Refactor relief rendering and generation logic

- Migrate relief icon rendering from SVG to WebGL for improved performance.
- Introduce a new relief generator module to handle relief icon creation.
- Update event listeners in relief editor to use a consistent `byId` method.
- Synchronize relief data with the current SVG DOM when exiting edit mode.
- Enhance relief icon management by integrating new utility functions for generating and resolving relief icons.
- Clean up legacy code and improve overall structure for better maintainability.
This commit is contained in:
Azgaar 2026-03-10 03:05:07 +01:00
parent cbed9af783
commit bf22c5eaf6
11 changed files with 504 additions and 385 deletions

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@ -1,20 +1,21 @@
import "./voronoi";
import "./heightmap-generator";
import "./biomes";
import "./burgs-generator";
import "./cultures-generator";
import "./emblem";
import "./features";
import "./fonts";
import "./heightmap-generator";
import "./ice";
import "./lakes";
import "./markers-generator";
import "./military-generator";
import "./names-generator";
import "./ocean-layers";
import "./lakes";
import "./provinces-generator";
import "./relief-generator";
import "./religions-generator";
import "./river-generator";
import "./burgs-generator";
import "./biomes";
import "./cultures-generator";
import "./routes-generator";
import "./states-generator";
import "./voronoi";
import "./zones-generator";
import "./religions-generator";
import "./provinces-generator";
import "./emblem";
import "./ice";
import "./military-generator";
import "./markers-generator";
import "./fonts";

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@ -0,0 +1,257 @@
import { extent, polygonContains } from "d3";
import {
byId,
getPackPolygon,
minmax,
poissonDiscSampler,
rand,
rn,
} from "../utils";
export interface ReliefIcon {
i: number;
href: string; // e.g. "#relief-mount-1"
x: number;
y: number;
s: number; // size (width = height in map units)
}
export function generateRelief(): ReliefIcon[] {
TIME && console.time("generateRelief");
const cells = pack.cells;
const terrain = byId("terrain");
if (!terrain) throw new Error("Terrain element not found");
const set = terrain.getAttribute("set") || "simple";
const density = Number(terrain.getAttribute("density")) || 0.4;
const size = 2 * (Number(terrain.getAttribute("size")) || 1);
const mod = 0.2 * size;
const reliefIcons: ReliefIcon[] = [];
for (const i of cells.i) {
const height = cells.h[i];
if (height < 20 || cells.r[i]) continue;
const biome = cells.biome[i];
if (height < 50 && biomesData.iconsDensity[biome] === 0) continue;
const polygon = getPackPolygon(i, pack);
const [minX, maxX] = extent(polygon, (p) => p[0]);
const [minY, maxY] = extent(polygon, (p) => p[1]);
if (
minX === undefined ||
minY === undefined ||
maxX === undefined ||
maxY === undefined
)
continue;
if (height < 50) {
const iconsDensity = biomesData.iconsDensity[biome] / 100;
const radius = 2 / iconsDensity / density;
if (Math.random() > iconsDensity * 10) continue; // skip very low density icons
for (const [cx, cy] of poissonDiscSampler(
minX,
minY,
maxX,
maxY,
radius,
)) {
if (!polygonContains(polygon, [cx, cy])) continue;
let h = (4 + Math.random()) * size;
const icon = getBiomeIcon(i, biome);
