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fix #1020: recreate texture if it's missing
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3 changed files with 11 additions and 2 deletions
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@ -7989,7 +7989,7 @@
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<script defer src="libs/rgbquant.min.js"></script>
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<script defer src="libs/jquery.ui.touch-punch.min.js"></script>
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<script defer src="modules/io/save.js?v=1.93.02"></script>
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<script defer src="modules/io/load.js?v=1.94.04"></script>
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<script defer src="modules/io/load.js?v=1.94.05"></script>
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<script defer src="modules/io/cloud.js?v=1.94.04"></script>
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<script defer src="modules/io/export.js?v=1.94.03"></script>
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<script defer src="modules/io/formats.js"></script>
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@ -346,6 +346,15 @@ async function parseLoadedData(data) {
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burgLabels = labels.select("#burgLabels");
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})();
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void (function addMissingElements() {
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if (!texture.size()) {
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texture = viewbox
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.insert("g", "#landmass")
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.attr("id", "texture")
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.attr("data-href", "./images/textures/plaster.jpg");
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}
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})();
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void (function parseGridData() {
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grid = JSON.parse(data[6]);
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@ -1,7 +1,7 @@
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"use strict";
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// version and caching control
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const version = "1.94.04"; // generator version, update each time
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const version = "1.94.05"; // generator version, update each time
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{
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document.title += " v" + version;
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