v1.5.67 - sliders replaced by number inputs

This commit is contained in:
Azgaar 2021-02-26 20:13:37 +03:00
parent a5395fca78
commit c3173217d8
2 changed files with 6 additions and 20 deletions

View file

@ -804,24 +804,21 @@
<tr data-tip="Set state emblems size multiplier">
<td>State Size</td>
<td>
<input id="styleEmblemsStateSizeInput" data-stored="styleEmblemsStateSize" type="range" min=.1 max=3 step=.01 value=1>
<output id="styleEmblemsStateSizeOutput">1</output>
<input id="styleEmblemsStateSizeInput" data-stored="styleEmblemsStateSize" type="number" min=0 max=5 step=.02 value=1 />
</td>
</tr>
<tr data-tip="Set province emblems size multiplier">
<td>Province Size</td>
<td>
<input id="styleEmblemsProvinceSizeInput" data-stored="styleEmblemsProvinceSize" type="range" min=.1 max=3 step=.01 value=1>
<output id="styleEmblemsProvinceSizeOutput">1</output>
<input id="styleEmblemsProvinceSizeInput" data-stored="styleEmblemsProvinceSize" type="number" min=0 max=5 step=.02 value=1 />
</td>
</tr>
<tr data-tip="Set burg emblems size multiplier">
<td>Burg Size</td>
<td>
<input id="styleEmblemsBurgSizeInput" data-stored="styleEmblemsBurgSize" type="range" min=.1 max=3 step=.01 value=1>
<output id="styleEmblemsBurgSizeOutput">1</output>
<input id="styleEmblemsBurgSizeInput" data-stored="styleEmblemsBurgSize" type="number" min=0 max=5 step=.02 value=1 />
</td>
</tr>

View file

@ -625,20 +625,9 @@ styleArmiesSize.addEventListener("input", function() {
});
});
styleEmblemsStateSizeInput.addEventListener("input", function() {
styleEmblemsStateSizeOutput.value = this.value;
drawEmblems();
});
styleEmblemsProvinceSizeInput.addEventListener("input", function() {
styleEmblemsProvinceSizeOutput.value = this.value;
drawEmblems();
});
styleEmblemsBurgSizeInput.addEventListener("input", function() {
styleEmblemsBurgSizeOutput.value = this.value;
drawEmblems();
});
styleEmblemsStateSizeInput.addEventListener("input", drawEmblems);
styleEmblemsProvinceSizeInput.addEventListener("input", drawEmblems);
styleEmblemsBurgSizeInput.addEventListener("input", drawEmblems);
// request a URL to image to be used as a texture
function textureProvideURL() {