if (icon === "#relief-grass-1") h *= 1.2;
reliefIcons.push({
i: reliefIcons.length,
href: icon,
x: rn(cx - h, 2),
y: rn(cy - h, 2),
s: rn(h * 2, 2),
});
}
} else {
const radius = 2 / density;
const [icon, h] = getReliefIconForCell(i, height);
for (const [cx, cy] of poissonDiscSampler(
minX,
minY,
maxX,
maxY,
radius,
)) {
if (!polygonContains(polygon, [cx, cy])) continue;
reliefIcons.push({
i: reliefIcons.length,
href: icon,
x: rn(cx - h, 2),
y: rn(cy - h, 2),
s: rn(h * 2, 2),
});
}
}
}
reliefIcons.sort((a, b) => a.y + a.s - (b.y + b.s));
pack.relief = reliefIcons;
TIME && console.timeEnd("generateRelief");
return reliefIcons;
function getReliefIconForCell(
cellIndex: number,
h: number,
): [string, number] {
const temp = grid.cells.temp[pack.cells.g[cellIndex]];
const type = h > 70 && temp < 0 ? "mountSnow" : h > 70 ? "mount" : "hill";
const iconSize = h > 70 ? (h - 45) * mod : minmax((h - 40) * mod, 3, 6);
return [getHref(type, set), iconSize];
}
function getBiomeIcon(cellIndex: number, biome: number): string {
const b = biomesData.icons[biome];
let type = b[Math.floor(Math.random() * b.length)];
const temp = grid.cells.temp[pack.cells.g[cellIndex]];
if (type === "conifer" && temp < 0) type = "coniferSnow";
return getHref(type, set);
}
}
// ── Utilities ─────────────────────────────────────────────────────────
export const RELIEF_SYMBOLS: Record<string, string[]> = {
simple: [
"relief-mount-1",
"relief-hill-1",
"relief-conifer-1",
"relief-deciduous-1",
"relief-acacia-1",
"relief-palm-1",
"relief-grass-1",
"relief-swamp-1",
"relief-dune-1",
],
gray: [
"relief-mount-2-bw",
"relief-mount-3-bw",
"relief-mount-4-bw",
"relief-mount-5-bw",
"relief-mount-6-bw",
"relief-mount-7-bw",
"relief-mountSnow-1-bw",
"relief-mountSnow-2-bw",
"relief-mountSnow-3-bw",
"relief-mountSnow-4-bw",
"relief-mountSnow-5-bw",
"relief-mountSnow-6-bw",
"relief-hill-2-bw",
"relief-hill-3-bw",
"relief-hill-4-bw",
"relief-hill-5-bw",
"relief-conifer-2-bw",
"relief-coniferSnow-1-bw",
"relief-swamp-2-bw",
"relief-swamp-3-bw",
"relief-cactus-1-bw",
"relief-cactus-2-bw",
"relief-cactus-3-bw",
"relief-deadTree-1-bw",
"relief-deadTree-2-bw",
"relief-vulcan-1-bw",
"relief-vulcan-2-bw",
"relief-vulcan-3-bw",
"relief-dune-2-bw",
"relief-grass-2-bw",
"relief-acacia-2-bw",
"relief-palm-2-bw",
"relief-deciduous-2-bw",
"relief-deciduous-3-bw",
],
colored: [
"relief-mount-2",
"relief-mount-3",
"relief-mount-4",
"relief-mount-5",
"relief-mount-6",
"relief-mount-7",
"relief-mountSnow-1",
"relief-mountSnow-2",
"relief-mountSnow-3",
"relief-mountSnow-4",
"relief-mountSnow-5",
"relief-mountSnow-6",
"relief-hill-2",
"relief-hill-3",
"relief-hill-4",
"relief-hill-5",
"relief-conifer-2",
"relief-coniferSnow-1",
"relief-swamp-2",
"relief-swamp-3",
"relief-cactus-1",
"relief-cactus-2",
"relief-cactus-3",
"relief-deadTree-1",
"relief-deadTree-2",
"relief-vulcan-1",
"relief-vulcan-2",
"relief-vulcan-3",
"relief-dune-2",
"relief-grass-2",
"relief-acacia-2",
"relief-palm-2",
"relief-deciduous-2",
"relief-deciduous-3",
],
};
// map a symbol href to its atlas set and tile index
export function resolveSprite(symbolHref: string): {
set: string;
tileIndex: number;
} {
const id = symbolHref.startsWith("#") ? symbolHref.slice(1) : symbolHref;
for (const [set, ids] of Object.entries(RELIEF_SYMBOLS)) {
