Refactor relief rendering and generation logic

- Migrate relief icon rendering from SVG to WebGL for improved performance.
- Introduce a new relief generator module to handle relief icon creation.
- Update event listeners in relief editor to use a consistent `byId` method.
- Synchronize relief data with the current SVG DOM when exiting edit mode.
- Enhance relief icon management by integrating new utility functions for generating and resolving relief icons.
- Clean up legacy code and improve overall structure for better maintainability.
This commit is contained in:
Azgaar 2026-03-10 03:05:07 +01:00
parent cbed9af783
commit bf22c5eaf6
11 changed files with 504 additions and 385 deletions

View file

@ -192,7 +192,7 @@ function drawLayers() {
if (layerIsOn("toggleCoordinates")) drawCoordinates();
if (layerIsOn("toggleCompass")) compass.style("display", "block");
if (layerIsOn("toggleRivers")) drawRivers();
if (layerIsOn("toggleRelief")) drawReliefIcons();
if (layerIsOn("toggleRelief")) drawRelief();
if (layerIsOn("toggleReligions")) drawReligions();
if (layerIsOn("toggleCultures")) drawCultures();
if (layerIsOn("toggleStates")) drawStates();
@ -699,22 +699,12 @@ function toggleCompass(event) {
function toggleRelief(event) {
if (!layerIsOn("toggleRelief")) {
turnButtonOn("toggleRelief");
if (!terrain.selectAll("*").size()) {
drawReliefIcons();
} else if (
terrain.selectAll("use").size() &&
!terrain.select("#terrainCanvasImage").size() &&
!terrain.select("#terrainGlFo").size()
) {
// Legacy SVG use elements present but no canvas/GL render yet migrate now
if (typeof migrateReliefFromSvg === "function") migrateReliefFromSvg();
}
$("#terrain").fadeIn();
drawRelief();
if (event && isCtrlClick(event)) editStyle("terrain");
} else {
if (event && isCtrlClick(event)) return editStyle("terrain");
$("#terrain").fadeOut();
turnButtonOff("toggleRelief");
undrawRelief();
}
}