
-
- function addOverseaRoute(f, port) {
- const {x, y, cell: source} = port;
- const dist = p => Math.abs(p[0] - x) + Math.abs(p[1] - y);
- const [x1, y1] = [
- [0, y],
- [x, 0],
- [graphWidth, y],
- [x, graphHeight]
- ].sort((a, b) => dist(a) - dist(b))[0];
- const target = findCell(x1, y1);
-
- if (cells.f[target] === f && cells.h[target] < 20) {
- const [from, exit, passable] = findOceanPath(target, source, true);
-
- if (passable) {
- const path = restorePath(target, exit, "ocean", from);
- paths = paths.concat(path);
- last(path).push([x1, y1]);
- }
- }
- }
-
- TIME && console.timeEnd("generateSearoutes");
- return paths;
- };
-
- const lineGen = d3.line().curve(d3.curveBasis);
-
- const draw = function (main, small, water) {
- TIME && console.time("drawRoutes");
- const {cells, burgs} = pack;
- const {burg, p} = cells;
-
- const getBurgCoords = b => [burgs[b].x, burgs[b].y];
- const getPathPoints = cells => cells.map(i => (Array.isArray(i) ? i : burg[i] ? getBurgCoords(burg[i]) : p[i]));
- const getPath = segment => round(lineGen(getPathPoints(segment)), 1);
- const getPathsHTML = (paths, type) =>
- paths.map((path, i) => ``).join("");
-
- lineGen.curve(d3.curveCatmullRom.alpha(0.1));
- roads.html(getPathsHTML(main, "road"));
- trails.html(getPathsHTML(small, "trail"));
-
- lineGen.curve(d3.curveBundle.beta(1));
- searoutes.html(getPathsHTML(water, "searoute"));
-
- TIME && console.timeEnd("drawRoutes");
- };
-
- const regenerate = function () {
- routes.selectAll("path").remove();
- pack.cells.road = new Uint16Array(pack.cells.i.length);
- pack.cells.crossroad = new Uint16Array(pack.cells.i.length);
- const main = getRoads();
- const small = getTrails();
- const water = getSearoutes();
- draw(main, small, water);
- };
-
- return {getRoads, getTrails, getSearoutes, draw, regenerate};
-
- // Find a land path to a specific cell (exit), to a closest road (toRoad), or to all reachable cells (null, null)
- function findLandPath(start, exit = null, toRoad = null) {
- const cells = pack.cells;
- const queue = new FlatQueue();
- const cost = [];
- const from = [];
- queue.push(start, 0);
-
- while (queue.length) {
- const priority = queue.peekValue();
- const next = queue.pop();
-
- if (toRoad && cells.road[next]) return [from, next];
-
- for (const neibCellId of cells.c[next]) {
- if (cells.h[neibCellId] < 20) continue; // ignore water cells
- const stateChangeCost = cells.state && cells.state[neibCellId] !== cells.state[next] ? 400 : 0; // trails tend to lay within the same state
- const habitability = biomesData.habitability[cells.biome[neibCellId]];
- if (!habitability) continue; // avoid inhabitable cells (eg. lava, glacier)
- const habitedCost = habitability ? Math.max(100 - habitability, 0) : 400; // routes tend to lay within populated areas
- const heightChangeCost = Math.abs(cells.h[neibCellId] - cells.h[next]) * 10; // routes tend to avoid elevation changes
- const heightCost = cells.h[neibCellId] > 80 ? cells.h[neibCellId] : 0; // routes tend to avoid mountainous areas
- const cellCoast = 10 + stateChangeCost + habitedCost + heightChangeCost + heightCost;
- const totalCost = priority + (cells.road[neibCellId] || cells.burg[neibCellId] ? cellCoast / 3 : cellCoast);
-
- if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
- from[neibCellId] = next;
- if (neibCellId === exit) return [from, exit];
- cost[neibCellId] = totalCost;
- queue.push(neibCellId, totalCost);
- }
- }
- return [from, exit];
- }
-