const idx = ids.indexOf(id);
if (idx !== -1) return { set, tileIndex: idx };
}
throw new Error(`Relief: unknown symbol href "${symbolHref}"`);
}
const VARIANT_RANGES: Record<string, [number, number]> = {
mount: [2, 7],
mountSnow: [1, 6],
hill: [2, 5],
conifer: [2, 2],
coniferSnow: [1, 1],
swamp: [2, 3],
cactus: [1, 3],
deadTree: [1, 2],
vulcan: [1, 3],
deciduous: [2, 3],
};
const COLORED_TO_SIMPLE_MAP: Record<string, string> = {
mountSnow: "mount",
vulcan: "mount",
coniferSnow: "conifer",
cactus: "dune",
deadTree: "dune",
};
function getVariant(type: string): number {
const range = VARIANT_RANGES[type];
return range ? rand(...range) : 2;
}
function getHref(type: string, set: string): string {
if (set === "colored") return `#relief-${type}-${getVariant(type)}`;
if (set === "gray") return `#relief-${type}-${getVariant(type)}-bw`;
return `#relief-${COLORED_TO_SIMPLE_MAP[type] ?? type}-1`;
}
window.generateReliefIcons = generateRelief;
declare global {
var generateReliefIcons: () => ReliefIcon[];
}

View file

@ -1,33 +1,13 @@
import {extent, polygonContains} from "d3";
import * as THREE from "three";
import {minmax, rand, rn} from "../utils";
import type { ReliefIcon } from "../modules/relief-generator";
import {
generateRelief,
RELIEF_SYMBOLS,
resolveSprite,
} from "../modules/relief-generator";
import { byId } from "../utils";
interface ReliefIcon {
i: string; // e.g. "#relief-mount-1"
x: number;
y: number;
s: number; // size (width = height in map units)
}
declare global {
var drawReliefIcons: () => void;
var terrain: import("d3").Selection<SVGGElement, unknown, null, undefined>;
var getPackPolygon: (i: number) => [number, number][];
var graphWidth: number;
var graphHeight: number;
var poissonDiscSampler: (x0: number, y0: number, x1: number, y1: number, r: number) => Iterable<[number, number]>;
var renderReliefIcons: () => void;
var enterReliefSvgEditMode: () => void;
var exitReliefSvgEditMode: () => void;
var prepareReliefForSave: () => void;
var restoreReliefAfterSave: () => void;
var migrateReliefFromSvg: () => void;
}
// Module state
let reliefIconData: ReliefIcon[] = [];
let svgEditMode = false;
// ── Module state ───────────────────────────────────────────────────────────────
let fo: SVGForeignObjectElement | null = null;
let renderer: any = null; // THREE.WebGLRenderer
let camera: any = null; // THREE.OrthographicCamera
@ -35,109 +15,15 @@ let scene: any = null; // THREE.Scene
const textureCache = new Map<string, any>(); // set name → THREE.Texture
const RELIEF_SYMBOLS: Record<string, string[]> = {
simple: [
"relief-mount-1",
"relief-hill-1",
"relief-conifer-1",
"relief-deciduous-1",
"relief-acacia-1",
"relief-palm-1",
"relief-grass-1",
"relief-swamp-1",
"relief-dune-1"
],
gray: [
"relief-mount-2-bw",
"relief-mount-3-bw",
"relief-mount-4-bw",
"relief-mount-5-bw",
"relief-mount-6-bw",
"relief-mount-7-bw",
"relief-mountSnow-1-bw",
"relief-mountSnow-2-bw",
"relief-mountSnow-3-bw",
"relief-mountSnow-4-bw",
"relief-mountSnow-5-bw",
"relief-mountSnow-6-bw",
"relief-hill-2-bw",
"relief-hill-3-bw",
"relief-hill-4-bw",
"relief-hill-5-bw",
"relief-conifer-2-bw",
"relief-coniferSnow-1-bw",
"relief-swamp-2-bw",
"relief-swamp-3-bw",
"relief-cactus-1-bw",
"relief-cactus-2-bw",
"relief-cactus-3-bw",
"relief-deadTree-1-bw",
