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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-19 18:41:23 +01:00
feat: render states - separate pole detection from layer render
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093014088c
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5 changed files with 45 additions and 24 deletions
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@ -13,6 +13,8 @@ window.BurgsAndStates = (() => {
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placeTowns();
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expandStates();
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normalizeStates();
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getPoles();
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specifyBurgs();
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collectStatistics();
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@ -468,8 +470,7 @@ window.BurgsAndStates = (() => {
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const normalizeStates = () => {
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TIME && console.time("normalizeStates");
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const cells = pack.cells,
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burgs = pack.burgs;
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const {cells, burgs} = pack;
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for (const i of cells.i) {
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if (cells.h[i] < 20 || cells.burg[i]) continue; // do not overwrite burgs
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@ -486,6 +487,17 @@ window.BurgsAndStates = (() => {
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TIME && console.timeEnd("normalizeStates");
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};
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// calculate pole of inaccessibility for each state
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const getPoles = () => {
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const getType = cellId => pack.cells.state[cellId];
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const poles = getPolesOfInaccessibility(getType);
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pack.states.forEach(s => {
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if (!s.i || s.removed) return;
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s.pole = poles[s.i] || [0, 0];
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});
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};
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// Resets the cultures of all burgs and states to their
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// cell or center cell's (respectively) culture.
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const updateCultures = () => {
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@ -1194,6 +1206,7 @@ window.BurgsAndStates = (() => {
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generate,
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expandStates,
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normalizeStates,
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getPoles,
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assignColors,
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drawBurgs,
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specifyBurgs,
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@ -845,6 +845,7 @@ function recalculateStates(must) {
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if (!layerIsOn("toggleBorders")) toggleBorders();
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else drawBorders();
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if (layerIsOn("toggleProvinces")) drawProvinces();
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BurgsAndStates.getPoles();
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if (adjustLabels.checked) drawStateLabels();
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refreshStatesEditor();
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}
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@ -981,6 +982,7 @@ function applyStatesManualAssignent() {
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if (affectedStates.length) {
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refreshStatesEditor();
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BurgsAndStates.getPoles();
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layerIsOn("toggleStates") ? drawStates() : toggleStates();
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if (adjustLabels.checked) drawStateLabels([...new Set(affectedStates)]);
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adjustProvinces([...new Set(affectedProvinces)]);
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@ -1415,6 +1417,7 @@ function openStateMergeDialog() {
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unfog();
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debug.selectAll(".highlight").remove();
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BurgsAndStates.getPoles();
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layerIsOn("toggleStates") ? drawStates() : toggleStates();
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layerIsOn("toggleBorders") ? drawBorders() : toggleBorders();
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layerIsOn("toggleProvinces") && drawProvinces();
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@ -991,18 +991,14 @@ function drawStates() {
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TIME && console.time("drawStates");
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const {cells, states} = pack;
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const renderHalo = shapeRendering.value === "geometricPrecision";
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const paths = getVertexPaths({
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getType: cellId => cells.state[cellId],
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options: {fill: true, waterGap: true, halo: renderHalo}
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});
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const maxLength = states.length - 1;
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const bodyPaths = new Array(maxLength);
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const clipPaths = new Array(maxLength);
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const haloPaths = new Array(maxLength);
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for (const [index, {fill, waterGap, halo}] of paths) {
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const renderHalo = shapeRendering.value === "geometricPrecision";
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const isolines = getIsolines(cellId => cells.state[cellId], {fill: true, waterGap: true, halo: renderHalo});
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for (const [index, {fill, waterGap, halo}] of isolines) {
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const color = states[index].color;
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bodyPaths.push(
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@ -1022,11 +1018,6 @@ function drawStates() {
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byId("statePaths").innerHTML = renderHalo ? clipPaths.join("") : "";
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byId("statesHalo").innerHTML = renderHalo ? haloPaths.join("") : "";
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// vArray.forEach((ar, i) => {
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// const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number
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// states[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility
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// });
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TIME && console.timeEnd("drawStates");
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}
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@ -152,6 +152,7 @@ function regenerateStates() {
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pack.states = newStates;
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BurgsAndStates.expandStates();
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BurgsAndStates.normalizeStates();
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BurgsAndStates.getPoles();
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BurgsAndStates.collectStatistics();
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BurgsAndStates.assignColors();
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BurgsAndStates.generateCampaigns();
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