- function restorePath(start, end, type, from) {
- const cells = pack.cells;
- const path = []; // to store all segments;
- let segment = [],
- current = end,
- prev = end;
- const score = type === "main" ? 5 : 1; // to increase road score at cell
-
- if (type === "ocean" || !cells.road[prev]) segment.push(end);
- if (!cells.road[prev]) cells.road[prev] = score;
-
- for (let i = 0, limit = 1000; i < limit; i++) {
- if (!from[current]) break;
- current = from[current];
-
- if (cells.road[current]) {
- if (segment.length) {
- segment.push(current);
- path.push(segment);
- if (segment[0] !== end) {
- cells.road[segment[0]] += score;
- cells.crossroad[segment[0]] += score;
- }
- if (current !== start) {
- cells.road[current] += score;
- cells.crossroad[current] += score;
- }
- }
- segment = [];
- prev = current;
- } else {
- if (prev) segment.push(prev);
- prev = null;
- segment.push(current);
- }
-
- cells.road[current] += score;
- if (current === start) break;
- }
-
- if (segment.length > 1) path.push(segment);
- return path;
- }
-
- // find water paths
- function findOceanPath(start, exit = null, toRoute = null) {
- const cells = pack.cells;
- const temp = grid.cells.temp;
-
- const queue = new FlatQueue();
- const cost = [];
- const from = [];
- queue.push(start, 0);
-
- while (queue.length) {
- const priority = queue.peekValue();
- const next = queue.pop();
-
- if (toRoute && next !== start && cells.road[next]) return [from, next, true];
-
- for (const neibCellId of cells.c[next]) {
- if (neibCellId === exit) {
- from[neibCellId] = next;
- return [from, exit, true];
- }
-
- if (cells.h[neibCellId] >= 20) continue; // ignore land cells
- if (temp[cells.g[neibCellId]] <= -5) continue; // ignore cells with temp <= -5
-
- const dist2 =
- (cells.p[neibCellId][1] - cells.p[next][1]) ** 2 + (cells.p[neibCellId][0] - cells.p[next][0]) ** 2;
- const totalCost = priority + (cells.road[neibCellId] ? 1 + dist2 / 2 : dist2 + (cells.t[neibCellId] ? 1 : 100));
-
- if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
- (from[neibCellId] = next), (cost[neibCellId] = totalCost);
- queue.push(neibCellId, totalCost);
- }
- }
- return [from, exit, false];
- }
-})();
diff --git a/src/modules/submap.js b/src/modules/submap.js
index 850f07c0..b8cff97e 100644
--- a/src/modules/submap.js
+++ b/src/modules/submap.js
@@ -33,7 +33,7 @@ window.Submap = (function () {
const projection = options.projection;
const inverse = options.inverse;
- const stage = s => INFO && console.log("SUBMAP:", s);
+ const stage = s => INFO && console.info("SUBMAP:", s);
const timeStart = performance.now();
Zoom.invoke();
@@ -41,7 +41,7 @@ window.Submap = (function () {
seed = parentMap.seed;
Math.random = aleaPRNG(seed);
INFO && console.group("SubMap with seed: " + seed);
- DEBUG && console.log("Using Options:", options);
+ DEBUG && console.info("Using Options:", options);
// create new grid
applyMapSize();
@@ -396,7 +396,7 @@ window.Submap = (function () {
b.removed = true;
return;
}
- DEBUG && console.log(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
+ DEBUG && console.info(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
[b.x, b.y] = b.port ? getCommonEdgePoint(newCell, neighbor) : cells.p[newCell]; // TODO: to be reworked
if (b.port) b.port = cells.f[neighbor]; // copy feature number
b.cell = newCell;
diff --git a/src/modules/ui/style.js b/src/modules/ui/style.js
index 454daea2..7fd6b22a 100644
--- a/src/modules/ui/style.js
+++ b/src/modules/ui/style.js
@@ -788,7 +788,7 @@ function textureProvideURL() {