"relief-deadTree-2-bw",
"relief-vulcan-1-bw",
"relief-vulcan-2-bw",
"relief-vulcan-3-bw",
"relief-dune-2-bw",
"relief-grass-2-bw",
"relief-acacia-2-bw",
"relief-palm-2-bw",
"relief-deciduous-2-bw",
"relief-deciduous-3-bw"
],
colored: [
"relief-mount-2",
"relief-mount-3",
"relief-mount-4",
"relief-mount-5",
"relief-mount-6",
"relief-mount-7",
"relief-mountSnow-1",
"relief-mountSnow-2",
"relief-mountSnow-3",
"relief-mountSnow-4",
"relief-mountSnow-5",
"relief-mountSnow-6",
"relief-hill-2",
"relief-hill-3",
"relief-hill-4",
"relief-hill-5",
"relief-conifer-2",
"relief-coniferSnow-1",
"relief-swamp-2",
"relief-swamp-3",
"relief-cactus-1",
"relief-cactus-2",
"relief-cactus-3",
"relief-deadTree-1",
"relief-deadTree-2",
"relief-vulcan-1",
"relief-vulcan-2",
"relief-vulcan-3",
"relief-dune-2",
"relief-grass-2",
"relief-acacia-2",
"relief-palm-2",
"relief-deciduous-2",
"relief-deciduous-3"
]
};
function resolveSprite(symbolHref: string) {
const id = symbolHref.startsWith("#") ? symbolHref.slice(1) : symbolHref;
for (const [set, ids] of Object.entries(RELIEF_SYMBOLS)) {
const idx = ids.indexOf(id);
if (idx !== -1) return {set, tileIndex: idx};
}
throw new Error(`Relief: unknown symbol href "${symbolHref}"`);
}
// ── Texture ────────────────────────────────────────────────────────────────────
function loadTexture(set: string): Promise<any> {
if (textureCache.has(set)) return Promise.resolve(textureCache.get(set));
return new Promise(resolve => {
return new Promise((resolve) => {
const loader = new THREE.TextureLoader();
loader.load(
`images/relief/${set}.png`,
texture => {
(texture) => {
texture.flipY = false;
texture.colorSpace = THREE.SRGBColorSpace;
texture.needsUpdate = true;
@ -150,17 +36,22 @@ function loadTexture(set: string): Promise<any> {
},
undefined,
() => {
console.warn(`Relief: atlas not found for "${set}". Run: npm run generate-atlases`);
ERROR && console.error(`Relief: failed to load atlas for "${set}"`);
resolve(null);
}
},
);
});
}
// ── WebGL bootstrap ────────────────────────────────────────────────────────────
function ensureRenderer(): boolean {
const terrainEl = byId("terrain");
if (!terrainEl) return false;
if (renderer) {
// Recover from WebGL context loss (can happen when canvas is detached from DOM)
if (renderer.getContext().isContextLost()) {
// Recover from WebGL context loss
renderer.forceContextRestore();
renderer.dispose();
renderer = null;
@ -169,14 +60,16 @@ function ensureRenderer(): boolean {
disposeTextureCache();
// fall through to recreate
} else {
if (fo && !fo.isConnected) terrain.node()!.appendChild(fo);
if (fo && !fo.isConnected) terrainEl.appendChild(fo);
return true;
}
}
// foreignObject hosts the WebGL canvas inside the SVG.
// Dimensions are set here so the browser can start compositing before renderFrame runs.
fo = document.createElementNS("http://www.w3.org/2000/svg", "foreignObject") as unknown as SVGForeignObjectElement;
fo = document.createElementNS(
"http://www.w3.org/2000/svg",
"foreignObject",
) as unknown as SVGForeignObjectElement;
fo.id = "terrainFo";
fo.setAttribute("x", "0");
fo.setAttribute("y", "0");
@ -184,40 +77,41 @@ function ensureRenderer(): boolean {
fo.setAttribute("height", String(graphHeight));
// IMPORTANT: use document.createElement, not createElementNS.
