From c477dbfb867dc79c47cffb835e73ab1f73d747e7 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Thu, 29 Mar 2018 23:50:18 +0300 Subject: [PATCH] v. 0554b --- index.html | 6 +++--- script.js | 32 ++++++++++++++++---------------- 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/index.html b/index.html index ff831431..24516794 100644 --- a/index.html +++ b/index.html @@ -21,8 +21,8 @@ - - + + @@ -753,5 +753,5 @@ Type: no - + \ No newline at end of file diff --git a/script.js b/script.js index bc8ba151..174b63eb 100644 --- a/script.js +++ b/script.js @@ -572,10 +572,10 @@ function fantasyMap() { // Heighmap Template: Volcano function templateVolcano(mod) { modifyHeights("all", 0.05, 1.1); - addHill(rn(5 * mod), 0.4); - addHill(rn(2 * mod), 0.15); - addRange(rn(3 * mod)); - addRange(rn(-3 * mod)); + addHill(rn(4 * mod), 0.4); + addHill(rn(4 * mod), 0.15); + addRange(rn(4 * mod)); + addRange(rn(-10 * mod)); } // Heighmap Template: High Island @@ -583,7 +583,7 @@ function fantasyMap() { modifyHeights("all", 0.05, 0.9); addRange(rn(4 * mod)); addHill(rn(12 * mod), 0.25); - addRange(rn(-3 * mod)); + addRange(rn(-8 * mod)); modifyHeights("land", 0, 0.75); addHill(rn(3 * mod), 0.15); } @@ -591,10 +591,10 @@ function fantasyMap() { // Heighmap Template: Low Island function templateLowIsland(mod) { smoothHeights(2); - addRange(rn(1 * mod)); - addHill(rn(4 * mod), 0.4); - addHill(rn(12 * mod), 0.2); - addRange(rn(-8 * mod)); + addRange(rn(5 * mod)); + addHill(rn(6 * mod), 0.4); + addHill(rn(14 * mod), 0.2); + addRange(rn(-10 * mod)); modifyHeights("land", 0, 0.35); } @@ -606,9 +606,9 @@ function fantasyMap() { modifyHeights("land", 0, 0.7); var count = Math.ceil(Math.random() * 6 + 2); addStrait(count); - smoothHeights(2); - addPit(rn(7 * mod)); - addRange(rn(-8 * mod)); + smoothHeights(3); + addPit(rn(18 * mod)); + addRange(rn(-14 * mod)); modifyHeights("land", 0, 0.8); modifyHeights("all", 0.02, 1); } @@ -616,12 +616,12 @@ function fantasyMap() { // Heighmap Template: Archipelago function templateArchipelago(mod) { modifyHeights("land", -0.2, 1); - addHill(rn(14 * mod), 0.17); - addRange(rn(5 * mod)); + addHill(rn(16 * mod), 0.17); + addRange(rn(8 * mod)); var count = Math.ceil(Math.random() * 2 + 2); addStrait(count); - addRange(rn(-12 * mod)); - addPit(rn(8 * mod)); + addRange(rn(-18 * mod)); + addPit(rn(10 * mod)); modifyHeights("land", -0.05, 0.7); smoothHeights(4); }