}
function fetchTextureURL(url) {
- INFO && console.log("Provided URL is", url);
+ INFO && console.info("Provided URL is", url);
const img = new Image();
img.onload = function () {
const canvas = document.getElementById("texturePreview");
diff --git a/src/scripts/generation/pack/generateRoutes.ts b/src/scripts/generation/pack/generateRoutes.ts
index 10896ea3..94ca3adc 100644
--- a/src/scripts/generation/pack/generateRoutes.ts
+++ b/src/scripts/generation/pack/generateRoutes.ts
@@ -18,7 +18,6 @@ export function generateRoutes(burgs: TBurgs, temp: Int8Array, cells: TCellsData
const seaRoutes = generateSeaRoutes();
const routes = combineRoutes();
- console.log(routes);
return {cellRoutes, routes};
function sortBurgsByFeature(burgs: TBurgs) {
@@ -103,7 +102,6 @@ export function generateRoutes(burgs: TBurgs, temp: Int8Array, cells: TCellsData
const exit = featurePorts[toId].cell;
const segments = findPathSegments({isWater: true, cellRoutes, connections, start, exit});
-
for (const segment of segments) {
addConnections(segment, ROUTES.MAIN_ROAD);
mainRoads.push({feature: Number(key), cells: segment});
@@ -137,7 +135,7 @@ export function generateRoutes(burgs: TBurgs, temp: Int8Array, cells: TCellsData
start: number;
exit: number;
}): number[][] {
- const from = findPath(isWater, cellRoutes, temp, cells, start, exit);
+ const from = findPath(isWater, cellRoutes, temp, cells, start, exit, connections);
if (!from) return [];
const pathCells = restorePath(start, exit, from);
@@ -170,7 +168,8 @@ function findPath(
temp: Int8Array,
cells: TCellsData,
start: number,
- exit: number
+ exit: number,
+ connections: Map
) {
const from: number[] = [];
const cost: number[] = [];
@@ -193,9 +192,9 @@ function findPath(
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
- const heightModifier = 1 + Math.max(cells.h[neibCellId] - ELEVATION.HILLS, 0) / 500; // [1, 1.1];
- const roadModifier = cellRoutes[neibCellId] ? 0.5 : 1;
- const burgModifier = cells.burg[neibCellId] ? 0.5 : 1;
+ const heightModifier = 1 + Math.max(cells.h[neibCellId] - ELEVATION.HILLS, 0) / 50; // [1, 2];
+ const roadModifier = cellRoutes[neibCellId] ? 1 : 2;
+ const burgModifier = cells.burg[neibCellId] ? 1 : 2;
const cellsCost = distanceCost * habitabilityModifier * heightModifier * roadModifier * burgModifier;
const totalCost = priority + cellsCost;
@@ -231,9 +230,11 @@ function findPath(
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const typeModifier = Math.abs(cells.t[neibCellId]); // 1 for coastline, 2 for deep ocean, 3 for deeper ocean
- const routeModifier = cellRoutes[neibCellId] ? 0.5 : 1;
+ const routeModifier = cellRoutes[neibCellId] ? 1 : 2;
+ const connectionModifier =
+ connections.has(`${next}-${neibCellId}`) || connections.has(`${neibCellId}-${next}`) ? 1 : 3;
- const cellsCost = distanceCost * typeModifier * routeModifier;
+ const cellsCost = distanceCost * typeModifier * routeModifier * connectionModifier;
const totalCost = priority + cellsCost;
if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
diff --git a/src/scripts/statistics.ts b/src/scripts/statistics.ts
index ed7d706e..201919ba 100644
--- a/src/scripts/statistics.ts
+++ b/src/scripts/statistics.ts
@@ -26,5 +26,5 @@ export function showStatistics() {
mapId = Date.now(); // unique map id is it's creation date number
mapHistory.push({seed, width: graphWidth, height: graphHeight, template: heightmap, created: mapId});
- INFO && console.log(stats);
+ INFO && console.info(stats);
}