// createElementNS with XHTML namespace can produce an Element without getContext().
const canvas = document.createElement("canvas");
canvas.id = "terrainGlCanvas";
(fo as unknown as Element).appendChild(canvas);
terrain.node()!.appendChild(fo);
fo.appendChild(canvas);
terrainEl.appendChild(fo);
try {
renderer = new THREE.WebGLRenderer({canvas, alpha: true, antialias: false, preserveDrawingBuffer: true});
renderer = new THREE.WebGLRenderer({
canvas,
alpha: true,
antialias: false,
preserveDrawingBuffer: true,
});
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(window.devicePixelRatio || 1);
// setSize sets canvas.width/height (physical) and canvas.style.width/height (CSS px).
// We override the CSS size to 100% so the canvas always fills the foreignObject.
renderer.setSize(graphWidth, graphHeight);
canvas.style.cssText = "display:block;pointer-events:none;position:absolute;top:0;left:0;width:100%;height:100%;";
canvas.style.cssText =
"display:block;pointer-events:none;position:absolute;top:0;left:0;width:100%;height:100%;";
} catch (e) {
console.error("Relief: WebGL init failed", e);
return false;
}
// Camera in SVG coordinate space: (left, right, top, bottom, near, far).
// top=0, bottom=H puts map y=0 at screen-top and map y=H at screen-bottom.
// Camera in SVG coordinate space: top=0, bottom=H puts map y=0 at screen-top.
camera = new THREE.OrthographicCamera(0, graphWidth, 0, graphHeight, -1, 1);
scene = new THREE.Scene();
return true;
}
// ── Scene / geometry ─────────────────────────────────────────────────────────
// ── Scene / geometry ───────────────────────────────────────────────────────────
/**
* Build a single BufferGeometry with all icon quads for one atlas set.
* Geometry order matches the painter's-order sort of reliefIconData,
* so depth is correct within the set without needing depth testing.
* Build a BufferGeometry with all icon quads for one atlas set.
* Geometry is painter's-order sorted so depth is correct without depth testing.
*
* UV layout (texture.flipY = false means v=0 is top of image):
* UV layout (texture.flipY = false v=0 is top of image):
* u = col/cols (col+1)/cols
* v = row/rows (row+1)/rows
*/
@ -234,7 +128,7 @@ function buildSetMesh(icons: ReliefIcon[], set: string, texture: any): any {
let vi = 0,
ii = 0;
for (const r of icons) {
const {tileIndex} = resolveSprite(r.i);
const { tileIndex } = resolveSprite(r.href);
const col = tileIndex % cols;
const row = Math.floor(tileIndex / cols);
const u0 = col / cols,
@ -245,26 +139,19 @@ function buildSetMesh(icons: ReliefIcon[], set: string, texture: any): any {
x1 = r.x + r.s;
const y0 = r.y,
y1 = r.y + r.s;
const base = vi;
// TL
positions.set([x0, y0, 0], vi * 3);
uvs.set([u0, v0], vi * 2);
vi++;
// TR
positions.set([x1, y0, 0], vi * 3);
uvs.set([u1, v0], vi * 2);
vi++;
// BL
positions.set([x0, y1, 0], vi * 3);
uvs.set([u0, v1], vi * 2);
vi++;
// BR
positions.set([x1, y1, 0], vi * 3);
uvs.set([u1, v1], vi * 2);
vi++;
// Two CCW triangles (winding doesn't matter with DoubleSide, but consistent)
indices.set([base, base + 1, base + 3, base, base + 3, base + 2], ii);
ii += 6;
}
@ -279,7 +166,7 @@ function buildSetMesh(icons: ReliefIcon[], set: string, texture: any): any {
transparent: true,
side: THREE.DoubleSide,
depthTest: false,
depthWrite: false
depthWrite: false,
});
return new THREE.Mesh(geo, mat);
@ -296,7 +183,6 @@ function disposeScene(): void {
const mesh = scene.children[0];
scene.remove(mesh);
mesh.geometry?.dispose();
// dispose material but NOT the texture (shared in textureCache, explicitly cleared separately)
if (mesh.material) {
mesh.material.map = null;
mesh.material.dispose();
@ -304,14 +190,13 @@ function disposeScene(): void {
}
}
function buildScene(): void {
function buildScene(icons: ReliefIcon[]): void {
if (!scene) return;
disposeScene();
// Group icons by set (normally all icons belong to the same set)
const bySet = new Map<string, ReliefIcon[]>();
for (const r of reliefIconData) {
const {set} = resolveSprite(r.i);
for (const r of icons) {
const { set } = resolveSprite(r.href);
let arr = bySet.get(set);
if (!arr) {
arr = [];
@ -320,10 +205,10 @@ function buildScene(): void {
arr.push(r);
}
for (const [set, icons] of bySet) {
for (const [set, setIcons] of bySet) {
const texture = textureCache.get(set);
if (!texture) continue;
scene.add(buildSetMesh(icons, set, texture));
scene.add(buildSetMesh(setIcons, set, texture));
}
}
@ -335,197 +220,145 @@ function renderFrame(): void {
const w = graphWidth / scale;
const h = graphHeight / scale;
// Position the foreignObject to cancel the D3 zoom transform applied to #viewbox.
fo.setAttribute("x", String(x));
fo.setAttribute("y", String(y));
fo.setAttribute("width", String(w));
fo.setAttribute("height", String(h));
// Camera frustum = the map region currently visible through the fo aperture
camera.left = x;
camera.right = x + w;
camera.top = y;
camera.bottom = y + h;
camera.updateProjectionMatrix();
renderer.render(scene, camera);
}
function enterSvgEditMode(): void {
if (svgEditMode) return;
svgEditMode = true;
terrain
.node()!
.insertAdjacentHTML(
"afterbegin",
reliefIconData.map(r => `<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`).join("")
);
}
// ── Private draw / clear ───────────────────────────────────────────────────────
function exitSvgEditMode(): void {
if (!svgEditMode) return;
reliefIconData = [];
terrain.selectAll<SVGUseElement, unknown>("use").each(function () {
const href = this.getAttribute("href") || (this as any).getAttribute("xlink:href") || "";
reliefIconData.push({
i: href,
x: +this.getAttribute("x")!,
y: +this.getAttribute("y")!,
s: +this.getAttribute("width")!
function drawWebGl(icons: ReliefIcon[]): void {
const terrainEl = byId("terrain");
if (!terrainEl) return;
if (!icons.length) return;
terrainEl.innerHTML = "";
terrainEl.dataset.mode = "webGL";
const set = terrainEl.getAttribute("set") || "simple";
if (ensureRenderer()) {
loadTexture(set).then(() => {
buildScene(icons);
renderFrame();
});
});
terrain.selectAll("use").remove();
svgEditMode = false;
loadTexture(terrain.attr("set")).then(() => {
buildScene();
renderFrame();
});
} else {
WARN && console.warn("Relief: WebGL renderer failed");
}
}
function prepareReliefForSave(): void {
if (svgEditMode) return;
terrain
.node()!
.insertAdjacentHTML(
"afterbegin",
reliefIconData.map(r => `<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`).join("")
);
function drawSvg(icons: ReliefIcon[]): void {
const terrainEl = byId("terrain");
if (!terrainEl) return;
terrainEl.innerHTML = "";
const html = icons.map(
(r) =>
`<use href="${r.href}" data-id="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
);
terrainEl.innerHTML = html.join("");
terrainEl.dataset.mode = "svg";
}
function restoreReliefAfterSave(): void {
if (!svgEditMode) terrain.selectAll("use").remove();
}
window.drawRelief = (type: "svg" | "webGL" = "webGL") => {
const icons = pack.relief?.length ? pack.relief : generateRelief();
if (type === "svg") drawSvg(icons);
else drawWebGl(icons);
};
const reliefIconsRenderer = (): void => {
TIME && console.time("drawRelief");
window.undrawRelief = () => {
const terrainEl = byId("terrain");
const mode = terrainEl?.dataset.mode || "webGL";
if (mode === "webGL") {
disposeScene();
disposeTextureCache();
if (renderer) {
renderer.dispose();
renderer = null;
}
if (fo) {
if (fo.isConnected) fo.remove();
fo = null;
}
camera = null;
scene = null;
}
terrain.selectAll("*").remove();
disposeTextureCache();
disposeScene();
reliefIconData = [];
svgEditMode = false;
if (terrainEl) terrainEl.innerHTML = "";
};
const cells = pack.cells;
const density = Number(terrain.attr("density")) || 0.4;
const size = 2 * (Number(terrain.attr("size")) || 1);
const mod = 0.2 * size;
// re-render the current WebGL frame (called on pan/zoom)
window.rerenderReliefIcons = renderFrame;
// Migrate legacy saves: read <use> elements from the terrain SVG into pack.relief, remove them from the DOM, then render via WebGL.
window.migrateReliefFromSvg = () => {
const terrainEl = byId("terrain");
if (!terrainEl) return;
const relief: ReliefIcon[] = [];
for (const i of cells.i) {
const height = cells.h[i];
if (height < 20 || cells.r[i]) continue;
const biome = cells.biome[i];
if (height < 50 && biomesData.iconsDensity[biome] === 0) continue;
terrainEl.querySelectorAll<SVGUseElement>("use").forEach((u) => {
const href = u.getAttribute("href") || u.getAttribute("xlink:href") || "";
if (!href) return;
relief.push({
i: relief.length,
href,
x: +u.getAttribute("x")!,
y: +u.getAttribute("y")!,
s: +u.getAttribute("width")!,
});
});
terrainEl.innerHTML = "";
pack.relief = relief;
drawWebGl(relief);
};
const polygon = getPackPolygon(i);
const [minX, maxX] = extent(polygon, p => p[0]) as [number, number];
const [minY, maxY] = extent(polygon, p => p[1]) as [number, number];
let _reliefSvgInjectedForSave = false;
if (height < 50) placeBiomeIcons();
else placeReliefIcons();
function placeBiomeIcons(): void {
const iconsDensity = biomesData.iconsDensity[biome] / 100;
const radius = 2 / iconsDensity / density;
if (Math.random() > iconsDensity * 10) return;
for (const [cx, cy] of window.poissonDiscSampler(minX, minY, maxX, maxY, radius)) {
if (!polygonContains(polygon, [cx, cy])) continue;
let h = (4 + Math.random()) * size;
const icon = getBiomeIcon(i, biomesData.icons[biome]);
if (icon === "#relief-grass-1") h *= 1.2;
relief.push({i: icon, x: rn(cx - h, 2), y: rn(cy - h, 2), s: rn(h * 2, 2)});
}
}
function placeReliefIcons(): void {
const radius = 2 / density;
const [icon, h] = getReliefIcon(i, height);
for (const [cx, cy] of window.poissonDiscSampler(minX, minY, maxX, maxY, radius)) {
if (!polygonContains(polygon, [cx, cy])) continue;
relief.push({i: icon, x: rn(cx - h, 2), y: rn(cy - h, 2), s: rn(h * 2, 2)});
}
}
function getReliefIcon(cellIndex: number, h: number): [string, number] {
const temp = grid.cells.temp[pack.cells.g[cellIndex]];
const type = h > 70 && temp < 0 ? "mountSnow" : h > 70 ? "mount" : "hill";
const iconSize = h > 70 ? (h - 45) * mod : minmax((h - 40) * mod, 3, 6);
return [getIcon(type), iconSize];
}
}
relief.sort((a, b) => a.y + a.s - (b.y + b.s));
reliefIconData = relief;
TIME && console.timeEnd("drawRelief");
if (reliefIconData.length) {
if (ensureRenderer()) {
loadTexture(terrain.attr("set")).then(() => {
buildScene();
renderFrame();
});
} else {
WARN && console.warn("Relief: WebGL renderer failed");
}
}
function getBiomeIcon(cellIndex: number, b: string[]): string {
let type = b[Math.floor(Math.random() * b.length)];
const temp = grid.cells.temp[pack.cells.g[cellIndex]];
if (type === "conifer" && temp < 0) type = "coniferSnow";
return getIcon(type);
}
function getVariant(type: string): number {
switch (type) {
case "mount":
return rand(2, 7);
case "mountSnow":
return rand(1, 6);
case "hill":
return rand(2, 5);
case "conifer":
return 2;
case "coniferSnow":
return 1;
case "swamp":
return rand(2, 3);
case "cactus":
return rand(1, 3);
case "deadTree":
return rand(1, 2);
case "vulcan":
return rand(1, 3);
case "deciduous":
return rand(2, 3);
default:
return 2;
}
}
function getOldIcon(type: string): string {
const map: Record<string, string> = {
mountSnow: "mount",
vulcan: "mount",
coniferSnow: "conifer",
cactus: "dune",
deadTree: "dune"
};
return map[type] ?? type;
}
function getIcon(type: string): string {
const set = terrain.attr("set") || "simple";
if (set === "colored") return `#relief-${type}-${getVariant(type)}`;
if (set === "gray") return `#relief-${type}-${getVariant(type)}-bw`;
return `#relief-${getOldIcon(type)}-1`;
/**
* Before SVG serialization: ensure <use> elements are in the terrain group.
* In WebGL mode, temporarily injects them from pack.relief.
* In SVG edit mode, elements are already live in the DOM.
*/
window.prepareReliefForSave = () => {
const terrainEl = byId("terrain");
if (!terrainEl) return;
if (terrainEl.querySelectorAll("use").length > 0) {
_reliefSvgInjectedForSave = false;
} else {
terrainEl.insertAdjacentHTML(
"afterbegin",
(pack.relief || [])
.map(
(r) =>
`<use href="${r.href}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
)
.join(""),
);
_reliefSvgInjectedForSave = true;
}
};
window.renderReliefIcons = renderFrame;
window.drawReliefIcons = reliefIconsRenderer;
window.enterReliefSvgEditMode = enterSvgEditMode;
window.exitReliefSvgEditMode = exitSvgEditMode;
window.prepareReliefForSave = prepareReliefForSave;
window.restoreReliefAfterSave = restoreReliefAfterSave;
/** Remove temporarily injected <use> elements after serialization. */
window.restoreReliefAfterSave = () => {
if (_reliefSvgInjectedForSave) {
for (const el of byId("terrain")?.querySelectorAll("use") ?? [])
el.remove();
_reliefSvgInjectedForSave = false;
}
};
declare global {
var drawRelief: (type?: "svg" | "webGL") => void;
var undrawRelief: () => void;
var rerenderReliefIcons: () => void;
var migrateReliefFromSvg: () => void;
var prepareReliefForSave: () => void;
var restoreReliefAfterSave: () => void;
}

View file

@ -2,6 +2,7 @@ import type { Burg } from "../modules/burgs-generator";
import type { Culture } from "../modules/cultures-generator";
import type { PackedGraphFeature } from "../modules/features";
import type { Province } from "../modules/provinces-generator";
import type { ReliefIcon } from "../modules/relief-generator";
import type { River } from "../modules/river-generator";
import type { Route } from "../modules/routes-generator";
import type { State } from "../modules/states-generator";
@ -53,6 +54,7 @@ export interface PackedGraph {
p: [number, number][]; // vertex points
};
rivers: River[];
relief: ReliefIcon[];
features: PackedGraphFeature[];
burgs: Burg[];
states: State[];

View file

@ -424,7 +424,10 @@ export const findAllCellsInRadius = (
* @param {number} i - The index of the packed cell
* @returns {Array} - An array of polygon points for the specified cell
*/
export const getPackPolygon = (cellIndex: number, packedGraph: any) => {
export const getPackPolygon = (
cellIndex: number,
packedGraph: any,
): [number, number][] => {
return packedGraph.cells.v[cellIndex].map(
(v: number) => packedGraph.vertices.p[v],
);